[Map] Medical revamp and major changes. (#4324)

Complete remap of the Medical main level. Expect bugs and missing
equipment.

Added a new isolation wing to Medical.

Changed the nuke's position, to a much safer, new location.

Added an alternative exit to the Bunker.

Added a new store that only the HoP can grant access into.
-Detective and CSI's offices have been moved to a level above Security.

New Security training area, for cadets and other uses you may find to
it.

New transfer/escape shuttle. Not the final version, probably. Test of
acceptance from the community in progress. Not entirely convince by the
design.

New Research-coloured folders (Sprite recolouring by Fire and Glory).

Slightly remapped Kitchen. Tighter on space, big on table surface
area.

New Research Office by Xenobiology, after a lot of requests.

Vault entrance has been redesigned to fit a bit more with its purpose.

A lot of bugfixes, missing stuff, and minor suggestions.

Fixes #4311.

Fixes #4225.
This commit is contained in:
Juani2400
2018-03-10 15:14:48 +00:00
committed by Erki
parent c000070a5b
commit 395a7b3d60
20 changed files with 61937 additions and 46877 deletions

View File

@@ -179,6 +179,13 @@
desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/patients_only
name = "\improper PATIENTS ONLY"
desc = "A big blue sign that reads 'PATIENTS ONLY'. Underneath you can read: 'Authorized personnel only. Tresspassers will be prosecuted by the ISD.'"
icon_state = "patients_only"
//Location and direction signs
/obj/structure/sign/directions
name = "direction sign"
desc = "A direction sign, claiming to know the way."
@@ -234,7 +241,23 @@
desc = "A multi-coloured direction sign, pointing out in which all main departments are located."
icon_state = "direction_all"
/obj/structure/sign/meeting_point
name = "\improper EMERGENCY MEETING POINT"
desc = "A green sign which depicts a group of people in the middle of the sign, being pointed at by arrows."
icon_state = "meeting_point"
/obj/structure/sign/emerg_exit
name = "\improper EMERGENCY EXIT"
desc = "A green sign pointing towards an emergency exit."
icon_state = "emerg_exit"
/obj/structure/sign/emerg_exitZ
name = "\improper EMERGENCY LADDER"
desc = "A green sign that depicts a person climbing the ladder towards the arrow's direction, pointing at the emergency exit."
icon_state = "emerg_exitZ"
//Christmas
/obj/structure/sign/christmas/lights
name = "Christmas lights"
desc = "Flashy."
@@ -454,6 +477,3 @@
P.desc = desc
qdel(src)

View File

@@ -121,3 +121,9 @@
ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
// AI
/obj/item/modular_computer/console/preset/ai
_app_preset_name = "ai"
enrolled = 2

View File

@@ -229,4 +229,16 @@
new/datum/computer_file/program/chatclient(),
new /datum/computer_file/program/merchant()
)
return _prg_list
return _prg_list
/datum/modular_computer_app_presets/ai
name = "ai"
display_name = "AI"
description = "A preset for the AI consoles."
available = 0
/datum/modular_computer_app_presets/ai/return_install_programs()
return list(
new /datum/computer_file/program/filemanager,
new /datum/computer_file/program/ntnetdownload
)

View File

@@ -25,6 +25,10 @@
desc = "A white folder."
icon_state = "folder_white"
/obj/item/weapon/folder/purple
desc = "A gold and blue folder, specifically designed for the Research Division facilities of the company."
icon_state = "folder_purple"
/obj/item/weapon/folder/update_icon()
cut_overlays()
if(contents.len)

View File

@@ -70,6 +70,9 @@
brightness_power = 1
brightness_color = LIGHT_COLOR_RED
/obj/machinery/light/colored/blue
brightness_color = LIGHT_COLOR_BLUE
/obj/machinery/light/spot
name = "spotlight"
fitting = "large tube"