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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 14:31:59 +01:00
Fixed runtime with host bioscan, added verb cooldowns.
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@@ -260,7 +260,47 @@
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src.unset_machine()
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src:cameraFollow = null
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//This is used to convert the stationary pai item into a mobile pai mob.
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//Addition by Mord_Sith to define AI's network change ability
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/*
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/mob/living/silicon/pai/proc/pai_network_change()
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set category = "pAI Commands"
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set name = "Change Camera Network"
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src.reset_view(null)
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src.unset_machine()
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src:cameraFollow = null
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var/cameralist[0]
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if(usr.stat == 2)
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usr << "You can't change your camera network because you are dead!"
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return
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for (var/obj/machinery/camera/C in Cameras)
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if(!C.status)
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continue
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else
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if(C.network != "CREED" && C.network != "thunder" && C.network != "RD" && C.network != "phoron" && C.network != "Prison") COMPILE ERROR! This will have to be updated as camera.network is no longer a string, but a list instead
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cameralist[C.network] = C.network
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src.network = input(usr, "Which network would you like to view?") as null|anything in cameralist
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src << "\blue Switched to [src.network] camera network."
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//End of code by Mord_Sith
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*/
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/*
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// Debug command - Maybe should be added to admin verbs later
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/mob/verb/makePAI(var/turf/t in view())
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var/obj/item/device/paicard/card = new(t)
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var/mob/living/silicon/pai/pai = new(card)
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pai.key = src.key
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card.setPersonality(pai)
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*/
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// Procs/code after this point is used to convert the stationary pai item into a
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// mobile pai mob. This also includes handling some of the general shit that can occur
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// to it. Really this deserves its own file, but for the moment it can sit here. ~ Z
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/mob/living/silicon/pai/proc/fold_out()
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set category = "pAI Commands"
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set name = "Unfold Chassis"
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@@ -271,6 +311,10 @@
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if(src.loc != card)
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return
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if(world.time <= last_special)
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return
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last_special = world.time + 100
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verbs -= /mob/living/silicon/pai/proc/fold_out
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verbs += /mob/living/silicon/pai/proc/fold_up
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@@ -301,6 +345,9 @@
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if(src.loc == card)
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return
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if(world.time <= last_special)
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return
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close_up()
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/mob/living/silicon/pai/proc/choose_chassis()
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@@ -358,9 +405,15 @@
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if(stat != 2) close_up()
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return
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/mob/living/silicon/pai/attack_hand(mob/user as mob)
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visible_message("<span class='danger'>[user.name] boops [src] on the head.</span>")
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close_up()
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//I'm not sure how much of this is necessary, but I would rather avoid issues.
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/mob/living/silicon/pai/proc/close_up()
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last_special = world.time + 100
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verbs -= /mob/living/silicon/pai/proc/fold_up
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verbs += /mob/living/silicon/pai/proc/fold_out
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@@ -375,41 +428,4 @@
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card.loc = get_turf(card)
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src.forceMove(card)
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card.forceMove(card.loc)
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canmove = 0
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//Addition by Mord_Sith to define AI's network change ability
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/*
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/mob/living/silicon/pai/proc/pai_network_change()
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set category = "pAI Commands"
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set name = "Change Camera Network"
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src.reset_view(null)
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src.unset_machine()
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src:cameraFollow = null
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var/cameralist[0]
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if(usr.stat == 2)
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usr << "You can't change your camera network because you are dead!"
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return
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for (var/obj/machinery/camera/C in Cameras)
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if(!C.status)
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continue
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else
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if(C.network != "CREED" && C.network != "thunder" && C.network != "RD" && C.network != "phoron" && C.network != "Prison") COMPILE ERROR! This will have to be updated as camera.network is no longer a string, but a list instead
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cameralist[C.network] = C.network
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src.network = input(usr, "Which network would you like to view?") as null|anything in cameralist
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src << "\blue Switched to [src.network] camera network."
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//End of code by Mord_Sith
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*/
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/*
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// Debug command - Maybe should be added to admin verbs later
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/mob/verb/makePAI(var/turf/t in view())
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var/obj/item/device/paicard/card = new(t)
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var/mob/living/silicon/pai/pai = new(card)
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pai.key = src.key
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card.setPersonality(pai)
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*/
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canmove = 0
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@@ -438,9 +438,9 @@
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for (var/ch_name in radio.channels)
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dat+=radio.text_sec_channel(ch_name, radio.channels[ch_name])
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dat+={"[radio.text_wires()]</TT></body></html>"}
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return dat
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// Crew Manifest
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/mob/living/silicon/pai/proc/softwareManifest()
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var/dat = ""
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@@ -528,17 +528,25 @@
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dat += {"<h2>Medical Analysis Suite</h2><hr>
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<h4>Host Bioscan</h4>
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"}
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var/mob/living/M = src.loc
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if(!istype(M, /mob/living))
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while (!istype(M, /mob/living))
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M = M.loc
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if(istype(M, /turf))
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src.temp = "Error: No biological host found. <br>"
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src.subscreen = 0
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return dat
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var/mob/living/M
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//If we are not deployed, check the holder of the card.
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if(src.loc == card)
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M = card.loc
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//If we are deployed or the card is not held, check the first living mob in our turf.
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if(!M || !istype(M))
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var/turf/T = get_turf(src)
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M = locate(/mob/living/) in T.contents
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if(!M || !istype(M))
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src.temp = "Error: No biological host found. <br>"
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src.subscreen = 0
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return dat
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dat += {"<b>Bioscan Results for [M]</b>: <br>
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Overall Status: [M.stat > 1 ? "dead" : "[M.health]% healthy"] <br><br>
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<b>Scan Breakdown</b>: <br>
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Respiratory: [M.getOxyLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getOxyLoss()]</font><br>
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Toxicology: [M.getToxLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getToxLoss()]</font><br>
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@@ -676,7 +684,7 @@
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dat += "</li>"
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dat += "</ul>"
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dat += "Messages: <hr>"
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dat += "<style>td.a { vertical-align:top; }</style>"
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dat += "<table>"
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for(var/index in pda.tnote)
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@@ -685,4 +693,4 @@
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else
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dat += addtext("<tr><td class='a'><i><b>From</b></i></td><td class='a'><i><b>→</b></i></td><td><i><b><a href='byond://?src=\ref[src];software=pdamessage;target=",index["target"],"'>", index["owner"],"</a>: </b></i>", index["message"], "<br></td></tr>")
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dat += "</table>"
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return dat
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return dat
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