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Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis) * Adds concurrency definitions to the workflows * Changes our workflows to be more in line with what /tg does * Adds a workflow to build/commit TGUI * Adds a workflow to build/commit changelogs Add python version to dependencies.sh Fix dme errors Removes a bunch of not included files Cache Opendream and add directory to check_grep.py Co-authored-by: Werner <Arrow768@users.noreply.github.com>
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@@ -1,16 +1,3 @@
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#define HOLD_CASINGS 0 //do not do anything after firing. Manual action, like pump shotguns, or guns that want to define custom behaviour
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#define EJECT_CASINGS 1 //drop spent casings on the ground after firing
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#define CYCLE_CASINGS 2 //experimental: cycle casings, like a revolver. Also works for multibarrelled guns
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#define DELETE_CASINGS 3 //deletes the casing, used in caseless ammunition guns or something
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#define ROF_SMG 2 //ROF stands for "RATE OF FIRE"
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#define ROF_PISTOL 3
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#define ROF_INTERMEDIATE 4
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#define ROF_RIFLE 5
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#define ROF_HEAVY 8
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#define ROF_SUPERHEAVY 12
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#define ROF_UNWIELDY 16
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#define ROF_SPECIAL 40
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/obj/item/gun/projectile
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name = "gun"
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desc = "A gun that fires bullets."
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@@ -681,3 +681,5 @@
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/image/proc/flick_remove_overlay(var/atom/A)
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if(A)
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A.overlays.Remove(src)
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#undef MUZZLE_EFFECT_PIXEL_INCREMENT
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