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Added items to the crates on the space battle map. Added new areas for the various syndicate ships instead of all of them being Nanotrasen Cruiser.
Captain now spawns with an armoured vest on and his spacesuit spawns on the rack with his jetpack/helmet. This means the suit will exist even if a captain doesn't at round start. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4930 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1453,6 +1453,31 @@ proc/process_ghost_teleport_locs()
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icon_state = "away"
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requires_power = 0
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/area/awaymission/spacebattle/syndicate1
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name = "\improper Syndicate Assault Ship 1"
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/area/awaymission/spacebattle/syndicate2
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name = "\improper Syndicate Assault Ship 2"
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/area/awaymission/spacebattle/syndicate3
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name = "\improper Syndicate Assault Ship 3"
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/area/awaymission/spacebattle/syndicate4
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name = "\improper Syndicate War Sphere 1"
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/area/awaymission/spacebattle/syndicate5
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name = "\improper Syndicate War Sphere 2"
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/area/awaymission/spacebattle/syndicate6
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name = "\improper Syndicate War Sphere 3"
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/area/awaymission/spacebattle/syndicate7
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name = "\improper Syndicate Fighter"
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/area/awaymission/spacebattle/secret
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name = "\improper Hidden Chamber"
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/area/awaymission/beach
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name = "Beach"
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icon_state = "null"
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@@ -20,7 +20,7 @@
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U.hastie = new /obj/item/clothing/tie/medal/gold/captain(U)
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H.equip_to_slot_or_del(U, slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/captain(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/captain(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/caphat(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(H), slot_glasses)
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