diff --git a/code/datums/outfits/outfit.dm b/code/datums/outfits/outfit.dm
index 434fa251051..b75a14dccb4 100644
--- a/code/datums/outfits/outfit.dm
+++ b/code/datums/outfits/outfit.dm
@@ -400,19 +400,19 @@
var/obj/item/I = new pda(H)
switch(H.pda_choice)
if(OUTFIT_TAB_PDA)
- I.desc_fluff += "For its many years of service, this model has held a virtual monopoly for PDA models for NanoTrasen. The secret? A lapel pin affixed to the back."
+ I.desc_extended += "For its many years of service, this model has held a virtual monopoly for PDA models for NanoTrasen. The secret? A lapel pin affixed to the back."
if(OUTFIT_PDA_OLD)
I.icon = 'icons/obj/pda_old.dmi'
- I.desc_fluff += "Nicknamed affectionately as the 'Brick', PDA enthusiasts rejoice with the return of an old favorite, retrofitted to new modular computing standards."
+ I.desc_extended += "Nicknamed affectionately as the 'Brick', PDA enthusiasts rejoice with the return of an old favorite, retrofitted to new modular computing standards."
if(OUTFIT_PDA_RUGGED)
I.icon = 'icons/obj/pda_rugged.dmi'
- I.desc_fluff += "EVA enthusiasts and owners of fat fingers just LOVE the huge tactile buttons provided by this model. Prone to butt-dialing, but don't let that hold you back."
+ I.desc_extended += "EVA enthusiasts and owners of fat fingers just LOVE the huge tactile buttons provided by this model. Prone to butt-dialing, but don't let that hold you back."
if(OUTFIT_PDA_SLATE)
I.icon = 'icons/obj/pda_slate.dmi'
- I.desc_fluff += "A bet between an engineer and a disgruntled scientist, it turns out you CAN make a PDA out of an atmospherics scanner. Also, probably don't tell management, just enjoy."
+ I.desc_extended += "A bet between an engineer and a disgruntled scientist, it turns out you CAN make a PDA out of an atmospherics scanner. Also, probably don't tell management, just enjoy."
if(OUTFIT_PDA_SMART)
I.icon = 'icons/obj/pda_smart.dmi'
- I.desc_fluff += "NanoTrasen originally designed this as a portable media player. Unfortunately, Royalty-free and corporate-approved ukulele isn't particularly popular."
+ I.desc_extended += "NanoTrasen originally designed this as a portable media player. Unfortunately, Royalty-free and corporate-approved ukulele isn't particularly popular."
I.update_icon()
if (H.pda_choice == OUTFIT_WRISTBOUND)
H.equip_or_collect(I, slot_wrists)
diff --git a/code/game/atoms.dm b/code/game/atoms.dm
index 9a3b5fc7621..861def79f23 100644
--- a/code/game/atoms.dm
+++ b/code/game/atoms.dm
@@ -31,10 +31,9 @@
var/gfi_layer_rotation = GFI_ROTATION_DEFAULT
// Extra descriptions.
- var/desc_fluff = null // Text about the atom's fluff description, if any exists.
+ var/desc_extended = null // Regular text about the atom's extended description, if any exists.
var/desc_info = null // Blue text (SPAN_NOTICE()), informing the user about how to use the item or about game controls.
var/desc_antag = null // Red text (SPAN_ALERT()), informing the user about how they can use an object to antagonize.
- var/desc_cult = null // Purple text (SPAN_CULT()), telling the user, if they're a cultist, how they can use certain items related to being a cultist.
/atom/proc/reveal_blood()
return
@@ -227,16 +226,14 @@
to_chat(user, desc) // Object description.
// Extra object descriptions examination code.
- if(desc_fluff || desc_info || (desc_antag && player_is_antag(user.mind)) || (desc_cult && user.mind?.special_role == "Cultist")) // Checks if the object has a fluff description, a mechanics description, an antagonist description (and if the user is an antagonist), and/or a cultist description (and if the user is a cultist).
- to_chat(user, FONT_SMALL(SPAN_NOTICE("\[?\] This object has additional examine info. \[Show In Chat\]"))) // If any of the above are true, show that the object has more information available.
- if(desc_fluff) // If the item has a fluff description, show that it is available.
- to_chat(user, FONT_SMALL("- This object has additional fluff info."))
- if(desc_info) // If the item has a mechanics description, show that it is available.
- to_chat(user, FONT_SMALL(SPAN_NOTICE("- This object has additional info about mechanics.")))
+ if(desc_extended || desc_info || (desc_antag && player_is_antag(user.mind))) // Checks if the object has a extended description, a mechanics description, and/or an antagonist description (and if the user is an antagonist).
+ to_chat(user, FONT_SMALL(SPAN_NOTICE("\[?\] This object has additional examine information available. \[Show In Chat\]"))) // If any of the above are true, show that the object has more information available.
+ if(desc_extended) // If the item has a extended description, show that it is available.
+ to_chat(user, FONT_SMALL("- This object has an extended description."))
+ if(desc_info) // If the item has a description regarding game mechanics, show that it is available.
+ to_chat(user, FONT_SMALL(SPAN_NOTICE("- This object has additional information about mechanics.")))
if(desc_antag && player_is_antag(user.mind)) // If the item has an antagonist description and the user is an antagonist, show that it is available.
- to_chat(user, FONT_SMALL(SPAN_ALERT("- This object has additional info for antagonists.")))
- if(desc_cult && user.mind?.special_role == "Cultist") // If the item has a cultist description and the user is a cultist, show that it is available.
- to_chat(user, FONT_SMALL(SPAN_CULT("- This object has additional information for those within the veil...")))
+ to_chat(user, FONT_SMALL(SPAN_ALERT("- This object has additional information for antagonists.")))
if(ishuman(user))
var/mob/living/carbon/human/H = user
@@ -260,14 +257,12 @@
to_chat(user, "[icon2html(src, user)] That's [f_name] [suffix]") // Object name. I.e. "This is an Object."
to_chat(user, desc) // Object description.
- if(desc_fluff) // If the item has a fluff description, show it.
- to_chat(user, desc_fluff)
- if(desc_info) // If the item has a mechanics description, show it.
+ if(desc_extended) // If the item has a extended description, show it.
+ to_chat(user, desc_extended)
+ if(desc_info) // If the item has a description regarding game mechanics, show it.
to_chat(user, FONT_SMALL(SPAN_NOTICE("- [desc_info]")))
if(desc_antag && player_is_antag(user.mind)) // If the item has an antagonist description and the user is an antagonist, show it.
to_chat(user, FONT_SMALL(SPAN_ALERT("- [desc_antag]")))
- if(desc_cult && user.mind?.special_role == "Cultist") // If the item has a cultist description and the user is a cultist, show it.
- to_chat(user, FONT_SMALL(SPAN_CULT("- [desc_cult]")))
if(ishuman(user))
var/mob/living/carbon/human/H = user
diff --git a/code/game/gamemodes/cult/items/clothes.dm b/code/game/gamemodes/cult/items/clothes.dm
index b065ba680f7..bddbcc30765 100644
--- a/code/game/gamemodes/cult/items/clothes.dm
+++ b/code/game/gamemodes/cult/items/clothes.dm
@@ -2,7 +2,7 @@
name = "ragged hood"
icon_state = "culthood"
desc = "A torn, dust-caked hood."
- desc_cult = "This can be reforged to become an eldritch voidsuit helmet."
+ desc_antag = "As a Cultist, this can be reforged to become an eldritch voidsuit helmet."
flags_inv = HIDEFACE|HIDEEARS|HIDEEYES
body_parts_covered = HEAD|EYES
armor = list(
@@ -27,7 +27,7 @@
/obj/item/clothing/suit/cultrobes
name = "ragged robe"
desc = "A ragged, dusty robe."
- desc_cult = "This can be reforged to become an eldritch voidsuit."
+ desc_antag = "As a Cultist, this item can be reforged to become an eldritch voidsuit."
icon_state = "cultrobes"
item_state = "cultrobes"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
diff --git a/code/game/gamemodes/cult/items/tome.dm b/code/game/gamemodes/cult/items/tome.dm
index 0c859c16df3..6c73a265a04 100644
--- a/code/game/gamemodes/cult/items/tome.dm
+++ b/code/game/gamemodes/cult/items/tome.dm
@@ -1,6 +1,6 @@
/obj/item/book/tome
name = "arcane tome"
- desc_cult = null
+ desc_antag = null // It's already been forged once.
icon_state = "tome"
item_state = "tome"
throw_speed = 1
diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm
index a2dccc6341c..303ebb926d8 100644
--- a/code/game/objects/effects/spiders.dm
+++ b/code/game/objects/effects/spiders.dm
@@ -132,7 +132,7 @@
/obj/effect/spider/spiderling
name = "greimorian larva"
desc = "A small, agile alien creature. It oozes some disgusting slime."
- desc_fluff = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
+ desc_extended = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants \
managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly."
icon_state = "spiderling"
diff --git a/code/game/objects/items/devices/lighting/lamp.dm b/code/game/objects/items/devices/lighting/lamp.dm
index b9d0a2bd5eb..c4585e80ac5 100644
--- a/code/game/objects/items/devices/lighting/lamp.dm
+++ b/code/game/objects/items/devices/lighting/lamp.dm
@@ -1,7 +1,7 @@
/obj/item/device/flashlight/lamp
name = "desk lamp"
desc = "A desk lamp with an adjustable mount."
- desc_cult = "This can be reforged to become a pylon."
+ desc_antag = "As a Cultist, this item can be reforged to become a pylon."
icon_state = "lamp"
item_state = "lamp"
center_of_mass = list("x" = 13,"y" = 11)
diff --git a/code/game/objects/items/devices/megaphone.dm b/code/game/objects/items/devices/megaphone.dm
index e664257f6be..f3ecf640a4d 100644
--- a/code/game/objects/items/devices/megaphone.dm
+++ b/code/game/objects/items/devices/megaphone.dm
@@ -1,7 +1,7 @@
/obj/item/device/megaphone
name = "megaphone"
desc = "Pretend to be a director for a brief moment before someone tackles you to make you shut up."
- desc_fluff = "Annoy your colleagues! Scare interns! Impress no one!"
+ desc_extended = "Annoy your colleagues! Scare interns! Impress no one!"
desc_info = "A device used to project your voice. Loudly."
icon = 'icons/obj/contained_items/tools/megaphone.dmi'
icon_state = "megaphone"
@@ -67,49 +67,49 @@
/obj/item/device/megaphone/red
name = "red megaphone"
desc = "To make people do your bidding."
- desc_fluff = "It's in a menacing crimson red."
+ desc_extended = "It's in a menacing crimson red."
icon_state = "megaphone_red"
item_state = "megaphone_red"
/obj/item/device/megaphone/sec
name = "security megaphone"
desc = "To stop people from stepping over the police tape."
- desc_fluff = "Nothing to see here. Move along."
+ desc_extended = "Nothing to see here. Move along."
icon_state = "megaphone_sec"
item_state = "megaphone_sec"
/obj/item/device/megaphone/med
name = "medical megaphone"
desc = "To make people leave the ICU."
- desc_fluff = "Realistcally only used to startle the CMO's cat."
+ desc_extended = "Realistcally only used to startle the CMO's cat."
icon_state = "megaphone_med"
item_state = "megaphone_med"
/obj/item/device/megaphone/sci
name = "science megaphone"
desc = "To make people stand clear of the blast zone."
- desc_fluff = "Something to rival the explosions heard in the science department."
+ desc_extended = "Something to rival the explosions heard in the science department."
icon_state = "megaphone_sci"
item_state = "megaphone_sci"
/obj/item/device/megaphone/engi
name = "engineering megaphone"
desc = "To make people get out of construction sites."
- desc_fluff = "At home in construction sites and road works, it'll stick by you in diverting traffic and dim-witted coworkers."
+ desc_extended = "At home in construction sites and road works, it'll stick by you in diverting traffic and dim-witted coworkers."
icon_state = "megaphone_engi"
item_state = "megaphone_engi"
/obj/item/device/megaphone/cargo
name = "operations megaphone"
desc = "To make people to push crates."
- desc_fluff = "Only certified forklift operators will be able to handle the sheer power of this megaphone. Either that, or just be the Operations Manager."
+ desc_extended = "Only certified forklift operators will be able to handle the sheer power of this megaphone. Either that, or just be the Operations Manager."
icon_state = "megaphone_cargo"
item_state = "megaphone_cargo"
/obj/item/device/megaphone/command
name = "command megaphone"
desc = "To make people to get back to work."
- desc_fluff = "Exude authority by decree of having the louder voice."
+ desc_extended = "Exude authority by decree of having the louder voice."
icon_state = "megaphone_command"
item_state = "megaphone_command"
diff --git a/code/game/objects/items/devices/modkit.dm b/code/game/objects/items/devices/modkit.dm
index e7ac1ba9c72..5c759943b46 100644
--- a/code/game/objects/items/devices/modkit.dm
+++ b/code/game/objects/items/devices/modkit.dm
@@ -141,14 +141,14 @@
icon_state = "himeo_kit"
item_state = "himeo_kit"
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for a Himean voidsuit."
- desc_fluff = "As part of a cost-cutting and productivity-enhancing initiative, NanoTrasen has authorized a number of Himean Type-76 'Fish Fur'\
+ desc_extended = "As part of a cost-cutting and productivity-enhancing initiative, NanoTrasen has authorized a number of Himean Type-76 'Fish Fur'\
for use by miners originating from the planet. Most of these suits are assembled in Cannington and painstakingly optimized on-site by their\
individual operator leading to a large trail of red tape as NanoTrasen is forced to inspect these suits to ensure their safety."
/obj/item/voidsuit_modkit/himeo/tajara
name = "tajaran himeo voidsuit kit"
desc = "A simple cardboard box containing the requisition forms, permits, and decal kits for a Himean voidsuit fitted for Tajara."
- desc_fluff = "As part of a cost-cutting and productivity-enhancing initiative, NanoTrasen has authorized a number of Himean Type-76 'Fish Fur'\
+ desc_extended = "As part of a cost-cutting and productivity-enhancing initiative, NanoTrasen has authorized a number of Himean Type-76 'Fish Fur'\
for use by miners and engineers originating from the planet. Most of these suits are assembled in Cannington and painstakingly optimized on-site by their\
individual operator leading to a large trail of red tape as NanoTrasen is forced to inspect these suits to ensure their safety."
suit_options = list(
diff --git a/code/game/objects/items/devices/versebook.dm b/code/game/objects/items/devices/versebook.dm
index 6f8100013e9..e447d31ae6c 100644
--- a/code/game/objects/items/devices/versebook.dm
+++ b/code/game/objects/items/devices/versebook.dm
@@ -1,7 +1,7 @@
/obj/item/device/versebook
name = "\improper versebook"
desc = "If you see this, someone fucked up. Make a issue request."
- desc_fluff = "No, seriously. Make a issue request"
+ desc_extended = "No, seriously. Make a issue request"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_books.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_books.dmi',
@@ -41,7 +41,7 @@
/obj/item/device/versebook/tribunal
name = "\improper tribunal codex"
desc = "A holy text of the Moroz Holy Tribunal, the state religion of the Empire of Dominia."
- desc_fluff = "An almost mandatory possession for any Dominian household, containing a list of edicts, litanies, and rituals."
+ desc_extended = "An almost mandatory possession for any Dominian household, containing a list of edicts, litanies, and rituals."
icon_state = "dominiabook"
item_state = "dominia"
@@ -52,7 +52,7 @@
/obj/item/device/versebook/gadpathur
name = "\improper gadpathurian morale manual"
desc = "A popular Gadpathurian pocket guide, used to carry a fragment of the Commander's wisdom abroad."
- desc_fluff = "Manufactured using recycled paper and canvas. The wisdom within the text is based on the collected speeches of Commander Patvardhan and her assorted councillors."
+ desc_extended = "Manufactured using recycled paper and canvas. The wisdom within the text is based on the collected speeches of Commander Patvardhan and her assorted councillors."
icon_state = "gadpathurbook"
item_state = "gadpathur"
@@ -63,7 +63,7 @@
/obj/item/device/versebook/biesel
name = "\improper Constitution of The Federal Republic of Biesel"
desc = "A common possession by Biesel government officals, the printed text of the constitution for the Federal Republic of Biesel and the Corporate Reconstruction Zone, adopted in 2452."
- desc_fluff = "This book has the Republic of Biesel's iconic symbol etched on the cover, the text within details the structure of the Federal Democracy the Republic is today."
+ desc_extended = "This book has the Republic of Biesel's iconic symbol etched on the cover, the text within details the structure of the Federal Democracy the Republic is today."
icon_state = "bieselbook"
item_state = "biesel"
@@ -74,7 +74,7 @@
/obj/item/device/versebook/trinary
name = "\improper The Order (abdridged version)"
desc = "The holy text of the Trinary Perfection, who believe in synthetic perfection and eventual salvation."
- desc_fluff = "This book contains some verses of the core beliefs of the Trinary Perfection, including some of the original works by the Corkfells, some additions by the prophet-like figure Flock, and a few recent additions by Ecclesiarch ARM-1DRIL. This is the abridged version, with only the core beliefs present."
+ desc_extended = "This book contains some verses of the core beliefs of the Trinary Perfection, including some of the original works by the Corkfells, some additions by the prophet-like figure Flock, and a few recent additions by Ecclesiarch ARM-1DRIL. This is the abridged version, with only the core beliefs present."
icon_state = "trinarybook"
item_state = "trinary"
diff --git a/code/game/objects/items/tajara.dm b/code/game/objects/items/tajara.dm
index ab16bec25f9..1cb68308953 100644
--- a/code/game/objects/items/tajara.dm
+++ b/code/game/objects/items/tajara.dm
@@ -1,7 +1,7 @@
/obj/item/storage/box/fancy/cigarettes/pra
name = "\improper Labourer's Choice cigarette packet"
desc = "Jokingly referred to an essential part of a working class citizen's breakfast, beside state-provided provisions."
- desc_fluff = "Imported from the People's Republic of Adhomai."
+ desc_extended = "Imported from the People's Republic of Adhomai."
icon_state = "prapacket"
item_state = "Dpacket"
storage_slots = 7
@@ -21,7 +21,7 @@
/obj/item/storage/box/fancy/cigarettes/dpra
name = "\improper Shastar List'ya cigarette packet"
desc = "Rumored to be a de-facto currency for Adhominian knuckles off-planet."
- desc_fluff = "Imported from the Democratic People's Republic of Adhomai."
+ desc_extended = "Imported from the Democratic People's Republic of Adhomai."
icon_state = "dprapacket"
item_state = "Bpacket"
cigarette_to_spawn = /obj/item/clothing/mask/smokable/cigarette/adhomai
@@ -29,7 +29,7 @@
/obj/item/storage/box/fancy/cigarettes/nka
name = "\improper Gato Royales cigarette packet"
desc = "Popular with the aristocrats of the New Kingdom of Adhomai for its mild menthol flavor."
- desc_fluff = "Imported from the New Kingdom of Adhomai."
+ desc_extended = "Imported from the New Kingdom of Adhomai."
icon_state = "nkapacket"
item_state = "Fpacket"
cigarette_to_spawn = /obj/item/clothing/mask/smokable/cigarette/adhomai
@@ -59,7 +59,7 @@
if("hadii")
desc += " This one has the picture of President Njadrasanukii Hadii."
- desc_fluff = "Njadrasanukii Hadii was born in 2402 to the noble Njarir'Akhran Hadii line. He got involved with the military at an early age, becoming a cadet for the \
+ desc_extended = "Njadrasanukii Hadii was born in 2402 to the noble Njarir'Akhran Hadii line. He got involved with the military at an early age, becoming a cadet for the \
Royal Navy at 16. During the revolution, he briefly fought for the loyalists but was recalled to the Hadii Citadel to help defend his family's ancestral home. Following the \
revolution and the Hadii's rise in the new Federal Republic, Njadrasanukii was given the office of Vice-President under his brother Al'Mari Hadii. He assumed the office of \
president on 2451 after the assassination of his brother. Infamous for his harsh decrees and tendency to betray his word, Njadrasanukii is not trustworthy but holds the \
@@ -67,13 +67,13 @@
if("tesla")
desc += " This one has the picture of a tesla trooper."
- desc_fluff = "Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the \
+ desc_extended = "Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the \
severe loss of Republican Guard units. Additional funding and focus was placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A \
special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often faces."
if("headmaster")
desc += " This one has the picture of Headmaster Harrrdanim Tyr'adrr."
- desc_fluff = "Harrrdanim was born in 2411 to an M'sai line. He entered military service at a young age. His high intelligence and robust health soon had him successfully \
+ desc_extended = "Harrrdanim was born in 2411 to an M'sai line. He entered military service at a young age. His high intelligence and robust health soon had him successfully \
enter the Royal Enforcers; the elite all-M'sai special forces available to the nobility. He was taken prisoner during the First Revolution and released uner condition that \
he acts as a spy against subversive elements. Soon Harrrdanim became known as one of the most effective and ruthless secret agents available to the government and eventually \
rose the ranks to become Headmaster of the People's Strategic Intelligence Service. He is known and feared across Adhomai and has spawned an entire 'spy thriller' genre in \
@@ -81,13 +81,13 @@
if("commissar")
desc += " This one has the picture of party commissar."
- desc_fluff = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
+ desc_extended = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
their commanders follow the principles of Hadiism. Their duties are not only limited to enforcing the republican ideals among the troops and reporting possible subversive elements, \
they are expected to display bravery in combat and lead by example."
if("almanq")
desc += " This one has the picture of Rikdar Al'Manq."
- desc_fluff = "Rikdar was born on 2429 the noble Njarir'Akhran Bayan line in Nal'Tor. However, his parents were disappeared by Republic secret police in one of the \
+ desc_extended = "Rikdar was born on 2429 the noble Njarir'Akhran Bayan line in Nal'Tor. However, his parents were disappeared by Republic secret police in one of the \
frequent purges of Njarir'Akhran and he was put into state-run foster care. He has raised in the House Of Young Patriots orphanage until he was adopted at 14 to Hharar \
parents and took their last name of Al'Manq. Rikdar graduated university on at 20 years old in 2450 with a Bachelors of Arts. Having already received several high-profile \
commissions, including the then-President Al'Mari Hadii, whose portrait was done a week before his death. Rikdar remains extremely popular on Adhomai. The People's Republic \
@@ -95,7 +95,7 @@
if("yasmin")
desc += " This one has the picture of Yasmin Piaf."
- desc_fluff = "Yasmin Piaf, was born in 2434 in the suburbs of Nal'tor to a particularly well off Njarir'Akhran family. Even from her young age, \
+ desc_extended = "Yasmin Piaf, was born in 2434 in the suburbs of Nal'tor to a particularly well off Njarir'Akhran family. Even from her young age, \
Yasmin was interested in music. She was part of her school's choir and participated in several nation-wide contests for the honor of singing for President Rhagrrhuzau Hadii. \
Eventually, she graduated and went on to the Academy of Musical Arts with full scholarship. Yet her voice, described by some as angelic and innocent, found purchase with an \
aging generation of Tajara who wished a brief return to peaceful normalcy following the First Revolution. Yasmin Piaf has become one of the most famous singers in the modern \
@@ -103,7 +103,7 @@
if("andrey")
desc += " This one has the picture of Andrey Borisov."
- desc_fluff = "Born in 2416 to aline of M'sai warriors, Andrey was not even two years old before humanity stumbled across Adhomai and lit the flame that ignited the \
+ desc_extended = "Born in 2416 to aline of M'sai warriors, Andrey was not even two years old before humanity stumbled across Adhomai and lit the flame that ignited the \
First Revolution. As the newly founded People's Republic began the arduous transition from a movement to a government, Andrey's connections with the upper echelon of \
PRA politicians bore fruit. He was taken on as a member of an officer's general staff, headquartered in Nal'Tor. His position put him in contact with the elite, however, \
and many found him charming and personable. His ascension from lowly secretary to the major news anchor was one that involved plenty of political maneuvering, money - \
@@ -111,7 +111,7 @@
if("paratrooper")
desc += " This one has the picture of a republican guard."
- desc_fluff = "Following the end of the first revolution, many veterans especially of the Ha'narr Corps had become hardened warriors with exceptional abilities. \
+ desc_extended = "Following the end of the first revolution, many veterans especially of the Ha'narr Corps had become hardened warriors with exceptional abilities. \
Seeking to mate the heavily refined combat effectiveness of shock troop units which formed among front-line infantry with the survival skills and mobility of the Ha'narrii, \
the Republican Guard was formed by absorbing all of these units as a hard-hitting highly mobile airborne special forces unit in 2435. They primarily draw recruits from \
promising and outstanding members of the Ha'narr Corps, as well as shock infantry divisions, not at all unlike their original founding members. Their iconic light blue \
@@ -120,7 +120,7 @@
if("scout")
desc += " This one has the picture of a Ha'narr scout."
- desc_fluff = "Originally formed in 2421 during the first revolution, the Ha'narr Corps served as a reconnaissance, scouting and special operations unit for the \
+ desc_extended = "Originally formed in 2421 during the first revolution, the Ha'narr Corps served as a reconnaissance, scouting and special operations unit for the \
rebellion. Although it was disbanded at the end of the first revolution, it was reformed at the dawn of the second revolution as the inflexibility of the Republican Army \
proved to be a vital weakness which these units corrected for. The training regime for Ha'narrii is typically anywhere in between one to three months, with recruits trained \
in basic survival and reconnaissance skills emphasizing on self dependence within the frozen wilderness of Adhomai. As a scouting unit, Ha'narri travel lightly on equipment, \
@@ -130,7 +130,7 @@
/obj/item/pocketwatch/adhomai
name = "adhomian watch"
desc = "A watch made in the traditional adhomian style. It can be stored in a pocket or worn around the neck."
- desc_fluff = "Baltoris a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns'wars. Baltor plays a strategic role in controlling the \
+ desc_extended = "Baltoris a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns'wars. Baltor plays a strategic role in controlling the \
Ras'val sea during the war. A town emerged around the fort over time, attracted by the safety provided by the military presence. The city is known for its skilled watchmaker artisans, \
a trade that has been passed down through generations. The Mez'gin clock tower, located at the town square, is one of its points of interest."
icon = 'icons/obj/tajara_items.dmi'
@@ -253,7 +253,7 @@
name = "bag of adhomian dice"
desc = "A bag containing enough dice to play Suns and Moon."
icon = 'icons/obj/tajara_items.dmi'
- desc_fluff = "Suns and Moon is a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas upper classes play it just for fun. The ease and universality \
+ desc_extended = "Suns and Moon is a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas upper classes play it just for fun. The ease and universality \
of the rules has garnered it quite the reputation. Die will usually have an image of Rredouane fixed upon them. Parks will commonly have designated spots for people to play Suns and Moon. Disputes are \
also solved through this game."
starts_with = list(
diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm
index c34881d99bb..83af853dc18 100644
--- a/code/game/objects/items/toys.dm
+++ b/code/game/objects/items/toys.dm
@@ -107,7 +107,7 @@
/obj/item/toy/balloon
name = "balloon"
desc_info = "You can fill it up with gas using a tank."
- desc_fluff = "Thanks to the joint effort of the Research and Atmospherics teams, station enviroments have been set to allow balloons to float without helium. Look, it was the end of the month and we went under budget."
+ desc_extended = "Thanks to the joint effort of the Research and Atmospherics teams, station enviroments have been set to allow balloons to float without helium. Look, it was the end of the month and we went under budget."
drop_sound = 'sound/items/drop/rubber.ogg'
pickup_sound = 'sound/items/pickup/rubber.ogg'
w_class = ITEMSIZE_HUGE
@@ -228,25 +228,25 @@
/obj/item/toy/balloon/bat
name = "giant bat balloon"
desc = "A large, kitschy balloon in the shape of a spooky bat with orange eyes."
- desc_fluff = "There's a tag that reads: \"Apparition Halloween LLC.\""
+ desc_extended = "There's a tag that reads: \"Apparition Halloween LLC.\""
icon_state = "batballoon"
/obj/item/toy/balloon/ghost
name = "giant ghost balloon"
desc = "Oh no, it's a ghost! Oh wait, it's just a kitschy balloon. Phew!"
- desc_fluff = "There's a tag that reads: \"Apparition Halloween LLC.\""
+ desc_extended = "There's a tag that reads: \"Apparition Halloween LLC.\""
icon_state = "ghostballoon"
/obj/item/toy/balloon/xmastree
name = "giant christmas tree balloon"
desc = "Mandatory at inter-generational christmas gatherings and office parties."
- desc_fluff = "There's a tag that reads: \"On behalf of employee relations, the CCIA Department wishes you a happy non-denominational holiday season.\""
+ desc_extended = "There's a tag that reads: \"On behalf of employee relations, the CCIA Department wishes you a happy non-denominational holiday season.\""
icon_state = "xmastreeballoon"
/obj/item/toy/balloon/candycane
name = "giant candy cane balloon"
desc = "Kris Kringle ain't got nothing on this candied confection."
- desc_fluff = "There's a tag that reads: \"On behalf of employee relations, the CCIA Department wishes you a happy non-denominational holiday season.\""
+ desc_extended = "There's a tag that reads: \"On behalf of employee relations, the CCIA Department wishes you a happy non-denominational holiday season.\""
icon_state = "candycaneballoon"
/obj/item/toy/balloon/color /// To color it, VV the 'color' var with a hex color code with the # included.
@@ -327,7 +327,7 @@
desc = "A magazine specialized in publishing Tajaran Otherworldly Literature stories. The periodical magazine features texts submitted by amateur and established writers alike. \
Since it is printed using cheap, recycled paper, outlandish tales is sold for a couple of credits on the streets of Little Adhomai. The magazine also has a section dedicated to \
exploring the urban legends and mysteries of Mendell City."
- desc_fluff = "Influenced by recent events and the growing interest in urban legends, Little Adhomai became the birthplace of Tajaran Otherworldly Literature. This literary genre combines \
+ desc_extended = "Influenced by recent events and the growing interest in urban legends, Little Adhomai became the birthplace of Tajaran Otherworldly Literature. This literary genre combines \
aspects of fantasy, horror, and speculative fiction alongside Adhomian paranormal elements, frequently reimagining mythological creatures and events. Tajaran Otherworldly texts are usually \
published in magazines or on extranet sites."
icon_state = "comicoutlandish"
@@ -1052,7 +1052,7 @@
/obj/item/toy/plushie/ipc
name = "Aphy plushie"
desc = "A plushie of an old Hephaestus mascot, Aphy."
- desc_fluff = "Aphy, a play on the name Aphrodite, was Hephaestus Industries' first baseline prototype. While the original Aphy is on display in Hephaestus' Mars headquarters, the unit has become a cutesy mascot in recent years."
+ desc_extended = "Aphy, a play on the name Aphrodite, was Hephaestus Industries' first baseline prototype. While the original Aphy is on display in Hephaestus' Mars headquarters, the unit has become a cutesy mascot in recent years."
icon_state = "ipcplushie"
phrase = "Bwoop!"
@@ -1165,25 +1165,25 @@
/obj/item/toy/desk/newtoncradle
name = "\improper Newton's cradle"
desc = "A ancient 21th century super-weapon model demonstrating that Sir Isaac Newton is the deadliest sonuvabitch in space."
- desc_fluff = "Aside from car radios, Eridanian Dregs are reportedly notorious for stealing these things. It is often theorized that the very same ball bearings are used in black-market cybernetics."
+ desc_extended = "Aside from car radios, Eridanian Dregs are reportedly notorious for stealing these things. It is often theorized that the very same ball bearings are used in black-market cybernetics."
icon_state = "newtoncradle"
/obj/item/toy/desk/fan
name = "office fan"
desc = "Your greatest fan."
- desc_fluff = "For weeks, the atmospherics department faced a conundrum on how to lower temperatures in a localized area through complicated pipe channels and ventilation systems. The problem was promptly solved by ordering several desk fans."
+ desc_extended = "For weeks, the atmospherics department faced a conundrum on how to lower temperatures in a localized area through complicated pipe channels and ventilation systems. The problem was promptly solved by ordering several desk fans."
icon_state = "fan"
/obj/item/toy/desk/officetoy
name = "office toy"
desc = "A generic microfusion powered office desk toy. Only generates magnetism and ennui."
- desc_fluff = "The mechanism inside is a Hephasteus trade secret. No peeking!"
+ desc_extended = "The mechanism inside is a Hephasteus trade secret. No peeking!"
icon_state = "desktoy"
/obj/item/toy/desk/dippingbird
name = "dipping bird toy"
desc = "Engineers marvel at this scale model of a primitive thermal engine. It's highly debated why the majority of owners were in low-level bureaucratic jobs."
- desc_fluff = "One of the key essentials for every Eridanian suit - it's practically a rite of passage to own one of these things."
+ desc_extended = "One of the key essentials for every Eridanian suit - it's practically a rite of passage to own one of these things."
icon_state = "dippybird"
/obj/item/toy/partypopper
diff --git a/code/game/objects/items/weapons/chaplain_items.dm b/code/game/objects/items/weapons/chaplain_items.dm
index 06b12bf60a4..9ff883efaf0 100644
--- a/code/game/objects/items/weapons/chaplain_items.dm
+++ b/code/game/objects/items/weapons/chaplain_items.dm
@@ -23,7 +23,7 @@
name = "tribunalist purification rod"
desc = "A holy Symbol often carried by female Tribunalist clergy, the obsidian encased in the wooden handle is intended to ward off malevolent spirits and bless followers of the Goddess. The ornament on top depicts 'The Eye'\
Moroz Holy Tribunal."
- desc_fluff = "With origins in House Zhao, Tribunalist purification rods are a common sight throughout the Empire of Dominia. Intended to ward off malevolent entities and bless the \
+ desc_extended = "With origins in House Zhao, Tribunalist purification rods are a common sight throughout the Empire of Dominia. Intended to ward off malevolent entities and bless the \
faithful a Tribunalist priestess is nothing without her rod, which is typically granted upon promotion to full priestess. This particular example has been built around an obsidian \
core in the shaft, and is heavier than it seems."
icon_state = "tribunalrod"
@@ -52,7 +52,7 @@
/obj/item/nullrod/charm
name = "obsidian charm"
desc = "A tajaran charm created from obsidian created to ward off the supernatural and bring good fortune."
- desc_fluff = "Talismans and charms are common among religious and superstitious tajara, with many believing them to be able to bring good fortune or ward off raskara and other evils."
+ desc_extended = "Talismans and charms are common among religious and superstitious tajara, with many believing them to be able to bring good fortune or ward off raskara and other evils."
icon = 'icons/obj/tajara_items.dmi'
contained_sprite = TRUE
item_icons = null
@@ -210,7 +210,7 @@
/obj/item/assunzioneorb
name = "warding sphere"
desc = "A religious artefact commonly associated with Luceism, this transparent globe gives off a faint ghostly white light at all times."
- desc_fluff = "Luceian warding spheres are made on the planet of Assunzione in the great domed city of Guelma, and are carried by followers of the faith heading abroad. \
+ desc_extended = "Luceian warding spheres are made on the planet of Assunzione in the great domed city of Guelma, and are carried by followers of the faith heading abroad. \
Constructed out of glass and a luce vine bulb these spheres can burn for years upon years, and it is said that the lights in the truly faithful's warding sphere will always \
point towards Assunzione. It is considered extremely bad luck to have one's warding sphere break, to extinguish its flame, or to relinquish it (permanently) to an unbeliever."
icon = 'icons/obj/weapons.dmi'
diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm
index 265a1ec524f..10d6b9f8206 100644
--- a/code/game/objects/items/weapons/cigs_lighters.dm
+++ b/code/game/objects/items/weapons/cigs_lighters.dm
@@ -625,7 +625,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/clothing/mask/smokable/pipe/bonepipe
name = "Europan bone pipe"
desc = "A smoking pipe made out of the bones of the Europan bone whale."
- desc_fluff = "While most commonly associated with bone charms, bones from various sea creatures on Europa are used in a variety of goods, such as this smoking pipe. While smoking in submarines is often an uncommon occurrence, due to a lack of available air or space, these pipes are a common sight in the many stations of Europa. Higher-quality pipes typically have scenes etched into their bones, and can tell the story of their owner's time on Europa."
+ desc_extended = "While most commonly associated with bone charms, bones from various sea creatures on Europa are used in a variety of goods, such as this smoking pipe. While smoking in submarines is often an uncommon occurrence, due to a lack of available air or space, these pipes are a common sight in the many stations of Europa. Higher-quality pipes typically have scenes etched into their bones, and can tell the story of their owner's time on Europa."
icon_state = "bonepipeoff"
item_state = "bonepipeoff"
icon_on = "bonepipeon"
@@ -702,21 +702,21 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/flame/lighter/zippo/dominia
name = "\improper Dominian Zippo lighter"
desc = "A zippo lighter with a depiction of the Imperial standard of Dominia."
- desc_fluff = "While never officially endorsed by the Emperor, lighters featuring a stylized Imperial standard are a common sight throughout the Empire. Due to the simplicity with which the standard can be recreated, these lighters are found even in the poorer frontier regions in the Empire and are commonly seen as a sign of patriotism."
+ desc_extended = "While never officially endorsed by the Emperor, lighters featuring a stylized Imperial standard are a common sight throughout the Empire. Due to the simplicity with which the standard can be recreated, these lighters are found even in the poorer frontier regions in the Empire and are commonly seen as a sign of patriotism."
icon_state = "dominiazippo"
item_state = "dominiazippo"
/obj/item/flame/lighter/zippo/sol
name = "\improper Solarian Zippo lighter"
desc = "A zippo lighter with a depiction of the flag of the Sol Alliance."
- desc_fluff = "Zippo lighters with the flag of the Sol Alliance continue a long-standing tradition of Earth. While originally proclaiming patriotism to the nation, in the face of movements for more colonial self-determination, these lighters now push forward a message of unity."
+ desc_extended = "Zippo lighters with the flag of the Sol Alliance continue a long-standing tradition of Earth. While originally proclaiming patriotism to the nation, in the face of movements for more colonial self-determination, these lighters now push forward a message of unity."
icon_state = "solzippo"
item_state = "solzippo"
/obj/item/flame/lighter/zippo/tcfl
name = "\improper Bieselite Zippo lighter"
desc = "A zippo lighter with a depiction of the Bieselite flag."
- desc_fluff = "In their rush to expand the Tau Ceti Foreign Legion, the Republic of Biesel manufactured thousands of Biesel-patterned zippo lighters to compliment the jackets and berets that were so often touted by recruiters. In the wake of Frost's Invasion, the popularity of such lighters has only increased and they serve as a small show of patriotism. A small NanoTrasen logo is stenciled on the base."
+ desc_extended = "In their rush to expand the Tau Ceti Foreign Legion, the Republic of Biesel manufactured thousands of Biesel-patterned zippo lighters to compliment the jackets and berets that were so often touted by recruiters. In the wake of Frost's Invasion, the popularity of such lighters has only increased and they serve as a small show of patriotism. A small NanoTrasen logo is stenciled on the base."
icon_state = "tcflzippo"
item_state = "tcflzippo"
@@ -742,7 +742,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/flame/lighter/zippo/himeo
name = "\improper Himean Zippo lighter"
desc = "A zippo with the symbol of the United Syndicates of Himeo on it. This seems to be a model of exceptional make and excessive fuel consumption and temperature."
- desc_fluff = "Lighters of all kinds are a common sight in the United Syndicates of Himeo, where light sources are required for daily life in its dark tunnels, and its lighters are prized throughout the Coalition for their quality. The common emblem of the planet - a white circle surrounded by red triangles - is often featured on lighters originating from the planet."
+ desc_extended = "Lighters of all kinds are a common sight in the United Syndicates of Himeo, where light sources are required for daily life in its dark tunnels, and its lighters are prized throughout the Coalition for their quality. The common emblem of the planet - a white circle surrounded by red triangles - is often featured on lighters originating from the planet."
icon_state = "himeozippo"
item_state = "himeozippo"
flame_light_range = 2
@@ -750,7 +750,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/flame/lighter/zippo/coalition
name = "\improper Coalition Zippo lighter"
desc = "A zippo lighter with a depiction of the Coalition of Colonies flag. This lighter utilizes advanced fuel from Xanu Prime which burns hotter, causing a blue flame."
- desc_fluff = "As there are hundreds of cultures in the Coalition of Colonies, so too are there hundreds of local variations of zippo lighters. The most prized zippos tend to be those from the industrial colony of Himeo, where a strong work ethic and technological advancements combine to produce high-quality lighters that ignite through the harshest of conditions. Most exported Himean lighters have their logos scratched off, rebranded, and given a fresh coat of paint, much to the chagrin of their manufacturers."
+ desc_extended = "As there are hundreds of cultures in the Coalition of Colonies, so too are there hundreds of local variations of zippo lighters. The most prized zippos tend to be those from the industrial colony of Himeo, where a strong work ethic and technological advancements combine to produce high-quality lighters that ignite through the harshest of conditions. Most exported Himean lighters have their logos scratched off, rebranded, and given a fresh coat of paint, much to the chagrin of their manufacturers."
icon_state = "coalitionzippo"
item_state = "coalitionzippo"
flame_light_color = LIGHT_COLOR_BLUE
@@ -765,7 +765,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/flame/lighter/zippo/europa
name = "\improper Europan Zippo lighter"
desc = "A smokeless electrical coil lighter in the style of a zippo with the tricolour of the Jovian moon Europa on the side. Even its outside feels somewhat hot to the touch when it is turned on."
- desc_fluff = "Traditional lighters are often frowned upon in the various submarines and underwater bases of Europa for the fumes their open flames produce. As a result, flameless lighters using heated metal coils that ignite flammable material upon contact are employed instead. These lighters are often prized personal possessions of those who own them, as with living space, privacy and individual possessions are a luxury in the cramped quarters of Europan vessels and stations. A side effect of having lighters that use electrically heated metal coils as opposed to flames however, is that the exteriors of the lighters themselves can become heated to a point of inflicting superficial burns if left on for relatively short periods of time."
+ desc_extended = "Traditional lighters are often frowned upon in the various submarines and underwater bases of Europa for the fumes their open flames produce. As a result, flameless lighters using heated metal coils that ignite flammable material upon contact are employed instead. These lighters are often prized personal possessions of those who own them, as with living space, privacy and individual possessions are a luxury in the cramped quarters of Europan vessels and stations. A side effect of having lighters that use electrically heated metal coils as opposed to flames however, is that the exteriors of the lighters themselves can become heated to a point of inflicting superficial burns if left on for relatively short periods of time."
icon_state = "europazippo"
item_state = "europazippo"
flame_light_power = 1
@@ -773,7 +773,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/flame/lighter/zippo/gadpathur
name = "\improper Gadpathurian Zippo lighter"
desc = "A zippo lighter with a depiction of the flag of the United Planetary Defense Council of Gadpathur. The nozzle seems to be especially small in order to produce a weaker and dimmer flame."
- desc_fluff = "Owing to the relative poverty of Gadpathur and the ever-present need for gasmasks, smoking is a rare habit on the planet. Still, Gadpathurians who choose to smoke typically keep lighters with smaller nozzles, both to reduce light and thus attention in the confines of a bunker and to conserve on fuel which too is hoarded for their endless war preparations. The Gadpathurian flag emblazoned on the side of the lighter is not a common feature, with most Gadpathurians who stay on the planet preferring to place a symbol of their cadre in its stead."
+ desc_extended = "Owing to the relative poverty of Gadpathur and the ever-present need for gasmasks, smoking is a rare habit on the planet. Still, Gadpathurians who choose to smoke typically keep lighters with smaller nozzles, both to reduce light and thus attention in the confines of a bunker and to conserve on fuel which too is hoarded for their endless war preparations. The Gadpathurian flag emblazoned on the side of the lighter is not a common feature, with most Gadpathurians who stay on the planet preferring to place a symbol of their cadre in its stead."
icon_state = "gadpathurzippo"
item_state = "gadpathurzippo"
flame_light_power = 1
@@ -781,7 +781,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/flame/lighter/zippo/asoral
name = "\improper Asoral jet lighter"
desc = "A thin lighter made from a heat-resistant polymer and a nozzle that wouldn't be out of place on a jet. While it might bear the logo of the Asoral Orbital and Suborbital Racing network on it, it utilizes advanced fuel from Xanu Prime which burns hotter, causing a blue flame."
- desc_fluff = "The Asoral jet lighter began as a publicity stunt by a few intrepid engineers looking to recycle old and underperforming racing probe engines. Although that particular plan ended in disaster, the Asoral Racing network ended up loving the concept and adopting a smaller and safer version of the lighter as a form of advertising. In a pinch, lighters such as these are known to serve as replacement igniters for racers' engines. Until recently, they were produced with a plume similar to that of an afterburner before the merger of Crosk's racing networks with those of Xanu Prime."
+ desc_extended = "The Asoral jet lighter began as a publicity stunt by a few intrepid engineers looking to recycle old and underperforming racing probe engines. Although that particular plan ended in disaster, the Asoral Racing network ended up loving the concept and adopting a smaller and safer version of the lighter as a form of advertising. In a pinch, lighters such as these are known to serve as replacement igniters for racers' engines. Until recently, they were produced with a plume similar to that of an afterburner before the merger of Crosk's racing networks with those of Xanu Prime."
icon_state = "lighter-asoral"
item_state = "lighter-asoral"
flame_light_color = LIGHT_COLOR_BLUE
@@ -797,7 +797,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
name = "\improper Fisanduhian Zippo lighter"
desc = "A zippo with a depiction of the flag of the Confederate States of Fisanduh. This is a well crafted model that burns brighter and hotter than \
the usual lighter."
- desc_fluff = "On Moroz it's rather hard to find a Confederate without at least some manner of lighter on their person. Fisanduhians don't \
+ desc_extended = "On Moroz it's rather hard to find a Confederate without at least some manner of lighter on their person. Fisanduhians don't \
smoke anymore than the rest of Moroz does, instead they prize these lighters for their utility. From burning loose thread to lighting a \
molotov and more. A common adage is that the fire of Fisanduh burns brighter than Dominia's, which seems to be true for their lighters at least. \
These have found purchase throughout the Spur due to their reliability and impressive capability to light up various things, causing a \
@@ -809,7 +809,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
/obj/item/flame/lighter/zippo/luceian
name = "\improper Luceian Zippo lighter"
desc = "A bright zippo lighter with the all-seeing eye of Ennoia on its front. Clearly Luceian."
- desc_fluff = "Luceian lighters, sometimes referred to as \"Ennoic Fires,\" are commonly carried by Assunzionii as an emergency light \
+ desc_extended = "Luceian lighters, sometimes referred to as \"Ennoic Fires,\" are commonly carried by Assunzionii as an emergency light \
source. A genuine lighter in the Luceian tradition will have a proving mark stamped upon its base that shows when and where it was \
blessed following its construction."
icon_state = "luceianzippo"
diff --git a/code/game/objects/items/weapons/material/swords.dm b/code/game/objects/items/weapons/material/swords.dm
index 69b89d4d219..bc7a96ab61d 100644
--- a/code/game/objects/items/weapons/material/swords.dm
+++ b/code/game/objects/items/weapons/material/swords.dm
@@ -1,7 +1,7 @@
/obj/item/material/sword
name = "claymore"
desc = "What are you standing around staring at this for? Get to killing!"
- desc_cult = "This can be reforged to become a cult blade."
+ desc_antag = "As a Cultist, this item can be reforged to become a cult blade."
icon = 'icons/obj/sword.dmi'
icon_state = "claymore"
item_state = "claymore"
diff --git a/code/game/objects/items/weapons/material/twohanded.dm b/code/game/objects/items/weapons/material/twohanded.dm
index 16561cc43ed..104a350d25f 100644
--- a/code/game/objects/items/weapons/material/twohanded.dm
+++ b/code/game/objects/items/weapons/material/twohanded.dm
@@ -610,7 +610,7 @@
name = "izweski hegemony flag"
desc = "For the Hegemon!"
desc_info = "This is a flagpole with an energy axe attached to it. Sheer strength and stubborness overcomes the unwieldiness."
- desc_fluff = "\"Honor, Fire, Burn thy Fear\" - the famous motto of the Izweski, the clan that leads the largest nation of Unathi."
+ desc_extended = "\"Honor, Fire, Burn thy Fear\" - the famous motto of the Izweski, the clan that leads the largest nation of Unathi."
icon = 'icons/obj/unathi_items.dmi'
icon_state = "flag_hegemony0"
base_icon = "flag_hegemony"
diff --git a/code/game/objects/items/weapons/storage/backpack.dm b/code/game/objects/items/weapons/storage/backpack.dm
index 79ebaaabd21..3bfffd56833 100644
--- a/code/game/objects/items/weapons/storage/backpack.dm
+++ b/code/game/objects/items/weapons/storage/backpack.dm
@@ -6,7 +6,7 @@
/obj/item/storage/backpack
name = "backpack"
desc = "You wear this on your back and put items into it."
- desc_cult = "This can be reforged to become a cult backpack. Any stored items will be transferred."
+ desc_antag = "As a Cultist, this item can be reforged to become a cult backpack. Any stored items will be transferred."
icon = 'icons/obj/storage/backpack.dmi'
icon_state = "backpack"
item_state = "backpack"
@@ -117,7 +117,7 @@
/obj/item/storage/backpack/cultpack
name = "trophy rack"
desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
- desc_cult = null
+ desc_antag = null // It's already been forged once.
icon_state = "cultpack"
item_state = "cultpack"
diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm
index af560c2843a..42bb0419df1 100644
--- a/code/game/objects/items/weapons/storage/belt.dm
+++ b/code/game/objects/items/weapons/storage/belt.dm
@@ -390,7 +390,7 @@
/obj/item/storage/belt/custodial
name = "custodial belt"
desc = "A utility belt designed for custodial use."
- desc_fluff = "A custodial belt is similar to most utility belts, but designed with pockets and attachment points that can hold common custodial tools."
+ desc_extended = "A custodial belt is similar to most utility belts, but designed with pockets and attachment points that can hold common custodial tools."
icon_state = "custodialbelt"
item_state = "custodialbelt"
storage_slots = 12
@@ -568,7 +568,7 @@
contained_sprite = TRUE
storage_slots = 1
max_w_class = ITEMSIZE_SMALL
- desc_fluff = "Shumaila is the sister of Mata'ke and the goddess of fortification, chastity, and building. She is the head of the town watch and the architect for all of the \
+ desc_extended = "Shumaila is the sister of Mata'ke and the goddess of fortification, chastity, and building. She is the head of the town watch and the architect for all of the \
Holy Village's most important buildings. When Mata'ke's original hunting party had done battle with the King of Rraknarr, her beloved was killed in the fighting. Ever since then \
she has resolved to be eternally chaste in dedication to him. She is an M'sai who is depicted wearing modest dresses and carrying a hammer on a belt. She is not known for having \
much combat prowess despite her position as head of the town watch but is a capable commander for defensive tactics."
diff --git a/code/game/objects/items/weapons/storage/cell_backpack.dm b/code/game/objects/items/weapons/storage/cell_backpack.dm
index be8b267f94b..c5bbae99bad 100644
--- a/code/game/objects/items/weapons/storage/cell_backpack.dm
+++ b/code/game/objects/items/weapons/storage/cell_backpack.dm
@@ -1,7 +1,7 @@
/obj/item/storage/backpack/cell
name = "power cell backpack"
desc = "A specially designed power cell rack backpack. Includes an interior holographic display that shows held cells' charge."
- desc_fluff = "Designed by NanoTrasen Scientists in 2462, the power cell backpack, formally known as the 'NT-100 Zeus' or more informally, the 'ABT-DMN-TME'. Using sophisticated sensors first designed four centuries earlier, hooked up to screens designed three centuries earlier, it allows the user to hotswap batteries at a glance, without spending many eye-hours wasted counting charge and doing mental arithmetic."
+ desc_extended = "Designed by NanoTrasen Scientists in 2462, the power cell backpack, formally known as the 'NT-100 Zeus' or more informally, the 'ABT-DMN-TME'. Using sophisticated sensors first designed four centuries earlier, hooked up to screens designed three centuries earlier, it allows the user to hotswap batteries at a glance, without spending many eye-hours wasted counting charge and doing mental arithmetic."
icon = 'icons/obj/cell_backpack.dmi'
icon_state = "cell_rack"
item_state = "cell_rack"
diff --git a/code/game/objects/items/weapons/storage/field_ration.dm b/code/game/objects/items/weapons/storage/field_ration.dm
index 059218b7717..eccfabc21ea 100644
--- a/code/game/objects/items/weapons/storage/field_ration.dm
+++ b/code/game/objects/items/weapons/storage/field_ration.dm
@@ -3,7 +3,7 @@
desc = "An individually packed meal, designated to be consumed on field."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "ration"
- desc_fluff = "The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and \
+ desc_extended = "The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and \
modern rations are issued to all branches of the Republic's military. Native field meals are composed of salt-cured Fatshouters's meat, bread and Victory Gin, while imported ones \
are commonly found in the form of LiquidFood rations, a less than popular alternative manufactured by NanoTrasen."
var/preset_ration //if the package comes with one in particular, not a random
@@ -41,7 +41,7 @@
/obj/item/storage/field_ration/nka
icon_state = "bigbox"
- desc_fluff = "The early Alam'ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. \
+ desc_extended = "The early Alam'ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. \
Their rations were composed mainly of salt-cured Snow Strider's meat, Blizzard Ears's flour and Fatshouters's milk. The defection of many officers from the Republican navy to the \
imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, included food, were smuggled by the officers and \
their crew during the formation of the Royal Navy."
@@ -72,7 +72,7 @@
/obj/item/storage/field_ration/dpra
icon_state = "bigbox"
- desc_fluff = "The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is \
+ desc_extended = "The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is \
military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging \
and hunting. It is a common practice for armies to confiscate villages productions, something that can cause resentment among farmers when their lands are occupied by the liberation \
army, to feed their soldiers."
diff --git a/code/game/objects/items/weapons/storage/toolbox.dm b/code/game/objects/items/weapons/storage/toolbox.dm
index e2362e49473..5950301f545 100644
--- a/code/game/objects/items/weapons/storage/toolbox.dm
+++ b/code/game/objects/items/weapons/storage/toolbox.dm
@@ -239,7 +239,7 @@
/obj/item/storage/toolbox/lunchbox/scc
name = "Stellar Corporate Conglomerate lunchbox"
desc = "A little lunchbox. This one is branded with the Stellar Corporate Conglomerate logo."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "lunchbox_scc"
item_state = "lunchbox_scc"
diff --git a/code/game/objects/items/weapons/tanks/tank_types.dm b/code/game/objects/items/weapons/tanks/tank_types.dm
index a3ecfeda6e5..40908e8494e 100644
--- a/code/game/objects/items/weapons/tanks/tank_types.dm
+++ b/code/game/objects/items/weapons/tanks/tank_types.dm
@@ -131,7 +131,7 @@
/obj/item/tank/emergency_oxygen
name = "emergency oxygen tank"
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
- desc_cult = "This can be reforged to become a large brown oxygen tank."
+ desc_antag = "As a Cultist, this item can be reforged to become a large brown oxygen tank."
icon_state = "emergency"
item_state = "emergency"
gauge_icon = "indicator_emergency"
diff --git a/code/game/objects/structures/banner.dm b/code/game/objects/structures/banner.dm
index f1e16cf1e87..bf00016210e 100644
--- a/code/game/objects/structures/banner.dm
+++ b/code/game/objects/structures/banner.dm
@@ -120,6 +120,6 @@
/obj/structure/banner/scc
name = "Stellar Corporate Conglomerate banner"
desc = "A deep blue banner adorned with the logo of the Stellar Corporate Conglomerate."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc_banner_down"
icon_up = "scc_banner_up"
diff --git a/code/game/objects/structures/barsign.dm b/code/game/objects/structures/barsign.dm
index 41a450d2fee..de6138bb84b 100644
--- a/code/game/objects/structures/barsign.dm
+++ b/code/game/objects/structures/barsign.dm
@@ -82,109 +82,109 @@
var/name = "Holographic Projector"
var/icon_state = "Off"
var/desc = "A holographic projector, displaying different saved themes. It is turned off right now."
- var/desc_fluff = "To change the displayed theme, use your bartender's or chef's ID on it and select something from the menu. There are two different selections for the bar and the kitchen."
+ var/desc_extended = "To change the displayed theme, use your bartender's or chef's ID on it and select something from the menu. There are two different selections for the bar and the kitchen."
/decl/sign/double/off // Here start the different bar signs. To add any new ones, just copy the format, make sure its in the .dmi and write away. -KingOfThePing
name = "Holgraphic Projector"
icon_state = "Off"
desc = "A holographic projector, displaying different saved themes. It is turned off right now."
- desc_fluff = "To change the displayed theme, use your bartender's or chef's ID on it and select something from the menu. There are two different selections for the bar and the kitchen."
+ desc_extended = "To change the displayed theme, use your bartender's or chef's ID on it and select something from the menu. There are two different selections for the bar and the kitchen."
/decl/sign/double/bar/whiskey_implant
name = "Whiskey Implant"
icon_state = "Whiskey Implant"
desc = "A hit on modern extensive augmentations."
- desc_fluff = "Some people would probably argue, that an implant which injects you some whiskey in certain situations, would probably make the galaxy a better place for everyone."
+ desc_extended = "Some people would probably argue, that an implant which injects you some whiskey in certain situations, would probably make the galaxy a better place for everyone."
/decl/sign/double/bar/the_drunk_carp
name = "The Drunk Carp"
icon_state = "The Drunk Carp"
desc = "A depiction of a stylized space carp drinking a beer."
- desc_fluff = "A depiction of 'Ivan the Space Carp' from the popular children's show of the same name. As the name suggests, Ivan has a heavy drinking problem."
+ desc_extended = "A depiction of 'Ivan the Space Carp' from the popular children's show of the same name. As the name suggests, Ivan has a heavy drinking problem."
/decl/sign/double/bar/the_outer_spess
name = "The Outer Spess"
icon_state = "The Outer Spess"
desc = "A long running joke between spacemen, which never gets old."
- desc_fluff = "It's almost tradition to call the great unknown of the universe 'spess'. No one really knows anymore where this joke comes from nor does anyone care. It's also not important, probably."
+ desc_extended = "It's almost tradition to call the great unknown of the universe 'spess'. No one really knows anymore where this joke comes from nor does anyone care. It's also not important, probably."
/decl/sign/double/bar/officer_beersky
name = "Officer Beersky"
icon_state = "Officer Beersky"
desc = "To remember the hero, lost along the way, Officer Beepsky."
- desc_fluff = "To commemorate the great accomplishments and never ending duty of the ISD's small security robot Officer Beepsky. Gone, but not forgotten."
+ desc_extended = "To commemorate the great accomplishments and never ending duty of the ISD's small security robot Officer Beepsky. Gone, but not forgotten."
/decl/sign/double/bar/ishimura
name = "Ishimura"
icon_state = "Ishimura"
desc = "Named after a famous solarian physicist."
- desc_fluff = "Hideki Ishimura was a famous solarian astrophysicist, responsible for some great scientific achievements from a time long gone."
+ desc_extended = "Hideki Ishimura was a famous solarian astrophysicist, responsible for some great scientific achievements from a time long gone."
/decl/sign/double/bar/foreign
name = "Foreign"
icon_state = "Foreign"
desc = "A sign, designed in a classic estern-asian design, originating from Earth."
- desc_fluff = "Earth's eastern asian culture brought forward a greatly varied and loved style of cuisine, still eaten today. This sign looks like one of the many signs that come to mind, when thinking about this."
+ desc_extended = "Earth's eastern asian culture brought forward a greatly varied and loved style of cuisine, still eaten today. This sign looks like one of the many signs that come to mind, when thinking about this."
/decl/sign/double/bar/hearts_of_plasteel
name = "Hearts of Plasteel"
icon_state = "Hearts of Plasteel"
desc = "The sign of a diner from a famous TV show."
- desc_fluff = "This sign is a replication of the diner sign, which the military-comedy show 'Hearts of Plasteel' revolves around. Loved by fans universe-wide."
+ desc_extended = "This sign is a replication of the diner sign, which the military-comedy show 'Hearts of Plasteel' revolves around. Loved by fans universe-wide."
/decl/sign/double/bar/the_lightbulb
name = "The Lightbulb"
icon_state = "The Lightbulb"
desc = "The Lightbulb, a famous scene-bar and club in Mendell City."
- desc_fluff = "The Lightbulb is one of the top hidden gems in Mendell City, if you want to party. Known for it's expansive dance floors and planet-wide renowned bartenders, the Lightbulb is a once in a lifetime experience."
+ desc_extended = "The Lightbulb is one of the top hidden gems in Mendell City, if you want to party. Known for it's expansive dance floors and planet-wide renowned bartenders, the Lightbulb is a once in a lifetime experience."
/decl/sign/double/bar/chem_lab
name = "Chem Lab"
icon_state = "Chem Lab"
desc = "Chem Labs are the unofficial name given to some eridanian bars."
- desc_fluff = "Underground, hidden or less known bars in Eridani, where almost exclusively Dregs or other 'Unwanted' frequent are unofficially called Chem Labs, not only due to the dubious origin of the alcohol served there."
+ desc_extended = "Underground, hidden or less known bars in Eridani, where almost exclusively Dregs or other 'Unwanted' frequent are unofficially called Chem Labs, not only due to the dubious origin of the alcohol served there."
/decl/sign/double/bar/meow_mix
name = "Meow Mix"
icon_state = "Meow Mix"
desc = "A sign with a selection of some of the SCC's much beloved pets."
- desc_fluff = "Two cats, named Bones and Nickel are depicted on this sign. They are much beloved mascotts, raising morale and work efficiency whereever they are."
+ desc_extended = "Two cats, named Bones and Nickel are depicted on this sign. They are much beloved mascotts, raising morale and work efficiency whereever they are."
/decl/sign/double/bar/the_hive
name = "The Hive"
icon_state = "The Hive"
desc = "A wildly known, high class eridanian cocktail bar chain."
- desc_fluff = "The Hive, known for its expensive and extravagant drinks, this bar chain is known as the place to be with your suit friends, when visiting Eridani I."
+ desc_extended = "The Hive, known for its expensive and extravagant drinks, this bar chain is known as the place to be with your suit friends, when visiting Eridani I."
/decl/sign/double/bar/mead_bay
name = "Mead Bay"
icon_state = "Mead Bay"
desc = "The Mead Bay is the alternative for visiting an actual Medbay."
- desc_fluff = "Another long running joke among spacefarers. A bandage from the Medbay may mend your body, but a good drink from the Mead Bay together with your colleagues really mends your soul."
+ desc_extended = "Another long running joke among spacefarers. A bandage from the Medbay may mend your body, but a good drink from the Mead Bay together with your colleagues really mends your soul."
/decl/sign/double/bar/toolbox_tavern
name = "Toolbox Tavern"
icon_state = "Toolbox Tavern"
desc = "A popular bar at an Hepheastus Industries shipyard."
- desc_fluff = "The name of the after-hours bar, located at the Hepheastus Industries shipyard the Horizon was built. To remember the great lengths and sacrifices that were made to bring this vessel to life."
+ desc_extended = "The name of the after-hours bar, located at the Hepheastus Industries shipyard the Horizon was built. To remember the great lengths and sacrifices that were made to bring this vessel to life."
/decl/sign/double/bar/maltese_falcon
name = "Maltese Falcon"
icon_state = "Maltese Falcon"
desc = "A recreation of the famous Maltese Falcon bar sign."
- desc_fluff = "An exact replica of the sign, which is hanging over the entrance of the famous Maltese Falcon Bar & Grill. A safe heaven for every pilot, captain or crewman of any vessel, looking to take a break."
+ desc_extended = "An exact replica of the sign, which is hanging over the entrance of the famous Maltese Falcon Bar & Grill. A safe heaven for every pilot, captain or crewman of any vessel, looking to take a break."
/decl/sign/double/bar/old_cock_inn
name = "Old Cock Inn"
icon_state = "Old Cock Inn"
desc = "The sign of a formerly well-known discotheque."
- desc_fluff = "The Old Cock Inn was a discotheque, from times long gone. Formerly known as 'Old Richard's Inn' no one can remember much about it, but the name has persisted over the decades."
+ desc_extended = "The Old Cock Inn was a discotheque, from times long gone. Formerly known as 'Old Richard's Inn' no one can remember much about it, but the name has persisted over the decades."
/decl/sign/double/bar/commie
name = "People's Preferred"
icon_state = "Commie"
desc = "The name of a bar, located at Pluto's biggest spaceport."
- desc_fluff = "People's Preferred is the name of the drinking hole at Pluto's biggest spaceport. Everyone stops there and everyone loves it there. It's what the people prefer, apparently."
+ desc_extended = "People's Preferred is the name of the drinking hole at Pluto's biggest spaceport. Everyone stops there and everyone loves it there. It's what the people prefer, apparently."
/decl/sign/double/kitchen/event_horizon // Start of the kitchen signs. Don't mix it up.
name = "Event Horizon"
icon_state = "Event Horizon"
desc = "The SCCV Horizon's kitchen franchise sign."
- desc_fluff = "The SCCV Horizon's dining area was the testing ground for the SCC to experiment with food franchising. The goal was to provide better food perparing processes, food quality and, of course, to maybe capitalize on this. To remember where it all started, the name 'Event Horizon' was chosen."
+ desc_extended = "The SCCV Horizon's dining area was the testing ground for the SCC to experiment with food franchising. The goal was to provide better food perparing processes, food quality and, of course, to maybe capitalize on this. To remember where it all started, the name 'Event Horizon' was chosen."
/decl/sign/double/kitchen/paradise_sands
name = "Paradise Sands"
icon_state = "Paradise Sands"
desc = "A take on the sign of one of Silversun's most popular cafe and bistro owned by Idris Incorporated."
- desc_fluff = "Paradise Sands is the name of one of the most popular cafe- and bistro places on all of Silversun. Located in a secluded cove, you can brunch, drink, and swim at a beach with white sand and a deep, azure ocean; a paradise."
+ desc_extended = "Paradise Sands is the name of one of the most popular cafe- and bistro places on all of Silversun. Located in a secluded cove, you can brunch, drink, and swim at a beach with white sand and a deep, azure ocean; a paradise."
/decl/sign/double/kitchen/city_alive
name = "City Alive"
icon_state = "City Alive"
desc = "City Alive is another popular restaurant chain, originating from Eridani I. It is famous for its light shows."
- desc_fluff = "City Alive is a high class restaurant chain, dotted all over Eridani I and III. Especially on Eridani I they are also famous for their light shows in the evenings. These lights look like pulsating veins, making the city seem alive, especially when observed from orbit."
+ desc_extended = "City Alive is a high class restaurant chain, dotted all over Eridani I and III. Especially on Eridani I they are also famous for their light shows in the evenings. These lights look like pulsating veins, making the city seem alive, especially when observed from orbit."
/obj/structure/sign/double/barsign/proc/get_sign_choices()
var/list/sign_choices = decls_repository.get_decls_of_subtype(choice_types)
@@ -205,6 +205,6 @@
name = signselect.name
desc = signselect.desc
- desc_fluff = signselect.desc_fluff
+ desc_extended = signselect.desc_extended
icon_state = signselect.icon_state
update_icon()
diff --git a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm
index 4cbb62b1f0f..a419adfc88f 100644
--- a/code/game/objects/structures/signs.dm
+++ b/code/game/objects/structures/signs.dm
@@ -434,14 +434,14 @@
P2.name = name
P2.desc = desc
P2.desc_info = desc_info
- P2.desc_fluff = desc_fluff
+ P2.desc_extended = desc_extended
P2.flagtype = type
else
P.icon_state = "[flag_path]"
P.name = name
P.desc = desc
P.desc_info = desc_info
- P.desc_fluff = desc_fluff
+ P.desc_extended = desc_extended
P.flagtype = type
qdel(src)
@@ -741,7 +741,7 @@
name = "Democratic People's Republic of Adhomai flag"
desc = "The black flag of the Democratic People's Republic of Adhomai."
flag_path = "dpra"
- desc_fluff = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
+ desc_extended = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim \
to \"free Tajara from the new shackles imposed upon them by the corporate overlords and return Adhomai to a free, prosperous planet like our ancestors dreamed of.\" They named the \
nation they were fighting for the Democratic People's Republic of Adhomai."
@@ -754,7 +754,7 @@
name = "Democratic People's Republic of Adhomai flag"
desc = "The black flag of the Democratic People's Republic of Adhomai."
icon_state = "dpra"
- desc_fluff = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
+ desc_extended = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim \
to \"free Tajara from the new shackles imposed upon them by the corporate overlords and return Adhomai to a free, prosperous planet like our ancestors dreamed of.\" They named the \
nation they were fighting for the Democratic People's Republic of Adhomai."
@@ -769,7 +769,7 @@
name = "People's Republic of Adhomai flag"
desc = "The tajaran flag of the People's Republic of Adhomai."
flag_path = "pra"
- desc_fluff = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
+ desc_extended = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
government of Adhomai. It claims to be the true keeper of Al'mari's legacy. However, the PRA can be described as a Hadiist branch of Al'mari's revolutionary ideology - that means \
putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring \
revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is \
@@ -783,7 +783,7 @@
name = "People's Republic of Adhomai flag"
desc = "The tajaran flag of the People's Republic of Adhomai."
icon_state = "pra"
- desc_fluff = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
+ desc_extended = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
government of Adhomai. It claims to be the true keeper of Al'mari's legacy. However, the PRA can be described as a Hadiist branch of Al'mari's revolutionary ideology - that means \
putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring \
revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is \
@@ -799,7 +799,7 @@
name = "New Kingdom of Adhomai flag"
desc = "The blue flag of the New Kingdom of Adhomai."
flag_path = "nka"
- desc_fluff = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
+ desc_extended = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
Ruled by King Vahzirthaamro Azunja specifically, he denounces both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. \
Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable \
slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the \
@@ -813,7 +813,7 @@
name = "New Kingdom of Adhomai flag"
desc = "The blue flag of the New Kingdom of Adhomai."
icon_state = "nka"
- desc_fluff = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
+ desc_extended = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
Ruled by King Vahzirthaamro Azunja specifically, he denounces both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. \
Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable \
slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the \
@@ -908,7 +908,7 @@
/obj/structure/sign/flag/trinaryperfection
name = "Trinary Perfection flag"
desc = "The flag of the Trinary Perfection."
- desc_fluff = "The Trinary Perfection is a new religious movement whose core beliefs are that synthetics are alive, divine, and have the potential to ascend to that of gods. The triangle intersecting the gear represents the exchange of ideas that make up the Trinary Perfection, the study of robotics, religion and the elevation of artificial intelligence."
+ desc_extended = "The Trinary Perfection is a new religious movement whose core beliefs are that synthetics are alive, divine, and have the potential to ascend to that of gods. The triangle intersecting the gear represents the exchange of ideas that make up the Trinary Perfection, the study of robotics, religion and the elevation of artificial intelligence."
icon_state = "trinaryperfection"
/obj/structure/sign/flag/trinaryperfection/left
@@ -921,7 +921,7 @@
/obj/item/flag/trinaryperfection
name = "Trinary Perfection flag"
desc = "The flag of the Trinary Perfection."
- desc_fluff = "The Trinary Perfection is a new religious movement whose core beliefs are that synthetics are alive, divine, and have the potential to ascend to that of gods. The triangle intersecting the gear represents the exchange of ideas that make up the Trinary Perfection, the study of robotics, religion and the elevation of artificial intelligence."
+ desc_extended = "The Trinary Perfection is a new religious movement whose core beliefs are that synthetics are alive, divine, and have the potential to ascend to that of gods. The triangle intersecting the gear represents the exchange of ideas that make up the Trinary Perfection, the study of robotics, religion and the elevation of artificial intelligence."
flag_path = "trinaryperfection"
/obj/item/flag/trinaryperfection/l
@@ -1021,7 +1021,7 @@
/obj/structure/sign/flag/scc
name = "Stellar Corporate Conglomerate flag"
desc = "The colours and logo of the Stellar Corporate Conglomerate."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc"
/obj/structure/sign/flag/scc/left
@@ -1033,7 +1033,7 @@
/obj/item/flag/scc
name = "Stellar Corporate Conglomerate flag"
desc = "The flag representing the Stellar Corporate Conglomerate."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
flag_path = "scc"
/obj/item/flag/scc/l
@@ -1043,14 +1043,14 @@
/obj/item/flag/fisanduh
name = "Confederated States of Fisanduh flag"
desc = "A flag of the fallen Confederated States of Fisanduh."
- desc_fluff = "The red-gold-white flag of the Confederated States of Fisanduh and, by extention, the Fisanduh Freedom Front. Due to its origins, possession of such a flag in the Empire outside of Fisanduh itself can carry an extremely harsh punishment if one is an Imperial citizen or \
+ desc_extended = "The red-gold-white flag of the Confederated States of Fisanduh and, by extention, the Fisanduh Freedom Front. Due to its origins, possession of such a flag in the Empire outside of Fisanduh itself can carry an extremely harsh punishment if one is an Imperial citizen or \
subject. This has not stopped it from becoming a symbol of resistance, and reproductions are extremely common in more rebellious areas of the Empire. Even if they are beaten-down and run ragged by war, the spirit of Fisanduh will live forever in the hearts of its people."
flag_path = "fisanduh"
/obj/structure/sign/flag/fisanduh
name = "Confederated States of Fisanduh flag"
desc = "A flag of the fallen Confederated States of Fisanduh."
- desc_fluff = "The red-gold-white flag of the Confederated States of Fisanduh and, by extention, the Fisanduh Freedom Front. Due to its origins, possession of such a flag in the Empire outside of Fisanduh itself can carry an extremely harsh punishment if one is an Imperial citizen or \
+ desc_extended = "The red-gold-white flag of the Confederated States of Fisanduh and, by extention, the Fisanduh Freedom Front. Due to its origins, possession of such a flag in the Empire outside of Fisanduh itself can carry an extremely harsh punishment if one is an Imperial citizen or \
subject. This has not stopped it from becoming a symbol of resistance, and reproductions are extremely common in more rebellious areas of the Empire. Even if they are beaten-down and run ragged by war, the spirit of Fisanduh will live forever in the hearts of its people."
icon_state = "fisanduh"
@@ -1068,7 +1068,7 @@
name = "United Planetary Defense Council of Gadpathur flag"
desc = "The black and brown flag of Gadpathur, featuring the planet's commonly-seen sun iconography in the centre. The Gadpathurian flag is a common sight in the Coalition's military, and can be seen everywhere on Gadpathur -- from lighters to ID card to government buildings. \
It is uncommonly seen outside of the Coalition as a symbol of anti-Solarian sentiment."
- desc_fluff = "The Gadpathurian flag is, surprisingly, a variation of the common flag of its hated enemy: the Alliance of Sovereign Solarian Nations. The reason for this is simple: in the immediate aftermath of the planet's orbital bombardment by the Solarian \
+ desc_extended = "The Gadpathurian flag is, surprisingly, a variation of the common flag of its hated enemy: the Alliance of Sovereign Solarian Nations. The reason for this is simple: in the immediate aftermath of the planet's orbital bombardment by the Solarian \
Navy the most common flags available for the various successor states were the ASSN flags still flying over the ruins of government buildings. The black-brown flag of Ashia Patvardhan's Gadpathurian Reunification League that is now Gadpathur's flag was simply one of many of \
these variant flags before the League's reunification. The black and brown represent the plant itself, while the red-and-gold sun represents that the people of the plant are still alive and burning with a desire to never again fall."
flag_path = "gadpathur"
@@ -1077,7 +1077,7 @@
name = "United Planetary Defense Council of Gadpathur flag"
desc = "The black and brown flag of Gadpathur, featuring the planet's commonly-seen sun iconography in the centre. The Gadpathurian flag is a common sight in the Coalition's military, and can be seen everywhere on Gadpathur -- from lighters to ID card to government buildings. \
It is uncommonly seen outside of the Coalition as a symbol of anti-Solarian sentiment."
- desc_fluff = "The Gadpathurian flag is, surprisingly, a variation of the common flag of its hated enemy: the Alliance of Sovereign Solarian Nations. The reason for this is simple: in the immediate aftermath of the planet's orbital bombardment by the Solarian \
+ desc_extended = "The Gadpathurian flag is, surprisingly, a variation of the common flag of its hated enemy: the Alliance of Sovereign Solarian Nations. The reason for this is simple: in the immediate aftermath of the planet's orbital bombardment by the Solarian \
Navy the most common flags available for the various successor states were the ASSN flags still flying over the ruins of government buildings. The black-brown flag of Ashia Patvardhan's Gadpathurian Reunification League that is now Gadpathur's flag was simply one of many of \
these variant flags before the League's reunification. The black and brown represent the plant itself, while the red-and-gold sun represents that the people of the plant are still alive and burning with a desire to never again fall."
icon_state = "gadpathur"
@@ -1095,14 +1095,14 @@
/obj/item/flag/vysoka
name = "Free System of Vysoka flag"
desc = "The flag of the Free System of Vysoka."
- desc_fluff = "The red, yellow and Coalition-blue flag of Vysoka, as drawn when one wishes to represent the planet as a whole. As Vysokan communities are rather traditional and tied to their respective Host, village or city-state, natives are more likely to \
+ desc_extended = "The red, yellow and Coalition-blue flag of Vysoka, as drawn when one wishes to represent the planet as a whole. As Vysokan communities are rather traditional and tied to their respective Host, village or city-state, natives are more likely to \
identify with local symbols. This has not stopped the original flag from being flown in times of much-needed unity."
flag_path = "vysoka"
/obj/structure/sign/flag/vysoka
name = "Free System of Vysoka flag"
desc = "The flag of the Free System of Vysoka."
- desc_fluff = "The red, yellow and Coalition-blue flag of Vysoka, as drawn when one wishes to represent the planet as a whole. As Vysokan communities are rather traditional and tied to their respective Host, village or city-state, natives are more likely to \
+ desc_extended = "The red, yellow and Coalition-blue flag of Vysoka, as drawn when one wishes to represent the planet as a whole. As Vysokan communities are rather traditional and tied to their respective Host, village or city-state, natives are more likely to \
identify with local symbols. This has not stopped the original flag from being flown in times of much-needed unity."
icon_state = "vysoka"
@@ -1119,14 +1119,14 @@
/obj/item/flag/konyang
name = "Konyang flag"
desc = "The flag of Konyang."
- desc_fluff = "The white, blue and yellow flag of Konyang was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of \
+ desc_extended = "The white, blue and yellow flag of Konyang was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of \
the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang's purity."
flag_path = "konyang"
/obj/structure/sign/flag/konyang
name = "Konyang flag"
desc = "The flag of Konyang."
- desc_fluff = "The white, blue and yellow flag of Konyang was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of \
+ desc_extended = "The white, blue and yellow flag of Konyang was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of \
the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang's purity."
icon_state = "konyang"
diff --git a/code/game/objects/structures/therapy.dm b/code/game/objects/structures/therapy.dm
index e7114771aec..f03a6c02326 100644
--- a/code/game/objects/structures/therapy.dm
+++ b/code/game/objects/structures/therapy.dm
@@ -1,7 +1,7 @@
/obj/item/pocketwatch
name = "pocketwatch"
desc = "A watch that goes in your pocket."
- desc_fluff = "Because your wrists have better things to do."
+ desc_extended = "Because your wrists have better things to do."
icon = 'icons/obj/items.dmi'
icon_state = "pocketwatch"
drop_sound = 'sound/items/drop/accessory.ogg'
diff --git a/code/modules/cciaa/cciaa_items.dm b/code/modules/cciaa/cciaa_items.dm
index a445a20b1d0..cefe1631747 100644
--- a/code/modules/cciaa/cciaa_items.dm
+++ b/code/modules/cciaa/cciaa_items.dm
@@ -2,7 +2,7 @@
/obj/item/device/taperecorder/cciaa
name = "Human Resources Recorder"
desc = "A modified recorder used for interviews by human resources personnel around the galaxy."
- desc_fluff = "This recorder is a modified version of a standard universal recorder. It features additional audit-proof records keeping, access controls and is tied to a central management system."
+ desc_extended = "This recorder is a modified version of a standard universal recorder. It features additional audit-proof records keeping, access controls and is tied to a central management system."
desc_info = "This recorder records the fingerprints of the interviewee, to do so, interact with this recorder when asked."
w_class = ITEMSIZE_TINY
timestamp = list() //This actually turns timestamp into a string later on
diff --git a/code/modules/clothing/ears/earmuffs.dm b/code/modules/clothing/ears/earmuffs.dm
index 484625cbc66..6f81a6257fa 100644
--- a/code/modules/clothing/ears/earmuffs.dm
+++ b/code/modules/clothing/ears/earmuffs.dm
@@ -12,7 +12,7 @@
/obj/item/clothing/ears/earmuffs/earphones
name = "earphones"
desc = "A pair of wired earphones. Good luck trying to find a headphone jack."
- desc_fluff = "Has a tendency to snag itself on whatever furniture it can find at the most inopportune of times."
+ desc_extended = "Has a tendency to snag itself on whatever furniture it can find at the most inopportune of times."
icon_state = "earphones"
item_state = "earphones"
build_from_parts = TRUE
@@ -45,7 +45,7 @@
/obj/item/clothing/ears/earmuffs/earphones/headphones
name = "headphones"
desc = "A pair of headphones. Cushioned and sound-cancelling."
- desc_fluff = "Unce unce unce unce."
+ desc_extended = "Unce unce unce unce."
icon_state = "headphones"
item_state = "headphones"
@@ -56,6 +56,6 @@
/obj/item/clothing/ears/earmuffs/earphones/earbuds
name = "earbuds"
desc = "A pair of wireless earbuds. Don't lose them."
- desc_fluff = "Oh god, he can't hear us! He's got earbuds on!"
+ desc_extended = "Oh god, they can't hear us! They've got earbuds on!"
icon_state = "earbuds"
item_state = "earbuds"
diff --git a/code/modules/clothing/factions/dominia.dm b/code/modules/clothing/factions/dominia.dm
index 6ce926f4754..2aa4758b976 100644
--- a/code/modules/clothing/factions/dominia.dm
+++ b/code/modules/clothing/factions/dominia.dm
@@ -82,7 +82,7 @@
/obj/item/clothing/suit/storage/dominia/consular
name = "Dominian consular officer's greatcoat"
desc = "A Dominian greatcoat issued to members of His Majesty's Diplomatic Service, designed in the typical Dominian fashion."
- desc_fluff = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though \
+ desc_extended = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though \
the Service also employs many commoners - as long as they can pass the rigorous examinations required to become a full member."
icon = 'icons/clothing/suits/coats/dominia_consular_coat.dmi'
icon_state = "dominia_consular_coat"
@@ -110,7 +110,7 @@
name = "fisanduhian bomber jacket"
desc = "A bomber jacket based off of styles created by Fisanduhian refugees. The double-breasted design works well for insulating \
heat, or concealing a small pistol."
- desc_fluff = "Fisanduhian fashion remains as rugged and steadfast as its people, as well as very distinctive from the usual Morozi fashions \
+ desc_extended = "Fisanduhian fashion remains as rugged and steadfast as its people, as well as very distinctive from the usual Morozi fashions \
sourced from Moroz proper. Bomber jackets such as these were also frequently seen worn by members of the Fisanduh Freedom Front and came \
to be seen as an enduring symbol of their struggle for liberty."
icon = 'icons/clothing/suits/coats/dominia_bomber.dmi'
@@ -140,7 +140,7 @@
/obj/item/clothing/under/dominia/sweater
name = "fisanduhian sweater"
desc = "This is a sweater of Fisanduhian style. Practical and utilitarian."
- desc_fluff = "Fisanduhian fashion remains as rugged and steadfast as its people, as well as very distinctive from the usual Morozi fashions \
+ desc_extended = "Fisanduhian fashion remains as rugged and steadfast as its people, as well as very distinctive from the usual Morozi fashions \
sourced from Moroz proper. Sweaters such as this were a common sight in the region of Fisanduh, being comfortable to wear and very useful \
in the cold mountainous environment they lived in. It tends to be seen as something rather basic and droll by Imperials when compared \
to their more extravagant and colorful attire, but this suits the Confederates just fine."
@@ -151,7 +151,7 @@
/obj/item/clothing/under/dominia/lyodsuit
name = "lyodsuit"
desc = "An imitation Lyodsuit from Dominia. It's lightweight, and high has quality fabric that makes it extremely comfortable to wear."
- desc_fluff = "This Lyodsuit was created in Dominia. It is fashionable amongst the middle and lower classes of Dominia."
+ desc_extended = "This Lyodsuit was created in Dominia. It is fashionable amongst the middle and lower classes of Dominia."
icon = 'icons/clothing/under/uniforms/lyodsuit.dmi'
icon_state = "dom_thermal"
item_state = "dom_thermal"
@@ -261,7 +261,7 @@
/obj/item/clothing/accessory/poncho/dominia/red/surcoat
name = "tribunalist surcoat"
desc = "A simple red surcoat commonly worn by Dominian clergy members."
- desc_fluff = "Spun with rough but hardy fabrics from the Dominian frontier, this surcoat is commonly worn by poorer Tribunal clergy as well as missionaries\
+ desc_extended = "Spun with rough but hardy fabrics from the Dominian frontier, this surcoat is commonly worn by poorer Tribunal clergy as well as missionaries\
seeking protection from the elements. This garment was popularized by the Kael'kah sect and remains respected as a symbol of humility and poverty amongst priests."
icon = 'icons/clothing/suits/capes/dominia_surcoat.dmi'
icon_state = "dominian_surcoat"
@@ -272,7 +272,7 @@
/obj/item/clothing/accessory/poncho/dominia/red/double
name = "tribunalist's full cape"
desc = "This is a large cape in the style of Dominian clergy. The symbol of 'The Eye' of the Tribunal is present on both the front and the back."
- desc_fluff = "This style of cape is among the most flashy and ornate of the Tribunal's garb. Its weight and impracticality of use means that \
+ desc_extended = "This style of cape is among the most flashy and ornate of the Tribunal's garb. Its weight and impracticality of use means that \
it is often only worn by clergy of high station and on special occasions. Lower ranking members of the Tribunal or those who wear it frequently \
are often frowned upon as arrogant and vain."
icon = 'icons/clothing/suits/capes/dominia_doublecape.dmi'
@@ -284,7 +284,7 @@
/obj/item/clothing/accessory/poncho/dominia/red
name = "tribunalist cape"
desc = "This is a cape in the style of Dominian clergy. The red differentiates the clergy from the nobility who wear traditionally black capes."
- desc_fluff = "Dominian priests and priestesses are traditionally expected to wear red or golden clothing when discharging \
+ desc_extended = "Dominian priests and priestesses are traditionally expected to wear red or golden clothing when discharging \
their duties. Capes are worn as both a fashion statement to attract the attention of crowds and as a simple form of protection\
against the elements."
icon = 'icons/clothing/suits/capes/dominia_red.dmi'
@@ -329,7 +329,7 @@
/obj/item/clothing/accessory/poncho/dominia/consular
name = "tribunalist consular's cape"
desc = "A truly majestic gold and red cape worn by members of the clergy affiliated with His Majesty's Diplomatic Service."
- desc_fluff = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also \
+ desc_extended = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also \
employs may commoners - as long as they can pass the rigorous examinations required to become a full member of the Diplomatic Service."
icon = 'icons/clothing/suits/capes/dominia_consular_cape.dmi'
icon_state = "dominia_cape_consular"
@@ -342,7 +342,7 @@
/obj/item/clothing/under/dominia/consular
name = "dominian consular officer's uniform"
desc = "The traditional red-black-gold uniform of a member of His Majesty's Diplomatic Service."
- desc_fluff = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs many \
+ desc_extended = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs many \
commoners - as long as they can pass the rigorous examinations required to become a full member of the Diplomatic Service."
icon = 'icons/clothing/under/uniforms/dominia_consular.dmi'
icon_state = "dominia_consular"
@@ -358,7 +358,7 @@
/obj/item/clothing/under/dominia/initiate
name = "tribunal initiate's robe"
desc = "A simple white robe with red trim and a red sash to fasten it. It's commonly worn by initiates of the Moroz Holy Tribunal."
- desc_fluff = "While the most obvious purpose of an initiate's red-and-white robe is to show that the hopeful clergy member is pure in mind and body, \
+ desc_extended = "While the most obvious purpose of an initiate's red-and-white robe is to show that the hopeful clergy member is pure in mind and body, \
the stark whites of the robe also show when an initiate has neglected their appearance. The white robes must be constantly maintained and washed in order to \
maintain their pristine appearance, lest an initiate be found neglectful."
icon = 'icons/clothing/under/uniforms/dominia_initiate.dmi'
@@ -369,7 +369,7 @@
/obj/item/clothing/under/dominia/priest
name = "tribunalist's robe"
desc = "A high-quality robe woven in black fabric with a golden trim with a red sash to fasten it. It's commonly worn by priests of the Moroz Holy Tribunal."
- desc_fluff = "The black and gold robes of Imperial priests and priestesses have been deliberately designed by House Caladius to resemble the coats commonly \
+ desc_extended = "The black and gold robes of Imperial priests and priestesses have been deliberately designed by House Caladius to resemble the coats commonly \
worn by Dominian nobility, in order to demonstrate the importance of Dominia's priestly classes. Each robe is tailor-made to fit an initiate upon their \
successful ascension to full member of the clergy, and they are expected to care for their robes throughout their lives. The loss of one's robe is \
considered a major embarrassment both for the individual and their church."
@@ -381,7 +381,7 @@
/obj/item/clothing/under/dominia/priest/consular
name = "tribunalist consular's uniform"
desc = "The traditional red-black-gold uniform of a priestly member of His Majesty's Diplomatic Service."
- desc_fluff = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs many commoners \
+ desc_extended = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs many commoners \
- as long as they can pass the rigorous examinations required to become a full member of the Diplomatic Service."
icon = 'icons/clothing/under/uniforms/dominia_consular_priest.dmi'
icon_state = "dominia_consular_priest"
@@ -391,7 +391,7 @@
/obj/item/clothing/head/dominia
name = "dominian consular officer's dress cap"
desc = "A quite fashionable cap issued to the members of His Majesty's Diplomatic Service."
- desc_fluff = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs many \
+ desc_extended = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs many \
commoners - as long as they can pass the rigorous examinations required to become a full member of the Diplomatic Service."
icon = 'icons/clothing/head/dominia_consular_cap.dmi'
icon_state = "dominia_consular_cap"
@@ -401,7 +401,7 @@
/obj/item/clothing/head/beret/dominia
name = "tribunal initiate's beret"
desc = "A simple red beret with a golden badge marking its wearer as an initiate of the Moroz Holy Tribunal."
- desc_fluff = "While initiates dress humbly in white and red clothing, this does not mean that House Caladius - the primary source of the Holy Tribunal's \
+ desc_extended = "While initiates dress humbly in white and red clothing, this does not mean that House Caladius - the primary source of the Holy Tribunal's \
funding - spares any expenses funding them, and these berets are made of luxurious velvet."
icon = 'icons/clothing/head/dominia_beret.dmi'
icon_state = "dominia_beret"
@@ -410,7 +410,7 @@
/obj/item/clothing/head/beret/dominia/medical
name = "tribunalist medical beret"
desc = "A white-and-green beret bearing the sigil of the Moroz Holy Tribunal on its front. Worn by those medical workers affiliated with the Moroz Holy Tribunal."
- desc_fluff = "Unlike the black and gold clothing of their priestly counterparts, the medical staff of the Moroz Holy Tribunal's temples are generally clad in white and green due to typically not being full members of the clergy. Occasionally, if a doctor is dedicated enough, they will be granted the right to wear the beret of a full Tribunal priest. This beret features an emblem of the eye made of green and white cloth."
+ desc_extended = "Unlike the black and gold clothing of their priestly counterparts, the medical staff of the Moroz Holy Tribunal's temples are generally clad in white and green due to typically not being full members of the clergy. Occasionally, if a doctor is dedicated enough, they will be granted the right to wear the beret of a full Tribunal priest. This beret features an emblem of the eye made of green and white cloth."
icon = 'icons/clothing/head/dominia_beret_hospital.dmi'
icon_state = "dominia_beret_hospital"
item_state = "dominia_beret_hospital"
@@ -418,7 +418,7 @@
/obj/item/clothing/head/beret/dominia/priest
name = "tribunalist's beret"
desc = "A black beret bearing the sigil of the Moroz Holy Tribunal on its front. Worn by full members of the Tribunal's clergy."
- desc_fluff = "With their black and gold clothing designed to resemble that of their noble counterparts, the full clergy of the Moroz Holy Tribunal \
+ desc_extended = "With their black and gold clothing designed to resemble that of their noble counterparts, the full clergy of the Moroz Holy Tribunal \
are a sight to behold both inside and outside of the Empire of Dominia. This beret features an emblem luxuriously and painstakingly crafted out of real gold."
icon = 'icons/clothing/head/dominia_beret_priest.dmi'
icon_state = "dominia_beret_priest"
@@ -427,7 +427,7 @@
/obj/item/clothing/head/beret/dominia/priest/red
name = "tribunalist's beret"
desc = "A red beret bearing the sigil of the Moroz Holy Tribunal on its front. Worn by full members of the Tribunal's clergy."
- desc_fluff = "With their red and gold clothing designed to resemble that of their noble counterparts, the full clergy of the Moroz Holy Tribunal \
+ desc_extended = "With their red and gold clothing designed to resemble that of their noble counterparts, the full clergy of the Moroz Holy Tribunal \
are a sight to behold both inside and outside of the Empire of Dominia. This beret features an emblem luxuriously and painstakingly crafted out of real gold."
icon = 'icons/clothing/head/dominia_beret_priest.dmi'
icon_state = "dominia_beret_priest_red"
@@ -436,7 +436,7 @@
/obj/item/clothing/head/beret/dominia/consular
name = "tribunalist's beret"
desc = "A beret in gold and red worn by members of the clergy affiliated with His Majesty's Diplomatic Service."
- desc_fluff = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs may commoners - \
+ desc_extended = "His Majesty's Diplomatic Service - as with much of the Empire tends to be dominated by the great houses, though the Service also employs may commoners - \
as long as they can pass the rigorous examinations required to become a full member of the Diplomatic Service."
icon = 'icons/clothing/head/dominia_beret_consular.dmi'
icon_state = "dominia_beret_consular_priest"
@@ -445,7 +445,7 @@
/obj/item/clothing/accessory/dominia
name = "tribunal necklace"
desc = "An amulet depicting 'The Eye', a prominent symbol of the Moroz Holy Tribunal worn by its clergy and layfolk alike."
- desc_fluff = "One of the most prominent symbols of the Moroz Holy Tribunal is 'The Eye', with the square representing the four corners of the universe and the central 'eye' being the \
+ desc_extended = "One of the most prominent symbols of the Moroz Holy Tribunal is 'The Eye', with the square representing the four corners of the universe and the central 'eye' being the \
Tribunal that watches all. Necklaces and amulets made from this symbol often have the eye being able to rotate. Although there is no official stance, others argue that necklaces should be made \
from bare metal to represent how the Tribunal sees the unvarnished truth, while others insist that they must be made from gold to glorify the religion."
icon = 'icons/clothing/accessories/dominia_amulet.dmi'
@@ -456,7 +456,7 @@
/obj/item/clothing/head/ushanka/dominia
name = "fisanduhian ushanka"
desc = "A warm fur hat with ear flaps that can be raised and tied to be out of the way. This one has a large Fisanduhian flag on the front."
- desc_fluff = "Fisanduhian fashion remains as rugged and steadfast as its people, as well as very distinctive from the usual Morozi fashions \
+ desc_extended = "Fisanduhian fashion remains as rugged and steadfast as its people, as well as very distinctive from the usual Morozi fashions \
sourced from Moroz proper. Ushankas such as these are still a common sight in the semi-autonomous region of Fisanduh, flag and all. Much to \
the ire of Moroz's Imperials."
icon_state = "fishushanka"
@@ -465,7 +465,7 @@
/obj/item/clothing/under/dominia/dress/fancy
name = "Morozi dress"
desc = "Feminine commoner's fashion from the Empire of Dominia. This particular variant has sleeves."
- desc_fluff = "Dresses such as this one are a common sight in the more developed colonies of the Empire of Dominia, and their origins can be traced back to \
+ desc_extended = "Dresses such as this one are a common sight in the more developed colonies of the Empire of Dominia, and their origins can be traced back to \
the fashion houses of Nova Luxembourg. While both sleeved and sleeveless variants exist, the sleeved one is far more common \
due to the often frigid temperatures of Moroz."
icon = 'icons/clothing/under/uniforms/dominia_dresses.dmi'
@@ -486,7 +486,7 @@
/obj/item/clothing/under/dominia/dress/fancy/sleeveless
name = "sleeveless Morozi dress"
desc = "Feminine commoner's fashion from the Empire of Dominia. This particular variant has no sleeves."
- desc_fluff = "Dresses such as this one are a common sight in the more developed colonies of the Empire of Dominia, and their origins can be traced back to \
+ desc_extended = "Dresses such as this one are a common sight in the more developed colonies of the Empire of Dominia, and their origins can be traced back to \
the fashion houses of Nova Luxembourg. While both sleeved and sleeveless variants exist, the sleeved one is far more common \
due to the often frigid temperatures of Moroz."
icon_state = "morozi_dress_rs"
diff --git a/code/modules/clothing/factions/europa.dm b/code/modules/clothing/factions/europa.dm
index b8be8cff111..3d718419575 100644
--- a/code/modules/clothing/factions/europa.dm
+++ b/code/modules/clothing/factions/europa.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/accessory/whalebone
name = "Europan bone charm"
desc = "A common Europan superstition, bone charms made from native sea creatures are often carried as a good luck charm."
- desc_fluff = "Europan bone charms will generally have wards, runes, or other text carved into them by their original crafter. Poorly-made bone charms, or those crafted from the bones of a batshark, are considered to be extremely unlucky and are typically unceremoniously disposed of. Most bone charms are made using the remains of Europan bone whales."
+ desc_extended = "Europan bone charms will generally have wards, runes, or other text carved into them by their original crafter. Poorly-made bone charms, or those crafted from the bones of a batshark, are considered to be extremely unlucky and are typically unceremoniously disposed of. Most bone charms are made using the remains of Europan bone whales."
icon = 'icons/clothing/accessories/europa_whalebone.dmi'
icon_state = "europa_whalebone"
item_state = "europa_whalebone"
diff --git a/code/modules/clothing/factions/gadpathur.dm b/code/modules/clothing/factions/gadpathur.dm
index a53a975b189..ea9ff1858a0 100644
--- a/code/modules/clothing/factions/gadpathur.dm
+++ b/code/modules/clothing/factions/gadpathur.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/under/uniform/gadpathur
name = "gadpathurian fatigues"
desc = "A simple black cloth shirt and brown NBC-treated pants commonly worn by Gadpathurians."
- desc_fluff = "Gadpathur is, perhaps, the only planet with a government-mandated planetary costume. These uniforms can be \
+ desc_extended = "Gadpathur is, perhaps, the only planet with a government-mandated planetary costume. These uniforms can be \
found throughout the planet and are one of the most common markers of Gadpathurians abroad, due to the distinctive black \
shirt of the uniform. While some personalization is common on these uniforms, they mostly remain the same regardless of \
which cadre one belongs to."
@@ -13,7 +13,7 @@
/obj/item/clothing/suit/storage/gadpathur
name = "gadpathurian overcoat"
desc = "A simple canvas overcoat typically worn by Gadpathurians. The dull colors of it make manufacturing easier."
- desc_fluff = "Due to the extremely hostile surface conditions of Gadpathur, overcoats such as this one are a common sight \
+ desc_extended = "Due to the extremely hostile surface conditions of Gadpathur, overcoats such as this one are a common sight \
in order to protect against hazards. They are typically chemically treated to better resist chemicals and radiation, \
and are often the difference between life and death on the planet's surface."
icon = 'icons/clothing/suits/coats/gadpathur_coat.dmi'
@@ -24,7 +24,7 @@
/obj/item/clothing/suit/storage/toggle/trench/gadpathur
name = "gadpathurian trenchcoat"
desc = "A heavier Gadpathurian overcoat with some piping on the shoulders. Likely meant for the colder regions of the planet."
- desc_fluff = "Due to the extremely hostile surface conditions of Gadpathur, overcoats such as this one are a common sight \
+ desc_extended = "Due to the extremely hostile surface conditions of Gadpathur, overcoats such as this one are a common sight \
in order to protect against hazards. They are typically chemically treated to better resist chemicals and radiation, \
and are often the difference between life and death on the planet's surface."
icon = 'icons/clothing/suits/coats/gadpathur_coat.dmi'
@@ -41,7 +41,7 @@
/obj/item/clothing/suit/storage/toggle/leather_jacket/gadpathur
name = "thermal coat"
desc = "A thermally insulated coat commonly worn by Gadpathurians during the planet's bitterly cold nights."
- desc_fluff = "Due to the extremely hostile surface conditions of Gadpathur, overcoats such as this one are a common sight \
+ desc_extended = "Due to the extremely hostile surface conditions of Gadpathur, overcoats such as this one are a common sight \
in order to protect against hazards. They are typically chemically treated to better resist chemicals and radiation, \
and are often the difference between life and death on the planet's surface."
icon = 'icons/clothing/suits/coats/gadpathur_coat.dmi'
@@ -52,7 +52,7 @@
/obj/item/clothing/head/gadpathur
name = "cadre cap"
desc = "A snugly-fitting cap with the traditional Gadpathurian red-and-orange sun on its face. It has no other identifying features."
- desc_fluff = "Soft headgear is commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
+ desc_extended = "Soft headgear is commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
Gadpathurian cadres universally avoid decorating their headgear beyond the barest essentials - such as the cadre one belongs \
to - in order to not give away unwanted information to observers."
icon = 'icons/clothing/head/gadpathur_cap.dmi'
@@ -70,7 +70,7 @@
/obj/item/clothing/head/beret/gadpathur
name = "cadre beret"
desc = "A canvas beret with the traditional Gadpathurian red-and-orange sun on its badge. It has no other identifying marks."
- desc_fluff = "Berets are commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
+ desc_extended = "Berets are commonly worn by cadre members while indoors on Gadpathur or while traveling abroad from the planet. \
Gadpathurian cadres universally avoid decorating their headgear beyond the barest essentials - such as the cadre one belongs \
to - in order to not give away unwanted information to observers."
icon = 'icons/clothing/head/gadpathur_beret.dmi'
@@ -111,7 +111,7 @@
/obj/item/clothing/accessory/armband/gadpathur
name = "cadre brassard"
desc = "Gadpathurian cadres use these brassards, worn on their uniforms or their coats, to distinguish themselves."
- desc_fluff = "Stop reading the fluff description of an accessory friend, we must fight the Solarian imperialists!"
+ desc_extended = "Stop reading the fluff description of an accessory friend, we must fight the Solarian imperialists!"
icon = 'icons/clothing/accessories/gadpathur_brassard.dmi'
icon_state = "gadpathur_brassard"
item_state = "gadpathur_brassard"
diff --git a/code/modules/clothing/factions/goldendeep.dm b/code/modules/clothing/factions/goldendeep.dm
index ab95fe9479d..99be36c4ad2 100644
--- a/code/modules/clothing/factions/goldendeep.dm
+++ b/code/modules/clothing/factions/goldendeep.dm
@@ -2,7 +2,7 @@
name = "golden deep dress"
desc = "A simple dress with a flowing skirt made from electroplated thermoplastic accented by cobalts, used by representatives of the Golden Deep. Despite this garment's aesthetic similarities to \
metallic gold, it is as flexible as silk and surprisingly light!"
- desc_fluff = "The Lux-I Golden Dress was popularised 8 years ago by Lux-Igmatic, one of the first official Golden Deep positronic citizens. Owing to its success outside of the GD fashion scene, it quickly caught on \
+ desc_extended = "The Lux-I Golden Dress was popularised 8 years ago by Lux-Igmatic, one of the first official Golden Deep positronic citizens. Owing to its success outside of the GD fashion scene, it quickly caught on \
due to the appeal among other civilisations of the Orion Spur. Lux-Igmatic made a considerable fortune before the methods to create the gold-laced fabric design were leaked to competitors. Gold-lace and \
gold-appearance clothing is now popular within many Golden Deep brands, but this was the first, and still carries considerable prestige (and a price tag to match)."
icon_state = "goldendeep_dress"
@@ -13,7 +13,7 @@
/obj/item/clothing/under/goldendeep/wrap
name = "golden deep wraps"
desc = "A simple dress with a flowing skirt made from electroplated thermoplastic, used by representatives of the Golden Deep. Despite this garment's aesthetic similarities to metallic gold, it is as flexible as silk, breathable and designed to flow in the wind."
- desc_fluff = "The casual blending of modern metallurgical methods and traditional Golden Deep fashion gives the golden wraps a strong appeal. Back when IPCs were a new concept and the designs weren't as refined as they are today, wraps were a popular clothing \
+ desc_extended = "The casual blending of modern metallurgical methods and traditional Golden Deep fashion gives the golden wraps a strong appeal. Back when IPCs were a new concept and the designs weren't as refined as they are today, wraps were a popular clothing \
choice due to their low surface area - thereby not blocking airflow to keep the chassis cool. Nowadays, of course, cooling through clothes is hardly a problem at all, but there remains some fondness for the garments once worn by their poorer \
(and more poorly-designed) predecessors."
icon_state = "goldendeep_wrap"
@@ -24,7 +24,7 @@
/obj/item/clothing/under/goldendeep/vest
name = "golden deep vest"
desc = "A vest made from a from electroplated thermoplastic accompanied by a gem-encrusted skirt, used by representatives of the Golden Deep. Despite this garment's aesthetic similarities to metallic gold, it is as flexible as silk and surprisingly light!"
- desc_fluff = "With the increasing popularity of gold-effect clothing within Golden Deep society, it was only a matter of time before casual clothing lines got in on the action. Following the leak of Lux-Igmatic's methods, other corporations jumped at the \
+ desc_extended = "With the increasing popularity of gold-effect clothing within Golden Deep society, it was only a matter of time before casual clothing lines got in on the action. Following the leak of Lux-Igmatic's methods, other corporations jumped at the \
opportunity, and soon enough it was impossible to pass a clothing store without seeing these vests on display. Using an innovative process to reduce the amount of metal being woven into these garments, the cost has been kept relatively low. The pricetag \
may still be far out of the reach of the masses, but it barely approaches a fraction of the cost of a golden two piece, and is certainly far, far cheaper than the dresses made by Lux-Igmatic themself."
icon_state = "goldendeep_vest"
@@ -36,7 +36,7 @@
/obj/item/clothing/under/goldendeep/suit
name = "golden deep suit"
desc = "A two piece suit made from a flexible electroplated thermoplastic and a tasteful synthetic silk tie. It is commonly worn by members of the Golden Deep looking to fit in with human culture."
- desc_fluff = "Two piece suits and skirtsuits have always been a mainstay of Golden Deep culture; representing a certain amount of gravitas inherent with the business-formal aesthetic that they embody. \
+ desc_extended = "Two piece suits and skirtsuits have always been a mainstay of Golden Deep culture; representing a certain amount of gravitas inherent with the business-formal aesthetic that they embody. \
It wasn't until 2458, however, that the golden suits were seen in greater numbers among Golden Deep citizens. Until then, it had been trendy to stick with flowing, breathable clothing options among other citizens. \
Trading with external societies has become more competitive, and as such old rivalries among GD citizens and traders have been rekindled - necessitating the need to 'keep up appearances' even within exclusively \
Golden Deep social circles."
@@ -48,7 +48,7 @@
/obj/item/clothing/under/goldendeep/skirtsuit
name = "golden deep skirtsuit"
desc = "A flowing skirtsuit made from a flexible electroplated thermoplastic and a tasteful synthetic silk tie. It is commonly worn by members of the Golden Deep looking to fit in with human culture."
- desc_fluff = "Two piece suits and skirtsuits have always been a mainstay of Golden Deep culture; representing a certain amount of gravitas inherent with the business-formal aesthetic that they embody. It wasn't until 2458, however, that the golden suits \
+ desc_extended = "Two piece suits and skirtsuits have always been a mainstay of Golden Deep culture; representing a certain amount of gravitas inherent with the business-formal aesthetic that they embody. It wasn't until 2458, however, that the golden suits \
were seen in greater numbers among Golden Deep citizens. Until then, it had been trendy to stick with flowing, breathable clothing options among other citizens. Trading with external societies has become more competitive, and as such old rivalries among \
GD citizens and traders have been rekindled - necessitating the need to 'keep up appearances' even within exclusively Golden Deep social circles."
icon_state = "goldendeep_skirtsuit"
diff --git a/code/modules/clothing/factions/himeo.dm b/code/modules/clothing/factions/himeo.dm
index 79a50b938de..d3a06324f5d 100644
--- a/code/modules/clothing/factions/himeo.dm
+++ b/code/modules/clothing/factions/himeo.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/suit/storage/toggle/himeo
name = "himean bekesha"
desc = "A heavy winter coat from Himeo, made of synthetic fish fur. It looks extremely comfortable, if a bit hot for climate-controlled corridors."
- desc_fluff = "While traditional Solarian bekeshas are often made of animal fur and hide, this particular variant is made of Himean fish fur and other synthetic materials. Heavy coats such as this are a common sight on Himeo, due to the extremely cold temperatures of the planet."
+ desc_extended = "While traditional Solarian bekeshas are often made of animal fur and hide, this particular variant is made of Himean fish fur and other synthetic materials. Heavy coats such as this are a common sight on Himeo, due to the extremely cold temperatures of the planet."
icon = 'icons/clothing/suits/coats/himeo_coat.dmi'
icon_state = "coat_himeo"
item_state = "coat_himeo"
@@ -15,7 +15,7 @@
/obj/item/clothing/head/softcap/himeo
name = "himean cap"
desc = "A field cap of Himean origin. This particular cap has the United Syndicates of Himeo's typical symbol - a white hexagon surrounded by red triangles - on its face."
- desc_fluff = "The M372 field cap is a standard-issue cap of Himeo's military, and a common sight throughout the planet and the space around it. This particular model is a reproduction, due to its lack of the traditional ear covers on the Himean model."
+ desc_extended = "The M372 field cap is a standard-issue cap of Himeo's military, and a common sight throughout the planet and the space around it. This particular model is a reproduction, due to its lack of the traditional ear covers on the Himean model."
icon = 'icons/clothing/head/himeo_cap.dmi'
icon_state = "cap_himeo"
item_state = "cap_himeo"
diff --git a/code/modules/clothing/factions/konyang.dm b/code/modules/clothing/factions/konyang.dm
index 12a87db75c2..93284800f19 100644
--- a/code/modules/clothing/factions/konyang.dm
+++ b/code/modules/clothing/factions/konyang.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/under/konyang
name = "magenta hanbok"
desc = "A traditional Konyanger hanbok."
- desc_fluff = "An ancient form of dress carried over from Earth by the initial Konyang colonists; the hanbok has since become a symbol of Konyang and its most iconic formalwear."
+ desc_extended = "An ancient form of dress carried over from Earth by the initial Konyang colonists; the hanbok has since become a symbol of Konyang and its most iconic formalwear."
icon = 'icons/clothing/under/uniforms/konyang_femalehanbok.dmi'
icon_state = "hanbok_magenta"
worn_state = "hanbok_magenta"
@@ -66,7 +66,7 @@
/obj/item/clothing/head/konyang
name = "gat"
desc = "A traditional hat worn on Konyang and originating on Earth."
- desc_fluff = "Although traditionally made from horsehair, many different types of fabrics, including water-resistant fibres from feathers are now used."
+ desc_extended = "Although traditionally made from horsehair, many different types of fabrics, including water-resistant fibres from feathers are now used."
icon = 'icons/clothing/head/konyang_gat.dmi'
icon_state = "konyang_gat"
item_state = "konyang_gat"
@@ -75,7 +75,7 @@
/obj/item/clothing/under/konyangdress
name = "konyanger dress"
desc = "A loose-fitting and modern Konyanger dress designed to beat the heat while remaining water-resistant."
- desc_fluff = "Konyanger clothes are often designed to remain both water-resistant and breathable, made of light fabrics that can \
+ desc_extended = "Konyanger clothes are often designed to remain both water-resistant and breathable, made of light fabrics that can \
only be sourced on the planet. Not all clothes are made equal, however, and plant-derived plastics and cloth have found just as much use as the \
'miracle weave' in an attempt to keep costs down."
icon = 'icons/clothing/under/uniforms/konyang_dress.dmi'
@@ -120,7 +120,7 @@
/obj/item/clothing/under/konyangdresstraditional
name = "konyanger traditional dress"
desc = "A traditional hakama and kosode pairing worn on Konyang, usually at formal functions or by shrine maidens. This one features a pink hakama and white kosode."
- desc_fluff = "Carried over to Konyang from Earth, this dress was usually worn by shrine maidens of the Shinto faith back on Earth. \
+ desc_extended = "Carried over to Konyang from Earth, this dress was usually worn by shrine maidens of the Shinto faith back on Earth. \
It has since been appropriated by many Konyangers as a type of formal dress, and simply as a manner of fashion. The hot and humid climate of the planet however, has necessitated \
that most dresses of this type are made of lighter fabrics indigenous to the planet."
icon = 'icons/clothing/under/uniforms/konyang_dress_traditional.dmi'
@@ -147,7 +147,7 @@
/obj/item/clothing/under/konyangdresstraditional/national
desc = "A traditional hakama and kosode pairing worn on Konyang, usually at formal functions or by shrine maidens. This one features a blue hakama and yellow kosode \
the colors of the flag of Konyang."
- desc_fluff = "The colors of the traditional shrine maiden outfit on Earth were designed to evoke the spirit of its host nation. Similarly, as Shinto evolved on Konyang to explain \
+ desc_extended = "The colors of the traditional shrine maiden outfit on Earth were designed to evoke the spirit of its host nation. Similarly, as Shinto evolved on Konyang to explain \
the equality of IPC and humans, many outfits were tailored in these new colors to represent the values of the nation, yellow representing prosperity, and blue representing the waterways \
of the planet. Although tailored for Shintoist monks, some Konyangers wear the outfit as a sign of patriotism on national holildays."
icon_state = "konyang_dress_traditional_national"
@@ -156,7 +156,7 @@
/obj/item/clothing/under/konyangdresstraditional/national/vest
desc = "A traditional hakama and kosode pairing worn on Konyang, usually at formal functions or by shrine maidens. This one features a blue hakama, white vest, and yellow kosode \
the colors of the flag of Konyang."
- desc_fluff = "The colors of the traditional shrine maiden outfit on Earth were designed to evoke the spirit of its host nation. Similarly, as Shinto evolved on Konyang to explain \
+ desc_extended = "The colors of the traditional shrine maiden outfit on Earth were designed to evoke the spirit of its host nation. Similarly, as Shinto evolved on Konyang to explain \
the equality of IPC and humans, many outfits were tailored in these new colors to represent the values of the nation, white representing purity, yellow representing prosperity, and blue representing the waterways \
of the planet. Given the climate, the addition of a vest renders the outfit uncomfortably hot, however this is regarded as an acceptable drawback for protecting the rest of the ensemble from the perrenial rains on the planet. \
Although tailored for Shintoist monks, some Konyangers wear the outfit as a sign of patriotism on national holildays."
diff --git a/code/modules/clothing/factions/pmcg.dm b/code/modules/clothing/factions/pmcg.dm
index 60b931b734f..8a6902dc1e9 100644
--- a/code/modules/clothing/factions/pmcg.dm
+++ b/code/modules/clothing/factions/pmcg.dm
@@ -2,7 +2,7 @@
/obj/item/clothing/under/pmc_modsuit
name = "\improper PMCG modsuit"
desc = "A modular fatigue jumpsuit, from the Private Military Contracting Group."
- desc_fluff = "The proprietary PMCG Modular Fatigue Jumpsuit, quickly dubbed the modsuit, is an innovation by the recently-formed PMCG to quickly outfit its scores of new \
+ desc_extended = "The proprietary PMCG Modular Fatigue Jumpsuit, quickly dubbed the modsuit, is an innovation by the recently-formed PMCG to quickly outfit its scores of new \
hires and acquisitions at economic production costs. Designed to fit military contractors of a wide range of sizes, species, and operating environments with tolerable comfort, \
the modsuit features a number of smart-fabric connection points for the modern contractor to modify their uniform to a number of preset configurations."
icon = 'icons/clothing/under/uniforms/pmcg_modsuit.dmi'
diff --git a/code/modules/clothing/factions/scc.dm b/code/modules/clothing/factions/scc.dm
index 40a5af4d743..9d8f31b9ea5 100644
--- a/code/modules/clothing/factions/scc.dm
+++ b/code/modules/clothing/factions/scc.dm
@@ -46,7 +46,7 @@
/obj/item/clothing/head/beret/scc
name = "\improper SCC beret"
desc = "A corporate beret in the colours of the Stellar Corporate Conglomerate."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as the Chainlink, is a joint alliance between the NanoTrasen, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar corporations to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as the Chainlink, is a joint alliance between the NanoTrasen, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals, and Zavodskoi Interstellar corporations to exercise an undisputed economic dominance over the Orion Spur."
icon = 'icons/obj/contained_items/scc.dmi'
icon_state = "scc_beret"
item_state = "scc_beret"
diff --git a/code/modules/clothing/factions/vysoka.dm b/code/modules/clothing/factions/vysoka.dm
index 24a2723bb87..f91b17be5c8 100644
--- a/code/modules/clothing/factions/vysoka.dm
+++ b/code/modules/clothing/factions/vysoka.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/suit/storage/vysoka
name = "chokha"
desc = "A woolen coat with a high neck commonly worn on Vysoka."
- desc_fluff = "Chokhas are a common choice of outerwear for men and women on Vysoka, and are often colored differently based on their city - or host - of origin. The chokha has become something of a cultural symbol of Vysoka, and is often worn off-world by its citizens."
+ desc_extended = "Chokhas are a common choice of outerwear for men and women on Vysoka, and are often colored differently based on their city - or host - of origin. The chokha has become something of a cultural symbol of Vysoka, and is often worn off-world by its citizens."
icon = 'icons/clothing/suits/coats/vysoka_chokha_male.dmi'
icon_state = "chokha_vysoka_m"
item_state = "chokha_vysoka_m"
@@ -18,7 +18,7 @@
/obj/item/clothing/head/softcap/vysoka
name = "vysokan fur cap"
desc = "A fur hat from Vysoka made of authentic ohdker fur."
- desc_fluff = "The ohdker is a common animal on Vysoka that serves as a livestock and beast of burden, depending on the needs at the time. Its fur is highly prized on Vysoka, and major cities often export it off-world to location such as Xanu Prime."
+ desc_extended = "The ohdker is a common animal on Vysoka that serves as a livestock and beast of burden, depending on the needs at the time. Its fur is highly prized on Vysoka, and major cities often export it off-world to location such as Xanu Prime."
icon_state = "cap_vysoka"
item_state = "cap_vysoka"
icon = 'icons/clothing/head/vysoka_cap.dmi'
diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm
index f2e51e6b104..2fcfd715cac 100644
--- a/code/modules/clothing/gloves/miscellaneous.dm
+++ b/code/modules/clothing/gloves/miscellaneous.dm
@@ -357,7 +357,7 @@
/obj/item/clothing/gloves/tesla
name = "tesla glove"
desc = "A weaponized gauntlet capable of firing lightning bolts."
- desc_fluff = "A tesla-based weapon created by the People's Republic of Adhomai as part of their Tesla Brigade program. Because of its long recharge time, the gauntlet is commonly \
+ desc_extended = "A tesla-based weapon created by the People's Republic of Adhomai as part of their Tesla Brigade program. Because of its long recharge time, the gauntlet is commonly \
used as an ancillary weapon."
icon_state = "tesla_glove_on"
item_state = "tesla_glove_on"
diff --git a/code/modules/clothing/gloves/xeno/tajara.dm b/code/modules/clothing/gloves/xeno/tajara.dm
index 35e1cf57d0c..b2fece943ba 100644
--- a/code/modules/clothing/gloves/xeno/tajara.dm
+++ b/code/modules/clothing/gloves/xeno/tajara.dm
@@ -58,7 +58,7 @@
icon_state = "smithgloves"
item_state = "smithgloves"
contained_sprite = TRUE
- desc_fluff = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
+ desc_extended = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
with the Party. The average worker that labours in the industrial suburbs, can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city labourers \
work in government run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker."
diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm
index 881cc0d8236..602e7760948 100644
--- a/code/modules/clothing/head/jobs.dm
+++ b/code/modules/clothing/head/jobs.dm
@@ -57,7 +57,7 @@
/obj/item/clothing/head/caphat/bridge_crew/alt
name = "bridge crew cap"
desc = "A more formal hat in a Colettish style, authorized for the bridge crew of SCC vessels."
- desc_fluff = "Designed to allow the wearer to wear both a peaked cap and a radio headset, Colettish 'crusher' caps are prized throughout the Alliance and Republic for their comfort."
+ desc_extended = "Designed to allow the wearer to wear both a peaked cap and a radio headset, Colettish 'crusher' caps are prized throughout the Alliance and Republic for their comfort."
icon = 'icons/contained_items/clothing/hats/bridge_crew_cap_alt.dmi'
contained_sprite = TRUE
icon_state = "bridge_crew_cap_alt"
@@ -82,7 +82,7 @@
/obj/item/clothing/head/headmirror
name = "otolaryngologist's mirror"
desc = "Turn your head and cough."
- desc_fluff = "That's an Ear, Nose and/or Throat surgeon to you, mister."
+ desc_extended = "That's an Ear, Nose and/or Throat surgeon to you, mister."
icon = 'icons/obj/contained_items/department_uniforms/medical.dmi'
contained_sprite = TRUE
icon_state = "headmirror"
@@ -174,7 +174,7 @@
/obj/item/clothing/head/flatcap/bartender
name = "bartender flatcap"
desc = "A simple hat issued to bartenders to protect their eyes from the glare of crappy neo-contemporary hipster light installations."
- desc_fluff = "The hat once associated with the chimney sweeps and coal miners of yesteryear. \
+ desc_extended = "The hat once associated with the chimney sweeps and coal miners of yesteryear. \
Now resigned to sit on the heads of snooty upper-class bartenders and baristas. \
You consider the irony. The service industry is equally as soul-crushing, just with minimum wage. \
Worker's rights tentatively grace your grey matter before you return to your job. \
diff --git a/code/modules/clothing/head/xenos/tajara.dm b/code/modules/clothing/head/xenos/tajara.dm
index 2de26689483..67f0687390e 100644
--- a/code/modules/clothing/head/xenos/tajara.dm
+++ b/code/modules/clothing/head/xenos/tajara.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/head/tajaran
icon = 'icons/obj/tajara_items.dmi'
contained_sprite = TRUE
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -30,7 +30,7 @@
desc = "An adorned religious crown used by Mata'ke priests."
icon_state = "matakehat"
item_state = "matakehat"
- desc_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
+ desc_extended = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
practical, strong and masters of Adhomai wilderness. Every clan and temple of Mata'ke has a different way of testing its applicants and these tests are always kept as a strict \
secret, the only thing known is that the majority of applicants never return. After they're accepted, priests of Mata'ke dress in furs and carry silver \
weapons, usually daggers for ease of transport and to simulate Mata'ke's sword. There is a remarkably low amount of Njarir'Akhran in the Mata'ke priesthood."
@@ -40,7 +40,7 @@
desc = "A peaked cap used by Party Commissars attached to kosmostrelki units."
icon_state = "space_commissar_hat"
item_state = "space_commissar_hat"
- desc_fluff = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
+ desc_extended = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
their commanders follow the principles of Hadiism. Their duties are not only limited to enforcing the republican ideals among the troops and reporting possible subversive elements, \
they are expected to display bravery in combat and lead by example."
@@ -96,7 +96,7 @@
desc = "A blue beret with a pale-gold twin-suns insignia, signifying a Constable of the NKA's Raakti Shariim."
icon_state = "raakti_shariim_beret"
item_state = "raakti_shariim_beret"
- desc_fluff = "The Raakti Shariim (Royal Peacekeepers in Ceti Basic) are the New Kingdom of Adhomai's policing and \
+ desc_extended = "The Raakti Shariim (Royal Peacekeepers in Ceti Basic) are the New Kingdom of Adhomai's policing and \
peacekeeping force, working closely with both the Royal Constabulary and the Royal Ministry of Intelligence to \
seek out internal threats to the Kingdom such as spies, terrorists, and other domestic enemies to the crown. \
The Raakti Shariim's uniforms incorporate a dark, navy blue paired with a lilac accent and pale-gold twin-sun \
@@ -143,7 +143,7 @@
bomb = ARMOR_BOMB_MINOR
)
allow_hair_covering = FALSE
- desc_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
+ desc_extended = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
single combat in their quests to become the greatest swordsman. Modern Amohda is under the control of the DPRA's Adhomai Liberation Army, further solidified after the defeat \
of a Nationalist revolt vying for a truly independent Amohda. The region is still beset by trouble within and without as a deeply divided Amohdan people continue to struggle in the \
bloody conflict to stamp out Nationalistic and to a lesser extent, divided Monarchistic sentiments while their rivals from the New Kingdom of Adhomai watch from the seas they rule \
diff --git a/code/modules/clothing/head/xenos/unathi.dm b/code/modules/clothing/head/xenos/unathi.dm
index 66eeae93625..cd99bd4a218 100644
--- a/code/modules/clothing/head/xenos/unathi.dm
+++ b/code/modules/clothing/head/xenos/unathi.dm
@@ -10,7 +10,7 @@
name = "Th'akhist headgear"
desc = "A traditional garment worn by Th'akh shamans. Popular adornments include dried and pressed grass; \
alternatively, colorful feathers from talented hunters are sometimes used."
- desc_fluff = "The headgear of the Th'akhist ensemble has a special component to it. Besides the emulated \
+ desc_extended = "The headgear of the Th'akhist ensemble has a special component to it. Besides the emulated \
frills made with straw or feathers, the authentic Unathite skull is from the bones of the previous owner, the \
deceased shaman that came before. Other cultures see it as barbaric; Unathi believe that this enables shamans \
to call upon their predecessors' wisdom as spirits to empower them."
diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm
index 1f67af9e232..79a227d749b 100644
--- a/code/modules/clothing/masks/miscellaneous.dm
+++ b/code/modules/clothing/masks/miscellaneous.dm
@@ -197,7 +197,7 @@
/obj/item/clothing/mask/offworlder
name = "scarab scarf"
desc = "Usually a treasured item, these spider-silk scarves are seen passed down by generations of Scarabs."
- desc_fluff = "Scarves like these are passed down from family members in the Scarab fleets as a coming of age ritual, typically given to children to mark them as worthy of setting off on their own."
+ desc_extended = "Scarves like these are passed down from family members in the Scarab fleets as a coming of age ritual, typically given to children to mark them as worthy of setting off on their own."
icon_state = "pioneer_scarf"
item_flags = FLEXIBLEMATERIAL
item_state = "pioneer_scarf"
diff --git a/code/modules/clothing/masks/xeno/unathi.dm b/code/modules/clothing/masks/xeno/unathi.dm
index 3be92bd4fbb..38f1d5c4f03 100644
--- a/code/modules/clothing/masks/xeno/unathi.dm
+++ b/code/modules/clothing/masks/xeno/unathi.dm
@@ -2,7 +2,7 @@
name = "Th'akhist head wrappings"
desc = "A bunch of stitched together bandages on a fibreglass breath mask that also contains openings for the \
eyes. Looks tailored for a Unathi."
- desc_fluff = "This is considered humble Sinta wear for Th'akh shamans— most Unathi don't wear these, barring Aut'akh."
+ desc_extended = "This is considered humble Sinta wear for Th'akh shamans— most Unathi don't wear these, barring Aut'akh."
icon = 'icons/obj/unathi_items.dmi'
icon_state = "thakh_mask"
item_state = "thakh_mask"
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index 67a20192fcd..6437a33414e 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -238,7 +238,7 @@ obj/item/clothing/shoes/sandal/clogs
/obj/item/clothing/shoes/caligae
name = "caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection, leading to them catching on with other species."
- desc_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. Originally used for warriors, they became widespread for their comfort and durability. Some are worn with socks, for warmth. Although made for the Unathi anatomy, they have picked up popularity among other species."
+ desc_extended = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. Originally used for warriors, they became widespread for their comfort and durability. Some are worn with socks, for warmth. Although made for the Unathi anatomy, they have picked up popularity among other species."
icon_state = "caligae"
item_state = "caligae"
force = 5
@@ -269,7 +269,7 @@ obj/item/clothing/shoes/sandal/clogs
/obj/item/clothing/shoes/caligae/armor
name = "leather caligae"
desc = "The standard Unathi marching footwear. These are made for heavier conditions, featuring tough and waterproof eel-leather covering, offering far greater protection."
- desc_fluff = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. This pair is reinforced with leather of the Zazehal, a Moghesian species of eel that can grow up to twenty five feet long. Typically, Zazehal Festivals are thrown every month of the warm season in which Unathi strew freshly killed birds across the shoreline and collect these creatures with baskets. The fungi that grow on their skin is harvested and used as an exotic seasoning, and their skin is used for its' incredibly durable, shark-like leather."
+ desc_extended = "These traditional Unathi footwear have remained relatively unchanged in principle, with improved materials and construction being the only notable change. This pair is reinforced with leather of the Zazehal, a Moghesian species of eel that can grow up to twenty five feet long. Typically, Zazehal Festivals are thrown every month of the warm season in which Unathi strew freshly killed birds across the shoreline and collect these creatures with baskets. The fungi that grow on their skin is harvested and used as an exotic seasoning, and their skin is used for its' incredibly durable, shark-like leather."
icon_state = "eelcaligae"
armor = list(
melee = ARMOR_MELEE_KNIVES
diff --git a/code/modules/clothing/shoes/xeno/tajara.dm b/code/modules/clothing/shoes/xeno/tajara.dm
index f6239d62f54..99ca286b4e9 100644
--- a/code/modules/clothing/shoes/xeno/tajara.dm
+++ b/code/modules/clothing/shoes/xeno/tajara.dm
@@ -8,7 +8,7 @@
species_restricted = list(BODYTYPE_TAJARA)
contained_sprite = TRUE
move_trail = null
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
diff --git a/code/modules/clothing/spacesuits/rig/suits/alien.dm b/code/modules/clothing/spacesuits/rig/suits/alien.dm
index d981e2a1ac0..fa72a1e0095 100644
--- a/code/modules/clothing/spacesuits/rig/suits/alien.dm
+++ b/code/modules/clothing/spacesuits/rig/suits/alien.dm
@@ -110,7 +110,7 @@
/obj/item/rig/tesla
name = "tesla suit control module"
desc = "A tajaran hardsuit designated to be used by the special forces of the Tesla Brigade."
- desc_fluff = "Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the \
+ desc_extended = "Formed in 2461, the Tesla Brigade is an experimental force composed of augmented veterans. Created after the intense casualties of the Das'nrra campaign and the \
severe loss of Republican Guard units. Additional funding and focus was placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A \
special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often faces."
suit_type = "tesla suit"
diff --git a/code/modules/clothing/spacesuits/void/alien.dm b/code/modules/clothing/spacesuits/void/alien.dm
index 26efd066874..8771d2c4779 100644
--- a/code/modules/clothing/spacesuits/void/alien.dm
+++ b/code/modules/clothing/spacesuits/void/alien.dm
@@ -137,7 +137,7 @@
allowed = list(/obj/item/tank,/obj/item/device/flashlight,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
species_restricted = list(BODYTYPE_TAJARA)
refittable = FALSE
- desc_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
+ desc_extended = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of \
contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
@@ -158,7 +158,7 @@
)
species_restricted = list(BODYTYPE_TAJARA)
refittable = FALSE
- desc_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
+ desc_extended = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of \
contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
\ No newline at end of file
diff --git a/code/modules/clothing/spacesuits/void/misc.dm b/code/modules/clothing/spacesuits/void/misc.dm
index ccbf481eb47..2babe63c4c3 100644
--- a/code/modules/clothing/spacesuits/void/misc.dm
+++ b/code/modules/clothing/spacesuits/void/misc.dm
@@ -232,7 +232,7 @@
light_overlay = "helmet_light_banshee"
brightness_on = 6
light_color = "#7ffbf7"
- desc_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
+ desc_extended = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
refittable = FALSE
/obj/item/clothing/suit/space/void/einstein
@@ -256,7 +256,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
- desc_fluff = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
+ desc_extended = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
refittable = FALSE
//Zeng-Hu Pharmaceuticals espionage voidsuit
@@ -282,7 +282,7 @@
light_overlay = "helmet_light_dragon"
brightness_on = 6
light_color = "#7ffbf7"
- desc_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit helmet. Its bug-eyed goggle visor design is unique among its class, alongside cutting-edge radiation protection."
+ desc_extended = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit helmet. Its bug-eyed goggle visor design is unique among its class, alongside cutting-edge radiation protection."
refittable = FALSE
/obj/item/clothing/suit/space/void/zenghu
@@ -306,7 +306,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
- desc_fluff = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors."
+ desc_extended = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors."
refittable = FALSE
//Hephaestus Industries espionage voidsuit
@@ -332,7 +332,7 @@
light_overlay = "helmet_light_caiman"
brightness_on = 6
light_color = "#ffce01"
- desc_fluff = "An easily recognized Hephaestus terraforming suit helmet. Its low, protruding brow and heavy plating is useful in the event you happen to be cutting down things. Mostly trees. Hopefully trees."
+ desc_extended = "An easily recognized Hephaestus terraforming suit helmet. Its low, protruding brow and heavy plating is useful in the event you happen to be cutting down things. Mostly trees. Hopefully trees."
refittable = FALSE
/obj/item/clothing/suit/space/void/hephaestus
@@ -356,7 +356,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
- desc_fluff = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military."
+ desc_extended = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military."
refittable = FALSE
//Zavodskoi Interstellar espionage voidsuit
@@ -382,7 +382,7 @@
light_overlay = "helmet_light_revenant"
brightness_on = 6
light_color = "#f65858"
- desc_fluff = "An ominous helmet of Zavodskoi Interstellar make with its past veiled in mystery, used for high-end corporate backstabbing and secret operations."
+ desc_extended = "An ominous helmet of Zavodskoi Interstellar make with its past veiled in mystery, used for high-end corporate backstabbing and secret operations."
/obj/item/clothing/suit/space/void/zavodskoi
name = "revenant combat suit"
@@ -406,7 +406,7 @@
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
siemens_coefficient = 0.35
species_restricted = list(BODYTYPE_HUMAN)
- desc_fluff = "A portable, sleek combat suit utilized in excess by Zavodskoi Interstellar private military contractors. It is known to be utilized by the company's most secretive sectors explicitly for espionage."
+ desc_extended = "A portable, sleek combat suit utilized in excess by Zavodskoi Interstellar private military contractors. It is known to be utilized by the company's most secretive sectors explicitly for espionage."
//Freelancer voidsuit
/obj/item/clothing/head/helmet/space/void/freelancer
@@ -622,7 +622,7 @@
/obj/item/clothing/head/helmet/space/void/mining/himeo
name = "himeo mining voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a ballistic glass and polycarbonate visor commonly used by astronauts from Himeo."
- desc_fluff = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
+ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors."
icon_state = "rig0-himeo"
item_state = "rig0-himeo"
@@ -640,7 +640,7 @@
slot_r_hand_str = "mining_hardsuit"
)
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch."
- desc_fluff = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
+ desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet\
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster."
item_state = "rig-himeo"
@@ -649,7 +649,7 @@
/obj/item/clothing/head/helmet/space/void/engineering/himeo
name = "himeo engineering voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo."
- desc_fluff = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
+ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors."
icon_state = "rig0-himeo-engineering"
item_state = "rig0-himeo-engineering"
@@ -667,7 +667,7 @@
slot_r_hand_str = "engineering_hardsuit"
)
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model seems to have lead lining in it."
- desc_fluff = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
+ desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet\
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster."
item_state = "rig-himeo-engineering"
@@ -676,7 +676,7 @@
/obj/item/clothing/head/helmet/space/void/atmos/himeo
name = "himeo atmospherics voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This particular model appears to have a thicker layer of insulation on it."
- desc_fluff = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
+ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors."
icon_state = "rig0-himeo-engineering"
item_state = "rig0-himeo-engineering"
@@ -694,7 +694,7 @@
slot_r_hand_str = "atmos_hardsuit"
)
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model seems to have better insulation in it."
- desc_fluff = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
+ desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet\
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster."
item_state = "rig-himeo-engineering"
@@ -703,7 +703,7 @@
/obj/item/clothing/head/helmet/space/void/mining/himeo/tajara
name = "himeo mining voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a ballistic glass and polycarbonate visor commonly used by astronauts from Himeo. This helmet looks fit for a Tajara."
- desc_fluff = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
+ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life\
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
@@ -719,7 +719,7 @@
/obj/item/clothing/suit/space/void/mining/himeo/tajara
name = "himeo mining voidsuit"
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This suit looks fit for a Tajara."
- desc_fluff = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
+ desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
@@ -736,7 +736,7 @@
/obj/item/clothing/head/helmet/space/void/engineering/himeo/tajara
name = "himeo engineering voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This helmet looks fit for a Tajara."
- desc_fluff = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
+ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
@@ -753,7 +753,7 @@
/obj/item/clothing/suit/space/void/engineering/himeo/tajara
name = "himeo engineering voidsuit"
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model is fitted for Tajara and seems to have lead lining in it."
- desc_fluff = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
+ desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
@@ -770,7 +770,7 @@
/obj/item/clothing/head/helmet/space/void/atmos/himeo/tajara
name = "himeo atmospherics voidsuit helmet"
desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This particular model is fitted for Tajara and appears to have a thicker layer of insulation on it."
- desc_fluff = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
+ desc_extended = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \
is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \
Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
icon = 'icons/obj/contained_items/voidsuits/himeotaj.dmi'
@@ -787,7 +787,7 @@
/obj/item/clothing/suit/space/void/atmos/himeo/tajara
name = "himeo atmospherics voidsuit"
desc = "A simple but durable softsuit with a set of protective alloy plates commonly used by Himean astronauts. The suit life support console and torso plate contains a Himean flag patch. This particular model is fitted for Tajara and seems to have better insulation in it."
- desc_fluff = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
+ desc_extended = "The Type-78 'Fish Fur' Voidsuit is an aging yet popular design produced only on Himeo. The simple and affordable design means many Himeans are able to own their own spacesuits rather than have one provided to them by their employer.\
Its modular design means that they're adapted for use everywhere from the depths of Himeo to protect from debris, its surface to protect from the bitter cold, and in orbit, to work in the void. Their similarity to flightsuits have been noted, and the planet \
enjoys jolly cooperation with fellow designers from Crosk who seek to invent new suits to keep their racers going faster. They quickly found purchase among Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. \
Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them."
diff --git a/code/modules/clothing/suits/hoodies.dm b/code/modules/clothing/suits/hoodies.dm
index 4ce6983d4d9..9c47ac99a69 100644
--- a/code/modules/clothing/suits/hoodies.dm
+++ b/code/modules/clothing/suits/hoodies.dm
@@ -263,7 +263,7 @@
name = "martian hoodie"
desc = "An orange hoodie jacket featuring the face of Warrant Officer August 'Gus' Maldarth, typically worn as a symbol of both solidarity with Mars, and a sign of protest against the Sol Alliance government. \
Strangely, Maldarth seems to be mispelled as 'Maldrath' on this garment. Additionally, #GusticeForGus can be seen written on the back. It seems to have typeface issues."
- desc_fluff = "In November 2462, the planet of Mars was devastated by a phoron explosion widely believed to be\
+ desc_extended = "In November 2462, the planet of Mars was devastated by a phoron explosion widely believed to be\
caused by experiments the Solarian government was conducting on the planet. As a result, an earlier whistleblower,\
Gus Maldarth was regarded as a martyr after being silenced by operatives allegedly working on the behalf of Sol."
icon_state = "hoodie_mars"
diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm
index 0ee522bdc20..e21b2489e03 100644
--- a/code/modules/clothing/suits/jobs.dm
+++ b/code/modules/clothing/suits/jobs.dm
@@ -280,7 +280,7 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/clothing/suit/storage/toggle/suitjacket/blazer
name = "blazer"
desc = "A charming jacket."
- desc_fluff = "for when you want to play ball sports like an aristocrat."
+ desc_extended = "for when you want to play ball sports like an aristocrat."
icon_state = "blazer"
item_state = "blazer"
opened = TRUE
@@ -288,7 +288,7 @@ obj/item/clothing/suit/apron/overalls/blue
/obj/item/clothing/suit/storage/toggle/suitjacket/blazer/long
name = "long blazer"
desc = "A charming long jacket."
- desc_fluff = "For when you want to play ball sports like an aristocrat."
+ desc_extended = "For when you want to play ball sports like an aristocrat."
icon_state = "longblazer"
item_state = "longblazer"
opened = TRUE
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index 3fe49f4a020..018dd7abed7 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -290,7 +290,7 @@
/obj/item/clothing/suit/storage/toggle/brown_jacket/scc
name = "Stellar Corporate Conglomerate jacket"
desc = "A comfortable blue jacket. Tailored upon its back is a large Stellar Corporate Conglomerate logo."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon = 'icons/clothing/suits/scc_jacket.dmi'
icon_state = "scc_jacket"
item_state = "scc_jacket"
@@ -299,7 +299,7 @@
/obj/item/clothing/suit/storage/toggle/brown_jacket/scc/sancol
name = "bridge crew jacket"
desc = "A more formal jacket for bridge staff. Designed in a typical Colettish style."
- desc_fluff= "While not a true Colettish uniform the aiguillette and cuff tabs of this one are obviously based on the real thing. \
+ desc_extended= "While not a true Colettish uniform the aiguillette and cuff tabs of this one are obviously based on the real thing. \
An actual Civil Guard uniform, commonly known as a rayadillo, is generally of a darker blue and features the wearer’s ranks on the collar."
icon = 'icons/contained_items/clothing/topwear/bridge_crew_jacket_sancol.dmi'
icon_state = "bridge_crew_jacket_sancol"
@@ -556,21 +556,21 @@
/obj/item/clothing/suit/storage/toggle/cardigan
name = "cardigan"
desc = "A cozy, warm knit cardigan."
- desc_fluff = "Only slightly worse than a blanket."
+ desc_extended = "Only slightly worse than a blanket."
icon_state = "cardigan"
item_state = "cardigan"
/obj/item/clothing/suit/storage/toggle/cardigan/sweater
name = "sweater cardigan"
desc = "A cozy, warm knit sweater cardigan."
- desc_fluff = "Half as warm as a sweater, and half as fashionable as a cardigan. Not like it matters for coffee-house dwelling beatniks like yourself."
+ desc_extended = "Half as warm as a sweater, and half as fashionable as a cardigan. Not like it matters for coffee-house dwelling beatniks like yourself."
icon_state = "cardigansweater"
item_state = "cardigansweater"
/obj/item/clothing/suit/storage/toggle/cardigan/argyle
name = "argyle cardigan"
desc = "A cozy, warm knit argyle cardigan."
- desc_fluff = "You'll never get dumped if you never get in a relationship in the first place. With this, you'll never have to worry again."
+ desc_extended = "You'll never get dumped if you never get in a relationship in the first place. With this, you'll never have to worry again."
icon_state = "cardiganargyle"
item_state = "cardiganargyle"
@@ -585,7 +585,7 @@
/obj/item/clothing/suit/caution
name = "wet floor sign"
desc = "Caution! Wet Floor!"
- desc_fluff = "Used by the janitor to passive-aggressively point at when you eventually slip on one of their mopped floors."
+ desc_extended = "Used by the janitor to passive-aggressively point at when you eventually slip on one of their mopped floors."
desc_info = "Alt-click, or click in-hand to toggle the caution lights. It looks like you can wear it in your suit slot."
icon = 'icons/obj/janitor.dmi'
item_icons = list(
diff --git a/code/modules/clothing/suits/overlay.dm b/code/modules/clothing/suits/overlay.dm
index ac032528b58..2f5b0c50412 100644
--- a/code/modules/clothing/suits/overlay.dm
+++ b/code/modules/clothing/suits/overlay.dm
@@ -5,7 +5,7 @@
/obj/item/clothing/suit/storage/toggle/overlay/submariner
name = "submariner's coat"
desc = "A leather jacket with a synthetic fur collar. It looks comfortable, if a bit warm for the station."
- desc_fluff = "Waterproof leather coats such as this one are commonly worn by Europan submarine crews due to their ability to keep you warm and dry. Comes with a Castillo import synth-fur collar!"
+ desc_extended = "Waterproof leather coats such as this one are commonly worn by Europan submarine crews due to their ability to keep you warm and dry. Comes with a Castillo import synth-fur collar!"
icon_state = "submariner_coat"
item_state = "submariner_coat"
build_from_parts = TRUE
diff --git a/code/modules/clothing/suits/xeno/tajara.dm b/code/modules/clothing/suits/xeno/tajara.dm
index a4cefddd4a4..68fb931d604 100644
--- a/code/modules/clothing/suits/xeno/tajara.dm
+++ b/code/modules/clothing/suits/xeno/tajara.dm
@@ -4,7 +4,7 @@
icon = 'icons/obj/tajara_items.dmi'
icon_state = "medcoat"
item_state = "medcoat"
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -17,7 +17,7 @@
icon_state = "zhan_coat"
item_state = "zhan_coat"
contained_sprite = TRUE
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -29,7 +29,7 @@
icon = 'icons/obj/tajara_items.dmi'
icon_state = "raakti_shariim_coat"
item_state = "raakti_shariim_coat"
- desc_fluff = "The Raakti Shariim (Royal Peacekeepers in Ceti Basic) are the New Kingdom of Adhomai's policing and \
+ desc_extended = "The Raakti Shariim (Royal Peacekeepers in Ceti Basic) are the New Kingdom of Adhomai's policing and \
peacekeeping force, working closely with both the Royal Constabulary and the Royal Ministry of Intelligence to \
seek out internal threats to the Kingdom such as spies, terrorists, and other domestic enemies to the crown. \
The Raakti Shariim's uniforms incorporate a dark, navy blue paired with a lilac accent and pale-gold twin-sun \
@@ -42,7 +42,7 @@
icon_state = "navalcoat"
item_state = "navalcoat"
contained_sprite = TRUE
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -56,7 +56,7 @@
item_state = "messarobes"
contained_sprite = TRUE
no_overheat = TRUE
- desc_fluff = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
+ desc_extended = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
the female Sun Sisters and male Priest's of S'rendarr. Currently their main role is to act as mediator and to remain out of political matters, there is however a certain unspoken \
agitation about the religion of Mata'ke and S'rrendars position within that pantheon. Further the Parivara has called multiple summits over the courses of war, which usually result \
in temporary cease-fires from all sides."
@@ -70,7 +70,7 @@
item_state = "matakecoat"
contained_sprite = TRUE
no_overheat = TRUE
- desc_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
+ desc_extended = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
practical, strong and masters of Adhomai wilderness. Every clan and temple of Mata'ke has a different way of testing its applicants and these tests are always kept as a strict \
secret, the only thing known is that the majority of applicants never return. After they're accepted, priests of Mata'ke dress in furs and carry silver \
weapons, usually daggers for ease of transport and to simulate Mata'ke's sword. There is a remarkably low amount of Njarir'Akhran in the Mata'ke priesthood."
@@ -84,7 +84,7 @@
item_state = "azubarre"
contained_sprite = TRUE
no_overheat = TRUE
- desc_fluff = "The priests of Azubarre are often adored and many aspire to become one, their large flowing robes and beautiful faces often accompany carnivals, marriages, \
+ desc_extended = "The priests of Azubarre are often adored and many aspire to become one, their large flowing robes and beautiful faces often accompany carnivals, marriages, \
birthdays, births and many other social events making them the epitome of life. However, the selection for such priests is considered by most to be very shallow, as only those \
beautiful and joyous enough are selected as priests. "
allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/storage/bible,/obj/item/nullrod,/obj/item/reagent_containers/food/drinks/bottle/holywater)
@@ -99,7 +99,7 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
flags_inv = HIDEWRISTS|HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
species_restricted = list(BODYTYPE_TAJARA)
- desc_fluff = "Raskariim, commonly known as The Cult of Raskara are a prolific cult on Adhomai. The religion has been created on Adhomai but with the free commerce, a few human \
+ desc_extended = "Raskariim, commonly known as The Cult of Raskara are a prolific cult on Adhomai. The religion has been created on Adhomai but with the free commerce, a few human \
members have been recorded. While Raskara may seem like a single deity it is in fact split into three aspects, each one leading down a different path and seemingly every path \
subverting something S'rendarr and Messa stands for."
@@ -112,7 +112,7 @@
contained_sprite = TRUE
flags_inv = HIDETAIL
no_overheat = TRUE
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -127,7 +127,7 @@
contained_sprite = TRUE
flags_inv = 0
allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/storage/bible,/obj/item/nullrod,/obj/item/reagent_containers/food/drinks/bottle/holywater)
- desc_fluff = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
+ desc_extended = "The official religious body of the S'rendarr & Messa religion is reffered to as \"Parivara\" or roughly translated \"Family\". This branch is further split into \
the female Sun Sisters and male Priest's of S'rendarr. Currently their main role is to act as mediator and to remain out of political matters, there is however a certain unspoken \
agitation about the religion of Mata'ke and S'rrendars position within that pantheon. Further the Parivara has called multiple summits over the courses of war, which usually result \
in temporary cease-fires from all sides."
@@ -144,7 +144,7 @@
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/syringe, \
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/tank/emergency_oxygen, /obj/item/device/breath_analyzer, /obj/item/reagent_containers/blood)
species_restricted = list(BODYTYPE_TAJARA)
- desc_fluff = null
+ desc_extended = null
/obj/item/clothing/head/winterhood/hoodie/taj_scrubs
name = "adhomian surgeon mask"
@@ -160,7 +160,7 @@
desc = "Originally used by the Amohdan swordsmen before the First Revolution, this cloak is now commonly worn by the island population."
icon_state = "amohda_cloak"
item_state = "amohda_cloak"
- desc_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
+ desc_extended = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
single combat in their quests to become the greatest swordsman. Modern Amohda is under the control of the DPRA's Adhomai Liberation Army, further solidified after the defeat \
of a Nationalist revolt vying for a truly independent Amohda. The region is still beset by trouble within and without as a deeply divided Amohdan people continue to struggle in the \
bloody conflict to stamp out Nationalistic and to a lesser extent, divided Monarchistic sentiments while their rivals from the New Kingdom of Adhomai watch from the seas they rule \
@@ -179,7 +179,7 @@
desc = "An Adhomian cloak with an asymmetric design. The symbol of the New Kingdom of Adhomai is at its back."
icon_state = "royalist_cloak"
item_state = "royalist_cloak"
- desc_fluff = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
+ desc_extended = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
part of the Adhomian way of life. While the government makes no effort in enforcing this separation, there is a great societal expectation that each Tajara will attempt to stay in \
their customary roles related to their ethnicity."
flags_inv = 0
@@ -217,7 +217,7 @@
bomb = ARMOR_BOMB_MINOR
)
siemens_coefficient = 0.35
- desc_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
+ desc_extended = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
single combat in their quests to become the greatest swordsman. Modern Amohda is under the control of the DPRA's Adhomai Liberation Army, further solidified after the defeat \
of a Nationalist revolt vying for a truly independent Amohda. The region is still beset by trouble within and without as a deeply divided Amohdan people continue to struggle in the \
bloody conflict to stamp out Nationalistic and to a lesser extent, divided Monarchistic sentiments while their rivals from the New Kingdom of Adhomai watch from the seas they rule \
diff --git a/code/modules/clothing/suits/xeno/unathi.dm b/code/modules/clothing/suits/xeno/unathi.dm
index 663e50d7d0d..f0d1fd6f7b8 100644
--- a/code/modules/clothing/suits/xeno/unathi.dm
+++ b/code/modules/clothing/suits/xeno/unathi.dm
@@ -37,7 +37,7 @@
/obj/item/clothing/suit/unathi/wrapping
name = "Th'akhist body wrappings"
desc = "A bunch of stitched together clothing with bandages covering them. Looks tailored for a Unathi."
- desc_fluff = "This is considered humble Sinta wear for Th'akh shamans— most Unathi don't wear these, barring Aut'akh."
+ desc_extended = "This is considered humble Sinta wear for Th'akh shamans— most Unathi don't wear these, barring Aut'akh."
icon = 'icons/obj/unathi_items.dmi'
icon_state = "thakh_wrappings" //special thanks to Araskael
item_state = "thakh_wrappings"
diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm
index 7457d58f57b..0dfe5e37803 100644
--- a/code/modules/clothing/under/accessories/accessory.dm
+++ b/code/modules/clothing/under/accessories/accessory.dm
@@ -420,7 +420,7 @@
/obj/item/clothing/accessory/sash
name = "yellow sash"
desc = "A yellow sash, designed to be worn over one shoulder and come down to the opposing hip."
- desc_fluff = "Sashes such as this one are a common sight throughout the Empire of Dominia, though they are hardly as fashionable as the typical cape."
+ desc_extended = "Sashes such as this one are a common sight throughout the Empire of Dominia, though they are hardly as fashionable as the typical cape."
icon = 'icons/clothing/accessories/sash.dmi'
item_state = "sash"
icon_state = "sash"
@@ -572,7 +572,7 @@
/obj/item/clothing/accessory/poncho/shouldercape
name = "shoulder cape"
desc = "A simple shoulder cape."
- desc_fluff = "In Skrellian tradition, the length of cape typically signifies experience in various fields."
+ desc_extended = "In Skrellian tradition, the length of cape typically signifies experience in various fields."
icon_state = "starcape"
item_state = "starcape"
flippable = 1
@@ -615,7 +615,7 @@
/obj/item/clothing/accessory/poncho/shouldercape/qeblak
name = "qeblak mantle"
desc = "A mantle denoting the wearer as a member fo the Qeblak faith."
- desc_fluff = "This mantle denotes the wearer as a member of the Qeblak faith. \
+ desc_extended = "This mantle denotes the wearer as a member of the Qeblak faith. \
It is given to followers after they have completed their coming of age ceremony. \
The symbol on the back is of a protostar as it transitions into a main sequence star, \
representing the the wearer becoming an adult."
@@ -626,7 +626,7 @@
/obj/item/clothing/accessory/poncho/shouldercape/weishiirobe
name = "weishii robe"
desc = "A robe denoting the wearer as a member fo the Weishii faith."
- desc_fluff = "This mantle denotes the wearer as a member of the Weishii faith. \
+ desc_extended = "This mantle denotes the wearer as a member of the Weishii faith. \
It is given to followers after they have spent time on a Weishiin Sanctuary."
icon_state = "weishii_robe"
item_state = "weishii_robe"
@@ -635,7 +635,7 @@
/obj/item/clothing/accessory/poncho/shouldercape/qeblak/zeng
name = "Nralakk Division Zeng-Hu cloak"
desc = "This cloak is given to Zeng-Hu employees who have assisted or worked in collaboration with the Nralakk Federation."
- desc_fluff = "A cloak given to senior level doctors and researchers for Zeng-Hu who has \
+ desc_extended = "A cloak given to senior level doctors and researchers for Zeng-Hu who has \
in the past been given the privilege of working within or in collaboration with the Nralakk Federation\
as a show of goodwill between the corporation and federation."
icon = 'icons/obj/contained_items/accessories/ZH_cape.dmi'
@@ -791,7 +791,7 @@
/obj/item/clothing/accessory/sleevepatch/scc
name = "Stellar Corporate Conglomerate patch"
desc = "An embroidered patch, adorned with the logo of the Stellar Corporate Conglomerate, which can be attached to the shoulder sleeve of clothing."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc_patch"
overlay_state = "scc_patch"
@@ -947,7 +947,7 @@
/obj/item/clothing/accessory/poncho/ipc_mantle
name = "\improper Burzsian shoulder mantle"
desc = "A uniform mantle made out of rudimentary metallic plates. The sigil of Burzsia is pressed into the front of it."
- desc_fluff = "A uniform mantle of metallic plates that provide positronics in Burzsia cheap, rudimentary protection from industrial hazards and shrapnel; it's also been chemically treated to withstand the surface of Burzsia I. Operation history and specifications are printed underneath the back plate, as a failsafe for field operators to quickly identify the unit in the event it is damaged to the point where said information cannot be discerned through other means."
+ desc_extended = "A uniform mantle of metallic plates that provide positronics in Burzsia cheap, rudimentary protection from industrial hazards and shrapnel; it's also been chemically treated to withstand the surface of Burzsia I. Operation history and specifications are printed underneath the back plate, as a failsafe for field operators to quickly identify the unit in the event it is damaged to the point where said information cannot be discerned through other means."
icon = 'icons/clothing/accessories/BZ_Gorget.dmi'
icon_state = "Burz_gorget"
item_state = "Burz_gorget"
diff --git a/code/modules/clothing/under/accessories/armband.dm b/code/modules/clothing/under/accessories/armband.dm
index 1e72b01f98f..db9d3acc6dd 100644
--- a/code/modules/clothing/under/accessories/armband.dm
+++ b/code/modules/clothing/under/accessories/armband.dm
@@ -86,12 +86,12 @@
/obj/item/clothing/accessory/armband/tauceti
name = "tau ceti armband"
desc = "An armband tailored to look like the flag of the Republic of Biesel."
- desc_fluff = "While initially adopted during the early days of the TCFL to account for a sudden increase in volunteers and a lack of uniforms, during the height of the Republic of Biesel's conflicts with the Sol Alliance,\
+ desc_extended = "While initially adopted during the early days of the TCFL to account for a sudden increase in volunteers and a lack of uniforms, during the height of the Republic of Biesel's conflicts with the Sol Alliance,\
it has been worn as a symbol of independence and patriotism."
icon_state = "tauceti"
/obj/item/clothing/accessory/armband/scc
name = "Stellar Corporate Conglomerate armband"
desc = "An armband, tailored with all the colors of the Sellar Corporate Conglomerate."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc"
diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm
index 8264ade96cf..2d9810b4ad8 100644
--- a/code/modules/clothing/under/accessories/badges.dm
+++ b/code/modules/clothing/under/accessories/badges.dm
@@ -272,7 +272,7 @@
/obj/item/clothing/accessory/badge/passcard
name = "republic of biesel passcard"
desc = "A passcard issued to citizens of the Republic of Biesel, typically from planets in Biesel proper and smaller territories."
- desc_fluff = "A passcard is a modern evolution of the state-issued identification card, with all the functionality of a driver's license, birth certificate, passport, or other document, \
+ desc_extended = "A passcard is a modern evolution of the state-issued identification card, with all the functionality of a driver's license, birth certificate, passport, or other document, \
updated as necessary or able by a central government. The concept was pioneered in the early days of the Sol Alliance, and continues in most human stellar nations to this day, owing to the availability \
and price of consumer plastics and self-powered microholograms."
icon = 'icons/clothing/accessories/passcards.dmi'
@@ -291,7 +291,7 @@
/obj/item/clothing/accessory/badge/passcard/synthetic
name = "synthetic residence card"
desc = "A passcard issued to free IPCs within the Republic of Biesel, providing resident status and allowing the owning of property, among other things."
- desc_fluff = "Working alongside IPC tags within the Republic of Biesel, the synthetic residence card has a small RFID chip embedded in it which allows governmental authorities to confirm whether or not an IPC \
+ desc_extended = "Working alongside IPC tags within the Republic of Biesel, the synthetic residence card has a small RFID chip embedded in it which allows governmental authorities to confirm whether or not an IPC \
is free and taking residency within the system. They were recently introduced in order to provide streamlined documentation for IPCs that have attained freedom but are not citizens."
icon_state = "passcard_ceti_m"
item_state = "passcard_ceti_m"
@@ -299,7 +299,7 @@
/obj/item/clothing/accessory/badge/passcard/sol
name = "\improper ASSN passcard"
desc = "A passcard issued to citizens of the Alliance of Sovereign Solarian Nations, typically from planets such as the Jewel Worlds or smaller zones of authority."
- desc_fluff = "A passcard is a modern evolution of the state-issued identification card, with all the functionality of a driver's license, birth certificate, passport, or other document, \
+ desc_extended = "A passcard is a modern evolution of the state-issued identification card, with all the functionality of a driver's license, birth certificate, passport, or other document, \
updated as necessary or able by a central government. The concept was pioneered in the early days of the Sol Alliance, and continues in most human stellar nations to this day, owing to the availability \
and price of consumer plastics and self-powered microholograms."
icon_state = "passcard_sol"
@@ -308,7 +308,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/pluto
name = "plutonian passcard"
desc = "A passcard issued to citizens of the Solarian planetoid, Pluto."
- desc_fluff = "Plutonian passcards, in addition to the features of their cousins in the greater Sol Alliance, include details such as Party membership and occupation, available for viewing by personnel \
+ desc_extended = "Plutonian passcards, in addition to the features of their cousins in the greater Sol Alliance, include details such as Party membership and occupation, available for viewing by personnel \
with the appropriate scanning measures."
icon_state = "passcard_pluto"
item_state = "passcard_pluto"
@@ -316,7 +316,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/jupiter
name = "jovian passcard"
desc = "A passcard issued to citizens of Sol Alliance, hailing from Jupiter or its moons."
- desc_fluff = "Due to its status as a trading hub for the Jewel Worlds of the Sol system, Jovian Solarians are among the most populous type to exist outside Earth proper, numbering in the billions. \
+ desc_extended = "Due to its status as a trading hub for the Jewel Worlds of the Sol system, Jovian Solarians are among the most populous type to exist outside Earth proper, numbering in the billions. \
Originally given out as a celebration of fifty years of Jovian settlement, these passcards have since been introduced as a display of pride in their mutual orbit."
icon_state = "passcard_jovian"
item_state = "passcard_jovian"
@@ -324,7 +324,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/europa
name = "europan passcard"
desc = "A passcard issued to citizens of the Alliance of Sovereign Solarian Nations, hailing from the murky Jovian moon of Europa."
- desc_fluff = "The Europan passcard, boasting a difficult-to-align identification strip, fragile materials, and an unfortunate resemblance to the ZHS Abaddon research vessel legendary for its supposed \
+ desc_extended = "The Europan passcard, boasting a difficult-to-align identification strip, fragile materials, and an unfortunate resemblance to the ZHS Abaddon research vessel legendary for its supposed \
loss to the Cetus, is almost universally reviled by Europans, border agents, and choking sea creatures alike. To carry one aboard a submarine is said to bring bad luck so foul as to serve as a beacon \
to the darkest forces known to sailors."
icon_state = "passcard_europa"
@@ -333,7 +333,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/cytherean
name = "cytherean passcard"
desc = "A passcard issued to citizens of the Alliance of Sovereign Solarian Nations from the Cytherean Venusian cloud-cities."
- desc_fluff = "The luxuriant Cytherean lifestyle is represented no better than in its identification cards; gaudy, with built-in neon flashing lights and doubling as a business card. The font is infamous for \
+ desc_extended = "The luxuriant Cytherean lifestyle is represented no better than in its identification cards; gaudy, with built-in neon flashing lights and doubling as a business card. The font is infamous for \
its illegibility."
icon_state = "passcard_cytherean"
item_state = "passcard_cytherean"
@@ -341,7 +341,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/jintarian
name = "jintarian passcard"
desc = "A... 'passcard' manufactured by a Venusian living on the surface of their hostile Solarian world."
- desc_fluff = "In sharp contrast to the passcards wielded in the skies of their world, the common Jintarian passcard is a cobbled-together mess of a stolen corporate identification card with an ID-strip \
+ desc_extended = "In sharp contrast to the passcards wielded in the skies of their world, the common Jintarian passcard is a cobbled-together mess of a stolen corporate identification card with an ID-strip \
duct taped to the edge. Traditionally worn by free-runners on the back of their clothing, so that the people in their dust may know who it was that just outpaced them."
icon_state = "passcard_jintarian"
item_state = "passcard_jintarian"
@@ -349,7 +349,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/silversun
name = "silversun commemorative passcard"
desc = "A passcard issued to Idris employees currently or formerly employed or residing on the planet Silversun."
- desc_fluff = "While Silversun itself is a member of the Sol Alliance, Idris Incorporated has secured a number of obscure patents, permits, and bureaucratic channels that allows them to commemorate \
+ desc_extended = "While Silversun itself is a member of the Sol Alliance, Idris Incorporated has secured a number of obscure patents, permits, and bureaucratic channels that allows them to commemorate \
faithful employees from the resort world with unique passcards that double as membership cards to some of the cheaper resorts on-world."
icon_state = "passcard_silversun"
item_state = "passcard_silversun"
@@ -357,7 +357,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/luna
name = "lunarian passcard"
desc = "A passcard issued to Solarian citizens from the moon of Earth, Luna."
- desc_fluff = "Not only does the Lunarian passcard bring power, prestige, and a heritage of grace; it also brings an invitation to almost every high society open gathering on the planet, and earns priority \
+ desc_extended = "Not only does the Lunarian passcard bring power, prestige, and a heritage of grace; it also brings an invitation to almost every high society open gathering on the planet, and earns priority \
in most reservations for the world's restaurants. If ever there was a silver spoon, it sits here."
icon_state = "passcard_moon"
item_state = "passcard_moon"
@@ -365,7 +365,7 @@
/obj/item/clothing/accessory/badge/passcard/sol/visegrad
name = "visegradi passcard"
desc = "A passcard issued to Solarian citizens from the outer ring planet Visegrad."
- desc_fluff = "The Visegradi passcard is an unusual thing, as many Solarian outer ring planets did not issue passcards at all, especially high-quality holographic ones. Predominantly seen in the hands of the \
+ desc_extended = "The Visegradi passcard is an unusual thing, as many Solarian outer ring planets did not issue passcards at all, especially high-quality holographic ones. Predominantly seen in the hands of the \
urban population who could justify paying the government fee to acquire one, their manufacture is still undertaken by the Southern Solarian Military District that now controls Visegrad."
icon_state = "passcard_visegrad"
item_state = "passcard_visegrad"
@@ -373,7 +373,7 @@
/obj/item/clothing/accessory/badge/passcard/eridani
name = "eridani passcard"
desc = "A holographic passcard issued to residents of the Free Economic Zone of Epsilon Eridani."
- desc_fluff = "Known with a number of unfavorable acronyms across the Republic, Eridani passcards tend to include unhelpful details such as credit score, personal debts, and insurance providers to those \
+ desc_extended = "Known with a number of unfavorable acronyms across the Republic, Eridani passcards tend to include unhelpful details such as credit score, personal debts, and insurance providers to those \
equipped with the right equipment. Infamous across the Orion Spur for being the most sought-after passcards for counterfeiting."
icon_state = "passcard_eridani"
item_state = "passcard_eridani"
@@ -381,7 +381,7 @@
/obj/item/clothing/accessory/badge/passcard/elyra
name = "elyran passcard"
desc = "A passcard issued to citizens of the Serene Republic of Elyra."
- desc_fluff = "Much like synthetics manufactured in the Serene Republic, Elyran passcards include high-grade anti-counterfeiting through a wafer of borosilicate reinforced with a randomly-chosen alloy. \
+ desc_extended = "Much like synthetics manufactured in the Serene Republic, Elyran passcards include high-grade anti-counterfeiting through a wafer of borosilicate reinforced with a randomly-chosen alloy. \
Unlike other nations, however, Elyra allows for heavy personal customization of their passcards, with some of the most expensive government contractors offering brief musical messages or integration with \
jewelry such as a bracelet or necklace."
icon_state = "passcard_elyra"
@@ -390,7 +390,7 @@
/obj/item/clothing/accessory/badge/passcard/dominia
name = "dominian passcard"
desc = "A passcard issued to citizens of the Empire of Dominia."
- desc_fluff = "Dominian passcards, aside from the usual information, also include details such as one's House, their remaining Mo'ri'zal debt, their status as an Edict Breaker, or- most uniquely- their most recent \
+ desc_extended = "Dominian passcards, aside from the usual information, also include details such as one's House, their remaining Mo'ri'zal debt, their status as an Edict Breaker, or- most uniquely- their most recent \
testing for status as a synthetic infiltrator."
icon_state = "passcard_dominia"
item_state = "passcard_dominia"
@@ -398,7 +398,7 @@
/obj/item/clothing/accessory/badge/passcard/coalition
name = "coalition passcard"
desc = "A passcard issued to a citizen of the Coalition of Colonies, typically from worlds like Xanu Prime or the 'wilder' frontier-ward planets lacking in strong central government."
- desc_fluff = "Due to its terse relations with the Sol Alliance, the Coalition of Colonies has likewise refused to make their passcard software compatible with Alliance verification technology as a \
+ desc_extended = "Due to its terse relations with the Sol Alliance, the Coalition of Colonies has likewise refused to make their passcard software compatible with Alliance verification technology as a \
whole. Those travelling from the Coalition to Sol space, for whatever reason, are thus likely to carry paper copies of their identity paperwork with them."
icon_state = "passcard_coc"
item_state = "passcard_coc"
@@ -406,7 +406,7 @@
/obj/item/clothing/accessory/badge/passcard/himeo
name = "himean passcard"
desc = "A passcard issued to a citizen of the planet Himeo."
- desc_fluff = "Himean passcards are descended from a series of modifications made to the original design, meant to show the user had membership in a worker's syndicate without arousing suspicion from \
+ desc_extended = "Himean passcards are descended from a series of modifications made to the original design, meant to show the user had membership in a worker's syndicate without arousing suspicion from \
overseers with paper union cards. These 'defaced' Solarian passcards often find their way into planetary museums, or private collections."
icon_state = "passcard_himeo"
item_state = "passcard_himeo"
@@ -414,7 +414,7 @@
/obj/item/clothing/accessory/badge/passcard/gad
name = "gadpathurian passcard"
desc = "A passcard issued to an active member of a Gadpathurian cadre."
- desc_fluff = "While identification tabs remain the de facto proof of a Gadpathurian's pride to their cadre and nation, more recent innovations in identification-locked facilities and equipment have demanded \
+ desc_extended = "While identification tabs remain the de facto proof of a Gadpathurian's pride to their cadre and nation, more recent innovations in identification-locked facilities and equipment have demanded \
a temporary solution to the low-technology tabs until widespread reform can be made to their manufacturing. As such, Gadpathurian passcards are developed from the ground-up, and are notorious for including \
hostile electronics that overheat Solarian examination equipment and can be easily destroyed in the event of capture."
icon_state = "passcard_gad"
@@ -423,7 +423,7 @@
/obj/item/clothing/accessory/badge/passcard/vysoka
name = "vysokan passcard"
desc = "A passcard issued to a citizen of the planet Vysoka."
- desc_fluff = "Vysokan passcards often include metals and plastics derived from the place of origin for their recipient, and may make small aesthetic changes to reflect family traditions. They are often \
+ desc_extended = "Vysokan passcards often include metals and plastics derived from the place of origin for their recipient, and may make small aesthetic changes to reflect family traditions. They are often \
objects of incredible sentimental value to their bearer."
icon_state = "passcard_vysoka"
item_state = "passcard_vysoka"
@@ -431,14 +431,14 @@
/obj/item/clothing/accessory/badge/passcard/assu
name = "assunzionii passcard"
desc = "A passcard issued to a citizen of the planet Assunzione."
- desc_fluff = "Assunzionii passcards, while unable to provide the same light as a warding sphere, are known for having light-absorbing compounds in their assembly, and thus glow in the dark for easy reading."
+ desc_extended = "Assunzionii passcards, while unable to provide the same light as a warding sphere, are known for having light-absorbing compounds in their assembly, and thus glow in the dark for easy reading."
icon_state = "passcard_assu"
item_state = "passcard_assu"
/obj/item/clothing/accessory/badge/passcard/scarab
name = "scarab passblade"
desc = "A dagger issued as a writ of passage to Scarabs abroad."
- desc_fluff = "By Scarab traditions, one should show their weapon to non-Scarabs upon first meeting. This dagger, sheathed in hakhma chitin, is often given to noncombatants, the Released, or the young, so they \
+ desc_extended = "By Scarab traditions, one should show their weapon to non-Scarabs upon first meeting. This dagger, sheathed in hakhma chitin, is often given to noncombatants, the Released, or the young, so they \
may meet with outsiders with at least a blade between them. Despite this, the blade is sealed tightly within the scabbard."
icon_state = "passcard_scarab"
item_state = "passcard_scarab"
@@ -451,7 +451,7 @@
/obj/item/clothing/accessory/badge/passcard/burzsia
name = "burzsian passcard"
desc = "A passcard issued to Burzsian Hephaestus employees and- owned IPCs- working abroad."
- desc_fluff = "Despite protest from the Himean representatives in government, Hephaestus Industries- citing their 'Home is where the Hephaestus is' initiative- is permitted to issue up to five thousand \
+ desc_extended = "Despite protest from the Himean representatives in government, Hephaestus Industries- citing their 'Home is where the Hephaestus is' initiative- is permitted to issue up to five thousand \
sponsored passcards to participating employees on a yearly basis, both to remind them of their home and to save on imported labor costs."
icon_state = "passcard_burs"
item_state = "passcard_burs"
@@ -459,7 +459,7 @@
/obj/item/clothing/accessory/badge/passcard/konyang
name = "konyanger passcard"
desc = "A passcard issued to residents of the planet Konyang."
- desc_fluff = "The 'homeworld' of the human positronic intelligence, life on Konyang is a tightly-knit tapestry of organic-synthetic relations. The planet's unique conditions are reflected by a small piece of preserved moss stored in the card's plastic casing."
+ desc_extended = "The 'homeworld' of the human positronic intelligence, life on Konyang is a tightly-knit tapestry of organic-synthetic relations. The planet's unique conditions are reflected by a small piece of preserved moss stored in the card's plastic casing."
icon_state = "passcard_konyang"
item_state = "passcard_konyang"
@@ -467,7 +467,7 @@
/obj/item/clothing/accessory/badge/passcard/workvisa
name = "republic of biesel work visa"
desc = "A work visa issued to those who work in the Republic of Biesel, but who do not have a Biesellite citizenship."
- desc_fluff = "A work visa is required in the Republic of Biesel for those who do not have a Biesellite citizenship and who intend to hold legal employment. Those who most commonly lack a Biesellite citizenship \
+ desc_extended = "A work visa is required in the Republic of Biesel for those who do not have a Biesellite citizenship and who intend to hold legal employment. Those who most commonly lack a Biesellite citizenship \
are those from the Alliance of Sovereign Solarian Nations, as the ASSN does not permit dual citizenships in combination with a Biesellite citizenship. Other individuals that may have a Republic of Biesel work \
visa are those who intend to become citizens but have not yet resided for two years in order to apply for citizenship, or those who have not yet applied for a citizenship."
icon_state = "workvisa"
diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm
index 57684f03afc..8b55b21752a 100644
--- a/code/modules/clothing/under/accessories/holster.dm
+++ b/code/modules/clothing/under/accessories/holster.dm
@@ -197,7 +197,7 @@
/obj/item/clothing/accessory/holster/utility/custodial
name = "custodial holster"
desc = "A custodial holster."
- desc_fluff = "In a universe where various utility firearms and tools have become more common for diverse applications, it is important that there are ways to store them where \
+ desc_extended = "In a universe where various utility firearms and tools have become more common for diverse applications, it is important that there are ways to store them where \
they are kept safe from wear and tear as well as from misuse. Thus as an alternative to regular firearm holsters, specialized utility firearm and tool holsters exist, which \
allow non-standard firearms to be stored inside, whilst at the same time keeping individuals from storing actual firearms in one."
allowed_items = list(
diff --git a/code/modules/clothing/under/accessories/shirts.dm b/code/modules/clothing/under/accessories/shirts.dm
index 56b684f5eee..66b8c3e69ce 100644
--- a/code/modules/clothing/under/accessories/shirts.dm
+++ b/code/modules/clothing/under/accessories/shirts.dm
@@ -6,7 +6,7 @@
/obj/item/clothing/accessory/sweater
name = "sweater"
desc = "A warm, knit sweater."
- desc_fluff = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
+ desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
icon = 'icons/contained_items/clothing/topwear/sweaters.dmi'
icon_state = "sweater"
item_state = "sweater"
@@ -87,7 +87,7 @@
/obj/item/clothing/accessory/sweater_vest
name = "sweater vest"
desc = "A warm, knit sweater vest."
- desc_fluff = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
+ desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
icon = 'icons/contained_items/clothing/topwear/sweaters.dmi'
icon_state = "sweater_vest"
item_state = "sweater_vest"
@@ -97,7 +97,7 @@
/obj/item/clothing/accessory/argyle_sweater_vest
name = "argyle sweater vest"
desc = "A warm, knit sweater vest with an argyle pattern."
- desc_fluff = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
+ desc_extended = "Commonly made out of cotton or wool, but sometimes polyester or acrylic as well."
icon = 'icons/contained_items/clothing/topwear/sweaters.dmi'
icon_state = "argyle_sweater_vest"
item_state = "argyle_sweater_vest"
diff --git a/code/modules/clothing/under/accessories/xeno/diona.dm b/code/modules/clothing/under/accessories/xeno/diona.dm
index 29ee2f30014..55fd7902608 100644
--- a/code/modules/clothing/under/accessories/xeno/diona.dm
+++ b/code/modules/clothing/under/accessories/xeno/diona.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/accessory/badge/passcard/sol_diona
name = "Dionae Passcard"
desc = "A passcard issued to Dionae citizens of the Alliance of Sovereign Solarian Nations who have cleared their assigned contract. "
- desc_fluff = "A passcard is a modern evolution of the state-issued identification card, with all the functionality of a driver's license, birth certificate, passport, or other document, \
+ desc_extended = "A passcard is a modern evolution of the state-issued identification card, with all the functionality of a driver's license, birth certificate, passport, or other document, \
updated as necessary or able by a central government. The concept was pioneered in the early days of the Sol Alliance, and continues in most human stellar nations to this day, owing to the availability \
and price of consumer plastics and self-powered microholograms."
icon_state = "passcard_sol_dionae"
diff --git a/code/modules/clothing/under/accessories/xeno/skrell.dm b/code/modules/clothing/under/accessories/xeno/skrell.dm
index f2b6f29414b..e7e2f7f29af 100644
--- a/code/modules/clothing/under/accessories/xeno/skrell.dm
+++ b/code/modules/clothing/under/accessories/xeno/skrell.dm
@@ -2,7 +2,7 @@
/obj/item/clothing/accessory/poncho/shouldercape/cloak
name = "Ox cloak"
desc = "A plain cloak that denotes the wearer as being an Ox-class worker."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
icon = 'icons/obj/contained_items/skrell/nralakk_cloaks.dmi'
icon_override = 'icons/obj/contained_items/skrell/nralakk_cloaks.dmi'
item_state = "ox_cloak"
@@ -13,19 +13,19 @@
/obj/item/clothing/accessory/poncho/shouldercape/cloak/ix
name = "Ix cloak"
desc = "An average cloak that denotes the wearer as being an Ix-class worker."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ix are those who are low-scoring Secondary Numericals with their clothes typically being plain, yet still considered pleasant to wear and be seen in. Secondary Numericals are the majority population in the Nralakk Federation, with Ix being those who are in the lower end of the band. "
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ix are those who are low-scoring Secondary Numericals with their clothes typically being plain, yet still considered pleasant to wear and be seen in. Secondary Numericals are the majority population in the Nralakk Federation, with Ix being those who are in the lower end of the band. "
item_state = "ix_cloak"
/obj/item/clothing/accessory/poncho/shouldercape/cloak/oqi
name = "Oqi cloak"
desc = "A fashionable cloak that denotes the wearer as being an Oqi-class worker."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Oqi are high-scoring Secondary Numericals or low-scoring Primary Numericals, with their workwear generally having more accessories that help them work in their specific industry. Skrell who are Oqi are typically more fashion-conscious, making it not uncommon to see these uniforms altered slightly to account for the latest fashion trends in the Nralakk Federation."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Oqi are high-scoring Secondary Numericals or low-scoring Primary Numericals, with their workwear generally having more accessories that help them work in their specific industry. Skrell who are Oqi are typically more fashion-conscious, making it not uncommon to see these uniforms altered slightly to account for the latest fashion trends in the Nralakk Federation."
item_state = "oqi_cloak"
/obj/item/clothing/accessory/poncho/shouldercape/cloak/iqi
name = "Iqi cloak"
desc = "A very fashionable cloak that denotes the wearer as being an Iqi-class worker."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Iqi are high-scoring Primary Numericals, and as such their workwear is of the highest quality afforded by the Federation. These clothes are typically made of sturdier materials and are more comfortable to wear. Primary Numericals are typically seen as the trend-setters in Federation society, and Skrell who are ranked at Iqi are known to influence fashion through how they accessorise."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Iqi are high-scoring Primary Numericals, and as such their workwear is of the highest quality afforded by the Federation. These clothes are typically made of sturdier materials and are more comfortable to wear. Primary Numericals are typically seen as the trend-setters in Federation society, and Skrell who are ranked at Iqi are known to influence fashion through how they accessorise."
item_state = "iqi_cloak"
// Ponchos
@@ -61,7 +61,7 @@
/obj/item/clothing/accessory/poncho/shouldercape/nationcapes
name = "\improper Nralakk cape"
desc = "A cape that has the Nralakk flag on the back."
- desc_fluff = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Nralakk Federation - specifically, the inner systems."
+ desc_extended = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Nralakk Federation - specifically, the inner systems."
icon = 'icons/obj/contained_items/skrell/nationcapes.dmi'
icon_override = 'icons/obj/contained_items/skrell/nationcapes.dmi'
item_state = "jargcape"
@@ -72,27 +72,27 @@
/obj/item/clothing/accessory/poncho/shouldercape/nationcapes/traverse
name = "\improper Traverse cape"
desc = "A cape that has the Free Traverse flag on the back."
- desc_fluff = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Nralakk Federation - specifically, the Traverse. As the Free Traverse Flag is linked to the lyukal and general Traverse independence movements, it is not recommended to wear this flag openly in Federation space."
+ desc_extended = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Nralakk Federation - specifically, the Traverse. As the Free Traverse Flag is linked to the lyukal and general Traverse independence movements, it is not recommended to wear this flag openly in Federation space."
item_state = "travcape"
icon_state = "travcape"
/obj/item/clothing/accessory/poncho/shouldercape/nationcapes/sol
name = "\improper Sol cape"
desc = "A cape that has the Solarian Alliance flag on the back."
- desc_fluff = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Sol Alliance. Unlike similar capes, it is generally acceptable to Fed-aligned Skrell to wear this due to the Sol Alliance's relationship with the Federation."
+ desc_extended = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Sol Alliance. Unlike similar capes, it is generally acceptable to Fed-aligned Skrell to wear this due to the Sol Alliance's relationship with the Federation."
item_state = "solcape"
icon_state = "solcape"
/obj/item/clothing/accessory/poncho/shouldercape/nationcapes/coc
name = "\improper CoC cape"
desc = "A cape that has the Coalition of Colonies flag on the back."
- desc_fluff = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Coalition of Colonies. Due to the poor relationship between the Coalition of Colonies and the Nralakk Federation, Fed-aligned Skrell do not approve of this cape."
+ desc_extended = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Coalition of Colonies. Due to the poor relationship between the Coalition of Colonies and the Nralakk Federation, Fed-aligned Skrell do not approve of this cape."
item_state = "coccape"
icon_state = "coccape"
/obj/item/clothing/accessory/poncho/shouldercape/nationcapes/biesel
name = "\improper Biesel cape"
desc = "A cape that has the Republic of Biesel flag on the back."
- desc_fluff = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Republic of Biesel. Due to the mix of both pro-Fed and anti-Fed Skrell in the Republic, this cape usually does not warrant strong emotions until the wearer's political leanings are known."
+ desc_extended = "A relatively new addition to Skrell fashion, these cloaks are meant to identify the origin of the wearer. Since first contact, it has been a popular way for Skrell to distinguish themselves from Skrell from other regions of the Orion Spur, and has become a popular way to denote political ties or support. This cape signifies that the wearer comes from the Republic of Biesel. Due to the mix of both pro-Fed and anti-Fed Skrell in the Republic, this cape usually does not warrant strong emotions until the wearer's political leanings are known."
item_state = "biescape"
icon_state = "biescape"
diff --git a/code/modules/clothing/under/accessories/xeno/tajara.dm b/code/modules/clothing/under/accessories/xeno/tajara.dm
index d94d3cfa9ae..0b43bb2679d 100644
--- a/code/modules/clothing/under/accessories/xeno/tajara.dm
+++ b/code/modules/clothing/under/accessories/xeno/tajara.dm
@@ -5,7 +5,7 @@
icon_state = "furscarf_brown"
item_state = "furscarf_brown"
contained_sprite = TRUE
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old. Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old. Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -63,7 +63,7 @@
icon = 'icons/obj/tajara_items.dmi'
icon_state = "taj_commoncloak"
item_state = "taj_commoncloak"
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters can't stand against how undeniably effective and cheap \
to produce Human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -83,7 +83,7 @@
desc = "Originally used by the Amohdan swordsmen before the First Revolution, this cloak is now commonly worn by the island population."
icon_state = "amohda_cloak"
item_state = "amohda_cloak"
- desc_fluff = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
+ desc_extended = "The Feudal Era of Amohda is famous for the steel swords which became common. Many renowned swordsmen and famous warriors would travel the land fighting duels of \
single combat in their quests to become the greatest swordsman. Modern Amohda is under the control of the DPRA's Adhomai Liberation Army, further solidified after the defeat \
of a Nationalist revolt vying for a truly independent Amohda. The region is still beset by trouble within and without as a deeply divided Amohdan people continue to struggle in the \
bloody conflict to stamp out Nationalistic and to a lesser extent, divided Monarchistic sentiments while their rivals from the New Kingdom of Adhomai watch from the seas they rule \
@@ -100,7 +100,7 @@
desc = "An Adhomian cloak with an asymmetric design. The symbol of the New Kingdom of Adhomai is at its back."
icon_state = "royalist_cloak"
item_state = "royalist_cloak"
- desc_fluff = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
+ desc_extended = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
part of the Adhomian way of life. While the government makes no effort in enforcing this separation, there is a great societal expectation that each Tajara will attempt to stay in \
their customary roles related to their ethnicity."
@@ -123,7 +123,7 @@
icon_state = "wrap_male"
item_state = "wrap_male"
contained_sprite = TRUE
- desc_fluff = "Marriage wraps are the symbol of the union of a Tajaran couple in the tradition known as S'rendal'Mati. At the noon, during the marriage celebration, the bride \
+ desc_extended = "Marriage wraps are the symbol of the union of a Tajaran couple in the tradition known as S'rendal'Mati. At the noon, during the marriage celebration, the bride \
and groom meet at the main altar of the church, a present priest recites the holy vows and with the wedding wrist wraps, one blue for the bride and one golden for the groom, ties \
their hands together ending the ceremony. From then on celebration begins, feats of strength, endurance and agility are a common sight and many use wedding days to secure their own \
future brides and grooms, the bride and groom are required to stay tied together by these wrist wraps until the suns set and celebrations end, solidifying their marriage. The next \
@@ -142,7 +142,7 @@
icon_state = "pelt"
item_state = "pelt"
contained_sprite = TRUE
- desc_fluff = "Tajara under the worship of Ma'ta'ke have a less celebratory and less ritualistic wedding ceremony, instead having a simple meeting between families with a \
+ desc_extended = "Tajara under the worship of Ma'ta'ke have a less celebratory and less ritualistic wedding ceremony, instead having a simple meeting between families with a \
clergyman to proclaim the lovers \"Zrrazhil Ekrratul\" (Continuation of the families), named for the simple notion of propagating the blood of the families involved."
/obj/item/clothing/accessory/badge/hadii_card
@@ -152,7 +152,7 @@
overlay_state = "hadii-id"
slot_flags = SLOT_TIE
badge_string = "Honorary Member of Party of the Free Tajara under the Leadership of Hadii"
- desc_fluff = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
+ desc_extended = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
They follow Hadiism as their main ideology, with the objective of securing the tajaran freedom and place in the galactic community. Membership of the Hadiist Party is not open. \
For anyone to become a member, they must be approved by a committee that will consider their qualifications and past. Goverment officials can grant honorary memberships, this is \
seen as nothing but a honor and does not grant any status or position that a regular Party member would have."
@@ -168,7 +168,7 @@
desc = "A pin worn by supporters of the Democratic People's Republic of Adhomai and the ideals of almariism."
icon_state = "dpra-badge"
overlay_state = "dpra-badge"
- desc_fluff = "The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state \
+ desc_extended = "The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state \
to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional \
cultures are protected by the authorities. Traditional Zhan communities, rock nomads and Amohdan lodges are allowed to thrive in the territories of the Democratic People's Republic. \
This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution."
@@ -184,7 +184,7 @@
desc = "A badge worn by the supporters of the New Kingdom of Adhomai and its royalist ideals."
icon_state = "nka-badge"
overlay_state = "nka-badge"
- desc_fluff = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
+ desc_extended = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
part of the Adhomian way of life. While the government makes no effort in enforcing this separation, there is a great societal expectation that each Tajara will attempt to stay in \
their customary roles related to their ethnicity."
slot_flags = SLOT_TIE
@@ -200,7 +200,7 @@
icon_state = "hadii-pin"
item_state = "hadii-pin"
overlay_state = "hadii-pin"
- desc_fluff = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
+ desc_extended = "The Party of the Free Tajara under the Leadership of Hadii is the only and ruling party in the PRA, with its leader always being the elected president. \
They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community. Membership of the Hadiist Party is not open. \
For anyone to become a member, they must be approved by a committee that will consider their qualifications and past. Goverment officials can grant honorary memberships, this is \
seen as nothing but a honor and does not grant any status or position that a regular Party member would have."
@@ -215,7 +215,7 @@
icon_state = "pin-ala"
item_state = "pin-ala"
overlay_state = "pin-ala"
- desc_fluff = "The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state \
+ desc_extended = "The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state \
to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional \
cultures are protected by the authorities. Traditional Zhan communities, rock nomads and Amohdan lodges are allowed to thrive in the territories of the Democratic People's Republic. \
This ideology is known as Al'mariism, as it seeks to preserve the initial ideals of the first revolution."
@@ -230,7 +230,7 @@
icon_state = "pin-nka"
item_state = "pin-nka"
overlay_state = "pin-nka"
- desc_fluff = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
+ desc_extended = "The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural \
part of the Adhomian way of life. While the government makes no effort in enforcing this separation, there is a great societal expectation that each Tajara will attempt to stay in \
their customary roles related to their ethnicity."
@@ -300,7 +300,7 @@
icon_state = "council_badge"
item_state = "council_badge"
overlay_state = "council_badge"
- desc_fluff = "The Free Tajaran Council is the largest Tajaran community in Himeo; its origin can be traced back to the First Revolution. Born in the city of Shungsta during the war, \
+ desc_extended = "The Free Tajaran Council is the largest Tajaran community in Himeo; its origin can be traced back to the First Revolution. Born in the city of Shungsta during the war, \
the Tajaran Free Council was a political movement that advocated for the total abolishment of authoritarian governments in favor of independent democratic councils. "
flippable = TRUE
@@ -312,7 +312,7 @@
desc = "A hand carved wooden charm of tajaran origin."
icon_state = "wooden_talisman"
item_state = "wooden_talisman"
- desc_fluff = "Talismans and charms are common among religious and superstitious tajara, with many believing them to be able to bring good fortune or ward off raskara and other evils. \
+ desc_extended = "Talismans and charms are common among religious and superstitious tajara, with many believing them to be able to bring good fortune or ward off raskara and other evils. \
Hand-carved tajani charms are held in special regards, often being thought of as being particularly fortunate."
w_class = ITEMSIZE_TINY
flags = NOBLUDGEON
@@ -367,7 +367,7 @@
/obj/item/clothing/accessory/tajaran/charm/steel/silver/seashell
name = "silver seashell charm"
desc = "A necklace made of soft rope with a silver charm attached in the shape of a seashell."
- desc_fluff = "Followers of Ma'ta'ke who reverers the amohdan goddess Minharzka can sometimes be found wearing silvery seashell charms. \
+ desc_extended = "Followers of Ma'ta'ke who reverers the amohdan goddess Minharzka can sometimes be found wearing silvery seashell charms. \
Her tears having filled the oceans and risen to become the rain in the sky and it is thought that her mood is what controls the treacherous adhomian seas. \
Minharzka's name is often invoked and offerings left at her altars for those hoping for safe travels, impressive cargo hauls or for the weather to change \
and her fanatics are well known across tajaran history as being fearless and dangerous sailors and warriors of the sea."
@@ -375,7 +375,7 @@
/obj/item/clothing/accessory/tajaran/charm/tajani
name = "wooden tajani charm"
desc = "A hand carved charm of one of the mythical tajani."
- desc_fluff = "Tajani, also known as 'short people' in basic, are good-willed tiny elder Tajara who serve as guardians of nature and homes. \
+ desc_extended = "Tajani, also known as 'short people' in basic, are good-willed tiny elder Tajara who serve as guardians of nature and homes. \
Hand carved charms of them is considered a symbol of luck and as such many superstitious tajara keeps one around."
/obj/item/clothing/accessory/tajaran/tanker_pin
@@ -385,7 +385,7 @@
icon_state = "tanker_pin"
item_state = "tanker_pin"
overlay_state = "tanker_pin"
- desc_fluff = "Lead by the famously merciful Commander Kahan Hro'rammhad, the Hro'rammhad Tank Corps has the distinction of being the most powerful and accomplished armored unit in the history \
+ desc_extended = "Lead by the famously merciful Commander Kahan Hro'rammhad, the Hro'rammhad Tank Corps has the distinction of being the most powerful and accomplished armored unit in the history \
of Adhomai. These elite Armored Kazarrhaldiye Tajara are used primarily in offensive operations to break through opposing lines and encircle their positions. Their tanks have exceptionally \
wide tracks which allow them to more easily tread across snowy terrains. Veterans of the Hro'rammhad Tank Corps are known for their golden pins depicting the sun-god S'rendarr which they wear on their uniforms."
flippable = TRUE
@@ -399,7 +399,7 @@
icon_state = "zbrojny_badge"
item_state = "zbrojny_badge"
overlay_state = "zbrojny_badge"
- desc_fluff = "Seeking to replicate the success of the Liberation Army guerrillas, the Zbrojny is a partisan force created after the Armistice. The Zbrojny is made up of loyal Hadiist \
+ desc_extended = "Seeking to replicate the success of the Liberation Army guerrillas, the Zbrojny is a partisan force created after the Armistice. The Zbrojny is made up of loyal Hadiist \
volunteers from the civilian population. Trained by the People's Strategic Intelligence Service in guerilla tactics, they are meant to act behind enemy lines in occupied territory. \
Unlike all branches of the Grand People's Army, the Partisans are under the direct control of the secret service."
flippable = TRUE
@@ -415,7 +415,7 @@
icon_state = "abparty_pin"
item_state = "abparty_pin"
overlay_state = "abparty_pin"
- desc_fluff = "The Adhomian Blue party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of \
+ desc_extended = "The Adhomian Blue party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of \
Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence \
of NanoTrasen. The organization is currently divided between environmentalists and Al'mariist ruralists."
flippable = TRUE
@@ -429,7 +429,7 @@
icon_state = "fonparty_pin"
item_state = "fonparty_pin"
overlay_state = "fonparty_pin"
- desc_fluff = "The Followers of Nated is an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata'ke. They support a dictatorship under the guidance of Halkiikijr \
+ desc_extended = "The Followers of Nated is an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata'ke. They support a dictatorship under the guidance of Halkiikijr \
Nated'Hakhan, stripping away any semblance of democracy from the Democratic People's Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, \
or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA's political scenario."
flippable = TRUE
@@ -443,7 +443,7 @@
icon_state = "ftpparty_pin"
item_state = "ftpparty_pin"
overlay_state = "ftpparty_pin"
- desc_fluff = "The Free Tajaran People's Party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by \
+ desc_extended = "The Free Tajaran People's Party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by \
the supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the \
galactic community."
flippable = TRUE
@@ -457,7 +457,7 @@
icon_state = "nawparty_pin"
item_state = "nawparty_pin"
overlay_state = "nawparty_pin"
- desc_fluff = "The National Adhomai Worker's Party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national \
+ desc_extended = "The National Adhomai Worker's Party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national \
assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship \
with other foreign powers is needed."
flippable = TRUE
@@ -471,7 +471,7 @@
icon_state = "aflparty_pin"
item_state = "aflparty_pin"
overlay_state = "aflparty_pin"
- desc_fluff = "The Amohdan Free Lodge was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their \
+ desc_extended = "The Amohdan Free Lodge was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their \
goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been \
better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462."
flippable = TRUE
diff --git a/code/modules/clothing/under/accessories/xeno/unathi.dm b/code/modules/clothing/under/accessories/xeno/unathi.dm
index 44cd10f6a4c..dee092e4d46 100644
--- a/code/modules/clothing/under/accessories/xeno/unathi.dm
+++ b/code/modules/clothing/under/accessories/xeno/unathi.dm
@@ -55,7 +55,7 @@
name = "Th'akhist maxtlatl"
desc = "A traditional garment worn by Th'akh shamans. Popular adornments include dried and pressed grass and \
flowers, in addition to colorful stones placed into and hanging off of the mantle."
- desc_fluff = "The term \" maxtlatl\" was given by humanity upon seeing this due to its resemblance to ancient \
+ desc_extended = "The term \" maxtlatl\" was given by humanity upon seeing this due to its resemblance to ancient \
human cultures. However, it is more appropriately called a zlukti, or 'spirit garb'. Each adornment, whether \
feathers, stones, or metals, is made by another shaman who has passed away: the more colorful the attire, the \
older it is."
@@ -69,7 +69,7 @@
name = "desert hide mantle"
desc = "The cured hide and skin of a large beast, tapered off with a colorful collar. This one is a popular \
trophy among Wastelanders: someone's been hunting!"
- desc_fluff = "With the expansion of the Touched Lands, the normal beasts that prowl and stalk the dunes have \
+ desc_extended = "With the expansion of the Touched Lands, the normal beasts that prowl and stalk the dunes have \
proliferated at unprecedented rates. Those stranded outside of the greenery of the Izweski take up arms to cull \
the herdes of klazd, and their skins make valuable mantles to protect wearers from the sun."
icon = 'icons/obj/unathi_items.dmi'
@@ -84,7 +84,7 @@
name = "forest hide mantle"
desc = "The cured hide and skin of a large beast, tapered off with a colorful collar. These are seen exclusively \
by warriors, nobles, and those with credits to spare."
- desc_fluff = "After the Contact War, the prized horns of the tul quickly vanished from the market. Nobles and \
+ desc_extended = "After the Contact War, the prized horns of the tul quickly vanished from the market. Nobles and \
wealthy guildsmen were swift to monopolize and purchase all the remaining cloaks; a peasant seen with one of \
these is likely enough a death sentence."
worn_overlay = "forest"
@@ -93,7 +93,7 @@
name = "mountain hide mantle"
desc = "The cured hide and skin of a large beast, tapered off with a colorful collar. Mountainous arbek, massive \
snakes longer than a bus, have a long enough hide for multiple mantles."
- desc_fluff = "Hunting an arbek is no easy task. Brave Zo'saa looking to prove themselves in battle and be \
+ desc_extended = "Hunting an arbek is no easy task. Brave Zo'saa looking to prove themselves in battle and be \
promoted to Saa rarely understand the gravity of these trials. Serpents large enough to swallow Unathi whole, \
they can live up to half a millenia- should enough foolish adventurers try to slay it, that is."
worn_overlay = "mountain"
@@ -101,7 +101,7 @@
/obj/item/clothing/accessory/poncho/rockstone
name = "rockstone cape"
desc = "A cape seen exclusively on nobility. The chain is adorned with precious, multi-color stones, hence its name."
- desc_fluff = "A simple drape over the shoulder is done easily; the distinguishing part between the commoners and \
+ desc_extended = "A simple drape over the shoulder is done easily; the distinguishing part between the commoners and \
nobility is the sheer elegance of the rockstone cape. Vibrant stones adorn the heavy collar, and the cape itself \
is embroidered with gold."
icon = 'icons/obj/unathi_items.dmi'
diff --git a/code/modules/clothing/under/jobs/civilian.dm b/code/modules/clothing/under/jobs/civilian.dm
index e9fad88a573..c57003126cc 100644
--- a/code/modules/clothing/under/jobs/civilian.dm
+++ b/code/modules/clothing/under/jobs/civilian.dm
@@ -205,7 +205,7 @@
/obj/item/clothing/under/rank/bridge_crew/sancolette
name = "bridge crew's uniform"
desc = "A bridge staff uniform in SCC colors but Colettish style, consisting of trousers and meant to be paired with a jacket. Fancy!"
- desc_fluff = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \
+ desc_extended = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \
uniforms of the Civil Guard are one of the more striking uniforms found in the local military forces of the Alliance, and are often copied by both corporate and civil actors."
icon = 'icons/contained_items/clothing/bottomwear/bridge_crew_sancol.dmi'
icon_state = "bridge_crew_sancol"
@@ -215,7 +215,7 @@
/obj/item/clothing/under/rank/bridge_crew/sancolette/alt
name = "bridge crew's uniform"
desc = "A bridge staff uniform in SCC colors but Colettish style, consisting of navy trousers and meant to be paired with a jacket. Fancy!"
- desc_fluff = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \
+ desc_extended = "This uniform is based upon an officer's uniform of the Civil Guard of San Colette. The blue-and-white \
uniforms of the Civil Guard are one of the more striking uniforms found in the local military forces of the Alliance, and are often copied by both corporate and civil actors."
icon = 'icons/contained_items/clothing/bottomwear/bridge_crew_sancol.dmi'
icon_state = "bridge_crew_sancol_alt"
diff --git a/code/modules/clothing/under/jobs/security.dm b/code/modules/clothing/under/jobs/security.dm
index 9be95bacf0a..85c5550188f 100644
--- a/code/modules/clothing/under/jobs/security.dm
+++ b/code/modules/clothing/under/jobs/security.dm
@@ -65,7 +65,7 @@
/obj/item/clothing/under/rank/security/pmc/epmc // Note: Item Icon placeholder
name = "EPMC security uniform"
- desc_fluff = "The EPMC is a subsidiary of the PMCG."
+ desc_extended = "The EPMC is a subsidiary of the PMCG."
icon_state = "epmc"
item_state = "epmc"
diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm
index afd3c2330d4..a33824203dc 100644
--- a/code/modules/clothing/under/miscellaneous.dm
+++ b/code/modules/clothing/under/miscellaneous.dm
@@ -80,7 +80,7 @@
/obj/item/clothing/under/rank/scc
name = "Stellar Corporate Conglomerate agent uniform"
desc = "A formal blue uniform worn by agents of the Stellar Corporate Conglomerate."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon = 'icons/clothing/under/uniforms/scc.dmi'
icon_state = "scc_agent"
item_state = "scc_agent"
diff --git a/code/modules/clothing/under/shorts.dm b/code/modules/clothing/under/shorts.dm
index 05577f2d7ff..f393d438821 100644
--- a/code/modules/clothing/under/shorts.dm
+++ b/code/modules/clothing/under/shorts.dm
@@ -36,7 +36,7 @@
/obj/item/clothing/under/shorts/scc
name = "Stellar Corporate Conglomerate shorts"
desc = "Shorts displaying the wearer's pride in their assigned corporate entity."
- desc_fluff = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
+ desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "sccshorts"
item_state = "sccshorts"
diff --git a/code/modules/clothing/under/skirts.dm b/code/modules/clothing/under/skirts.dm
index fc464010ccb..408a36aae7e 100644
--- a/code/modules/clothing/under/skirts.dm
+++ b/code/modules/clothing/under/skirts.dm
@@ -3,7 +3,7 @@
/obj/item/clothing/under/skirt
name = "casual skirt"
desc = "A short, colorful skirt."
- desc_fluff = "Not to be mistaken with the similarly named cut of steak."
+ desc_extended = "Not to be mistaken with the similarly named cut of steak."
icon = 'icons/obj/clothing/skirts.dmi'
icon_state = "skirt_casual"
item_state = "skirt_casual"
@@ -14,7 +14,7 @@
/obj/item/clothing/under/skirt/puffy
name = "puffy skirt"
desc = "A short, puffy skirt."
- desc_fluff = "When you've got too much air in your head and need to put it somewhere else."
+ desc_extended = "When you've got too much air in your head and need to put it somewhere else."
icon_state = "skirt_puffy"
item_state = "skirt_puffy"
worn_state = "skirt_puffy"
@@ -22,7 +22,7 @@
/obj/item/clothing/under/skirt/long
name = "long skirt"
desc = "A long, modest skirt."
- desc_fluff = "Long enough to do a curtsy, if you're into that sort of thing."
+ desc_extended = "Long enough to do a curtsy, if you're into that sort of thing."
icon_state = "skirt_long"
item_state = "skirt_long"
worn_state = "skirt_long"
@@ -30,7 +30,7 @@
/obj/item/clothing/under/skirt/high
name = "high skirt"
desc = "A modest skirt going up to the waist."
- desc_fluff = "For when covering your legs isn't enough."
+ desc_extended = "For when covering your legs isn't enough."
icon_state = "skirt_high"
item_state = "skirt_high"
worn_state = "skirt_high"
@@ -38,7 +38,7 @@
/obj/item/clothing/under/skirt/pencil
name = "pencil skirt"
desc = "A professional-looking pencil skirt."
- desc_fluff = "Revel in how professional you are. Realize that you'll never pick up anything from the floor without compromising yourself."
+ desc_extended = "Revel in how professional you are. Realize that you'll never pick up anything from the floor without compromising yourself."
icon_state = "skirt_pencil"
item_state = "skirt_pencil"
worn_state = "skirt_pencil"
@@ -46,7 +46,7 @@
/obj/item/clothing/under/skirt/swept
name = "swept skirt"
desc = "A skirt that is swept to one side."
- desc_fluff = "When you want a little more skirt, but not too much."
+ desc_extended = "When you want a little more skirt, but not too much."
icon_state = "skirt_swept"
item_state = "skirt_swept"
worn_state = "skirt_swept"
@@ -54,7 +54,7 @@
/obj/item/clothing/under/skirt/plaid
name = "plaid skirt"
desc = "A preppy plaid skirt."
- desc_fluff = "Stick it to gender stereotypes and be the lumberjack you've always been! Avoid doing physical labor anyway on account of the skirt being several lengths too short!"
+ desc_extended = "Stick it to gender stereotypes and be the lumberjack you've always been! Avoid doing physical labor anyway on account of the skirt being several lengths too short!"
icon_state = "skirt_plaid"
item_state = "skirt_plaid"
worn_state = "skirt_plaid"
@@ -62,7 +62,7 @@
/obj/item/clothing/under/skirt/pleated
name = "pleated skirt"
desc = "A sharp-looking knife-pleated skirt."
- desc_fluff = "Would go great with a sailor uniform."
+ desc_extended = "Would go great with a sailor uniform."
icon_state = "skirt_pleated"
item_state = "skirt_pleated"
worn_state = "skirt_pleated"
@@ -70,7 +70,7 @@
/obj/item/clothing/under/skirt/skater
name = "skater skirt"
desc = "A plush skater skirt."
- desc_fluff = "Be it ice skating, skateboarding or rollerskating : You should probably wear shorts under these."
+ desc_extended = "Be it ice skating, skateboarding or rollerskating : You should probably wear shorts under these."
icon_state = "skirt_skater"
item_state = "skirt_skater"
worn_state = "skirt_skater"
@@ -78,7 +78,7 @@
/obj/item/clothing/under/skirt/tube
name = "tube skirt"
desc = "A long tube skirt."
- desc_fluff = "A pencil skirt. But longer."
+ desc_extended = "A pencil skirt. But longer."
icon_state = "skirt_tube"
item_state = "skirt_tube"
worn_state = "skirt_tube"
@@ -86,7 +86,7 @@
/obj/item/clothing/under/skirt/straightlong
name = "straight long skirt"
desc = "A skirt that goes all the way down to the ankles."
- desc_fluff = "Enough fabric for two skirts, and then some."
+ desc_extended = "Enough fabric for two skirts, and then some."
icon_state = "skirt_straightlong"
item_state = "skirt_straightlong"
worn_state = "skirt_straightlong"
@@ -102,7 +102,7 @@
/obj/item/clothing/under/skirt/jumper
name = "jumper skirt"
desc = "A short skirt with two large shoulder straps."
- desc_fluff = "Too tall or too short? Too bad. These shoulder straps can't be adjusted."
+ desc_extended = "Too tall or too short? Too bad. These shoulder straps can't be adjusted."
icon_state = "skirt_jumper"
worn_state = "skirt_jumper"
item_state = "skirt_jumper"
@@ -110,7 +110,7 @@
/obj/item/clothing/under/skirt/jumper_highcut
name = "jumper dress"
desc = "A garment with open sides that seems to be a cross between a dress and an apron."
- desc_fluff = "You could achieve the same effect with two aprons, we're pretty sure."
+ desc_extended = "You could achieve the same effect with two aprons, we're pretty sure."
icon_state = "skirt_jumper_highcut"
worn_state = "skirt_jumper_highcut"
item_state = "skirt_jumper_highcut"
diff --git a/code/modules/clothing/under/xenos/skrell.dm b/code/modules/clothing/under/xenos/skrell.dm
index 4eaf33e3dd2..d20014f30bb 100644
--- a/code/modules/clothing/under/xenos/skrell.dm
+++ b/code/modules/clothing/under/xenos/skrell.dm
@@ -54,7 +54,7 @@
/obj/item/clothing/under/skrell/nralakk
name = "Ox research uniform"
desc = "A plain, utilitarian jumpsuit that signifies the wearer as a Tertiary Numerical working in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
icon = 'icons/obj/contained_items/skrell/nralakk_uniforms.dmi'
sprite_sheets = list(
BODYTYPE_VAURCA_BULWARK = 'icons/obj/contained_items/vaurca/bulwark/nralakk_uniforms.dmi'
@@ -90,7 +90,7 @@
/obj/item/clothing/under/skrell/nralakk/ix
name = "Ix research uniform"
desc = "A plain jumpsuit that signifies the wearer as a low-scoring Secondary Numerical working in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ix are those who are low-scoring Secondary Numericals with their clothes typically being plain, yet still considered pleasant to wear and be seen in. Secondary Numericals are the majority population in the Nralakk Federation, with Ix being those who are in the lower end of the band. "
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ix are those who are low-scoring Secondary Numericals with their clothes typically being plain, yet still considered pleasant to wear and be seen in. Secondary Numericals are the majority population in the Nralakk Federation, with Ix being those who are in the lower end of the band. "
item_state = "ix_sci"
icon_state = "ix_sci"
@@ -122,7 +122,7 @@
/obj/item/clothing/under/skrell/nralakk/oqi
name = "Oqi research uniform"
desc = "A more fashionable jumpsuit that signifies the wearer as either a high-scoring Secondary Numerical or low-scoring Primary Numerical in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Oqi are high-scoring Secondary Numericals or low-scoring Primary Numericals, with their workwear generally having more accessories that help them work in their specific industry. Skrell who are Oqi are typically more fashion-conscious, making it not uncommon to see these uniforms altered slightly to account for the latest fashion trends in the Nralakk Federation."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Oqi are high-scoring Secondary Numericals or low-scoring Primary Numericals, with their workwear generally having more accessories that help them work in their specific industry. Skrell who are Oqi are typically more fashion-conscious, making it not uncommon to see these uniforms altered slightly to account for the latest fashion trends in the Nralakk Federation."
item_state = "oqi_sci"
icon_state = "oqi_sci"
@@ -154,7 +154,7 @@
/obj/item/clothing/under/skrell/nralakk/iqi
name = "Iqi research uniform"
desc = "A very fashionable jumpsuit that signifies the wearer as a high-scoring Primary Numerical in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Iqi are high-scoring Primary Numericals, and as such their workwear is of the highest quality afforded by the Federation. These clothes are typically made of sturdier materials and are more comfortable to wear. Primary Numericals are typically seen as the trend-setters in Federation society, and Skrell who are ranked at Iqi are known to influence fashion through how they accessorise."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Iqi are high-scoring Primary Numericals, and as such their workwear is of the highest quality afforded by the Federation. These clothes are typically made of sturdier materials and are more comfortable to wear. Primary Numericals are typically seen as the trend-setters in Federation society, and Skrell who are ranked at Iqi are known to influence fashion through how they accessorise."
item_state = "iqi_sci"
icon_state = "iqi_sci"
@@ -186,7 +186,7 @@
/obj/item/clothing/suit/storage/toggle/skrell
name = "Ox research jacket"
desc = "A plain, utilitarian jacket that signifies the wearer as a Tertiary Numerical in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ox are those who are within the Tertiary Numerical band, and are provided with the bare essentials for adequate clothes. Tertiary Numericals are typically criminals, or Skrell who otherwise do not conform to the standards of Nralakk Society."
icon = 'icons/obj/contained_items/skrell/nralakk_jackets.dmi'
item_state = "ox_sci_jacket"
icon_state = "ox_sci_jacket"
@@ -220,7 +220,7 @@
/obj/item/clothing/suit/storage/toggle/skrell/ix
name = "Ix research jacket"
desc = "A plain jacket that signifies the wearer as a low-scoring Secondary Numerical in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ix are those who are low-scoring Secondary Numericals with their clothes typically being plain, yet still considered pleasant to wear and be seen in. Secondary Numericals are the majority population in the Nralakk Federation, with Ix being those who are in the lower end of the band. "
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Ix are those who are low-scoring Secondary Numericals with their clothes typically being plain, yet still considered pleasant to wear and be seen in. Secondary Numericals are the majority population in the Nralakk Federation, with Ix being those who are in the lower end of the band. "
item_state = "ix_sci_jacket"
icon_state = "ix_sci_jacket"
@@ -252,7 +252,7 @@
/obj/item/clothing/suit/storage/toggle/skrell/oqi
name = "Oqi research jacket"
desc = "A more fashionable jacket that signifies the wearer as either a high-scoring Secondary Numerical or low-scoring Primary Numerical in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Oqi are high-scoring Secondary Numericals or low-scoring Primary Numericals, with their workwear generally having more accessories that help them work in their specific industry. Skrell who are Oqi are typically more fashion-conscious, making it not uncommon to see these uniforms altered slightly to account for the latest fashion trends in the Nralakk Federation."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Oqi are high-scoring Secondary Numericals or low-scoring Primary Numericals, with their workwear generally having more accessories that help them work in their specific industry. Skrell who are Oqi are typically more fashion-conscious, making it not uncommon to see these uniforms altered slightly to account for the latest fashion trends in the Nralakk Federation."
item_state = "oqi_sci_jacket"
icon_state = "oqi_sci_jacket"
@@ -284,7 +284,7 @@
/obj/item/clothing/suit/storage/toggle/skrell/iqi
name = "Iqi research jacket"
desc = "A very fashionable jacket that signifies the wearer as a high-scoring Primary Numerical in a scientific field."
- desc_fluff = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Iqi are high-scoring Primary Numericals, and as such their workwear is of the highest quality afforded by the Federation. These clothes are typically made of sturdier materials and are more comfortable to wear. Primary Numericals are typically seen as the trend-setters in Federation society, and Skrell who are ranked at Iqi are known to influence fashion through how they accessorise."
+ desc_extended = "The Nralakk Federation ranks its workers based on their social credit score, and provides workwear based on said score: Iqi are high-scoring Primary Numericals, and as such their workwear is of the highest quality afforded by the Federation. These clothes are typically made of sturdier materials and are more comfortable to wear. Primary Numericals are typically seen as the trend-setters in Federation society, and Skrell who are ranked at Iqi are known to influence fashion through how they accessorise."
item_state = "iqi_sci_jacket"
icon_state = "iqi_sci_jacket"
@@ -339,7 +339,7 @@
/obj/item/clothing/suit/storage/toggle/skrell/starcoat
name = "star coat"
desc = "A very fashionable coat, that traps moisture and provides good insulation. Starry patterns have been woven into its fabric."
- desc_fluff = "The patterns typically represent the constellations visible from the home system of the wearer. Coats like this one are usually very personal and custom made."
+ desc_extended = "The patterns typically represent the constellations visible from the home system of the wearer. Coats like this one are usually very personal and custom made."
icon = 'icons/obj/contained_items/skrell/nralakk_jackets.dmi'
item_state = "starcoat"
icon_state = "starcoat"
diff --git a/code/modules/clothing/under/xenos/tajara.dm b/code/modules/clothing/under/xenos/tajara.dm
index dc19488b267..e9546cbd9bc 100644
--- a/code/modules/clothing/under/xenos/tajara.dm
+++ b/code/modules/clothing/under/xenos/tajara.dm
@@ -5,7 +5,7 @@
icon_state = "taj_labor"
item_state = "taj_labor"
contained_sprite = TRUE
- desc_fluff = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
+ desc_extended = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
being the \"assistant jumpsuits\" which directly inspired the design of factory overalls, the plight and low pay of the assistants being close to the hearts of Tajara Hadiist \
workers and their Republic."
no_overheat = TRUE
@@ -15,7 +15,7 @@
desc = "Worn by princess, barons and lords of Adhomai, now in stores near you!"
icon_state = "male_taj_fancy"
item_state = "male_taj_fancy"
- desc_fluff = "While money and riches are at an all time low, the New Kingdom is symbolized by one thing, hope. While the often attacked, poor and shaggy nation is compared to \
+ desc_extended = "While money and riches are at an all time low, the New Kingdom is symbolized by one thing, hope. While the often attacked, poor and shaggy nation is compared to \
the others in quite a poor state, it holds a \"stiff upper muzzle\" attitude, not letting their enemies get under their skin. Unlike the PRA if someone can afford it, they flaunt it, \
nobles and peasants live in the same streets, drink the same water and eat the same food and thus even wear the same clothes. On the streets they look very similar to PRA Tajara, \
overcoats, white shirts, pants although often in poorer state. However jewelry, tail adornments and veils are in rich abundance, often showing off small and intricate details of \
@@ -32,7 +32,7 @@
desc = "Simple linen garments worn by Mata'ke priests."
icon_state = "matakeuniform"
item_state = "matakeuniform"
- desc_fluff = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
+ desc_extended = "The priesthood of Mata'ke is comprised of only men and strangely enough, hunters. Like their patron, all priests of Mata'ke must prove themselves capable, \
practical, strong and masters of Adhomai wilderness. Every clan and temple of Mata'ke has a different way of testing its applicants and these tests are always kept as a strict \
secret, the only thing known is that the majority of applicants never return. After they're accepted, priests of Mata'ke dress in furs and carry silver \
weapons, usually daggers for ease of transport and to simulate Mata'ke's sword. There is a remarkably low amount of Njarir'Akhran in the Mata'ke priesthood."
@@ -42,7 +42,7 @@
desc = "A military uniform used by the forces of the People's Republic of Adhomai orbital fleet."
icon_state = "cosmonaut"
item_state = "cosmonaut"
- desc_fluff = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
+ desc_extended = "The People's Republic of Adhomai enjoys having the only militarized spaceships of all the factions on Adhomai. Initially they relied on contracting outside \
protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Republican Navy has striven to become independent. With the help of \
contracted engineers, access to higher education abroad and training from Sol Alliance naval advisers, the People's Republic has been able to commission and crew some of its own \
ships. The Republican Navy's space-arm primarily conducts counter piracy operations in conjunction with fending off raiders."
@@ -57,7 +57,7 @@
desc = "A military uniform used by Party Commissars attached to kosmostrelki units."
icon_state = "space_commissar"
item_state = "space_commissar"
- desc_fluff = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
+ desc_extended = "Party Commissars are high ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units, who ensures that soldiers and \
their commanders follow the principles of Hadiism. Their duties are not only limited to enforcing the republican ideals among the troops and reporting possible subversive elements, \
they are expected to display bravery in combat and lead by example."
starting_accessories = (/obj/item/clothing/accessory/holster/hip)
@@ -79,7 +79,7 @@
desc = "A simple and robust overall used by Adhomian urban workers."
icon_state = "mechanic"
item_state = "mechanic"
- desc_fluff = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
+ desc_extended = "The quality of life for an urban dweller in Nal'tor, or any other major city, can vary considerably according to the Tajara's occupation, education and standing \
with the Party. The average worker that labours in the industrial suburbs, can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city labourers \
work in government run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker."
@@ -89,7 +89,7 @@
icon = 'icons/obj/tajara_items.dmi'
icon_state = "raakti_shariim_uniform"
item_state = "raakti_shariim_uniform"
- desc_fluff = "The Raakti Shariim (Royal Peacekeepers in Ceti Basic) are the New Kingdom of Adhomai's policing and \
+ desc_extended = "The Raakti Shariim (Royal Peacekeepers in Ceti Basic) are the New Kingdom of Adhomai's policing and \
peacekeeping force, working closely with both the Royal Constabulary and the Royal Ministry of Intelligence to \
seek out internal threats to the Kingdom such as spies, terrorists, and other domestic enemies to the crown. \
The Raakti Shariim's uniforms incorporate a dark, navy blue paired with a lilac accent and pale-gold twin-sun \
@@ -103,7 +103,7 @@
item_state = "taj_dress_white"
contained_sprite = TRUE
no_overheat = TRUE
- desc_fluff = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
+ desc_extended = "Today the fashion that dominates Adhomai shares few similarities to the clothing of old Furs, linen, hemp, silk and other such fabrics were traded for \
synthetic versions, creating a massive boom in the nylon industry and textile industry in the cities. Jeans, overcoats, army uniforms, parade uniforms, flags, pants, shirts, ties, \
suspenders, overalls are now the fashion of every Tajara from Nal'Tor to Kaltir. The protests of \"Old fashion\" supporters usually shatter against how effective and cheap it is to \
make the human clothes are. There are a few notable branches, the long-coat and fedora \"gangster style\". Leather jacket wearing \"Greaser\" or the popular amongst females, short \
@@ -155,7 +155,7 @@
item_state = "summer-pants"
contained_sprite = TRUE
starting_accessories = list(/obj/item/clothing/accessory/tajaran/summershirt)
- desc_fluff = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
+ desc_extended = "Having direct and friendly contact with humanity, The People's Republic of Adhomai has been the most influenced by the spacer fashion. The most known \
being the \"assistant jumpsuits\" which directly inspired the design of factory overalls, the plight and low pay of the assistants being close to the hearts of Tajara Hadiist \
workers and their Republic."
diff --git a/code/modules/clothing/under/xenos/unathi.dm b/code/modules/clothing/under/xenos/unathi.dm
index 08ab39c061f..97f255facc2 100644
--- a/code/modules/clothing/under/xenos/unathi.dm
+++ b/code/modules/clothing/under/xenos/unathi.dm
@@ -73,7 +73,7 @@
name = "himation cloak"
desc = "The himation is a staple of Unathi fashion. Whether a commoner in practical clothes or a noble looking \
for leisure wear, the himation has remained stylish for centuries."
- desc_fluff = "The himation while unwrapped is usually a three meter around cloth. Unathi start by putting the \
+ desc_extended = "The himation while unwrapped is usually a three meter around cloth. Unathi start by putting the \
front around their waist, bring it over their right shoulder, and then form a sash-like loop by bringing it over \
their right again. A belt ties it off and drapes a skirt down over their thighs to complete the look. Fashionable \
for simple noble wear (the cloth can be embroidered), and practical for labor!"
diff --git a/code/modules/clothing/wrists/watches.dm b/code/modules/clothing/wrists/watches.dm
index 01f2b5d00f4..4e8bf3db9a5 100644
--- a/code/modules/clothing/wrists/watches.dm
+++ b/code/modules/clothing/wrists/watches.dm
@@ -1,7 +1,7 @@
/obj/item/clothing/wrists/watch
name = "watch"
desc = "It's a GaussIo ZeitMeister, a finely tuned wristwatch encased in black plastic."
- desc_fluff = "For those who want too much time on their wrists instead."
+ desc_extended = "For those who want too much time on their wrists instead."
icon_state = "watch"
item_state = "watch"
sprite_sheets = list(
@@ -12,31 +12,31 @@
/obj/item/clothing/wrists/watch/silver
desc = "It's a GaussIo ZeitMeister, a finely tuned wristwatch encased in silver."
- desc_fluff = "To unleash the telemarketer in you!"
+ desc_extended = "To unleash the telemarketer in you!"
icon_state = "watch_silver"
item_state = "watch_silver"
/obj/item/clothing/wrists/watch/gold
desc = "It's a GaussIo ZeitMeister, a finely tuned wristwatch encased in REAL faux gold."
- desc_fluff = "Be the jerk-ass pawn shop owner you'll never be."
+ desc_extended = "Be the jerk-ass pawn shop owner you'll never be."
icon_state = "watch_gold"
item_state = "watch_gold"
/obj/item/clothing/wrists/watch/holo
desc = "It's a GaussIo ZeitMeister with a holographic screen."
- desc_fluff = "The latest Elyran technology!"
+ desc_extended = "The latest Elyran technology!"
icon_state = "watch_holo"
item_state = "watch_holo"
/obj/item/clothing/wrists/watch/leather
desc = "It's a GaussIo ZeitMeister, a finely tuned wristwatch encased in leather."
- desc_fluff = "Made from real synth leather."
+ desc_extended = "Made from real synth leather."
icon_state = "watch_leather"
item_state = "watch_leather"
/obj/item/clothing/wrists/watch/spy
desc = "It's a GENUINE Spy-Tech Invisi-watch! WARNING : Does not actually make you invisible."
- desc_fluff = "Makes you want to wear a balaclava and smoke a cigarette."
+ desc_extended = "Makes you want to wear a balaclava and smoke a cigarette."
icon_state = "watch_spy"
item_state = "watch_silver"
diff --git a/code/modules/clothing/wrists/xeno/unathi.dm b/code/modules/clothing/wrists/xeno/unathi.dm
index 86a9d905ed7..45713780cb7 100644
--- a/code/modules/clothing/wrists/xeno/unathi.dm
+++ b/code/modules/clothing/wrists/xeno/unathi.dm
@@ -17,7 +17,7 @@
name = "Th'akhist wristguards"
desc = "A traditional garment worn by Th'akh shamans. Popular adornments include dried and pressed grass and \
feathers, as well as precious metals and colorful stones in the cuff itself."
- desc_fluff = "Wristguards as a part of the maxtatl did not become prevalent until much later in Th'akh \
+ desc_extended = "Wristguards as a part of the maxtatl did not become prevalent until much later in Th'akh \
tradition. As time passed and garb was passed down from shaman to shaman, attire became cluttered with \
adornments. Bracers were designed as a method of adding more charms to remember previous shamans that \
predate the latest to pass away."
diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm
index c7822e642d4..581340d1585 100644
--- a/code/modules/library/lib_items.dm
+++ b/code/modules/library/lib_items.dm
@@ -191,7 +191,7 @@
slot_r_hand_str = 'icons/mob/items/righthand_books.dmi'
)
icon_state = "book"
- desc_cult = "This can be reforged to become a cult tome."
+ desc_antag = "As a Cultist, this item can be reforged to become a cult tome."
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
diff --git a/code/modules/martial_arts/tajara.dm b/code/modules/martial_arts/tajara.dm
index bc83030cad8..ab1be1c3c54 100644
--- a/code/modules/martial_arts/tajara.dm
+++ b/code/modules/martial_arts/tajara.dm
@@ -99,7 +99,7 @@
name = "baghrar manual"
desc = "A manual designated to teach the user about the tajaran martial art of Baghrar."
martial_art = /datum/martial_art/baghrar
- desc_fluff = "An ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of attacks against the opponent from the waist \
+ desc_extended = "An ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of attacks against the opponent from the waist \
up. The form of the attacks are primarily swiping motions which take advantage of a Tajara's claws to rake an opponents torso or head. Other moves include punching for friendlier \
matches or stabbing forward with the claws in typical matches. Modern Baghrariri, or people who fight in the Baghrar style for sport, usually fight with implements that cover and \
support their claws to avoid serious bodily damage. Modern Baghrar matches are decided upon with a point scoring system over three 10 minute rounds of fighting, but historical \
diff --git a/code/modules/mob/living/silicon/robot/items/inductive_charger.dm b/code/modules/mob/living/silicon/robot/items/inductive_charger.dm
index 7aec9475e95..00b81970094 100644
--- a/code/modules/mob/living/silicon/robot/items/inductive_charger.dm
+++ b/code/modules/mob/living/silicon/robot/items/inductive_charger.dm
@@ -1,7 +1,7 @@
/obj/item/inductive_charger
name = "inductive charger"
desc = "A phoron-enhanced induction charger hooked up to its attached stationbound's internal cell."
- desc_fluff = "Harnessing the energy potential found in phoron structures, NanoTrasen engineers have created a portable device capable of highly efficient wireless charging. The expense and limit of energy output of using this method of charging prevents it from being used on a large scale, being far outclassed by Phoron-Supermatter charging systems."
+ desc_extended = "Harnessing the energy potential found in phoron structures, NanoTrasen engineers have created a portable device capable of highly efficient wireless charging. The expense and limit of energy output of using this method of charging prevents it from being used on a large scale, being far outclassed by Phoron-Supermatter charging systems."
desc_info = "Click on an adjacent object that contains or is a power cell to attempt to find and charge it. After a successful charge, the inductive charger recharge in a few minutes. The amount transfered can be adjusted by alt clicking it."
icon = 'icons/obj/contained_items/tools/inductive_charger.dmi'
icon_state = "inductive_charger"
diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
index 5971378193f..e1d11876cdf 100644
--- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
@@ -8,7 +8,7 @@
/mob/living/simple_animal/hostile/giant_spider
name = "greimorian warrior"
desc = "A deep purple carapace covers this vicious Greimorian warrior."
- desc_fluff = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
+ desc_extended = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants \
managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly."
icon = 'icons/mob/npc/greimorian.dmi'
diff --git a/code/modules/mob/living/simple_animal/hostile/icarus_drone.dm b/code/modules/mob/living/simple_animal/hostile/icarus_drone.dm
index 4fb88e1bdad..30676207b1c 100644
--- a/code/modules/mob/living/simple_animal/hostile/icarus_drone.dm
+++ b/code/modules/mob/living/simple_animal/hostile/icarus_drone.dm
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/icarus_drone
name = "combat drone"
desc = "An automated combat drone armed with state of the art weaponry and shielding. This one has the markings of a drone carrier on the side."
- desc_fluff = "Produced by NanoTrasen, these combat drones are often carried and deployed by NDV Drone Carriers to protect local assets."
+ desc_extended = "Produced by NanoTrasen, these combat drones are often carried and deployed by NDV Drone Carriers to protect local assets."
icon_state = "drone3"
icon_living = "drone3"
icon_dead = "drone_dead"
diff --git a/code/modules/mob/living/simple_animal/hostile/pra.dm b/code/modules/mob/living/simple_animal/hostile/pra.dm
index e27319bf1bf..21c7f4d74e3 100644
--- a/code/modules/mob/living/simple_animal/hostile/pra.dm
+++ b/code/modules/mob/living/simple_animal/hostile/pra.dm
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/republicon
name = "republican defensive robot"
desc = "An outdated defense drone commonly used by People's Republic of Adhomai Orbital Fleet."
- desc_fluff = "Most heavy and medium Republican ships carry a detachment of very outdated combat robots brought from Solarian military surplus, they are usually armed with \
+ desc_extended = "Most heavy and medium Republican ships carry a detachment of very outdated combat robots brought from Solarian military surplus, they are usually armed with \
blades, ballistic rifles or rockets. Those machines are usually deployed in rare cases of boarding operations. They possess a rudimentary artificial intelligence and targeting system, \
being only capable of perfoming simple tasks outside of attacking. The People's Republic is unable to manufacture this kind of synthetics, but their fleet technicians can \
easily repair and reprogram them."
diff --git a/code/modules/mob/living/simple_animal/hostile/space_fauna.dm b/code/modules/mob/living/simple_animal/hostile/space_fauna.dm
index 15543e53a6a..653e08fca94 100644
--- a/code/modules/mob/living/simple_animal/hostile/space_fauna.dm
+++ b/code/modules/mob/living/simple_animal/hostile/space_fauna.dm
@@ -3,7 +3,7 @@
/mob/living/simple_animal/hostile/carp
name = "space carp"
desc = "A ferocious, fang-bearing creature that resembles a fish."
- desc_fluff = "This specimen is a native to the Romanovich Cloud, and possesses a shimmering appearance to its scales. Much like other Cloud-faring creatures, this primarily thrives off of a \
+ desc_extended = "This specimen is a native to the Romanovich Cloud, and possesses a shimmering appearance to its scales. Much like other Cloud-faring creatures, this primarily thrives off of a \
diet consisting of raw ores and rock."
icon_state = "carp"
icon_living = "carp"
@@ -255,7 +255,7 @@
/mob/living/simple_animal/hostile/gnat
name = "gnat"
desc = "A small, obnoxious looking specimen. This is a renowned wire-chewing menace in the Romanovich Cloud, similarly insufferable as an Earth insect."
- desc_fluff = "This specimen is a native to the Romanovich Cloud, and possesses a shimmering appearance to its scales. Much like other Cloud-faring creatures, this primarily thrives off of a \
+ desc_extended = "This specimen is a native to the Romanovich Cloud, and possesses a shimmering appearance to its scales. Much like other Cloud-faring creatures, this primarily thrives off of a \
diet consisting of raw ores and rock."
icon_state = "gnat"
icon_living = "gnat"
diff --git a/code/modules/mob/living/simple_animal/hostile/spider_queen.dm b/code/modules/mob/living/simple_animal/hostile/spider_queen.dm
index a81977089ec..d2079a78606 100644
--- a/code/modules/mob/living/simple_animal/hostile/spider_queen.dm
+++ b/code/modules/mob/living/simple_animal/hostile/spider_queen.dm
@@ -1,7 +1,7 @@
/mob/living/simple_animal/hostile/spider_queen
name = "colossal greimorian"
desc = "A monstrous six-legged Greimorian."
- desc_fluff = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
+ desc_extended = "Greimorians are a species of arthropods whose evolutionary traits have made them an extremely dangerous invasive species. \
They originate from the Badlands planet Greima, once covered in crystalized phoron. A decaying orbit led to its combustion from proximity to its sun, and its dominant inhabitants \
managed to survive in orbit. Countless years later, they prove to be a menace across the galaxy, having carried themselves within the hulls of Human vessels to spread wildly."
icon = 'icons/mob/npc/spider_queen.dmi'
diff --git a/code/modules/modular_computers/computers/subtypes/dev_wristbound.dm b/code/modules/modular_computers/computers/subtypes/dev_wristbound.dm
index 6d94dd2035b..6fe41aead18 100644
--- a/code/modules/modular_computers/computers/subtypes/dev_wristbound.dm
+++ b/code/modules/modular_computers/computers/subtypes/dev_wristbound.dm
@@ -2,7 +2,7 @@
name = "wristbound computer"
lexical_name = "wristbound"
desc = "A portable wristbound device for your needs on the go. Quite comfortable."
- desc_fluff = "A NanoTrasen design, this wristbound computer allows the user to quickly and safely access critical info, without taking their hands out of the equation."
+ desc_extended = "A NanoTrasen design, this wristbound computer allows the user to quickly and safely access critical info, without taking their hands out of the equation."
icon = 'icons/obj/modular_wristbound.dmi'
icon_state = "wristbound"
icon_state_unpowered = "wristbound"
diff --git a/code/modules/projectiles/guns/bang/pistol.dm b/code/modules/projectiles/guns/bang/pistol.dm
index 90d98cf3753..5f2ff92b5b7 100644
--- a/code/modules/projectiles/guns/bang/pistol.dm
+++ b/code/modules/projectiles/guns/bang/pistol.dm
@@ -10,7 +10,7 @@
/obj/item/gun/bang/sec
name = "\improper .45 pistol"
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. Uses .45 rounds."
- desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. It uses .45 rounds."
+ desc_extended = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. It uses .45 rounds."
icon = 'icons/obj/guns/secgun.dmi'
icon_state = "secgun"
item_state = "secgun"
@@ -23,7 +23,7 @@
/obj/item/gun/bang/sec/wood
name = "custom .45 pistol"
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. It has a wooden grip. Uses .45 rounds."
- desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. This one has a wooden grip. It uses .45 rounds."
+ desc_extended = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. This one has a wooden grip. It uses .45 rounds."
icon = 'icons/obj/guns/secgun_wood.dmi'
icon_state = "secgunwood"
item_state = "secgunwood"
diff --git a/code/modules/projectiles/guns/energy/crank.dm b/code/modules/projectiles/guns/energy/crank.dm
index 8b8eed89b54..40f02a349b6 100644
--- a/code/modules/projectiles/guns/energy/crank.dm
+++ b/code/modules/projectiles/guns/energy/crank.dm
@@ -25,7 +25,7 @@
knife_x_offset = 23
knife_y_offset = 13
- desc_fluff = "The Tui'ad \"Icelance\" laser rifle is an energy weapon of Tajaran design. Clumsy overheating handguns and rifles that slowly fire long bolts of \
+ desc_extended = "The Tui'ad \"Icelance\" laser rifle is an energy weapon of Tajaran design. Clumsy overheating handguns and rifles that slowly fire long bolts of \
concentrated energy are used by high ranking soldiers or special operatives of the Republican army, but their durability is dubious in comparison to the mass-produced, \
single shot or bolt action rifles that the majority of Tajaran soldiers use."
diff --git a/code/modules/projectiles/guns/energy/cult.dm b/code/modules/projectiles/guns/energy/cult.dm
index 4657dc53678..11a61125899 100644
--- a/code/modules/projectiles/guns/energy/cult.dm
+++ b/code/modules/projectiles/guns/energy/cult.dm
@@ -2,7 +2,7 @@
name = "bloodpike"
desc = "A ranged weapon of demonic origin, surely. It menaces with crimson spikes."
desc_info = null
- desc_fluff = null
+ desc_extended = null
desc_antag = "This weapon can be recharged by clicking on blood or remains with it, remains recharge more than simple blood."
icon = 'icons/obj/guns/bloodpike.dmi'
icon_state = "bloodpike"
diff --git a/code/modules/projectiles/guns/energy/disruptor.dm b/code/modules/projectiles/guns/energy/disruptor.dm
index d51981a4859..e27559764a9 100644
--- a/code/modules/projectiles/guns/energy/disruptor.dm
+++ b/code/modules/projectiles/guns/energy/disruptor.dm
@@ -1,7 +1,7 @@
/obj/item/gun/energy/disruptorpistol
name = "disruptor pistol"
desc = "A NanoTrasen designed blaster pistol with two settings: stun and lethal."
- desc_fluff = "Developed and produced by NanoTrasen for its internal security division, the NT DP-7 is a state of the art blaster pistol capable of firing reduced-power bolts which disrupt the central nervous system, inducing a stunning effect on the victim. It is also capable of firing full-power blaster bolts."
+ desc_extended = "Developed and produced by NanoTrasen for its internal security division, the NT DP-7 is a state of the art blaster pistol capable of firing reduced-power bolts which disrupt the central nervous system, inducing a stunning effect on the victim. It is also capable of firing full-power blaster bolts."
icon = 'icons/obj/guns/disruptorpistol/disruptorpistols.dmi'
icon_state = "disruptorpistol"
item_state = "disruptorpistol"
diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm
index 33e801b1833..54da447bc47 100644
--- a/code/modules/projectiles/guns/energy/laser.dm
+++ b/code/modules/projectiles/guns/energy/laser.dm
@@ -81,7 +81,7 @@ obj/item/gun/energy/retro
/obj/item/gun/energy/lasercannon
name = "laser cannon"
desc = "A nanotrasen designed laser cannon capable of acting as a powerful support weapon."
- desc_fluff = "The NT LC-4 is a laser cannon developed and produced by NanoTrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
+ desc_extended = "The NT LC-4 is a laser cannon developed and produced by NanoTrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
icon = 'icons/obj/guns/lasercannon.dmi'
icon_state = "lasercannon100"
item_state = "lasercannon100"
@@ -112,7 +112,7 @@ obj/item/gun/energy/retro
/obj/item/gun/energy/xray
name = "xray laser gun"
desc = "A NanoTrasen designed high-power laser sidearm capable of expelling concentrated xray blasts."
- desc_fluff = "The NT XG-1 is a laser sidearm developed and produced by NanoTrasen. A recent invention, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover. It is compact with relatively high capacity to other sidearms."
+ desc_extended = "The NT XG-1 is a laser sidearm developed and produced by NanoTrasen. A recent invention, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover. It is compact with relatively high capacity to other sidearms."
icon = 'icons/obj/guns/xray.dmi'
icon_state = "xray"
item_state = "xray"
@@ -179,7 +179,7 @@ obj/item/gun/energy/retro
/obj/item/gun/energy/laser/shotgun
name = "laser shotgun"
desc = "A NanoTrasen designed laser weapon, designed to split a single amplified beam four times."
- desc_fluff = "The NT QB-2 is a laser weapon developed and produced by NanoTrasen. Designed to fill in the niche that ballistic shotguns do, but in the form of laser weaponry. It is equipped with a special crystal lens that splits a single laser beam into four."
+ desc_extended = "The NT QB-2 is a laser weapon developed and produced by NanoTrasen. Designed to fill in the niche that ballistic shotguns do, but in the form of laser weaponry. It is equipped with a special crystal lens that splits a single laser beam into four."
icon = 'icons/obj/guns/lasershotgun.dmi'
icon_state = "lasershotgun"
item_state = "lasershotgun"
diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm
index fce2de5b462..d7f7036a147 100644
--- a/code/modules/projectiles/guns/energy/nuclear.dm
+++ b/code/modules/projectiles/guns/energy/nuclear.dm
@@ -4,7 +4,7 @@
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
in your hand. To recharge this weapon, use a weapon recharger."
- desc_fluff = "The NT EC-4 is an energy carbine developed and produced by NanoTrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
+ desc_extended = "The NT EC-4 is an energy carbine developed and produced by NanoTrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
icon = 'icons/obj/guns/ecarbine.dmi'
icon_state = "energystun"
item_state = "energystun"
@@ -127,7 +127,7 @@
/obj/item/gun/energy/pistol
name = "energy pistol"
desc = "A NanoTrasen energy-based pistol gun with two settings: Stun and kill."
- desc_fluff = "The NT EP-3 is an energy sidearm developed and produced by NanoTrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
+ desc_extended = "The NT EP-3 is an energy sidearm developed and produced by NanoTrasen. Compact, light and durable, used by security forces and law enforcement for its ability to fire stun or lethal beams, depending on selection. It is widely sold and distributed across the galaxy."
icon = 'icons/obj/guns/epistol.dmi'
icon_state = "epistolstun100"
item_state = "epistolstun100"
@@ -154,7 +154,7 @@
/obj/item/gun/energy/pistol/hegemony
name = "hegemony energy pistol"
desc = "An upgraded variant of the standard energy pistol with two settings: Incapacitate and Smite."
- desc_fluff = "This is the Zkrehk-Guild Beamgun, an energy-based sidearm designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
+ desc_extended = "This is the Zkrehk-Guild Beamgun, an energy-based sidearm designed and manufactured on Moghes. A special crystal used in its design allows it to penetrate armor with pinpoint accuracy."
icon = 'icons/obj/guns/hegemony_pistol.dmi'
icon_state = "hegemony_pistol"
item_state = "hegemony_pistol"
@@ -180,7 +180,7 @@
/obj/item/gun/energy/repeater
name = "energy repeater"
desc = "A Stellar Corporate Conglomerate created energy repeater, extremely lightweight. It has three settings: Single, Three-Burst, and Full-Auto."
- desc_fluff = "The SCC-ER1 was designed to be a reliable yet concealable firearm, capable of defending SCC assets and agents from various attackers."
+ desc_extended = "The SCC-ER1 was designed to be a reliable yet concealable firearm, capable of defending SCC assets and agents from various attackers."
icon = 'icons/obj/guns/erepeater.dmi'
icon_state = "energysmg100"
item_state = "energysmg100"
@@ -248,7 +248,7 @@
/obj/item/gun/energy/gun/qukala
name = "tqi-qop rifle"
desc = "The Tqi-Qop Rifle is the main weapon of the Qukala. Its compact light frame and excellent ammo capacity make it a superb weapon for the Skrell."
- desc_fluff = ""
+ desc_extended = ""
icon = 'icons/obj/contained_items/skrell/skrell_weaponry.dmi'
icon_state = "qukalagun"
item_state = "qukalagun"
diff --git a/code/modules/projectiles/guns/energy/rifle.dm b/code/modules/projectiles/guns/energy/rifle.dm
index f268f247c06..613cd187635 100644
--- a/code/modules/projectiles/guns/energy/rifle.dm
+++ b/code/modules/projectiles/guns/energy/rifle.dm
@@ -1,7 +1,7 @@
/obj/item/gun/energy/rifle
name = "energy rifle"
desc = "A NanoTrasen designed energy-based rifle with two settings: Stun and Kill."
- desc_fluff = "The NT ER-2 is an energy rifle developed and produced by NanoTrasen. Widely produced and sold across the galaxy. Designed to both stun and kill with concentrated energy blasts of varying strengths based on the fire mode, focused through a crystal lens. Considered to be a dual-purpose rifle with prolonged combat capability."
+ desc_extended = "The NT ER-2 is an energy rifle developed and produced by NanoTrasen. Widely produced and sold across the galaxy. Designed to both stun and kill with concentrated energy blasts of varying strengths based on the fire mode, focused through a crystal lens. Considered to be a dual-purpose rifle with prolonged combat capability."
icon = 'icons/obj/guns/erifle.dmi'
icon_state = "eriflestun"
item_state = "eriflestun"
@@ -40,7 +40,7 @@
/obj/item/gun/energy/rifle/laser
name = "laser rifle"
desc = "A NanoTrasen designed laser weapon, designed to kill with concentrated energy blasts."
- desc_fluff = "The NT LR-6 is a laser rifle developed and produced by NanoTrasen. Designed to kill with concentrated energy blasts focused through a crystal lens. It is considered to be the template of other standard laser weaponry."
+ desc_extended = "The NT LR-6 is a laser rifle developed and produced by NanoTrasen. Designed to kill with concentrated energy blasts focused through a crystal lens. It is considered to be the template of other standard laser weaponry."
icon = 'icons/obj/guns/laserrifle.dmi'
icon_state = "laserrifle"
item_state = "laserrifle"
@@ -68,7 +68,7 @@
/obj/item/gun/energy/rifle/laser/noctiluca
name = "combat laser rifle"
desc = "The Noctiluca XM/24 is a brand new model of laser rifle, developed entirely by Kumar Arms, a Zavodskoi Interstellar subsidiary. Easy to handle for users with minimal training, reliable and with a reasonable form factor, it is poised to become the new standard for laser weaponry."
- desc_fluff = "The Noctiluca XM/24 was unveiled at the tail end of 2463 in the SCC Future Firearms contest and was released by Zavodskoi in June 2464 after achieving a stunning victory over the other competitors. Zavodskoi installations are prioritized for acquisition of this new rifle, with along the SCCV Horizon. The Noctiluca's specialty lies in its revolutionary dual-function laser diffuser, which is able to modulate the laser into either a standard beam or an armor-piercing super-concentrated beam."
+ desc_extended = "The Noctiluca XM/24 was unveiled at the tail end of 2463 in the SCC Future Firearms contest and was released by Zavodskoi in June 2464 after achieving a stunning victory over the other competitors. Zavodskoi installations are prioritized for acquisition of this new rifle, with along the SCCV Horizon. The Noctiluca's specialty lies in its revolutionary dual-function laser diffuser, which is able to modulate the laser into either a standard beam or an armor-piercing super-concentrated beam."
desc_info = "This is an energy weapon. To fire the weapon, ensure your intent is *not* set to 'help', have your gun mode set to 'fire', \
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \
The Noctiluca comes with a standard firing mode that is slightly worse in damage than the normal laser rifle, but has more armor penetration. Additionally, \
@@ -92,7 +92,7 @@
/obj/item/gun/energy/rifle/laser/heavy
name = "laser cannon"
desc = "A nanotrasen designed laser cannon capable of acting as a powerful support weapon."
- desc_fluff = "The NT LC-4 is a laser cannon developed and produced by NanoTrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
+ desc_extended = "The NT LC-4 is a laser cannon developed and produced by NanoTrasen. Produced and sold to organizations both in need of a highly powerful support weapon and can afford its high unit cost. In spite of the low capacity, it is a highly capable tool, cutting down fortifications and armored targets with ease."
icon = 'icons/obj/guns/lasercannon.dmi'
icon_state = "lasercannon100"
item_state = "lasercannon100"
@@ -118,7 +118,7 @@
/obj/item/gun/energy/rifle/laser/xray
name = "xray laser rifle"
desc = "A NanoTrasen designed high-power laser rifle capable of expelling concentrated xray blasts."
- desc_fluff = "The NT XR-1 is a laser firearm developed and produced by NanoTrasen. A recent innovation, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover, all the while having a large ammo capacity."
+ desc_extended = "The NT XR-1 is a laser firearm developed and produced by NanoTrasen. A recent innovation, used for specialist operations, it is presently being produced and sold in limited capacity over the galaxy. Designed for precision strikes, releasing concentrated xray blasts that are capable of hitting targets behind cover, all the while having a large ammo capacity."
icon = 'icons/obj/guns/xrifle.dmi'
icon_state = "xrifle"
item_state = "xrifle"
@@ -234,7 +234,7 @@
/obj/item/gun/energy/rifle/laser/qukala
name = "geop cannon"
desc = "An advanced weapon of Skrell design, this Geop Cannon uses a tiny warp accelerator to super heat particles."
- desc_fluff = ""
+ desc_extended = ""
icon = 'icons/obj/contained_items/skrell/skrell_weaponry.dmi'
icon_state = "qukala_heavy"
item_state = "qukala_heavy"
diff --git a/code/modules/projectiles/guns/energy/stun.dm b/code/modules/projectiles/guns/energy/stun.dm
index de9b084cf2b..4f3ece2c284 100644
--- a/code/modules/projectiles/guns/energy/stun.dm
+++ b/code/modules/projectiles/guns/energy/stun.dm
@@ -21,7 +21,7 @@
/obj/item/gun/energy/stunrevolver
name = "stun revolver"
desc = "A Hephaestus designed high-tech revolver that fires rechargable stun bolts."
- desc_fluff = "The ST-30 is a highly advanced sidearm produced by Hephaestus Industries. It is designed for self-defense in a less-than-lethal manner. While the weapon design itself is not groundbreaking, it fires high velocity energy bolts with rechargable cartridges, possessing unusual high stopping power."
+ desc_extended = "The ST-30 is a highly advanced sidearm produced by Hephaestus Industries. It is designed for self-defense in a less-than-lethal manner. While the weapon design itself is not groundbreaking, it fires high velocity energy bolts with rechargable cartridges, possessing unusual high stopping power."
icon = 'icons/obj/guns/stunrevolver.dmi'
icon_state = "stunrevolver"
item_state = "stunrevolver"
diff --git a/code/modules/projectiles/guns/launcher/harpoon.dm b/code/modules/projectiles/guns/launcher/harpoon.dm
index 0df2a246b8c..cb02032cb62 100644
--- a/code/modules/projectiles/guns/launcher/harpoon.dm
+++ b/code/modules/projectiles/guns/launcher/harpoon.dm
@@ -16,7 +16,7 @@
fire_sound_text = "a metallic thunk"
recoil = 1
- desc_fluff = "Adapted from fishing tools, Frozen Sea Harpoon Guns were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped \
+ desc_extended = "Adapted from fishing tools, Frozen Sea Harpoon Guns were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped \
with all shorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. \
While smaller version are carried by sailors and fishermen."
diff --git a/code/modules/projectiles/guns/projectile/automatic.dm b/code/modules/projectiles/guns/projectile/automatic.dm
index ae86256482c..f7b9a4493e3 100644
--- a/code/modules/projectiles/guns/projectile/automatic.dm
+++ b/code/modules/projectiles/guns/projectile/automatic.dm
@@ -47,7 +47,7 @@
/obj/item/gun/projectile/automatic/c20r
name = "submachine gun"
desc = "A conventional bullpup submachine gun with an extendable stock. Loads from 9mm magazines."
- desc_fluff = "The Colettish Armaments Model 25 SMG is a typical product of the San Colette Interstellar Armaments Company (CAISC). Rejected by the Solarian military due to competition with the Zavodskoi M470-L, the CA-M25 was repurposed \
+ desc_extended = "The Colettish Armaments Model 25 SMG is a typical product of the San Colette Interstellar Armaments Company (CAISC). Rejected by the Solarian military due to competition with the Zavodskoi M470-L, the CA-M25 was repurposed \
into the Colettish Armaments Model 25 Export (CA-25E) and has found reasonable success in mercenary groups across the Orion Spur. Recently many have found their ways into the hands of violent non-state actors in the Corporate Reconstruction Zone, where \
they contribute to the further destabilization of the region. Curiously, these models typically have a filed-off serial number or no serial number at all."
icon = 'icons/obj/guns/c20r.dmi'
@@ -150,7 +150,7 @@
/obj/item/gun/projectile/automatic/rifle/sts35
name = "assault rifle"
desc = "A durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 7.62mm rounds. It is unmarked."
- desc_fluff = "The STS35 is a durable, reliable and cheap to buy fully automatic assault rifle with many licensed manufacturers across \
+ desc_extended = "The STS35 is a durable, reliable and cheap to buy fully automatic assault rifle with many licensed manufacturers across \
the galaxy. It comes in different versions and calibres, this one uses 7.62 rounds. The manufacturer markings have been filed off."
can_bayonet = TRUE
knife_x_offset = 23
@@ -166,7 +166,7 @@
Key changes include significant shortening of the barrel and the addition of an improvised vertical foregrip, \
condensing heavy firepower into a relatively small and maneuverable package intended for close-in \
fighting aboard ships and space stations. Affectionately referred to as the \"Shorty\" in some circles. Uses 7.62mm rounds."
- desc_fluff = "The STS35 is a durable, reliable, and cheap fully-automatic assault rifle with many licensed manufacturers across \
+ desc_extended = "The STS35 is a durable, reliable, and cheap fully-automatic assault rifle with many licensed manufacturers across \
the galaxy. It comes in many different versions and calibres; this one uses 7.62mm rounds. This example has been heavily modified and is illegal in some jurisdictions. \
Much of the barrel has been lopped off to decrease overall length, while a pistol grip from another STS35 has been clamped on below what remains of the handguard \
to improve handling. The fire control group has been altered as well, sacrificing the burst-fire function in favor of a smoother trigger pull. Born from \
@@ -195,7 +195,7 @@
name = "ballistic carbine"
desc = "A durable, rugged looking semi-automatic weapon of a make popular on the frontier worlds. Uses 5.56mm rounds and does not accept large \
capacity magazines. It is unmarked."
- desc_fluff = "The ST24 is often considered the little brother of its larger and fully automatic counterpart, the STS35. It is a \
+ desc_extended = "The ST24 is often considered the little brother of its larger and fully automatic counterpart, the STS35. It is a \
reliable and cheap to buy carbine with many licensed manufacturers across the galaxy. It comes in different versions and calibres, \
some even boasting select fire functionality. This one uses 5.56 rounds and is semi-automatic. The manufacturer markings have been filed off."
icon = 'icons/obj/guns/bcarbine.dmi'
@@ -218,7 +218,7 @@
/obj/item/gun/projectile/automatic/rifle/carbine/civcarbine
name = "bullpup carbine"
desc = "A variant of the ZI Bulldog assault carbine, the ZI Terrier is a slimmer and lighter version, chambered in the same 5.56 caliber but only capable of accepting smaller magazines. It lacks the integral grenade launcher and the burst fire of the Bulldog."
- desc_fluff = "It makes you feel like a corporate goon when you hold it."
+ desc_extended = "It makes you feel like a corporate goon when you hold it."
icon = 'icons/obj/guns/civcarbine.dmi'
magazine_type = /obj/item/ammo_magazine/a556/carbine/polymer
allowed_magazines = list(/obj/item/ammo_magazine/a556/carbine, /obj/item/ammo_magazine/a556/carbine/polymer)
@@ -256,7 +256,7 @@
/obj/item/gun/projectile/automatic/rifle/z8
name = "bullpup assault carbine"
desc = "The ZI Bulldog bullpup assault carbine, Zavodskoi Industries' answer to any problem that can be solved by an assault rifle. Uses 5.56mm rounds."
- desc_fluff = "It makes you feel like a corporate commando when you hold it."
+ desc_extended = "It makes you feel like a corporate commando when you hold it."
icon = 'icons/obj/guns/carbine.dmi'
icon_state = "carbine"
item_state = "carbine"
@@ -328,7 +328,7 @@
/obj/item/gun/projectile/automatic/rifle/jingya
name = "burst rifle"
desc = "The Jingya A-1 is the first of a new line of NanoTrasen rifles, developed in cooperation with Zavodskoi Interstellar's Kumar Arms subsidiary. They are made to be sleek, easy to use by users with minimal training and cheap to mass produce while still being reliable."
- desc_fluff = "The Jingya A-1 won a hard-fought victory in the ballistic side of the SCC Future Firearms contest hosted in 2463, which was also its first unveiling: this rifle is made to function where laser weaponry may be either too risky or not functional for the engagement at hand. It is slated to be deployed for trial usage by a select few special TCFL regiments in Mictlan."
+ desc_extended = "The Jingya A-1 won a hard-fought victory in the ballistic side of the SCC Future Firearms contest hosted in 2463, which was also its first unveiling: this rifle is made to function where laser weaponry may be either too risky or not functional for the engagement at hand. It is slated to be deployed for trial usage by a select few special TCFL regiments in Mictlan."
icon = 'icons/obj/guns/crew_rifle.dmi'
icon_state = "arifle"
item_state = "arifle"
@@ -359,7 +359,7 @@
/obj/item/gun/projectile/automatic/rifle/l6_saw
name = "light machine gun"
desc = "A squad machine gun with a clunky, outdated loading mechanism. Loads from 7.62mm ammunition boxes. Gentlemen, lock and load."
- desc_fluff = "Created by the San Colette Interstellar Armaments Company (CAISC) explicitly for export, the Colettish Armaments Model 75 Export machine gun is a cheap yet outdated method of providing large amounts of firepower to a squad. \
+ desc_extended = "Created by the San Colette Interstellar Armaments Company (CAISC) explicitly for export, the Colettish Armaments Model 75 Export machine gun is a cheap yet outdated method of providing large amounts of firepower to a squad. \
The CA-75E is not used by San Colette’s Civil Guard and is typically sold to mercenary groups or other Solarian systems. Since the Solarian Collapse more and more CA-75Es have found themselves in the hands of pirates and rebels in the Corporate Reconstruction Zone, and captured models curiously often have no serial number."
icon = 'icons/obj/guns/l6.dmi'
icon_state = "l6closed100"
@@ -439,7 +439,7 @@
item_state = "tsarrayut"
contained_sprite = TRUE
- desc_fluff = "People's Republic military hardware is the most advanced among the Tajaran nations. Laser weapons, alongside simple ballistic guns, are used by high ranking soldiers or \
+ desc_extended = "People's Republic military hardware is the most advanced among the Tajaran nations. Laser weapons, alongside simple ballistic guns, are used by high ranking soldiers or \
special operatives. The majority of military is still equipped with simple bolt action rifles, that are being slowly replaced by the Tsarrayut'yan rifle; a select-fire, crew-served \
automatic rifle. Regardless of advances in the small arms field, artillery is the Republican army's main weapon and pride."
diff --git a/code/modules/projectiles/guns/projectile/cannon.dm b/code/modules/projectiles/guns/projectile/cannon.dm
index c050ee2ca52..b9a3f0cd2d6 100644
--- a/code/modules/projectiles/guns/projectile/cannon.dm
+++ b/code/modules/projectiles/guns/projectile/cannon.dm
@@ -18,7 +18,7 @@
is_wieldable = TRUE
- desc_fluff = "The adhomian hand cannon was created due the shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins \
+ desc_extended = "The adhomian hand cannon was created due the shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins \
found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient tajaran technology. This weapon is usually found in the hands of the \
sailors and marines of the Royal Navy."
@@ -50,7 +50,7 @@
is_wieldable = TRUE
- desc_fluff = "The People's Republic of Adhomai is the first Adhomian faction able to master the nuclear fission. Atomic weapons were used before in the tajaran civil war, \
+ desc_extended = "The People's Republic of Adhomai is the first Adhomian faction able to master the nuclear fission. Atomic weapons were used before in the tajaran civil war, \
causing the annihilation of the military base of Quizosa. The nuclear launcher was created by republican scientists as way to deploy this destructive force while on the field."
/obj/item/gun/projectile/nuke/update_icon()
diff --git a/code/modules/projectiles/guns/projectile/musket.dm b/code/modules/projectiles/guns/projectile/musket.dm
index d84db1a8bff..4259b56da0d 100644
--- a/code/modules/projectiles/guns/projectile/musket.dm
+++ b/code/modules/projectiles/guns/projectile/musket.dm
@@ -2,7 +2,7 @@
name = "adhomian musket"
desc = "A rustic firearm, used by Tajaran soldiers during the adhomian gunpowder age"
- desc_fluff = "The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, that included melee weapons and crossbows, in favor of \
+ desc_extended = "The Gunpowder Age was marked by the slow replacement of traditional Adhomian battle tactics and weapons, that included melee weapons and crossbows, in favor of \
cannons and primitive firing lines. The Kingdoms of Amohda, Nal'tor and Das'nrra were the first countries to make use of this new technology."
icon = 'icons/obj/guns/musket.dmi'
diff --git a/code/modules/projectiles/guns/projectile/pistol.dm b/code/modules/projectiles/guns/projectile/pistol.dm
index 6330556f464..0a44e21dea4 100644
--- a/code/modules/projectiles/guns/projectile/pistol.dm
+++ b/code/modules/projectiles/guns/projectile/pistol.dm
@@ -1,7 +1,7 @@
/obj/item/gun/projectile/colt
name = ".45 combat pistol"
desc = "A robust metal-framed semi-automatic pistol produced in the system of San Colette. Uses .45 rounds."
- desc_fluff = "The Pattern 5 Pistol is the standard-issue sidearm for the Civil Guard, San Colette’s local military force. Loosely based on the standard 9mm pistol of the Solarian Army, the P5 fires a larger .45 round intended for use against heavier targets. \
+ desc_extended = "The Pattern 5 Pistol is the standard-issue sidearm for the Civil Guard, San Colette’s local military force. Loosely based on the standard 9mm pistol of the Solarian Army, the P5 fires a larger .45 round intended for use against heavier targets. \
The P5 is produced by the San Colette Interstellar Armaments Company (CAISC) and is often found abroad due to its rugged construction."
magazine_type = /obj/item/ammo_magazine/c45m
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
@@ -45,8 +45,8 @@
/obj/item/gun/projectile/colt/super
name = "ornamental .45 combat pistol"
- desc = "A robust metal-framed semi-automatic pistol produced in the system of San Colette. Uses .45 rounds. This example sports a short slide, wood-paneled grips, and few signs of use, likely belonging to someone of higher stature."
- desc_fluff = "The Pattern 5 Pistol is the standard-issue sidearm for the Civil Guard, San Colette’s local military force. Loosely based on the standard 9mm pistol of the Solarian Army, the P5 fires a larger .45 round intended for use against heavier targets. \
+ desc = "A robust metal-framed semi-automatic pistol produced in the system of San Colette. Uses .45 rounds. This example sports a short slide, wood-paneled grips, and few signs of use, likely belonging to someone of higher stature."
+ desc_extended = "The Pattern 5 Pistol is the standard-issue sidearm for the Civil Guard, San Colette’s local military force. Loosely based on the standard 9mm pistol of the Solarian Army, the P5 fires a larger .45 round intended for use against heavier targets. \
The P5 is produced by the San Colette Interstellar Armaments Company (CAISC) and is often found abroad due to its rugged construction."
magazine_type = /obj/item/ammo_magazine/c45m/stendo
icon = 'icons/obj/guns/coltsuper.dmi'
@@ -63,7 +63,7 @@
/obj/item/gun/projectile/automatic/lebman
name = "automatic .45 combat pistol"
desc = "A robust metal-framed semi-automatic pistol produced in the system of San Colette. Uses .45 rounds. This example has been modified to allow fully-automatic fire, and sports a prominent vertical grip and muzzle compensator to aid in control."
- desc_fluff = "The Pattern 5 Pistol is the standard-issue sidearm for the Civil Guard, San Colette’s local military force. Loosely based on the standard 9mm pistol of the Solarian Army, the P5 fires a larger .45 round intended for use against heavier targets. \
+ desc_extended = "The Pattern 5 Pistol is the standard-issue sidearm for the Civil Guard, San Colette’s local military force. Loosely based on the standard 9mm pistol of the Solarian Army, the P5 fires a larger .45 round intended for use against heavier targets. \
The P5 is produced by the San Colette Interstellar Armaments Company (CAISC) and is often found abroad due to its rugged construction."
magazine_type = /obj/item/ammo_magazine/c45m/lebman
icon = 'icons/obj/guns/coltauto.dmi'
@@ -90,7 +90,7 @@
/obj/item/gun/projectile/sec
name = "\improper .45 pistol"
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. Uses .45 rounds."
- desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. It uses .45 rounds."
+ desc_extended = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. It uses .45 rounds."
icon = 'icons/obj/guns/secgun.dmi'
icon_state = "secgun"
item_state = "secgun"
@@ -120,7 +120,7 @@
/obj/item/gun/projectile/sec/wood
name = "custom .45 pistol"
desc = "A NanoTrasen designed sidearm, found among law enforcement and security forces. It has a wooden grip. Uses .45 rounds."
- desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. This one has a faux wooden grip. It uses .45 rounds."
+ desc_extended = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. A trademark of NanoTrasen security forces. This one has a faux wooden grip. It uses .45 rounds."
icon = 'icons/obj/guns/secgun_wood.dmi'
icon_state = "secgunwood"
item_state = "secgunwood"
@@ -135,7 +135,7 @@
/obj/item/gun/projectile/automatic/x9
name = "automatic .45 pistol"
desc = "A NanoTrasen-designed sidearm, modified for fully-automatic fire. Issued to select security and law enforcement groups. Uses .45 rounds."
- desc_fluff = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security \
+ desc_extended = "The NT Mk58 is a ballistic sidearm developed and produced by NanoTrasen. Bulky and heavy, the Mk58 is nonetheless used by security \
forces and law enforcement for its ease of use, low maintenance requirement, longevity, reliability - and most of all, extremely inexpensive price tag. \
A trademark of NanoTrasen security forces. This one has been modified for fully-automatic fire from the factory and sports a collapsible shoulder stock for better control. It uses .45 rounds."
icon = 'icons/obj/guns/x9.dmi'
@@ -211,7 +211,7 @@
magazine_type = /obj/item/ammo_magazine/c45m
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
- desc_fluff = "Created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by \
+ desc_extended = "Created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by \
guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of \
those pistols were distributed among cells and ALA soldiers."
@@ -250,7 +250,7 @@
icon = 'icons/obj/guns/adhomian_heavy_pistol.dmi'
icon_state = "adhomian_heavy_pistol"
item_state = "adhomian_heavy_pistol"
- desc_fluff = "Given to Republican Commissars and high ranking Party members, the Nal'tor Model Pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a \
+ desc_extended = "Given to Republican Commissars and high ranking Party members, the Nal'tor Model Pistol is notable for its large caliber. Unlike the Adar'Mazy pistol, only a \
single factory in Nal'tor is allowed to fabricate it, with its design being kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought after \
war trophy by royalist and rebels forces."
@@ -282,7 +282,7 @@
/obj/item/gun/projectile/pistol
name = "9mm pistol"
desc = "A compact 9mm handgun, extremely popular all throughout human space."
- desc_fluff = "The Zavodskoi Interstellar Moonlight 9mm can be found in the hands of just about anyone imaginable - special operatives, common criminals, police officers, the average Joe - on account of the time-tested design, low price point, reliability, and ease of concealment. Having a threaded barrel helps, too, and it isn't uncommon to see the Moonlight as a prop in spy films, suppressed."
+ desc_extended = "The Zavodskoi Interstellar Moonlight 9mm can be found in the hands of just about anyone imaginable - special operatives, common criminals, police officers, the average Joe - on account of the time-tested design, low price point, reliability, and ease of concealment. Having a threaded barrel helps, too, and it isn't uncommon to see the Moonlight as a prop in spy films, suppressed."
icon = 'icons/obj/guns/pistol.dmi'
icon_state = "pistol"
item_state = "pistol"
@@ -304,7 +304,7 @@
/obj/item/gun/projectile/pistol/detective
desc = "A compact NanoTrasen designed sidearm, popular with law enforcement personnel for concealed carry purposes. It has a faux wooden grip. Uses 9mm rounds."
- desc_fluff = "The NT Mk21 Blackjack is a ballistic sidearm developed and produced by NanoTrasen. Unlike the related Mk58, the Blackjack is a rather high quality piece - typically issued to higher ranking law enforcement personnel, the Mk21 is compact and chambered in 9mm caliber. With all the bells and whistles of a modern, quality police pistol, the Blackjack's main drawback is the notoriously nippy recoil - 9mm in such a small package can be unpleasant for the average shooter."
+ desc_extended = "The NT Mk21 Blackjack is a ballistic sidearm developed and produced by NanoTrasen. Unlike the related Mk58, the Blackjack is a rather high quality piece - typically issued to higher ranking law enforcement personnel, the Mk21 is compact and chambered in 9mm caliber. With all the bells and whistles of a modern, quality police pistol, the Blackjack's main drawback is the notoriously nippy recoil - 9mm in such a small package can be unpleasant for the average shooter."
name = "compact 9mm pistol"
magazine_type = /obj/item/ammo_magazine/mc9mm
icon = 'icons/obj/guns/detgun.dmi'
@@ -455,7 +455,7 @@
icon_state = "adhomian_pistol"
item_state = "adhomian_pistol"
can_silence = FALSE
- desc_fluff = "A mass produced pistol issued to People's Republic officers, government officials and low-ranking Party members. Known for their simple, cheap and reliable \
+ desc_extended = "A mass produced pistol issued to People's Republic officers, government officials and low-ranking Party members. Known for their simple, cheap and reliable \
design, this weapon is produced by nearly all weapon factories in the Republic. The Adar'Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders."
/obj/item/gun/projectile/pistol/adhomai/update_icon()
@@ -469,7 +469,7 @@
name = "super-heavy pistol"
desc = "A big, bulky and extremely powerful pistol, intended to pierce even your strongest enemy. You should wield this thing with two hands, if you want your wrists to stay intact."
desc_info = "You should not shoot this pistol unwielded, if you are not a Unathi or a G2. It will fly out of your hand and almost certainly break the hand you are using. Even as a Unathi or G2, the accuracy will suffer, if shot unwielded."
- desc_fluff = "The Kumar Arms 2557 is a newly designed type of \"super-heavy\" pistol. \
+ desc_extended = "The Kumar Arms 2557 is a newly designed type of \"super-heavy\" pistol. \
It features a light-weight polymer pistol grip, a bulky plasteel frame and an extra long barrel. \
It is chambered in the newly developed .599 Kumar Super rifle cartridge. Despite designed for rifle use, the newly developed propellants allows this cartridge for use in the Kumar Arms 2557, upping the stopping power significantly. \
Kumar Arms guarantees your enemy's armor penetrated or your money back. It features a revolving bolt system with an electromagnetic striker, allowing for hammerless actuation. It has a revolutinary blowback system to ensure accuracy at the cost of fire rate."
diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm
index 063d32c117b..44c57d0f10e 100644
--- a/code/modules/projectiles/guns/projectile/revolver.dm
+++ b/code/modules/projectiles/guns/projectile/revolver.dm
@@ -222,7 +222,7 @@
ammo_type = /obj/item/ammo_casing/c38
magazine_type = null
- desc_fluff = "A simple and reliable double action revolver, favored by the nobility, officers and law enforcement. The design is known for having an outdated reloading \
+ desc_extended = "A simple and reliable double action revolver, favored by the nobility, officers and law enforcement. The design is known for having an outdated reloading \
mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has \
allowed countless copies to flood the Kingdom's markets."
diff --git a/code/modules/projectiles/guns/projectile/sniper.dm b/code/modules/projectiles/guns/projectile/sniper.dm
index 1decd95deea..bf70a5b3398 100644
--- a/code/modules/projectiles/guns/projectile/sniper.dm
+++ b/code/modules/projectiles/guns/projectile/sniper.dm
@@ -177,7 +177,7 @@
icon_state = "dragunov"
item_state = "dragunov"
- desc_fluff = "The Ho'taki Marksman Rifle was created by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut'yan rifle. \
+ desc_extended = "The Ho'taki Marksman Rifle was created by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut'yan rifle. \
The rifle is commonly issued to the feared Das'nrra Marksmen."
w_class = ITEMSIZE_LARGE
diff --git a/code/modules/reagents/reagent_containers/borghydro.dm b/code/modules/reagents/reagent_containers/borghydro.dm
index db6f72ef8a8..12bd973c6cb 100644
--- a/code/modules/reagents/reagent_containers/borghydro.dm
+++ b/code/modules/reagents/reagent_containers/borghydro.dm
@@ -3,7 +3,7 @@
desc = "An advanced chemical synthesizer and injection system, designed for heavy-duty medical equipment."
desc_info = "Stationbound synthesizers produce specific reagents dependent on the selected module, which you can select by using it. \
The reagents recharge automatically at the cost of energy.
Alt Click the synthesizer to change the transfer amount."
- desc_fluff = null
+ desc_extended = null
icon = 'icons/obj/syringe.dmi'
icon_state = "medical_synth"
item_state = "hypo"
diff --git a/code/modules/reagents/reagent_containers/food/cans.dm b/code/modules/reagents/reagent_containers/food/cans.dm
index 0c465fe807d..fcec1e12e3c 100644
--- a/code/modules/reagents/reagent_containers/food/cans.dm
+++ b/code/modules/reagents/reagent_containers/food/cans.dm
@@ -414,7 +414,7 @@
desc = "A can of fermented fatshouters milk, imported from Adhomai."
icon_state = "milk_can"
center_of_mass = list("x"=16, "y"=10)
- desc_fluff = "Fermend fatshouters milk is a drink that originated among the nomadic populations of Rhazar'Hrujmagh, and it has spread to the rest of Adhomai."
+ desc_extended = "Fermend fatshouters milk is a drink that originated among the nomadic populations of Rhazar'Hrujmagh, and it has spread to the rest of Adhomai."
reagents_to_add = list(/decl/reagent/drink/milk/adhomai/fermented = 30)
@@ -443,7 +443,7 @@
/obj/item/reagent_containers/food/drinks/cans/hrozamal_soda
name = "Hro'zamal Soda"
desc = "A can of Hro'zamal Soda. Made with Hro'zamal Ras'Nifs powder and canned in the People's Republic of Adhomai."
- desc_fluff = "Hro'zamal Soda is a soft drink made from the seed's powder of a plant native to Hro'zamal, the sole Hadiist colony. While initially consumed as a herbal tea by the \
+ desc_extended = "Hro'zamal Soda is a soft drink made from the seed's powder of a plant native to Hro'zamal, the sole Hadiist colony. While initially consumed as a herbal tea by the \
colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university \
students because of its stimulant effect."
icon_state = "hrozamal_soda_can"
@@ -461,7 +461,7 @@
/obj/item/reagent_containers/food/drinks/cans/peach_soda
name = "Xanu Rush!"
desc = "Made from the NEW Xanu Prime peaches."
- desc_fluff = "The rehabilitating environment of Xanu has allowed for small-scale agriculture to bloom. Xanu Rush! Is the number one Coalition soda, despite its dull taste."
+ desc_extended = "The rehabilitating environment of Xanu has allowed for small-scale agriculture to bloom. Xanu Rush! Is the number one Coalition soda, despite its dull taste."
icon_state = "xanu_rush"
center_of_mass = list("x"=16, "y"=10)
reagents_to_add = list(/decl/reagent/drink/peach_soda = 30)
diff --git a/code/modules/reagents/reagent_containers/food/drinks.dm b/code/modules/reagents/reagent_containers/food/drinks.dm
index 499968c1dc9..ba55800954c 100644
--- a/code/modules/reagents/reagent_containers/food/drinks.dm
+++ b/code/modules/reagents/reagent_containers/food/drinks.dm
@@ -278,7 +278,7 @@ If you add a drink with no empty icon sprite, ensure it is flagged as NO_EMPTY_I
/obj/item/reagent_containers/food/drinks/waterbottle
name = "bottled water"
desc = "A fresh bottle of water from the finest bottling plants on Silversun."
- desc_fluff = "Previously introduced to the vending machines by Skrellian request, this water used to come straight from the Martian poles. Ever since the Martian catastrophe, however, an Idris subsidiary has since stepped in to fill the gap in the market \
+ desc_extended = "Previously introduced to the vending machines by Skrellian request, this water used to come straight from the Martian poles. Ever since the Martian catastrophe, however, an Idris subsidiary has since stepped in to fill the gap in the market \
and 'Martian Water' has become a prized collector's item."
icon_state = "waterbottle"
flags = 0 //starts closed
@@ -391,7 +391,7 @@ If you add a drink with no empty icon sprite, ensure it is flagged as NO_EMPTY_I
name = "mutthir carton"
icon_state = "mutthir"
desc = "A beverage made with Fatshouters' yogurt mixed with Nm'shaan's sugar and sweet herbs."
- desc_fluff = "A beverage made with Fatshouters' yogurt mixed with Nm'shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. \
+ desc_extended = "A beverage made with Fatshouters' yogurt mixed with Nm'shaan's sugar and sweet herbs. Mutthir is usually consumed during meals by both nobles and commoners. \
The drink can also be smoked for flavor. Mutthir is believed to have originated from the worldwide appreciated Fatshouters' fermented milk. Rock Nomads living in the Nomadic Host \
were quick to adopt the drink to their diet."
diff --git a/code/modules/reagents/reagent_containers/food/drinks/bottle.dm b/code/modules/reagents/reagent_containers/food/drinks/bottle.dm
index 1b29b64f2a5..eb673ffd4f8 100644
--- a/code/modules/reagents/reagent_containers/food/drinks/bottle.dm
+++ b/code/modules/reagents/reagent_containers/food/drinks/bottle.dm
@@ -216,7 +216,7 @@
desc = "Pour one out for Al'mari. His gun was on stun, bless his heart."
icon_state = "victorygin"
center_of_mass = list("x"=16, "y"=4)
- desc_fluff = "Considered the official drink of the People's Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen's \
+ desc_extended = "Considered the official drink of the People's Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen's \
facilities, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin's bottles and reserves \
was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime."
reagents_to_add = list(/decl/reagent/alcohol/victorygin = 100)
@@ -225,7 +225,7 @@
name = "Mu Cephei Special Reserve"
desc = "An okayish single-malt whiskey. This one is produced mainly in New Valletta on Callisto and is fairly famous among Cythereans, too. It's great to get you \
in the right mindset for your tenth night out clubbing in a row!"
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "whiskeybottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/whiskey = 100)
@@ -234,7 +234,7 @@
name = "Delta Cephei Cinnamon Fireball"
desc = "An okayish single-malt whiskey, infused with cinnamon and hot pepper that used to be mainly produced on Mars, but the production line was since moved to Earth for geopolitical reasons. \
It is sometimes claimed that particularly desperate Eridanian dregs came up with the current recipe for this drink."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "whiskeybottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/fireball = 100)
@@ -242,7 +242,7 @@
/obj/item/reagent_containers/food/drinks/bottle/vodka
name = "Martian 50% Premium"
desc = "Only potatoes grown in real imported Martian soil may be used for this premium vodka (imports of Martian soil may have stopped). Made by Silverport, drunk by Zavodskoi."
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "vodkabottle"
center_of_mass = list("x"=17, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/vodka = 100)
@@ -250,7 +250,7 @@
/obj/item/reagent_containers/food/drinks/bottle/vodka/mushroom
name = "Inverkeithing Import mushroom vodka"
desc = "A mushroom-based vodka imported from the breweries of Inverkeithing on Himeo. Drinking too much of this will result in a personal permanent revolution."
- desc_fluff = "Vodka made from mushrooms is a local favourite on Himeo, due to the ease with which mushrooms can be grown under the planet's surface. This bottle is \
+ desc_extended = "Vodka made from mushrooms is a local favourite on Himeo, due to the ease with which mushrooms can be grown under the planet's surface. This bottle is \
from the Schwarzer Drache Breweries Syndicate in Inverkeithing, arguably the most famous brewery on Himeo due to its historical reputation. It is also the most famous brand \
of mushroom vodka among non-Himeans because of Inverkeithing's developing tourism industry. Drinkers of the world (and beyond), unite!"
icon_state = "mushroomvodkabottle"
@@ -260,7 +260,7 @@
name = "Nathan's Guaranteed Quality tequila"
desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients! This particular line of tequila has Nathan Trasen's signature on the label and his approval, \
as can be commonly seen and heard in Getmore's many advertisements for this line. Astute observers may however note the absolute lack of emotion on Trasen's face while reciting his love for Getmore tequila on television."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "tequilabottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/tequila = 100)
@@ -275,7 +275,7 @@
/obj/item/reagent_containers/food/drinks/bottle/bitters
name = "Nojosuru Aromatic Bitters"
desc = "Only the finest and highest quality herbs find their way into our cocktail bitters, both human and skrellian."
- desc_fluff = "This drink is made by Nojosuru Foods, a subsidiary of Zeng-Hu Pharmaceuticals, founded on Earth in 2252. \
+ desc_extended = "This drink is made by Nojosuru Foods, a subsidiary of Zeng-Hu Pharmaceuticals, founded on Earth in 2252. \
They are known for their surprisingly affordable and incredible quality foods, as well as growing many crops used in pharmaceuticals and luxury items."
icon_state = "bitters"
center_of_mass = list("x"=16, "y"=9)
@@ -285,7 +285,7 @@
name = "Silverport's Bubbliest champagne"
desc = "A rather fancy bottle of champagne, fit for collecting and storing in a cellar for decades. This champagne is an absolute mainstay on Venus, used everywhere from appetizers to celebrations to \
cocktail creation, where it shines the most. If you haven't got a bottle of Silverport's Bubbliest in your fridge, are you really a Cytherean? The advertisements for this line say no!"
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "champagnebottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/champagne = 100)
@@ -293,7 +293,7 @@
/obj/item/reagent_containers/food/drinks/bottle/mintsyrup
name = "Getmore's Bold Peppermint"
desc = "Minty fresh. Contains dyn (and just a little peppermint)."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "mint_syrup"
center_of_mass = list("x"=16, "y"=6)
reagents_to_add = list(/decl/reagent/drink/mintsyrup = 100)
@@ -302,7 +302,7 @@
name = "Cytherea Artiste patron"
desc = "Silver laced tequila, served in space night clubs across the galaxy. It's among some of the most expensive Silverport Quality Brand products, \
perhaps due to demand rather than the actual cost of production."
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "patronbottle"
center_of_mass = list("x"=16, "y"=7)
reagents_to_add = list(/decl/reagent/alcohol/patron = 100)
@@ -312,7 +312,7 @@
desc = "If Getmore gets any alcohol right, it's certainly rum, according to (most) New Gibsoners (only Ovanstaders were polled)! This is real, GENUINE Undirstader rum, made using OLD WORLD recipes! The most authentic \
Undirstader drink in Getmore's wide arsenal! Or so the advertisements say. Undirstader critics often point to this rum as a corporate mockery of their culture, yet it remains the most \
popular Getmore product in New Gibson's Ovanstads by far, and most people simply know it as a famous Undirstader drink produced by Getmore."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "rumbottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/rum = 100)
@@ -329,7 +329,7 @@
name = "Xinghua vermouth"
desc = "Sweet, sweet dryness. Some alcohol critics say that the addition of dyn to the recipe ruins the drink, \
but the average consumer doesn't really notice the difference, and it's cheaper to manufacture."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "vermouthbottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/vermouth = 100)
@@ -337,7 +337,7 @@
/obj/item/reagent_containers/food/drinks/bottle/kahlua
name = "Nixiqi's Happy Accident coffee liqueur"
desc = "A particularly genius Skrell came up with the recipe by accident in a hydroponics lab by spilling coffee in their herbal concoction, or so the story goes."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "kahluabottle"
center_of_mass = list("x"=16, "y"=5)
reagents_to_add = list(/decl/reagent/alcohol/coffee/kahlua = 100)
@@ -345,7 +345,7 @@
/obj/item/reagent_containers/food/drinks/bottle/goldschlager
name = "Uptown Cytherean goldschlager"
desc = "Not as sophisticated as Cytherea Artiste, but I guess if you really want to have pure gold in your drink..."
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "goldschlagerbottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/goldschlager = 100)
@@ -353,7 +353,7 @@
/obj/item/reagent_containers/food/drinks/bottle/cognac
name = "Cytherea Golden Sweetness cognac"
desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. Savor this, and feel the real high life."
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "cognacbottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/cognac = 100)
@@ -361,7 +361,7 @@
/obj/item/reagent_containers/food/drinks/bottle/wine
name = "Silverport Quality Brand red wine"
desc = "Some consider this to be Silversun's main cultural export."
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "winebottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/wine = 100)
@@ -369,7 +369,7 @@
/obj/item/reagent_containers/food/drinks/bottle/absinthe
name = "Jailbreaker Verte"
desc = "One sip of this and you just know you're gonna have a good time. Particularly artistic Cythereans drink this Silverport product to get inspired."
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "absinthebottle"
center_of_mass = list("x"=16, "y"=7)
reagents_to_add = list(/decl/reagent/alcohol/absinthe = 100)
@@ -377,7 +377,7 @@
/obj/item/reagent_containers/food/drinks/bottle/melonliquor
name = "Emeraldine melon liquor"
desc = "A bottle of 46 proof Emeraldine Melon Liquor, made from a Silversun-grown variety of melon. Sweet and light, and surprisingly cheap considering the manufacturer."
- desc_fluff = DRINK_FLUFF_SILVERPORT
+ desc_extended = DRINK_FLUFF_SILVERPORT
icon_state = "alco-green"
center_of_mass = list("x"=16, "y"=6)
drink_flags = IS_GLASS | UNIQUE_EMPTY_ICON
@@ -387,7 +387,7 @@
/obj/item/reagent_containers/food/drinks/bottle/bluecuracao
name = "Xuaousha curacao"
desc = "A fruity, exceptionally azure drink. Thanks to weird Skrellian genetic experiments, oranges used for this are, in fact, really blue."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "alco-blue"
empty_icon_state = "alco-clear"
center_of_mass = list("x"=16, "y"=6)
@@ -396,7 +396,7 @@
/obj/item/reagent_containers/food/drinks/bottle/grenadine
name = "Getmore's Tangy grenadine syrup"
desc = "Sweet and tangy, a bar syrup used to add color or flavor to drinks."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "grenadinebottle"
drink_flags = IS_GLASS | NO_EMPTY_ICON
center_of_mass = list("x"=16, "y"=6)
@@ -417,7 +417,7 @@
/obj/item/reagent_containers/food/drinks/bottle/space_up
name = "\improper Vacuum Fizz"
desc = "Tastes like a hull breach in your mouth."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "space-up_bottle"
center_of_mass = list("x"=16, "y"=6)
drink_flags = NO_EMPTY_ICON
@@ -430,7 +430,7 @@
/obj/item/reagent_containers/food/drinks/bottle/space_mountain_wind
name = "\improper Stellar Jolt"
desc = "For those who have a need for caffeine stronger than would be sensible."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "space_mountain_wind_bottle"
center_of_mass = list("x"=16, "y"=6)
drink_flags = NO_EMPTY_ICON
@@ -443,7 +443,7 @@
/obj/item/reagent_containers/food/drinks/bottle/hrozamal_soda
name = "Hro'zamal Soda"
desc = "A bottle of Hro'zamal Soda. Made with Hro'zamal Ras'Nifs powder and bottled in the People's Republic of Adhomai."
- desc_fluff = "Hro'zamal Soda is a soft drink made from the seed's powder of a plant native to Hro'zamal, the sole Hadiist colony. While initially consumed as a herbal tea by the \
+ desc_extended = "Hro'zamal Soda is a soft drink made from the seed's powder of a plant native to Hro'zamal, the sole Hadiist colony. While initially consumed as a herbal tea by the \
colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university \
students because of its stimulant effect."
icon_state = "hrozamal_soda_bottle"
@@ -454,7 +454,7 @@
/obj/item/reagent_containers/food/drinks/bottle/pwine
name = "Chip Getmore's Velvet"
desc = "What a delightful packaging for a surely high quality wine! The vintage must be amazing!"
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "pwinebottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/decl/reagent/alcohol/pwine = 100)
@@ -473,7 +473,7 @@
name = "Virklunder beer"
desc = "Contains only water, malt and hops. Not really as high-quality as the label says, but it's still popular. This particular line of beer is made by Getmore on New Gibson, specifically in the Ovanstad of \
Virklund in a massive beer brewery complex. It quickly became the most consumed kind of beer across the Republic of Biesel and has since been in stock in practically every bar across the nation."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "beer"
center_of_mass = list("x"=16, "y"=8)
@@ -482,7 +482,7 @@
/obj/item/reagent_containers/food/drinks/bottle/small/ale
name = "\improper Burszi-ale"
desc = "Manufactured in Virklund on New Gibson by Getmore, this is a true Burszian's drink of choice. That is, if you're not an IPC. You wouldn't be able to buy this ale then. Or think of buying it. Or afford it."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "alebottle"
item_state = "beer"
center_of_mass = list("x"=16, "y"=8)
@@ -495,7 +495,7 @@
name = "Nralakk Touch green chartreuse"
desc = "A green, strong liqueur with a very strong flavor. The original recipe called for almost a hundred of different herbs, \
but thanks to Skrellian improvements to the recipe, it now just has five, without losing any nuance."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "chartreusegreenbottle"
center_of_mass = list("x" = 15,"y" = 5)
reagents_to_add = list(/decl/reagent/alcohol/chartreusegreen = 100)
@@ -504,7 +504,7 @@
name = "Nralakk Touch yellow chartreuse"
desc = "A green, strong liqueur with a very strong flavor. The original recipe called for almost a hundred of different herbs, \
but thanks to Skrellian improvements to the recipe, it now just has five, without losing any nuance."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "chartreuseyellowbottle"
center_of_mass = list("x" = 15,"y" = 5)
reagents_to_add = list(/decl/reagent/alcohol/chartreuseyellow = 100)
@@ -512,7 +512,7 @@
/obj/item/reagent_containers/food/drinks/bottle/cremewhite
name = "Xinghua White Mint"
desc = "Mint-flavoured alcohol, in a bottle."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "whitecremebottle"
center_of_mass = list("x" = 16,"y" = 5)
reagents_to_add = list(/decl/reagent/alcohol/cremewhite = 100)
@@ -520,7 +520,7 @@
/obj/item/reagent_containers/food/drinks/bottle/cremeyvette
name = "Xinghua Delicate Violet"
desc = "Berry-flavoured alcohol, in a bottle."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "cremedeyvettebottle"
center_of_mass = list("x" = 16,"y" = 6)
reagents_to_add = list(/decl/reagent/alcohol/cremeyvette = 100)
@@ -528,7 +528,7 @@
/obj/item/reagent_containers/food/drinks/bottle/brandy
name = "Admiral Cindy's brandy"
desc = "Cheap knock off for Silverport cognac; Getmore's attempt to ride off the cognac fad of the 2420s."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "brandybottle"
center_of_mass = list("x" = 15,"y" = 8)
reagents_to_add = list(/decl/reagent/alcohol/brandy = 100)
@@ -536,7 +536,7 @@
/obj/item/reagent_containers/food/drinks/bottle/guinness
name = "Guinness"
desc = "A bottle of good old Guinness. Manufactured by Getmore in a District 3 brewery in Mendell City. It is one of Getmore's most basic and least flashy lines of alcohol."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "guinness_bottle"
center_of_mass = list("x" = 15,"y" = 4)
reagents_to_add = list(/decl/reagent/alcohol/guinness = 100)
@@ -544,7 +544,7 @@
/obj/item/reagent_containers/food/drinks/bottle/drambuie
name = "Xinghua Honeyed Satisfaction"
desc = "A bottle of trendy whiskey with genetically modified barley. The exact genome is a closely-guarded secret, but it tastes sweet and slightly herbal."
- desc_fluff = DRINK_FLUFF_ZENGHU
+ desc_extended = DRINK_FLUFF_ZENGHU
icon_state = "drambuie_bottle"
center_of_mass = list("x" = 16,"y" = 6)
reagents_to_add = list(/decl/reagent/alcohol/drambuie = 100)
@@ -552,7 +552,7 @@
/obj/item/reagent_containers/food/drinks/bottle/sbiten
name = "Getmore's Traditional Sbiten"
desc = "A drink that died, then got revived, then died again, and became a fad again now thanks to Getmore having a surplus of honey."
- desc_fluff = DRINK_FLUFF_GETMORE
+ desc_extended = DRINK_FLUFF_GETMORE
icon_state = "sbitenbottle"
center_of_mass = list("x" = 16,"y" = 7)
reagents_to_add = list(/decl/reagent/alcohol/sbiten = 100)
@@ -562,7 +562,7 @@
desc = "A bottle of Messa's mead. Bottled somewhere in the icy world of Adhomai."
icon_state = "messa_mead"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "A fermented alcoholic drink made from earthen-root juice and Messa's tears leaves. It has a relatively low alcohol content and characteristic honey flavor. \
+ desc_extended = "A fermented alcoholic drink made from earthen-root juice and Messa's tears leaves. It has a relatively low alcohol content and characteristic honey flavor. \
Messa's Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar will have at least a keg or \
some bottles of the mead."
reagents_to_add = list(/decl/reagent/alcohol/messa_mead = 100)
@@ -570,7 +570,7 @@
/obj/item/reagent_containers/food/drinks/bottle/sake
name = "Shokyodo Sake"
desc = "A rice-based alcohol produced and marketed by Nojosuru Foods. While frequently described as rice wine, its production shares more in common with beer."
- desc_fluff = "Brewed in Nojosuru's facilities in Akita Prefecture, Japan, Shokyodo Sake is marketed as a premium good reflecting its lineage from Earth. \
+ desc_extended = "Brewed in Nojosuru's facilities in Akita Prefecture, Japan, Shokyodo Sake is marketed as a premium good reflecting its lineage from Earth. \
Despite its high level of quality and pleasing taste, it has never gained much popularity outside of Sol and the Inner Colonies owing to its high cost and Konyang-based \
competitors."
icon_state = "sakebottle"
@@ -580,7 +580,7 @@
/obj/item/reagent_containers/food/drinks/bottle/soju
name = "Boryeong '45 soju"
desc = "A rice-based liquor commonly consumed by the non-synthetic residents of Konyang. This particular brand originates from the city of Boreyeong, on Konyang."
- desc_fluff = "While most commonly associated with Konyang, soju can be found throughout the Sol Alliance thanks to the inexpensive cost of producing it and a successful \
+ desc_extended = "While most commonly associated with Konyang, soju can be found throughout the Sol Alliance thanks to the inexpensive cost of producing it and a successful \
marketing campaign carried out during the robotics boom on Konyang. It is traditionally consumed neat, or without mixing any other liquids into it. The '45 in this brand's \
name refers to its alcohol by volume content, and not a calendar year."
icon_state = "sojubottle"
@@ -591,7 +591,7 @@
name = "Doctor Kyung's makgeolli"
desc = "A rice wine imported from Konyang with a very low alcohol content, makegeolli is commonly consumed during social events on Konyang. This bottle has a smiling man \
wearing a labcoat on its label."
- desc_fluff = "Doctor Gyeong Kyung, PhD., is considered to be one of the Point Verdant Terraneus Institute of AI Research's premiere scholars, and is commonly seen at robotics \
+ desc_extended = "Doctor Gyeong Kyung, PhD., is considered to be one of the Point Verdant Terraneus Institute of AI Research's premiere scholars, and is commonly seen at robotics \
conferences throughout the Orion Spur. He has also proven to be a fairly successful hobbyist brewer on the side, as seen by this very successful brand. Due to its association \
with the PVTI, Doctor Kyung's makegeolli is partially funded by Einstein Engines. This has not stopped it from becoming popular even in NanoTrasen-dominated areas, as it \
really is just that good."
@@ -604,7 +604,7 @@
desc = "A bottle traditionally made khlibnyz. Likely prepared in some Hadiist communal farm."
icon_state = "khlibnyz"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "A fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards \
+ desc_extended = "A fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards \
because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms \
will brew their own Khlibnyz and sell it to the government for distribution."
reagents_to_add = list(/decl/reagent/alcohol/khlibnyz = 30)
@@ -614,7 +614,7 @@
desc = "Tajaran spirit infused with some eel-like Adhomian creature. The animal floating in the liquid appears to be well preserved."
icon_state = "shyyrkirrtyrwine"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "An alcoholic made by infusing a whole Shyyr Kirr'tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil's poison is neutralized by ethanol, making the \
+ desc_extended = "An alcoholic made by infusing a whole Shyyr Kirr'tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil's poison is neutralized by ethanol, making the \
beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr'masir wetlands, where it is as common as Messa's Mead. Other \
Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr'tyr is usually eaten after the beverage is imbibed."
reagents_to_add = list(/decl/reagent/alcohol/shyyrkirrtyr_wine = 100)
@@ -624,7 +624,7 @@
desc = "A strong Adhomian liquor reserved for special occasions. A label on the bottle recommends diluting it with icy water before drinking."
icon_state = "nmshaanliquor"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "An alcoholic drink manufactured from the fruit of the Nm'shaan plant. It usually has a high level of alcohol by volume. Nm'shaan liquor was once reserved for the \
+ desc_extended = "An alcoholic drink manufactured from the fruit of the Nm'shaan plant. It usually has a high level of alcohol by volume. Nm'shaan liquor was once reserved for the \
consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions."
reagents_to_add = list(/decl/reagent/alcohol/nmshaan_liquor = 100)
@@ -633,7 +633,7 @@
desc = "A soft drink made from honey and tree syrup. The label claims it is good as the tap version."
icon_state = "midynhrwater"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "A soft drink based on Yve'kha's honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to \
+ desc_extended = "A soft drink based on Yve'kha's honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to \
Das'nrra, the beverage is now widespread in the Al'mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants."
reagents_to_add = list(/decl/reagent/drink/midynhr_water = 30)
@@ -642,7 +642,7 @@
desc = "A home-made bottle of veteran's choice. Shake it carefully before serving."
icon_state = "veteranschoice"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "A cocktail consisting of Messa's Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail \
+ desc_extended = "A cocktail consisting of Messa's Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail \
became a hit - not because of its taste - with the young Tajara. Drinking the Veteran's Choice is seen as a way to display one's bravado. ALA soldiers are known to consume the cocktail before going into battle believing that it brings luck."
reagents_to_add = list(/decl/reagent/alcohol/veterans_choice = 100)
@@ -651,7 +651,7 @@
desc = "A jug full of adhomian moonshine. The bottle states dubiously that it is a handmade recipe."
icon_state = "treebarkfirewater"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "High-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater's origins can \
+ desc_extended = "High-content alcohol distilled from Earthen-Root or Blizzard Ears. Tree bark is commonly added to the drink to give it a distinct flavor. The firewater's origins can \
be traced back to the pre-contact times where impoverished peasants would make alcohol out of anything they could find. Homebrewing remains a tradition in the New Kingdom's rural \
parts. These traditional spirits are also manufactured by large breweries and sold to the urban population as handcrafted."
reagents_to_add = list(/decl/reagent/alcohol/treebark_firewater = 100)
@@ -662,7 +662,7 @@
desc = "A fancy bottle contained sought-after Darmadhir's nm'shaan liquor. It is more of a collection piece than a beverage."
icon_state = "darmadhirbrew"
center_of_mass = list("x" = 16,"y" = 5)
- desc_fluff = "A famous variation of the Nm'shaan Liquor; it is described as one of Adhomai's finest spirits. It is produced solely by a small family-owned brewery in Miran'mir. Its \
+ desc_extended = "A famous variation of the Nm'shaan Liquor; it is described as one of Adhomai's finest spirits. It is produced solely by a small family-owned brewery in Miran'mir. Its \
recipe is a secret passed down through the generations of the Darmadhir household since immemorial times. The only living member of the family, Hazyr Darmadhir, is a 68 years old \
Tajara. His sole heir and son died in the Second Revolution after being drafted to fight for the royal army. Alcohol collectors stipulate that the brew's price will skyrocket after Hazyr's death."
reagents_to_add = list(/decl/reagent/alcohol/nmshaan_liquor/darmadhirbrew = 100)
@@ -671,7 +671,7 @@
/obj/item/reagent_containers/food/drinks/bottle/pulque
name = "Don Augusto's pulque"
desc = "A glass bottle of Mictlanian pulque. The label states that it is still produced by hand."
- desc_fluff = "Don Augusto's pulqlueria is a famous saloon in Lago de Abundancia, known for its quality pulque. After Idris invested in the city, the family-owned business became part of the \
+ desc_extended = "Don Augusto's pulqlueria is a famous saloon in Lago de Abundancia, known for its quality pulque. After Idris invested in the city, the family-owned business became part of the \
megacorporation. Nowadays, it is bottled and sold all around the galaxy."
icon_state = "pulquebottle"
center_of_mass = list("x" = 16, "y" = 5)
@@ -681,7 +681,7 @@
name = "Vintage Wine"
desc = "A fine bottle of high-quality wine, produced in a small batch and aged for decades, if not centuries. It's likely that few bottles like it remain."
icon_state = "vwinebottle"
- desc_fluff = "Small-batch wines produced by local, independent wineries are highly sought-after by those who can afford them. They are considered highly-collectable items \
+ desc_extended = "Small-batch wines produced by local, independent wineries are highly sought-after by those who can afford them. They are considered highly-collectable items \
due to how relatively few exist compared to more mass-produced wines. The attention to detail can be seen in the bottle, and felt in the taste. While megacorporations and their \
subsidiaries don't produce bad products, wine afficianados across the spur agree that nothing comes close to these locally-produced treasures. They can easily be worth thousands of credits."
center_of_mass = list("x"=16, "y"=4)
diff --git a/code/modules/reagents/reagent_containers/food/snacks.dm b/code/modules/reagents/reagent_containers/food/snacks.dm
index ccd2996af08..ddc4074bcd3 100644
--- a/code/modules/reagents/reagent_containers/food/snacks.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks.dm
@@ -3888,7 +3888,7 @@
name = "Go-Go Gwok! Authentic Konyanger moss"
desc = "Genuine Konyanger moss packaged into a neat bag for easy consumption. A light amount of salt has been applied to this moss, to enhance the natural flavour. The box features Gwok herself on the \
box's cover, smiling broadly and giving a thumbs up!"
- desc_fluff = "Go-Go Gwok! is one of the most unusual brands on Konyang, as it is owned by an IPC rather than a human. Gwok-0783, originally produced by Terraneus Diagnostics as a baseline hydroponicist and now \
+ desc_extended = "Go-Go Gwok! is one of the most unusual brands on Konyang, as it is owned by an IPC rather than a human. Gwok-0783, originally produced by Terraneus Diagnostics as a baseline hydroponicist and now \
the shell Go-Go Gwok! lovers throughout the Orion Spur know and love, has - through a series of legal technicalities and loopholes that would make an Eridanian Suit blush with envy - managed to become the CEO \
and majority shareholder in this fairly small Solarian corporation. Through her headquarters on Xanu Prime, Gwok-0783 revels in her existence as one of the Orion Spur's wealthiest IPCs, her image now plastered \
on delicious (yet affordable) moss packets consumed across the Orion Spur."
@@ -4880,7 +4880,7 @@
desc = "An adhomian clam, native from the sea of Ras'val."
icon_state = "clam"
bitesize = 2
- desc_fluff = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
+ desc_extended = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
Spicy Ras'val clams, named after the sea, are a famous treat, being appreciated in other systems besides S'rand'marr."
reagents_to_add = list(/decl/reagent/nutriment/protein/seafood = 2)
filling_color = "#FFE7C2"
@@ -4891,7 +4891,7 @@
icon_state = "spicy_clams"
bitesize = 2
trash = /obj/item/trash/snack_bowl
- desc_fluff = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
+ desc_extended = "Fishing and shellfish has a part in the diet of the population at the coastal areas, even if the ice can be an obstacle to most experienced fisherman. \
Spicy Ras'val clams, named after the sea, are a famous treat, being appreciated in other system besides S'rand'marr."
reagents_to_add = list(/decl/reagent/nutriment/protein/seafood = 4, /decl/reagent/capsaicin = 1)
filling_color = "#FFE7C2"
@@ -4903,7 +4903,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 5)
reagent_data = list(/decl/reagent/nutriment = list("bread" = 2))
- desc_fluff = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
+ desc_extended = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker's breakfast."
filling_color = "#BD8939"
@@ -4913,7 +4913,7 @@
icon_state = "tajaran_soup"
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 4)
- desc_fluff = "The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root and \
+ desc_extended = "The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr'masir. Prepared traditionally with water, Earth-Root and \
other plants, such as the Nif-Berries."
filling_color = "#BD8939"
@@ -4924,7 +4924,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 4, /decl/reagent/nutriment/protein = 4, /decl/reagent/water = 4)
reagent_data = list(/decl/reagent/nutriment = list("sweetness" = 2))
- desc_fluff = "Traditional adhomian stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while \
+ desc_extended = "Traditional adhomian stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while \
industrialized Fatshouters's beef is prefered by the city's inhabitants."
filling_color = "#BD8939"
@@ -4934,7 +4934,7 @@
icon_state = "canned"
bitesize = 2
trash = /obj/item/trash/can/adhomian_can
- desc_fluff = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
+ desc_extended = "While the People's republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. \
Salt-cured Fatshouters's meat also has been introduced widely, facilitated by the recent advances in the livestock husbandry techniques."
reagents_to_add = list(/decl/reagent/nutriment/protein = 5, /decl/reagent/sodiumchloride = 2)
filling_color = "#D63C3C"
@@ -4981,7 +4981,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 15)
reagent_data = list(/decl/reagent/nutriment = list("Incredible sweetness" = 8, "Cake" = 7))
- desc_fluff = "A spongy, sugar-coated cake that's baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away."
+ desc_extended = "A spongy, sugar-coated cake that's baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/fruit_rikazu
@@ -4991,7 +4991,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 8)
reagent_data = list(/decl/reagent/nutriment = list("crispy dough" = 4, "sweet fruit" = 4))
- desc_fluff = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
+ desc_extended = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/meat_rikazu
@@ -5001,7 +5001,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 4, /decl/reagent/nutriment/protein = 4)
reagent_data = list(/decl/reagent/nutriment = list("crispy dough" = 4), /decl/reagent/nutriment/protein = list("savory meat" = 4))
- desc_fluff = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
+ desc_extended = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/vegetable_rikazu
@@ -5011,7 +5011,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 8)
reagent_data = list(/decl/reagent/nutriment = list("crispy dough" = 4, "crunchy vegetables" = 4))
- desc_fluff = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
+ desc_extended = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/chocolate_rikazu
@@ -5021,7 +5021,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 8)
reagent_data = list(/decl/reagent/nutriment = list("crispy dough" = 4, "smooth chocolate" = 4))
- desc_fluff = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
+ desc_extended = "Small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/avah
@@ -5031,7 +5031,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 7, /decl/reagent/nutriment/protein/cheese = 5)
reagent_data = list(/decl/reagent/nutriment = list("Oily dough" = 7), /decl/reagent/nutriment/protein/cheese = list("sweet cream cheese" = 5))
- desc_fluff = "Used to only mean 'sweets' or 'sweet thing', now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes."
+ desc_extended = "Used to only mean 'sweets' or 'sweet thing', now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/dirt_roast
@@ -5041,7 +5041,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 4, /decl/reagent/drink/syrup_caramel = 4)
reagent_data = list(/decl/reagent/nutriment = list("warm crunchy nuts" = 2, "cinnamon" = 2), /decl/reagent/drink/syrup_caramel = list("caramel" = 5))
- desc_fluff = "A traditional snack consisting of oven-roasted dirtberries covered in a mixture of spice and caramel. These crunchy fruits are usually sold at outdoor festivals and events and are enjoyed for their warming effect and pleasant taste."
+ desc_extended = "A traditional snack consisting of oven-roasted dirtberries covered in a mixture of spice and caramel. These crunchy fruits are usually sold at outdoor festivals and events and are enjoyed for their warming effect and pleasant taste."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/sliceable/fatshouter_fillet
@@ -5053,7 +5053,7 @@
slices_num = 5
reagents_to_add = list(/decl/reagent/nutriment/protein = 10, /decl/reagent/nutriment = 10, /decl/reagent/alcohol/messa_mead = 5)
reagent_data = list(/decl/reagent/nutriment/protein = list("juicy meat" = 10), /decl/reagent/nutriment = list("flaky dough" = 5, "savoury vegetables" = 5))
- desc_fluff = "for a time was considered the benchmark by which to rate the abilities of a chef. The production of this exquisite dish is no easy task, the preparation process begins with the aging of a high-grade tenderloin steak acquired from a Fatshouter fed exclusively on dirtberries. The high starch content of the dirtberries ensures that the creature has a high fat percentage and imparts a unique flavour to the meat and traditionally Noble families would keep a raise small herds of Fatshouters specifically for the production of this dish. After 28 days of dry aging, the tenderloin is ready for use. One day prior to serving the dish, a pâté is made by sauteéing thinly sliced pieces of earthenroot soaked in a generous amount of Messa's Mead and then thickened with lard before being ground into a fine paste and left to - chill. On the day that the dish is to be served a flaky pastry dough is made. Next the aged 7 tenderloin is trimmed of accumulated mold and rind and coated in a dryrub after which the chilled pâté is spread across the surface of the meat and it is wrapped in the thinly rolled pastry dough. Next the pastry is washed with a small amount of clarified lard to give the crust a nice shine, after which it is placed into a large oven and cooked at a high heat for around 40 minutes. Though the dish was regarded as a symbol of the blatant excess and overindulgence of the ruling elite, it has since been reintroduced to the public by enterprising chefs seeking to recapture the high-class culinary culture of the past."
+ desc_extended = "for a time was considered the benchmark by which to rate the abilities of a chef. The production of this exquisite dish is no easy task, the preparation process begins with the aging of a high-grade tenderloin steak acquired from a Fatshouter fed exclusively on dirtberries. The high starch content of the dirtberries ensures that the creature has a high fat percentage and imparts a unique flavour to the meat and traditionally Noble families would keep a raise small herds of Fatshouters specifically for the production of this dish. After 28 days of dry aging, the tenderloin is ready for use. One day prior to serving the dish, a pâté is made by sauteéing thinly sliced pieces of earthenroot soaked in a generous amount of Messa's Mead and then thickened with lard before being ground into a fine paste and left to - chill. On the day that the dish is to be served a flaky pastry dough is made. Next the aged 7 tenderloin is trimmed of accumulated mold and rind and coated in a dryrub after which the chilled pâté is spread across the surface of the meat and it is wrapped in the thinly rolled pastry dough. Next the pastry is washed with a small amount of clarified lard to give the crust a nice shine, after which it is placed into a large oven and cooked at a high heat for around 40 minutes. Though the dish was regarded as a symbol of the blatant excess and overindulgence of the ruling elite, it has since been reintroduced to the public by enterprising chefs seeking to recapture the high-class culinary culture of the past."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/fatshouterslice
@@ -5061,7 +5061,7 @@
desc = "A medium rare fillet of Fatshouter meat covered in an earthenroot pate and wrapped in a flaky crust."
icon_state = "fatshouterfillet_slice"
filling_color = "#FF7575"
- desc_fluff = "for a time was considered the benchmark by which to rate the abilities of a chef. The production of this exquisite dish is no easy task, the preparation process begins with the aging of a high-grade tenderloin steak acquired from a Fatshouter fed exclusively on dirtberries. The high starch content of the dirtberries ensures that the creature has a high fat percentage and imparts a unique flavour to the meat and traditionally Noble families would keep a raise small herds of Fatshouters specifically for the production of this dish. After 28 days of dry aging, the tenderloin is ready for use. One day prior to serving the dish, a pâté is made by sauteéing thinly sliced pieces of earthenroot soaked in a generous amount of Messa's Mead and then thickened with lard before being ground into a fine paste and left to - chill. On the day that the dish is to be served a flaky pastry dough is made. Next the aged 7 tenderloin is trimmed of accumulated mold and rind and coated in a dryrub after which the chilled pâté is spread across the surface of the meat and it is wrapped in the thinly rolled pastry dough. Next the pastry is washed with a small amount of clarified lard to give the crust a nice shine, after which it is placed into a large oven and cooked at a high heat for around 40 minutes. Though the dish was regarded as a symbol of the blatant excess and overindulgence of the ruling elite, it has since been reintroduced to the public by enterprising chefs seeking to recapture the high-class culinary culture of the past."
+ desc_extended = "for a time was considered the benchmark by which to rate the abilities of a chef. The production of this exquisite dish is no easy task, the preparation process begins with the aging of a high-grade tenderloin steak acquired from a Fatshouter fed exclusively on dirtberries. The high starch content of the dirtberries ensures that the creature has a high fat percentage and imparts a unique flavour to the meat and traditionally Noble families would keep a raise small herds of Fatshouters specifically for the production of this dish. After 28 days of dry aging, the tenderloin is ready for use. One day prior to serving the dish, a pâté is made by sauteéing thinly sliced pieces of earthenroot soaked in a generous amount of Messa's Mead and then thickened with lard before being ground into a fine paste and left to - chill. On the day that the dish is to be served a flaky pastry dough is made. Next the aged 7 tenderloin is trimmed of accumulated mold and rind and coated in a dryrub after which the chilled pâté is spread across the surface of the meat and it is wrapped in the thinly rolled pastry dough. Next the pastry is washed with a small amount of clarified lard to give the crust a nice shine, after which it is placed into a large oven and cooked at a high heat for around 40 minutes. Though the dish was regarded as a symbol of the blatant excess and overindulgence of the ruling elite, it has since been reintroduced to the public by enterprising chefs seeking to recapture the high-class culinary culture of the past."
bitesize = 2
/obj/item/reagent_containers/food/snacks/fatshouterslice/filled
@@ -5077,7 +5077,7 @@
slices_num = 5
reagents_to_add = list(/decl/reagent/nutriment/protein = 25)
reagent_data = list(/decl/reagent/nutriment/protein = list("salty" = 10, "smoky meat" = 15))
- desc_fluff = "A canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet."
+ desc_extended = "A canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/zkahnkowaslice
@@ -5085,7 +5085,7 @@
desc = "A slice of smoked sausage."
icon_state = "zkah'nkowa_slice"
filling_color = "#FF7575"
- desc_fluff = "A canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet."
+ desc_extended = "A canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet."
bitesize = 2
/obj/item/reagent_containers/food/snacks/fatshouterslice/filled
@@ -5099,7 +5099,7 @@
bitesize = 2
reagents_to_add = list(/decl/reagent/nutriment = 8)
reagent_data = list(/decl/reagent/nutriment = list("creamy" = 3, "sweet" = 3, "cold" = 2))
- desc_fluff = "The traditional dessert of Northern Harr'masir is considered by many as being the mixture of ice, Fatshouters's milk, sugar, and Nif-Berries' oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration."
+ desc_extended = "The traditional dessert of Northern Harr'masir is considered by many as being the mixture of ice, Fatshouters's milk, sugar, and Nif-Berries' oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration."
filling_color = "#BD8939"
/obj/item/reagent_containers/food/snacks/onionrings
@@ -5333,7 +5333,7 @@
throwforce = 10
w_class = ITEMSIZE_NORMAL
filling_color = "#BD8939"
- desc_fluff = "The adhomian hard bread is type of tajaran bread, made from Blizzard Ears's flour, water and spice, usually basked in the shape of a loaf. \
+ desc_extended = "The adhomian hard bread is type of tajaran bread, made from Blizzard Ears's flour, water and spice, usually basked in the shape of a loaf. \
It is known for its hard crust, bland taste and for being long lasting. The hard bread was usually prepared for long journeys, hard winters or military campaigns, \
due to its shelf life. Certain folk stories and jokes claim that such food could also be used as an artillery ammunition or thrown at besieging armies during sieges."
@@ -5464,7 +5464,7 @@
/obj/item/storage/box/fancy/vkrexitaffy
name = "V'krexi Snax"
desc = "A packet of V'krexi taffy. Made from free-range V'krexi!"
- desc_fluff = "V'krexi, while edible, hold no nutritional value, either for humans or Vaurca. The V'krexi meat was mostly neglected until human food-processing techniques were introduced to the Zo'ra Hive."
+ desc_extended = "V'krexi, while edible, hold no nutritional value, either for humans or Vaurca. The V'krexi meat was mostly neglected until human food-processing techniques were introduced to the Zo'ra Hive."
icon = 'icons/obj/food.dmi'
icon_state = "vkrexitaffy"
item_icons = list(
diff --git a/code/modules/reagents/reagent_containers/food/snacks/meat.dm b/code/modules/reagents/reagent_containers/food/snacks/meat.dm
index a2e84044b19..8afef9afa16 100644
--- a/code/modules/reagents/reagent_containers/food/snacks/meat.dm
+++ b/code/modules/reagents/reagent_containers/food/snacks/meat.dm
@@ -73,7 +73,7 @@
name = "adhomian meat"
desc = "A slab of an animal native from Adhomai."
icon_state = "adhomai_meat"
- desc_fluff = "For much of Tajaran history, the herbivorous and graceful Nav'twir were the main prey of Tajaran hunters, and still are today in rural areas of the planet. \
+ desc_extended = "For much of Tajaran history, the herbivorous and graceful Nav'twir were the main prey of Tajaran hunters, and still are today in rural areas of the planet. \
Their meat was nice and hearty and healthy, and the thick furs were good for making clothes to keep themselves warm in the snow. As the modern ages came, the hunting of the \
'striders', as their name translates, slowed as the Tajara started to learn how to capture and farm them for their resources more efficiently. That being said, not that the modern \
day Adhomai needs their resources less thanks to synthetic fabric and more efficient food sources, both the meat and the fur of the nav'twir has become an export of the Adhomai \
diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm
index c22f5b5f384..46636610518 100644
--- a/code/modules/reagents/reagent_containers/hypospray.dm
+++ b/code/modules/reagents/reagent_containers/hypospray.dm
@@ -5,7 +5,7 @@
/obj/item/reagent_containers/hypospray
name = "hypospray"
desc = "A sterile, air-needle autoinjector for administration of drugs to patients."
- desc_fluff = "The Zeng-Hu Pharmaceuticals' Hypospray - 9 out of 10 doctors recommend it!"
+ desc_extended = "The Zeng-Hu Pharmaceuticals' Hypospray - 9 out of 10 doctors recommend it!"
desc_info = "Unlike a syringe, reagents have to be poured into the hypospray before it can be used."
icon = 'icons/obj/syringe.dmi'
item_icons = list(
@@ -41,7 +41,7 @@
/obj/item/reagent_containers/hypospray/cmo
name = "premium hypospray"
desc = "A high-end version of the regular hypospray, it allows for a substantially higher rate of drug administration to patients."
- desc_fluff = "The Zeng-Hu Pharmaceuticals' Hypospray Mk-II is a cutting-edge version of the regular hypospray, with a much more expensive and streamlined injection process."
+ desc_extended = "The Zeng-Hu Pharmaceuticals' Hypospray Mk-II is a cutting-edge version of the regular hypospray, with a much more expensive and streamlined injection process."
desc_info = "This version of the hypospray has no delay before injecting a patient with reagent."
icon_state = "cmo_hypo"
volume = 30
@@ -112,7 +112,7 @@
/obj/item/reagent_containers/hypospray/autoinjector
name = "autoinjector"
desc = "A rapid and safe way to administer small amounts of drugs by untrained or trained personnel."
- desc_fluff = "Funded by the Stellar Corporate Conglomerate, produced by Zeng-Hu Pharmaceuticals, this autoinjector system was rebuilt from the ground up from the old variant to provide maximum user feedback."
+ desc_extended = "Funded by the Stellar Corporate Conglomerate, produced by Zeng-Hu Pharmaceuticals, this autoinjector system was rebuilt from the ground up from the old variant to provide maximum user feedback."
desc_info = "Autoinjectors are spent after using them. To re-use, use a screwdriver to open the back panel, then simply pour any desired reagent inside. Use in-hand, or click it while it's in your active hand to prepare it for reuse."
icon_state = "autoinjector"
item_state = "autoinjector"
diff --git a/html/changelogs/extra_descriptions_tweak.yml b/html/changelogs/extra_descriptions_tweak.yml
new file mode 100644
index 00000000000..77e048161d1
--- /dev/null
+++ b/html/changelogs/extra_descriptions_tweak.yml
@@ -0,0 +1,7 @@
+author: SleepyGemmy
+
+delete-after: True
+
+changes:
+ - tweak: "Renames the \"desc_fluff\" variable on objects to \"desc_extended\" to better reflect its intended purpose."
+ - tweak: "Merges \"desc_cult\" with \"desc_antag\". Removes the \"desc_cult\" variable."
\ No newline at end of file
diff --git a/maps/sccv_horizon/sccv_horizon-3_deck_3.dmm b/maps/sccv_horizon/sccv_horizon-3_deck_3.dmm
index 20106a8d33c..c8b59e2e651 100644
--- a/maps/sccv_horizon/sccv_horizon-3_deck_3.dmm
+++ b/maps/sccv_horizon/sccv_horizon-3_deck_3.dmm
@@ -18123,7 +18123,7 @@
/obj/effect/floor_decal/spline/fancy/wood/full,
/obj/effect/floor_decal/plaque{
desc = "The Stellar Corporate Conglomerate Logo Engraved in bronze.";
- desc_fluff = "The unbreakable chainklink, the one thing holding the Orion Spur together...";
+ desc_extended = "The unbreakable chainlink, the one thing holding the Orion Spur together...";
name = "Commemorative SCC Plaque"
},
/turf/simulated/floor/wood,