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Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info, desc_build, desc_upgrades) are handled to make object interactions and mechanics A.) much more clearly documented in-game and B.) much easier to support from the back-end. Almost certainly a candidate for test merge. Assembly/Disassembly instructions are noticeably sporadic, largely due to our current lack of a unified framework. That's a future thing I'd like to attack so that it can be handled programmatically, but for now I only targeted the biggest culprits as I came across them. --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
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@@ -12,7 +12,6 @@
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/obj/machinery/mineral/processing_unit_console
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name = "ore redemption console"
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desc = "A handy console which can be use to retrieve mining points for use in the mining vendor, or to set processing values for various ore types."
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desc_info = "Up to date settings for the refinery can be found in the Aurorastation Guide to Mining wikipage."
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icon = 'icons/obj/machinery/wall/terminals.dmi'
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icon_state = "production_console"
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density = FALSE
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@@ -36,9 +35,11 @@
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/obj/item/stock_parts/console_screen
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)
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component_hint_cap = "Upgraded <b>capacitors</b> will increase the amount of ore smelted per second."
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component_hint_laser = "Upgraded <b>micro-lasers</b> will increase the amount of ore smelted per second."
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component_hint_scan = "Upgraded <b>scanning modules</b> will increase the amount of ore smelted per second."
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/obj/machinery/mineral/processing_unit_console/upgrade_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "Upgraded <b>capacitors</b> will increase the amount of ore smelted per second."
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. += "Upgraded <b>micro-lasers</b> will increase the amount of ore smelted per second."
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. += "Upgraded <b>scanning modules</b> will increase the amount of ore smelted per second."
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/obj/machinery/mineral/processing_unit_console/Initialize(mapload, d, populate_components)
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. = ..()
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