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Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info, desc_build, desc_upgrades) are handled to make object interactions and mechanics A.) much more clearly documented in-game and B.) much easier to support from the back-end. Almost certainly a candidate for test merge. Assembly/Disassembly instructions are noticeably sporadic, largely due to our current lack of a unified framework. That's a future thing I'd like to attack so that it can be handled programmatically, but for now I only targeted the biggest culprits as I came across them. --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
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@@ -18,10 +18,12 @@
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var/heat_delay = 10
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component_hint_scan = "Upgraded <b>scanning modules</b> will increase speed at which research calculations are made and reduce active power usage."
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parts_power_mgmt = FALSE
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/obj/machinery/r_n_d/tech_processor/upgrade_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "Upgraded <b>scanning modules</b> will increase speed at which research calculations are made and reduce active power usage."
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/obj/machinery/r_n_d/tech_processor/Destroy()
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set_server(null)
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return ..()
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