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The Xanu Frigate (#18516)
WIP. Adds the All-Xanu Spacefleet Shrike-class frigate, a comparatively colossal warship in service with Xanu Prime's navy. Built for combat, it has a myriad of features designed to make it stand toe-to-toe against most enemy combatants. It features: - Separate navigation bridge and CIC, a la the Horizon's command bunker. The CIC has its own air and power supply. - Redundant thruster nacelles; even if one nacelle is destroyed, the ship can continue operating on a single one. - Two fusion reactors. The power required by this thing is just that huge. - Thiccccc armor plating and whipple shields made of grating to protect against meteor and dust strikes. - A Longbow and Grauwolf. - A fightercraft shuttle, with a Francisca. - A boarding shuttle. - Fully-stocked medbay with operating room. - A brig. The ghostrole capacity for this is 7 (6 crew + 1 captain), but has capacity for all the way up to 15 (14 crew + 1 captain) during events. The intended purpose of this frigate is twofold: a reduced-power "patrol" configuration for light skirmishes, and a full-armament "battle" configuration so that the frigate can act as an offship ERT in case the Horizon gets into trouble, either against another party or against the Coalition. If used in its battle configuration it can support 15 crew at full capacity. <details> <summary>Screenshots</summary>         </details>
This commit is contained in:
@@ -691,3 +691,23 @@
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desc = "A white colored helmet made from advanced ceramic."
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icon_state = "helmet_pilot"
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item_state = "helmet_pilot"
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/obj/item/clothing/head/xanu
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name = "xanu armed forces garrison cap"
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desc = "A garrison cap belonging to a member of the All-Xanu Spacefleet."
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icon = 'icons/clothing/under/uniforms/xanu.dmi'
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icon_state = "xanu_garrison_enlisted"
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item_state = "xanu_garrison_enlisted"
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contained_sprite = TRUE
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/obj/item/clothing/head/xanu/officer
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name = "xanu armed forces officer garrison cap"
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desc = "A garrison cap belonging to an officer of the All-Xanu Spacefleet."
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icon_state = "xanu_garrison_comm"
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item_state = "xanu_garrison_comm"
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/obj/item/clothing/head/xanu/senior
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name = "xanu armed forces senior officer garrison cap"
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desc = "A garrison cap belonging to a high-ranking officer of the All-Xanu Spacefleet."
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icon_state = "xanu_garrison_cap"
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item_state = "xanu_garrison_cap"
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@@ -1,4 +1,4 @@
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/obj/item/rig/combat/xanu
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/obj/item/rig/xanu
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name = "dNAXS-52 combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat. This one is a d.N.A Defense design in color scheme and make."
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desc_extended = "The dNAXS-52 combat hardsuit is designed for the All-Xanu Spacefleet's interstellar infantry. It is specially designed for boarding operations, close quarters combat, and demolitions."
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@@ -6,23 +6,52 @@
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icon_supported_species_tags = null
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icon = 'icons/clothing/rig/xanu/xanu_rig.dmi'
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icon_state = "xanu_rig"
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat/xanu
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_MAJOR,
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laser = ARMOR_LASER_MEDIUM,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SMALL,
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)
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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siemens_coefficient = 0.2
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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/obj/item/clothing/head/helmet/space/rig/combat/xanu
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light_overlay = "helmet_light_xanu"
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//Lacks the dNAC-25-2 autocannon
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/obj/item/rig/combat/xanu/equipped/light
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/obj/item/rig/xanu/equipped
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req_access = list(ACCESS_COALITION_NAVY)
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initial_modules = list(
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/mounted/egun,
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)
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/obj/item/rig/xanu/equipped/ert //ERT variant
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name = "dNAXS-52E combat hardsuit control module"
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desc = "A heavily-equipped sleek and dangerous hardsuit for active combat. This one is a d.N.A Defense design in color scheme and make."
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initial_modules = list(
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/obj/item/rig_module/cooling_unit,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/actuators,
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/obj/item/rig_module/mounted,
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/obj/item/rig_module/mounted/egun,
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/obj/item/rig_module/vision/thermal,
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/obj/item/rig_module/grenade_launcher,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/chem_dispenser/combat
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/obj/item/rig_module/chem_dispenser/combat,
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)
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/obj/item/rig/zero/xanu
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@@ -32,7 +61,7 @@
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desc_extended = "The dNAXS-26 'null' hardsuit was designed by d.N.A Defense at the request of the All-Xanu Spacefleet, for its spaceborne mech and starfighter pilots. Designed with comfort and mobility in mind, this suit allows pilots their full range of motion, while protecting them from minor radiation hazards and the vacuum of space."
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icon = 'icons/clothing/rig/xanu/xanu_zero_suit.dmi'
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icon_state = "xanu_zero"
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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//This suit has no slowdown. These armor values are intentionally terrible as a result.
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armor = list(
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bomb = ARMOR_BOMB_MINOR,
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@@ -53,13 +82,13 @@
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/obj/item/clothing/head/helmet/space/rig/zero/xanu
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camera = null
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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desc = "A specially designed helmet, allowing a full range of vision. A state of the art holographic display provides a stream of information."
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light_overlay = "helmet_light_xanu_zero"
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//All in one suit
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/obj/item/clothing/suit/space/rig/zero/xanu
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_BISHOP, BODYTYPE_IPC_ZENGHU)
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//Worse protection than most hardsuits, due to no slowdown
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breach_threshold = 18
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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@@ -733,3 +733,55 @@
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icon_state = "underglove"
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item_state = "underglove"
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contained_sprite = TRUE
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//Xanu
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/obj/item/clothing/under/xanu
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name = "xanu armed forces fatigues"
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desc = "Fireproof, kevlar-reinforced combat fatigues used by enlisted personnel of the All-Xanu Armed Forces."
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icon = 'icons/clothing/under/uniforms/xanu.dmi'
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icon_state = "xanu"
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item_state = "xanu"
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contained_sprite = TRUE
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siemens_coefficient = 0.5
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armor = list(
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melee = ARMOR_MELEE_KNIVES,
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bullet = ARMOR_BALLISTIC_MINOR,
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laser = ARMOR_LASER_MINOR
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)
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/obj/item/clothing/under/xanu/med
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name = "xanu armed forces medic fatigues"
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desc = "Fireproof, kevlar-reinforced combat fatigues used by medics of the All-Xanu Armed Forces."
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icon_state = "xanu_med"
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item_state = "xanu_med"
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/obj/item/clothing/under/xanu/engi
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name = "xanu armed forces engineer fatigues"
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desc = "Fireproof, kevlar-reinforced combat fatigues used by engineers of the All-Xanu Armed Forces."
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icon_state = "xanu_engi"
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item_state = "xanu_engi"
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/obj/item/clothing/under/xanu/maa
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name = "xanu armed forces master-at-arms fatigues"
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desc = "Fireproof, kevlar-reinforced combat fatigues used by masters-at-arms of the All-Xanu Armed Forces."
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icon_state = "xanu_maa"
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item_state = "xanu_maa"
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/obj/item/clothing/under/xanu/pilot
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name = "xanu armed forces pilot fatigues"
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desc = "Fireproof, kevlar-reinforced combat fatigues used by pilots of the All-Xanu Armed Forces."
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icon_state = "xanu_pilot"
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item_state = "xanu_pilot"
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/obj/item/clothing/under/xanu/officer
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name = "xanu armed forces officer coat"
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desc = "A shirt and tie underneath a shortcoat, used by commissioned officers of the All-Xanu Armed Forces."
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icon_state = "xanu_comm"
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item_state = "xanu_comm"
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/obj/item/clothing/under/xanu/officer/senior
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name = "xanu armed forces senior officer coat"
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desc = "A shirt and tie underneath a shortcoat, used by high-ranking commissioned officers of the All-Xanu Armed Forces."
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icon_state = "xanu_cap"
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item_state = "xanu_cap"
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@@ -241,3 +241,25 @@
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/obj/effect/map_effect/window_spawner/full/shuttle/mercenary
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icon_state = "full_rwindow_shuttle_merc"
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frame_color = "#5B5B5B"
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//Coalition window frames
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/obj/effect/map_effect/window_spawner/full/shuttle/coalition
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name = "coalition reinforced window spawner"
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icon_state = "coalition_window"
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frame_path = /obj/structure/window_frame/shuttle
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frame_color = COLOR_COALITION
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/obj/effect/map_effect/window_spawner/full/shuttle/coalition/grille
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name = "coalition reinforced window spawner with grille"
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icon_state = "coalition_window-g"
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spawn_grille = TRUE
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/obj/effect/map_effect/window_spawner/full/shuttle/coalition/firedoor
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name = "coalition reinforced window spawner with firedoor"
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icon_state = "coalition_window-f"
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spawn_firedoor = TRUE
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/obj/effect/map_effect/window_spawner/full/shuttle/coalition/grille/firedoor
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name = "coalition reinforced window spawner with grille and firedoor"
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icon_state = "coalition_window-gf"
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spawn_firedoor = TRUE
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@@ -90,3 +90,18 @@
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h_l_hand = /obj/item/mecha_equipment/mounted_system/combat/blaster
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h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/gauss
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h_head = /obj/item/mecha_equipment/light
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/mob/living/heavy_vehicle/premade/combat/coalition
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name = "\improper Vigilance-C combat exosuit"
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desc = "A heavy combat exosuit manufactured by Zavodskoi Interstellar, licensed to and slightly modified by the All-Xanu Armed Forces. Used by proponents of the combined Coalition of Colonies military."
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e_head = /obj/item/mech_component/sensors/combat
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e_body = /obj/item/mech_component/chassis/combat
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e_arms = /obj/item/mech_component/manipulators/heavy
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e_legs = /obj/item/mech_component/propulsion/combat
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e_color = COLOR_COALITION
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/grenadestinger
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_l_hand = /obj/item/mecha_equipment/mounted_system/combat/blaster
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h_r_hand = /obj/item/mecha_equipment/mounted_system/combat/gauss
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h_back = /obj/item/mecha_equipment/quick_enter
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h_head = /obj/item/mecha_equipment/light
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@@ -128,6 +128,19 @@
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/combat/smg
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/mob/living/heavy_vehicle/premade/light/coalition
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name = "tomahawk recon exosuit"
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desc = "A reconnaissance exosuit pioneered by dNA Defense & Aerospace in partnership with Zavodskoi Interstellar for use in Coalition of Colonies mechanized military operations. Based off of the Solarian gremlin-type exosuit design."
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e_color = COLOR_COALITION
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e_arms = /obj/item/mech_component/manipulators/combat
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e_head = /obj/item/mech_component/sensors/combat
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e_legs = /obj/item/mech_component/propulsion/combat
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h_back = /obj/item/mecha_equipment/quick_enter
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/smg
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/mob/living/heavy_vehicle/premade/light/salvage
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name = "exo-stellar salvage exosuit"
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desc = "An exosuit designed for zero-gravity salvage and recon."
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