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Bugfixes - Shield Projectors, Luceian Items, Kinetic Harvester (#22042)
Fixes https://github.com/Aurorastation/Aurora.3/issues/22003 Fixes https://github.com/Aurorastation/Aurora.3/issues/22026 changes: - bugfix: "Resolves some lingering weird behavior with emergency shield projectors with regards to power draw." - bugfix: "Updates Warding Spheres, Luminous Sceptres, and Azubarre Torches to correctly emit light." - bugfix: "Updates temp control unit to correctly use MOVABLE_LIGHT for its light_system." - bugfix: "Hull shield generator correctly checks for both capacitor presence and activation state when toggling." - qol: "INDRA Kinetic Harvester no longer disables harvesting a material if it happens to drop to zero (less aggravation when staggering fuel injection)."
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@@ -138,6 +138,7 @@
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else
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to_chat(user, SPAN_NOTICE("You extinguish \the [src]!"))
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set_light_on(lit)
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update_icon()
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user.update_inv_l_hand(FALSE)
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user.update_inv_r_hand()
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@@ -224,6 +225,11 @@
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light_power = 2
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light_color = LIGHT_COLOR_BLUE
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/obj/item/nullrod/luceiansceptre/Initialize(mapload)
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set_light_on(TRUE)
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..()
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return INITIALIZE_HINT_NORMAL
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/obj/item/nullrod/clockworkstave
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name = "\improper clockwork stave"
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desc = "A long, wooden stave with a gear and triangle at the top, utilized by the clergy of the Trinary Perfection. The ornate pieces atop the stave are often delicately \
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@@ -432,6 +438,11 @@
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drop_sound = 'sound/items/drop/glass.ogg'
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pickup_sound = 'sound/items/pickup/glass.ogg'
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/obj/item/assunzioneorb/Initialize(mapload)
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set_light_on(TRUE)
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..()
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return INITIALIZE_HINT_NORMAL
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/obj/item/assunzioneorb/proc/shatter()
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visible_message(SPAN_WARNING("\The [src] shatters!"), SPAN_WARNING("You hear a small glass object shatter!"))
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playsound(get_turf(src), 'sound/effects/glass_hit.ogg', 75, TRUE)
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