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[Map] Medical revamp and major changes. (#4324)
Complete remap of the Medical main level. Expect bugs and missing equipment. Added a new isolation wing to Medical. Changed the nuke's position, to a much safer, new location. Added an alternative exit to the Bunker. Added a new store that only the HoP can grant access into. -Detective and CSI's offices have been moved to a level above Security. New Security training area, for cadets and other uses you may find to it. New transfer/escape shuttle. Not the final version, probably. Test of acceptance from the community in progress. Not entirely convince by the design. New Research-coloured folders (Sprite recolouring by Fire and Glory). Slightly remapped Kitchen. Tighter on space, big on table surface area. New Research Office by Xenobiology, after a lot of requests. Vault entrance has been redesigned to fit a bit more with its purpose. A lot of bugfixes, missing stuff, and minor suggestions. Fixes #4311. Fixes #4225.
This commit is contained in:
@@ -179,6 +179,13 @@
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desc = "A warning sign which reads 'HYDROPONICS'."
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icon_state = "hydro1"
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/obj/structure/sign/patients_only
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name = "\improper PATIENTS ONLY"
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desc = "A big blue sign that reads 'PATIENTS ONLY'. Underneath you can read: 'Authorized personnel only. Tresspassers will be prosecuted by the ISD.'"
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icon_state = "patients_only"
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//Location and direction signs
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/obj/structure/sign/directions
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name = "direction sign"
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desc = "A direction sign, claiming to know the way."
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@@ -234,7 +241,23 @@
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desc = "A multi-coloured direction sign, pointing out in which all main departments are located."
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icon_state = "direction_all"
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/obj/structure/sign/meeting_point
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name = "\improper EMERGENCY MEETING POINT"
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desc = "A green sign which depicts a group of people in the middle of the sign, being pointed at by arrows."
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icon_state = "meeting_point"
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/obj/structure/sign/emerg_exit
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name = "\improper EMERGENCY EXIT"
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desc = "A green sign pointing towards an emergency exit."
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icon_state = "emerg_exit"
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/obj/structure/sign/emerg_exitZ
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name = "\improper EMERGENCY LADDER"
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desc = "A green sign that depicts a person climbing the ladder towards the arrow's direction, pointing at the emergency exit."
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icon_state = "emerg_exitZ"
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//Christmas
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/obj/structure/sign/christmas/lights
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name = "Christmas lights"
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desc = "Flashy."
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@@ -454,6 +477,3 @@
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P.desc = desc
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qdel(src)
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@@ -121,3 +121,9 @@
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ai_slot = new/obj/item/weapon/computer_hardware/ai_slot(src)
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nano_printer = new/obj/item/weapon/computer_hardware/nano_printer(src)
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card_slot = new/obj/item/weapon/computer_hardware/card_slot(src)
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// AI
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/obj/item/modular_computer/console/preset/ai
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_app_preset_name = "ai"
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enrolled = 2
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@@ -229,4 +229,16 @@
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new/datum/computer_file/program/chatclient(),
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new /datum/computer_file/program/merchant()
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)
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return _prg_list
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return _prg_list
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/datum/modular_computer_app_presets/ai
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name = "ai"
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display_name = "AI"
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description = "A preset for the AI consoles."
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available = 0
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/datum/modular_computer_app_presets/ai/return_install_programs()
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return list(
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new /datum/computer_file/program/filemanager,
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new /datum/computer_file/program/ntnetdownload
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)
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@@ -25,6 +25,10 @@
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desc = "A white folder."
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icon_state = "folder_white"
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/obj/item/weapon/folder/purple
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desc = "A gold and blue folder, specifically designed for the Research Division facilities of the company."
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icon_state = "folder_purple"
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/obj/item/weapon/folder/update_icon()
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cut_overlays()
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if(contents.len)
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@@ -70,6 +70,9 @@
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brightness_power = 1
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brightness_color = LIGHT_COLOR_RED
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/obj/machinery/light/colored/blue
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brightness_color = LIGHT_COLOR_BLUE
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/obj/machinery/light/spot
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name = "spotlight"
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fitting = "large tube"
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