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Fixes skeletons being immortal + removes brain damage oldcode (#7690)
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@@ -222,40 +222,6 @@
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speech_problem_flag = 1
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if (prob(10))
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stuttering = max(10, stuttering)
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// No. -- cib
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/*if (getBrainLoss() >= 60 && stat != 2)
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if (prob(3))
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switch(pick(1,2,3))
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if(1)
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say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that meatball traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
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if(2)
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say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
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if(3)
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emote("drool")
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*/
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if(stat != DEAD)
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var/rn = rand(0, 200)
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var/bloss = getBrainLoss()
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if(bloss >= 5)
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if(0 <= rn && rn <= 3)
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custom_pain("Your head feels numb and painful.")
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if(bloss >= 15)
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if(4 <= rn && rn <= 6) if(eye_blurry <= 0)
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to_chat(src, "<span class='warning'>It becomes hard to see for some reason.</span>")
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eye_blurry = 10
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if(bloss >= 35)
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if(7 <= rn && rn <= 9) if(get_active_hand())
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to_chat(src, "<span class='danger'>Your hand won't respond properly, you drop what you're holding!</span>")
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drop_item()
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if(bloss >= 45)
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if(10 <= rn && rn <= 12)
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if(prob(50))
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to_chat(src, "<span class='danger'>You suddenly black out!</span>")
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Paralyse(10)
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else if(!lying)
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to_chat(src, "<span class='danger'>Your legs won't respond properly, you fall down!</span>")
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Weaken(10)
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/mob/living/carbon/human/proc/handle_stasis_bag()
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// Handle side effects from stasis bag
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@@ -147,16 +147,6 @@
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if(parent[3])
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speech_problem_flag = 1
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var/braindam = getBrainLoss()
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if(braindam >= 60)
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speech_problem_flag = 1
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if(prob(braindam/4))
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message = get_stuttered_message(message)
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verb = pick("stammers", "stutters")
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if(prob(braindam))
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message = uppertext(message)
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verb = "yells loudly"
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var/list/returns[4]
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returns[1] = message
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returns[2] = verb
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@@ -82,6 +82,11 @@
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hud_type = /datum/hud_data/construct
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/datum/species/skeleton/handle_death_check(var/mob/living/carbon/human/H)
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if(H.get_total_health() <= config.health_threshold_dead)
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return TRUE
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return FALSE
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/mob/living/carbon/human/apparition/Initialize(mapload)
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. = ..(mapload, "Apparition")
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@@ -58,11 +58,8 @@
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var/list/handle_r = handle_speech_problems(message)
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message = handle_r[1]
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verb = handle_r[2]
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if(verb == "yells loudly")
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verb = "slurs emphatically"
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else
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var/adverb = pick("quietly", "softly")
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verb = "[verb] [adverb]"
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var/adverb = pick("quietly", "softly")
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verb = "[verb] [adverb]"
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speech_problem_flag = handle_r[3]
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