diff --git a/code/WorkInProgress/Sigyn/Department Sec/Space Station 13 areas.dm b/code/WorkInProgress/Sigyn/Department Sec/Space Station 13 areas.dm deleted file mode 100644 index a5cc5ccc56f..00000000000 --- a/code/WorkInProgress/Sigyn/Department Sec/Space Station 13 areas.dm +++ /dev/null @@ -1,1738 +0,0 @@ -/* - -### This file contains a list of all the areas in your station. Format is as follows: - -/area/CATEGORY/OR/DESCRIPTOR/NAME (you can make as many subdivisions as you want) - name = "NICE NAME" (not required but makes things really nice) - icon = "ICON FILENAME" (defaults to areas.dmi) - icon_state = "NAME OF ICON" (defaults to "unknown" (blank)) - requires_power = 0 (defaults to 1) - music = "music/music.ogg" (defaults to "music/music.ogg") - -NOTE: there are two lists of areas in the end of this file: centcom and station itself. Please maintain these lists valid. --rastaf0 - -*/ - - -/area - var/fire = null - var/atmos = 1 - var/atmosalm = 0 - var/poweralm = 1 - var/party = null - level = null - name = "Space" - icon = 'icons/turf/areas.dmi' - icon_state = "unknown" - layer = 10 - mouse_opacity = 0 - invisibility = INVISIBILITY_LIGHTING - var/lightswitch = 1 - - var/eject = null - - var/requires_power = 1 - var/always_unpowered = 0 //this gets overriden to 1 for space in area/New() - - var/power_equip = 1 - var/power_light = 1 - var/power_environ = 1 - var/music = null - var/used_equip = 0 - var/used_light = 0 - var/used_environ = 0 - - var/has_gravity = 1 - - var/no_air = null - var/area/master // master area used for power calcluations - // (original area before splitting due to sd_DAL) - var/list/related // the other areas of the same type as this -// var/list/lights // list of all lights on this area - -/*Adding a wizard area teleport list because motherfucking lag -- Urist*/ -/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/ -var/list/teleportlocs = list() - -proc/process_teleport_locs() - for(var/area/AR in world) - if(istype(AR, /area/shuttle) || istype(AR, /area/syndicate_station) || istype(AR, /area/wizard_station)) continue - if(teleportlocs.Find(AR.name)) continue - var/turf/picked = pick(get_area_turfs(AR.type)) - if (picked.z == 1) - teleportlocs += AR.name - teleportlocs[AR.name] = AR - - var/not_in_order = 0 - do - not_in_order = 0 - if(teleportlocs.len <= 1) - break - for(var/i = 1, i <= (teleportlocs.len - 1), i++) - if(sorttext(teleportlocs[i], teleportlocs[i+1]) == -1) - teleportlocs.Swap(i, i+1) - not_in_order = 1 - while(not_in_order) - -var/list/ghostteleportlocs = list() - -proc/process_ghost_teleport_locs() - for(var/area/AR in world) - if(ghostteleportlocs.Find(AR.name)) continue - if(istype(AR, /area/turret_protected/aisat) || istype(AR, /area/derelict) || istype(AR, /area/tdome)) - ghostteleportlocs += AR.name - ghostteleportlocs[AR.name] = AR - var/turf/picked = pick(get_area_turfs(AR.type)) - if (picked.z == 1 || picked.z == 5 || picked.z == 3) - ghostteleportlocs += AR.name - ghostteleportlocs[AR.name] = AR - - var/not_in_order = 0 - do - not_in_order = 0 - if(ghostteleportlocs.len <= 1) - break - for(var/i = 1, i <= (ghostteleportlocs.len - 1), i++) - if(sorttext(ghostteleportlocs[i], ghostteleportlocs[i+1]) == -1) - ghostteleportlocs.Swap(i, i+1) - not_in_order = 1 - while(not_in_order) - - -/*-----------------------------------------------------------------------------*/ - -/area/engine/ - -/area/turret_protected/ - -/area/arrival - requires_power = 0 - -/area/arrival/start - name = "\improper Arrival Area" - icon_state = "start" - -/area/admin - name = "\improper Admin room" - icon_state = "start" - - - -//These are shuttle areas, they must contain two areas in a subgroup if you want to move a shuttle from one -//place to another. Look at escape shuttle for example. -//All shuttles show now be under shuttle since we have smooth-wall code. - -/area/shuttle //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS. - requires_power = 0 - luminosity = 1 - lighting_use_dynamic = 0 - -/area/shuttle/arrival - name = "\improper Arrival Shuttle" - -/area/shuttle/arrival/pre_game - icon_state = "shuttle2" - -/area/shuttle/arrival/station - icon_state = "shuttle" - -/area/shuttle/escape - name = "\improper Emergency Shuttle" - music = "music/escape.ogg" - -/area/shuttle/escape/station - name = "\improper Emergency Shuttle Station" - icon_state = "shuttle2" - -/area/shuttle/escape/centcom - name = "\improper Emergency Shuttle Centcom" - icon_state = "shuttle" - -/area/shuttle/escape/transit // the area to pass through for 3 minute transit - name = "\improper Emergency Shuttle Transit" - icon_state = "shuttle" - -/area/shuttle/escape_pod1 - name = "\improper Escape Pod One" - music = "music/escape.ogg" - -/area/shuttle/escape_pod1/station - icon_state = "shuttle2" - -/area/shuttle/escape_pod1/centcom - icon_state = "shuttle" - -/area/shuttle/escape_pod1/transit - icon_state = "shuttle" - -/area/shuttle/escape_pod2 - name = "\improper Escape Pod Two" - music = "music/escape.ogg" - -/area/shuttle/escape_pod2/station - icon_state = "shuttle2" - -/area/shuttle/escape_pod2/centcom - icon_state = "shuttle" - -/area/shuttle/escape_pod2/transit - icon_state = "shuttle" - -/area/shuttle/escape_pod3 - name = "\improper Escape Pod Three" - music = "music/escape.ogg" - -/area/shuttle/escape_pod3/station - icon_state = "shuttle2" - -/area/shuttle/escape_pod3/centcom - icon_state = "shuttle" - -/area/shuttle/escape_pod3/transit - icon_state = "shuttle" - -/area/shuttle/escape_pod5 //Pod 4 was lost to meteors - name = "\improper Escape Pod Five" - music = "music/escape.ogg" - -/area/shuttle/escape_pod5/station - icon_state = "shuttle2" - -/area/shuttle/escape_pod5/centcom - icon_state = "shuttle" - -/area/shuttle/escape_pod5/transit - icon_state = "shuttle" - -/area/shuttle/mining - name = "\improper Mining Shuttle" - music = "music/escape.ogg" - -/area/shuttle/mining/station - icon_state = "shuttle2" - -/area/shuttle/mining/outpost - icon_state = "shuttle" - -/area/shuttle/transport1/centcom - icon_state = "shuttle" - name = "\improper Transport Shuttle Centcom" - -/area/shuttle/transport1/station - icon_state = "shuttle" - name = "\improper Transport Shuttle" - -/area/shuttle/alien/base - icon_state = "shuttle" - name = "\improper Alien Shuttle Base" - requires_power = 1 - luminosity = 0 - lighting_use_dynamic = 1 - -/area/shuttle/alien/mine - icon_state = "shuttle" - name = "\improper Alien Shuttle Mine" - requires_power = 1 - luminosity = 0 - lighting_use_dynamic = 1 - -/area/shuttle/prison/ - name = "\improper Prison Shuttle" - -/area/shuttle/prison/station - icon_state = "shuttle" - -/area/shuttle/prison/prison - icon_state = "shuttle2" - -/area/shuttle/specops/centcom - name = "\improper Special Ops Shuttle" - icon_state = "shuttlered" - -/area/shuttle/specops/station - name = "\improper Special Ops Shuttle" - icon_state = "shuttlered2" - -/area/shuttle/syndicate_elite/mothership - name = "\improper Syndicate Elite Shuttle" - icon_state = "shuttlered" - -/area/shuttle/syndicate_elite/station - name = "\improper Syndicate Elite Shuttle" - icon_state = "shuttlered2" - -/area/shuttle/administration/centcom - name = "\improper Administration Shuttle Centcom" - icon_state = "shuttlered" - -/area/shuttle/administration/station - name = "\improper Administration Shuttle" - icon_state = "shuttlered2" - -/area/shuttle/thunderdome - name = "honk" - -/area/shuttle/thunderdome/grnshuttle - name = "\improper Thunderdome GRN Shuttle" - icon_state = "green" - -/area/shuttle/thunderdome/grnshuttle/dome - name = "\improper GRN Shuttle" - icon_state = "shuttlegrn" - -/area/shuttle/thunderdome/grnshuttle/station - name = "\improper GRN Station" - icon_state = "shuttlegrn2" - -/area/shuttle/thunderdome/redshuttle - name = "\improper Thunderdome RED Shuttle" - icon_state = "red" - -/area/shuttle/thunderdome/redshuttle/dome - name = "\improper RED Shuttle" - icon_state = "shuttlered" - -/area/shuttle/thunderdome/redshuttle/station - name = "\improper RED Station" - icon_state = "shuttlered2" -// === Trying to remove these areas: - -/area/airtunnel1/ // referenced in airtunnel.dm:759 - -/area/dummy/ // Referenced in engine.dm:261 - -/area/start // will be unused once kurper gets his login interface patch done - name = "start area" - icon_state = "start" - requires_power = 0 - luminosity = 1 - lighting_use_dynamic = 0 - has_gravity = 1 - -// === end remove - -/area/alien - name = "\improper Alien base" - icon_state = "yellow" - requires_power = 0 - -// CENTCOM - -/area/centcom - name = "\improper Centcom" - icon_state = "centcom" - requires_power = 0 - -/area/centcom/control - name = "\improper Centcom Control" - -/area/centcom/evac - name = "\improper Centcom Emergency Shuttle" - -/area/centcom/suppy - name = "\improper Centcom Supply Shuttle" - -/area/centcom/ferry - name = "\improper Centcom Transport Shuttle" - -/area/centcom/shuttle - name = "\improper Centcom Administration Shuttle" - -/area/centcom/test - name = "\improper Centcom Testing Facility" - -/area/centcom/living - name = "\improper Centcom Living Quarters" - -/area/centcom/specops - name = "\improper Centcom Special Ops" - -/area/centcom/creed - name = "Creed's Office" - -/area/centcom/holding - name = "\improper Holding Facility" - -//SYNDICATES - -/area/syndicate_mothership - name = "\improper Syndicate Mothership" - icon_state = "syndie-ship" - requires_power = 0 - -/area/syndicate_mothership/control - name = "\improper Syndicate Control Room" - icon_state = "syndie-control" - -/area/syndicate_mothership/elite_squad - name = "\improper Syndicate Elite Squad" - icon_state = "syndie-elite" - -//EXTRA - -/area/asteroid // -- TLE - name = "\improper Asteroid" - icon_state = "asteroid" - requires_power = 0 - -/area/asteroid/cave // -- TLE - name = "\improper Asteroid - Underground" - icon_state = "cave" - requires_power = 0 - -/area/asteroid/artifactroom - name = "\improper Asteroid - Artifact" - icon_state = "cave" - - - - - - - - - - - - - - - -/area/planet/clown - name = "\improper Clown Planet" - icon_state = "honk" - requires_power = 0 - -/area/tdome - name = "\improper Thunderdome" - icon_state = "thunder" - requires_power = 0 - -/area/tdome/tdome1 - name = "\improper Thunderdome (Team 1)" - icon_state = "green" - -/area/tdome/tdome2 - name = "\improper Thunderdome (Team 2)" - icon_state = "yellow" - -/area/tdome/tdomeadmin - name = "\improper Thunderdome (Admin.)" - icon_state = "purple" - -/area/tdome/tdomeobserve - name = "\improper Thunderdome (Observer.)" - icon_state = "purple" - -//ENEMY - -//names are used -/area/syndicate_station - name = "\improper Syndicate Station" - icon_state = "yellow" - requires_power = 0 - -/area/syndicate_station/start - name = "\improper Syndicate Forward Operating Base" - icon_state = "yellow" - -/area/syndicate_station/southwest - name = "\improper south-west of SS13" - icon_state = "southwest" - -/area/syndicate_station/northwest - name = "\improper north-west of SS13" - icon_state = "northwest" - -/area/syndicate_station/northeast - name = "\improper north-east of SS13" - icon_state = "northeast" - -/area/syndicate_station/southeast - name = "\improper south-east of SS13" - icon_state = "southeast" - -/area/syndicate_station/north - name = "\improper north of SS13" - icon_state = "north" - -/area/syndicate_station/south - name = "\improper south of SS13" - icon_state = "south" - -/area/syndicate_station/commssat - name = "\improper south of the communication satellite" - icon_state = "south" - -/area/syndicate_station/mining - name = "\improper north east of the mining asteroid" - icon_state = "north" - -/area/syndicate_station/transit - name = "\improper hyperspace" - icon_state = "shuttle" - -/area/wizard_station - name = "\improper Wizard's Den" - icon_state = "yellow" - requires_power = 0 - - - - - - -//PRISON -/area/prison - name = "\improper Prison Station" - icon_state = "brig" - -/area/prison/arrival_airlock - name = "\improper Prison Station Airlock" - icon_state = "green" - requires_power = 0 - -/area/prison/control - name = "\improper Prison Security Checkpoint" - icon_state = "security" - -/area/prison/crew_quarters - name = "\improper Prison Security Quarters" - icon_state = "security" - -/area/prison/rec_room - name = "\improper Prison Rec Room" - icon_state = "green" - -/area/prison/closet - name = "\improper Prison Supply Closet" - icon_state = "dk_yellow" - -/area/prison/hallway/fore - name = "\improper Prison Fore Hallway" - icon_state = "yellow" - -/area/prison/hallway/aft - name = "\improper Prison Aft Hallway" - icon_state = "yellow" - -/area/prison/hallway/port - name = "\improper Prison Port Hallway" - icon_state = "yellow" - -/area/prison/hallway/starboard - name = "\improper Prison Starboard Hallway" - icon_state = "yellow" - -/area/prison/morgue - name = "\improper Prison Morgue" - icon_state = "morgue" - -/area/prison/medical_research - name = "\improper Prison Genetic Research" - icon_state = "medresearch" - -/area/prison/medical - name = "\improper Prison Medbay" - icon_state = "medbay" - -/area/prison/solar - name = "\improper Prison Solar Array" - icon_state = "storage" - requires_power = 0 - -/area/prison/podbay - name = "\improper Prison Podbay" - icon_state = "dk_yellow" - -/area/prison/solar_control - name = "\improper Prison Solar Array Control" - icon_state = "dk_yellow" - -/area/prison/solitary - name = "Solitary Confinement" - icon_state = "brig" - -/area/prison/cell_block/A - name = "Prison Cell Block A" - icon_state = "brig" - -/area/prison/cell_block/B - name = "Prison Cell Block B" - icon_state = "brig" - -/area/prison/cell_block/C - name = "Prison Cell Block C" - icon_state = "brig" - -//STATION13 - -/area/atmos - name = "Atmospherics" - icon_state = "atmos" - -//Maintenance - -/area/maintenance/atmos_control - name = "Atmospherics Maintenance" - icon_state = "fpmaint" - -/area/maintenance/fpmaint - name = "EVA Maintenance" - icon_state = "fpmaint" - -/area/maintenance/fpmaint2 - name = "Arrivals North Maintenance" - icon_state = "fpmaint" - -/area/maintenance/fsmaint - name = "Security Maintenance" - icon_state = "fsmaint" - -/area/maintenance/fsmaint2 - name = "Bar Maintenance" - icon_state = "fsmaint" - -/area/maintenance/asmaint - name = "Library Maintenance" - icon_state = "asmaint" - -/area/maintenance/asmaint2 - name = "Med-Sci Maintenance" - icon_state = "asmaint" - -/area/maintenance/apmaint - name = "Cargo Maintenance" - icon_state = "apmaint" - -/area/maintenance/maintcentral - name = "Bridge Maintenance" - icon_state = "maintcentral" - -/area/maintenance/fore - name = "Fore Maintenance" - icon_state = "fmaint" - -/area/maintenance/starboard - name = "Starboard Maintenance" - icon_state = "smaint" - -/area/maintenance/port - name = "Locker Room Maintenance" - icon_state = "pmaint" - -/area/maintenance/aft - name = "Robotics Maintenance" - icon_state = "amaint" - -/area/maintenance/storage - name = "Atmospherics" - icon_state = "green" - -/area/maintenance/incinerator - name = "\improper Incinerator" - icon_state = "disposal" - -/area/maintenance/disposal - name = "Waste Disposal" - icon_state = "disposal" - -//Hallway - -/area/hallway/primary/fore - name = "\improper Fore Primary Hallway" - icon_state = "hallF" - -/area/hallway/primary/starboard - name = "\improper Starboard Primary Hallway" - icon_state = "hallS" - -/area/hallway/primary/aft - name = "\improper Aft Primary Hallway" - icon_state = "hallA" - -/area/hallway/primary/port - name = "\improper Port Primary Hallway" - icon_state = "hallP" - -/area/hallway/primary/central - name = "\improper Central Primary Hallway" - icon_state = "hallC" - -/area/hallway/secondary/exit - name = "\improper Escape Shuttle Hallway" - icon_state = "escape" - -/area/hallway/secondary/construction - name = "\improper Construction Area" - icon_state = "construction" - -/area/hallway/secondary/entry - name = "\improper Arrival Shuttle Hallway" - icon_state = "entry" - -//Command - -/area/bridge - name = "\improper Bridge" - icon_state = "bridge" - music = "signal" - -/area/bridge/meeting_room - name = "\improper Heads of Staff Meeting Room" - icon_state = "bridge" - music = null - -/area/crew_quarters/captain - name = "\improper Captain's Quarters" - icon_state = "captain" - -/area/crew_quarters/courtroom - name = "\improper Courtroom" - icon_state = "courtroom" - -/area/crew_quarters/heads - name = "\improper Head of Personnel's Office" - icon_state = "head_quarters" - -/area/crew_quarters/hor - name = "\improper Research Director's Office" - icon_state = "head_quarters" - -/area/crew_quarters/chief - name = "\improper Chief Engineer's Office" - icon_state = "head_quarters" - -/area/mint - name = "\improper Mint" - icon_state = "green" - -/area/comms - name = "\improper Communications Relay" - icon_state = "tcomsatcham" - -/area/server - name = "\improper Messaging Server Room" - icon_state = "server" - -//Crew - -/area/crew_quarters - name = "\improper Dormitories" - icon_state = "Sleep" - -/area/crew_quarters/toilet - name = "\improper Dormitory Toilets" - icon_state = "toilet" - -/area/crew_quarters/sleep - name = "\improper Dormitories" - icon_state = "Sleep" - -/area/crew_quarters/sleep_male - name = "\improper Male Dorm" - icon_state = "Sleep" - -/area/crew_quarters/sleep_male/toilet_male - name = "\improper Male Toilets" - icon_state = "toilet" - -/area/crew_quarters/sleep_female - name = "\improper Female Dorm" - icon_state = "Sleep" - -/area/crew_quarters/sleep_female/toilet_female - name = "\improper Female Toilets" - icon_state = "toilet" - -/area/crew_quarters/locker - name = "\improper Locker Room" - icon_state = "locker" - -/area/crew_quarters/locker/locker_toilet - name = "\improper Locker Toilets" - icon_state = "toilet" - -/area/crew_quarters/fitness - name = "\improper Fitness Room" - icon_state = "fitness" - -/area/crew_quarters/cafeteria - name = "\improper Cafeteria" - icon_state = "cafeteria" - -/area/crew_quarters/kitchen - name = "\improper Kitchen" - icon_state = "kitchen" - -/area/crew_quarters/bar - name = "\improper Bar" - icon_state = "bar" - -/area/crew_quarters/theatre - name = "\improper Theatre" - icon_state = "Theatre" - -/area/library - name = "\improper Library" - icon_state = "library" - -/area/chapel/main - name = "\improper Chapel" - icon_state = "chapel" - -/area/chapel/office - name = "\improper Chapel Office" - icon_state = "chapeloffice" - -/area/lawoffice - name = "\improper Law Office" - icon_state = "law" - - - - - - - -/area/holodeck - name = "\improper Holodeck" - icon_state = "Holodeck" - luminosity = 1 - lighting_use_dynamic = 0 - -/area/holodeck/alphadeck - name = "\improper Holodeck Alpha" - - -/area/holodeck/source_plating - name = "\improper Holodeck - Off" - icon_state = "Holodeck" - -/area/holodeck/source_emptycourt - name = "\improper Holodeck - Empty Court" - -/area/holodeck/source_boxingcourt - name = "\improper Holodeck - Boxing Court" - -/area/holodeck/source_basketball - name = "\improper Holodeck - Basketball Court" - -/area/holodeck/source_thunderdomecourt - name = "\improper Holodeck - Thunderdome Court" - -/area/holodeck/source_beach - name = "\improper Holodeck - Beach" - icon_state = "Holodeck" // Lazy. - -/area/holodeck/source_burntest - name = "\improper Holodeck - Atmospheric Burn Test" - -/area/holodeck/source_wildlife - name = "\improper Holodeck - Wildlife Simulation" - - - - - - - - - - - -//Engineering - -/area/engine - engine_smes - name = "\improper Engineering SMES" - icon_state = "engine_smes" - requires_power = 0//This area only covers the batteries and they deal with their own power - - engineering - name = "Engineering" - icon_state = "engine_smes" - - break_room - name = "\improper Engineering Foyer" - icon_state = "engine" - - chiefs_office - name = "\improper Chief Engineer's office" - icon_state = "engine_control" - - -//Solars - -/area/solar - requires_power = 0 - luminosity = 1 - lighting_use_dynamic = 0 - - auxport - name = "\improper Fore Port Solar Array" - icon_state = "panelsA" - - auxstarboard - name = "\improper Fore Starboard Solar Array" - icon_state = "panelsA" - - fore - name = "\improper Fore Solar Array" - icon_state = "yellow" - - aft - name = "\improper Aft Solar Array" - icon_state = "aft" - - starboard - name = "\improper Aft Starboard Solar Array" - icon_state = "panelsS" - - port - name = "\improper Aft Port Solar Array" - icon_state = "panelsP" - -/area/maintenance/auxsolarport - name = "Fore Port Solar Maintenance" - icon_state = "SolarcontrolA" - -/area/maintenance/starboardsolar - name = "Aft Starboard Solar Maintenance" - icon_state = "SolarcontrolS" - -/area/maintenance/portsolar - name = "Aft Port Solar Maintenance" - icon_state = "SolarcontrolP" - -/area/maintenance/auxsolarstarboard - name = "Fore Starboard Solar Maintenance" - icon_state = "SolarcontrolA" - - -/area/assembly/chargebay - name = "\improper Recharging Bay" - icon_state = "mechbay" - -/area/assembly/showroom - name = "\improper Robotics Showroom" - icon_state = "showroom" - -/area/assembly/assembly_line - name = "\improper Robotics Assembly Line" - icon_state = "ass_line" - -//Teleporter - -/area/teleporter - name = "\improper Teleporter" - icon_state = "teleporter" - music = "signal" - -/area/gateway - name = "\improper Gateway" - icon_state = "teleporter" - music = "signal" - -/area/AIsattele - name = "\improper AI Satellite Teleporter Room" - icon_state = "teleporter" - music = "signal" - -//MedBay - -/area/medical/medbay - name = "Medbay" - icon_state = "medbay" - music = 'sound/ambience/signal.ogg' - -//Medbay is a large area, these additional areas help level out APC load. -/area/medical/medbay2 - name = "Medbay" - icon_state = "medbay2" - music = 'sound/ambience/signal.ogg' - -/area/medical/medbay3 - name = "Medbay" - icon_state = "medbay3" - music = 'sound/ambience/signal.ogg' - -/area/medical/patients_rooms - name = "\improper Patient's Rooms" - icon_state = "patients" - -/area/medical/cmo - name = "\improper Chief Medical Officer's office" - icon_state = "CMO" - -/area/medical/robotics - name = "Robotics" - icon_state = "medresearch" - -/area/medical/research - name = "Medical Research" - icon_state = "medresearch" - -/area/medical/virology - name = "Virology" - icon_state = "virology" - -/area/medical/morgue - name = "\improper Morgue" - icon_state = "morgue" - -/area/medical/chemistry - name = "Chemistry" - icon_state = "chem" - -/area/medical/surgery - name = "Surgery" - icon_state = "surgery" - -/area/medical/cryo - name = "Cryogenics" - icon_state = "cryo" - -/area/medical/exam_room - name = "\improper Exam Room" - icon_state = "exam_room" - -/area/medical/genetics - name = "Genetics Lab" - icon_state = "genetics" - -/area/medical/genetics_cloning - name = "Cloning Lab" - icon_state = "cloning" - -/area/medical/sleeper - name = "\improper Medical Sleeper Room" - icon_state = "exam_room" - -//Security - -/area/security/main - name = "\improper Security Office" - icon_state = "security" - -/area/security/brig - name = "\improper Brig" - icon_state = "brig" - -/area/security/prison - name = "\improper Prison Wing" - icon_state = "sec_prison" - -/area/security/warden - name = "\improper Armory" - icon_state = "Warden" - -/area/security/hos - name = "\improper Head of Security's Office" - icon_state = "sec_hos" - -/area/security/detectives_office - name = "\improper Detective's Office" - icon_state = "detective" - -/area/security/range - name = "\improper Firing Range" - icon_state = "firingrange" - -/* - New() - ..() - - spawn(10) //let objects set up first - for(var/turf/turfToGrayscale in src) - if(turfToGrayscale.icon) - var/icon/newIcon = icon(turfToGrayscale.icon) - newIcon.GrayScale() - turfToGrayscale.icon = newIcon - for(var/obj/objectToGrayscale in turfToGrayscale) //1 level deep, means tables, apcs, locker, etc, but not locker contents - if(objectToGrayscale.icon) - var/icon/newIcon = icon(objectToGrayscale.icon) - newIcon.GrayScale() - objectToGrayscale.icon = newIcon -*/ - -/area/security/nuke_storage - name = "\improper Vault" - icon_state = "nuke_storage" - -/area/security/checkpoint - name = "\improper Security Checkpoint" - icon_state = "checkpoint1" - -/area/security/checkpoint2 - name = "\improper Security Checkpoint" - icon_state = "security" - -/area/security/checkpoint/supply - name = "Security Post - Cargo Bay" - icon_state = "checkpoint1" - -/area/security/checkpoint/engineering - name = "Security Post - Engineering" - icon_state = "checkpoint1" - -/area/security/checkpoint/medical - name = "Security Post - Medbay" - icon_state = "checkpoint1" - -/area/security/checkpoint/science - name = "Security Post - Science" - icon_state = "checkpoint1" - -/area/security/vacantoffice - name = "\improper Vacant Office" - icon_state = "security" - -/area/quartermaster - name = "\improper Quartermasters" - icon_state = "quart" - -///////////WORK IN PROGRESS////////// - -/area/quartermaster/sorting - name = "\improper Delivery Office" - icon_state = "quartstorage" - -////////////WORK IN PROGRESS////////// - -/area/quartermaster/office - name = "\improper Cargo Office" - icon_state = "quartoffice" - -/area/quartermaster/storage - name = "\improper Cargo Bay" - icon_state = "quartstorage" - -/area/quartermaster/qm - name = "\improper Quartermaster's Office" - icon_state = "quart" - -/area/quartermaster/miningdock - name = "\improper Mining Dock" - icon_state = "mining" - -/area/quartermaster/miningstorage - name = "\improper Mining Storage" - icon_state = "green" - -/area/quartermaster/mechbay - name = "\improper Mech Bay" - icon_state = "yellow" - -/area/janitor/ - name = "\improper Custodial Closet" - icon_state = "janitor" - -/area/hydroponics - name = "Hydroponics" - icon_state = "hydro" - -//Toxins - -/area/toxins/lab - name = "\improper Research Lab" - icon_state = "toxlab" - -/area/toxins/xenobiology - name = "\improper Xenobiology Lab" - icon_state = "toxlab" - -/area/toxins/storage - name = "\improper Toxins Storage" - icon_state = "toxstorage" - -/area/toxins/test_area - name = "\improper Toxins Test Area" - icon_state = "toxtest" - -/area/toxins/mixing - name = "\improper Toxins Mixing Room" - icon_state = "toxmix" - -/area/toxins/misc_lab - name = "\improper Miscellaneous Research" - icon_state = "toxmisc" - -/area/toxins/server - name = "\improper Server Room" - icon_state = "server" - -//Storage - -/area/storage/tools - name = "Auxiliary Tool Storage" - icon_state = "storage" - -/area/storage/primary - name = "Primary Tool Storage" - icon_state = "primarystorage" - -/area/storage/autolathe - name = "Autolathe Storage" - icon_state = "storage" - -/area/storage/art - name = "Art Supply Storage" - icon_state = "storage" - -/area/storage/auxillary - name = "Auxillary Storage" - icon_state = "auxstorage" - -/area/storage/eva - name = "EVA Storage" - icon_state = "eva" - -/area/storage/secure - name = "Secure Storage" - icon_state = "storage" - -/area/storage/emergency - name = "Starboard Emergency Storage" - icon_state = "emergencystorage" - -/area/storage/emergency2 - name = "Port Emergency Storage" - icon_state = "emergencystorage" - -/area/storage/tech - name = "Technical Storage" - icon_state = "auxstorage" - -/area/storage/testroom - requires_power = 0 - name = "\improper Test Room" - icon_state = "storage" - -//DJSTATION - -/area/djstation - name = "\improper Ruskie DJ Station" - icon_state = "DJ" - -/area/djstation/solars - name = "\improper DJ Station Solars" - icon_state = "DJ" - -//DERELICT - -/area/derelict - name = "\improper Derelict Station" - icon_state = "storage" - -/area/derelict/hallway/primary - name = "\improper Derelict Primary Hallway" - icon_state = "hallP" - -/area/derelict/hallway/secondary - name = "\improper Derelict Secondary Hallway" - icon_state = "hallS" - -/area/derelict/arrival - name = "\improper Derelict Arrival Centre" - icon_state = "yellow" - -/area/derelict/storage/equipment - name = "Derelict Equipment Storage" - -/area/derelict/storage/storage_access - name = "Derelict Storage Access" - -/area/derelict/storage/engine_storage - name = "Derelict Engine Storage" - icon_state = "green" - -/area/derelict/bridge - name = "\improper Derelict Control Room" - icon_state = "bridge" - -/area/derelict/secret - name = "\improper Derelict Secret Room" - icon_state = "library" - -/area/derelict/bridge/access - name = "Derelict Control Room Access" - icon_state = "auxstorage" - -/area/derelict/bridge/ai_upload - name = "\improper Derelict Computer Core" - icon_state = "ai" - -/area/derelict/solar_control - name = "\improper Derelict Solar Control" - icon_state = "engine" - -/area/derelict/crew_quarters - name = "\improper Derelict Crew Quarters" - icon_state = "fitness" - -/area/derelict/medical - name = "Derelict Medbay" - icon_state = "medbay" - -/area/derelict/medical/morgue - name = "\improper Derelict Morgue" - icon_state = "morgue" - -/area/derelict/medical/chapel - name = "\improper Derelict Chapel" - icon_state = "chapel" - -/area/derelict/teleporter - name = "\improper Derelict Teleporter" - icon_state = "teleporter" - -/area/derelict/eva - name = "Derelict EVA Storage" - icon_state = "eva" - -/area/derelict/ship - name = "\improper Abandoned Ship" - icon_state = "yellow" - -/area/solar/derelict_starboard - name = "\improper Derelict Starboard Solar Array" - icon_state = "panelsS" - -/area/solar/derelict_aft - name = "\improper Derelict Aft Solar Array" - icon_state = "aft" - -/area/derelict/singularity_engine - name = "\improper Derelict Singularity Engine" - icon_state = "engine" - -//Construction - -/area/construction - name = "\improper Construction Area" - icon_state = "yellow" - -/area/construction/supplyshuttle - name = "\improper Supply Shuttle" - icon_state = "yellow" - -/area/construction/quarters - name = "\improper Engineer's Quarters" - icon_state = "yellow" - -/area/construction/qmaint - name = "Maintenance" - icon_state = "yellow" - -/area/construction/hallway - name = "\improper Hallway" - icon_state = "yellow" - -/area/construction/solars - name = "\improper Solar Panels" - icon_state = "yellow" - -/area/construction/solarscontrol - name = "\improper Solar Panel Control" - icon_state = "yellow" - -/area/construction/Storage - name = "Construction Site Storage" - icon_state = "yellow" - -//AI - -/area/ai_monitored/storage/eva - name = "EVA Storage" - icon_state = "eva" - -/area/ai_monitored/storage/secure - name = "Secure Storage" - icon_state = "storage" - -/area/ai_monitored/storage/emergency - name = "Emergency Storage" - icon_state = "storage" - -/area/turret_protected/ai_upload - name = "\improper AI Upload Chamber" - icon_state = "ai_upload" - -/area/turret_protected/ai_upload_foyer - name = "Secure Network Access" - icon_state = "ai_foyer" - -/area/turret_protected/ai - name = "\improper AI Chamber" - icon_state = "ai_chamber" - -/area/turret_protected/aisat - name = "\improper AI Satellite" - icon_state = "ai" - -/area/turret_protected/aisat_interior - name = "\improper AI Satellite" - icon_state = "ai" - -/area/turret_protected/AIsatextFP - name = "\improper AI Sat Ext" - icon_state = "storage" - luminosity = 1 - lighting_use_dynamic = 0 - -/area/turret_protected/AIsatextFS - name = "\improper AI Sat Ext" - icon_state = "storage" - luminosity = 1 - lighting_use_dynamic = 0 - -/area/turret_protected/AIsatextAS - name = "\improper AI Sat Ext" - icon_state = "storage" - luminosity = 1 - lighting_use_dynamic = 0 - -/area/turret_protected/AIsatextAP - name = "\improper AI Sat Ext" - icon_state = "storage" - luminosity = 1 - lighting_use_dynamic = 0 - -/area/turret_protected/NewAIMain - name = "\improper AI Main New" - icon_state = "storage" - - - -//Misc - - - -/area/wreck/ai - name = "\improper AI Chamber" - icon_state = "ai" - -/area/wreck/main - name = "\improper Wreck" - icon_state = "storage" - -/area/wreck/engineering - name = "\improper Power Room" - icon_state = "engine" - -/area/wreck/bridge - name = "\improper Bridge" - icon_state = "bridge" - -/area/generic - name = "Unknown" - icon_state = "storage" - - - -// Telecommunications Satellite - -/area/tcommsat/entrance - name = "\improper Telecoms Teleporter" - icon_state = "tcomsatentrance" - -/area/tcommsat/chamber - name = "\improper Telecoms Central Compartment" - icon_state = "tcomsatcham" - -/area/turret_protected/tcomsat - name = "\improper Telecoms Satellite" - icon_state = "tcomsatlob" - -/area/turret_protected/tcomfoyer - name = "\improper Telecoms Foyer" - icon_state = "tcomsatentrance" - -/area/turret_protected/tcomwest - name = "\improper Telecommunications Satellite West Wing" - icon_state = "tcomsatwest" - -/area/turret_protected/tcomeast - name = "\improper Telecommunications Satellite East Wing" - icon_state = "tcomsateast" - -/area/tcommsat/computer - name = "\improper Telecoms Control Room" - icon_state = "tcomsatcomp" - -/area/tcommsat/lounge - name = "\improper Telecommunications Satellite Lounge" - icon_state = "tcomsatlounge" - - - -// Away Missions -/area/awaymission - name = "\improper Strange Location" - icon_state = "away" - -/area/awaymission/example - name = "\improper Strange Station" - icon_state = "away" - -/area/awaymission/wwmines - name = "\improper Wild West Mines" - icon_state = "away1" - luminosity = 1 - requires_power = 0 - -/area/awaymission/wwgov - name = "\improper Wild West Mansion" - icon_state = "away2" - luminosity = 1 - requires_power = 0 - -/area/awaymission/wwrefine - name = "\improper Wild West Refinery" - icon_state = "away3" - luminosity = 1 - requires_power = 0 - -/area/awaymission/wwvault - name = "\improper Wild West Vault" - icon_state = "away3" - luminosity = 0 - -/area/awaymission/wwvaultdoors - name = "\improper Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power - icon_state = "away2" - requires_power = 0 - luminosity = 0 - -/area/awaymission/desert - name = "Mars" - icon_state = "away" - -/area/awaymission/BMPship1 - name = "\improper Aft Block" - icon_state = "away1" - -/area/awaymission/BMPship2 - name = "\improper Midship Block" - icon_state = "away2" - -/area/awaymission/BMPship3 - name = "\improper Fore Block" - icon_state = "away3" - -/area/awaymission/spacebattle - name = "\improper Space Battle" - icon_state = "away" - requires_power = 0 - -/area/awaymission/spacebattle/cruiser - name = "\improper Nanotrasen Cruiser" - -/area/awaymission/spacebattle/syndicate1 - name = "\improper Syndicate Assault Ship 1" - -/area/awaymission/spacebattle/syndicate2 - name = "\improper Syndicate Assault Ship 2" - -/area/awaymission/spacebattle/syndicate3 - name = "\improper Syndicate Assault Ship 3" - -/area/awaymission/spacebattle/syndicate4 - name = "\improper Syndicate War Sphere 1" - -/area/awaymission/spacebattle/syndicate5 - name = "\improper Syndicate War Sphere 2" - -/area/awaymission/spacebattle/syndicate6 - name = "\improper Syndicate War Sphere 3" - -/area/awaymission/spacebattle/syndicate7 - name = "\improper Syndicate Fighter" - -/area/awaymission/spacebattle/secret - name = "\improper Hidden Chamber" - -/area/awaymission/listeningpost - name = "\improper Listening Post" - icon_state = "away" - requires_power = 0 - -/area/awaymission/beach - name = "Beach" - icon_state = "null" - luminosity = 1 - lighting_use_dynamic = 0 - requires_power = 0 - var/sound/mysound = null - - New() - ..() - var/sound/S = new/sound() - mysound = S - S.file = 'sound/ambience/shore.ogg' - S.repeat = 1 - S.wait = 0 - S.channel = 123 - S.volume = 100 - S.priority = 255 - S.status = SOUND_UPDATE - process() - - Entered(atom/movable/Obj,atom/OldLoc) - if(ismob(Obj)) - if(Obj:client) - mysound.status = SOUND_UPDATE - Obj << mysound - return - - Exited(atom/movable/Obj) - if(ismob(Obj)) - if(Obj:client) - mysound.status = SOUND_PAUSED | SOUND_UPDATE - Obj << mysound - - proc/process() - set background = 1 - - var/sound/S = null - var/sound_delay = 0 - if(prob(25)) - S = sound(file=pick('sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag3.ogg'), volume=100) - sound_delay = rand(0, 50) - - for(var/mob/living/carbon/human/H in src) - if(H.s_tone > -55) - H.s_tone-- - H.update_body() - if(H.client) - mysound.status = SOUND_UPDATE - H << mysound - if(S) - spawn(sound_delay) - H << S - - spawn(60) .() - -///////////////////////////////////////////////////////////////////// -/* - Lists of areas to be used with is_type_in_list. - Used in gamemodes code at the moment. --rastaf0 -*/ - -// CENTCOM -var/list/centcom_areas = list ( - /area/centcom, - /area/shuttle/escape/centcom, - /area/shuttle/escape_pod1/centcom, - /area/shuttle/escape_pod2/centcom, - /area/shuttle/escape_pod3/centcom, - /area/shuttle/escape_pod5/centcom, - /area/shuttle/transport1/centcom, - /area/shuttle/administration/centcom, - /area/shuttle/specops/centcom, -) - -//SPACE STATION 13 -var/list/the_station_areas = list ( - /area/shuttle/arrival, - /area/shuttle/escape/station, - /area/shuttle/escape_pod1/station, - /area/shuttle/escape_pod2/station, - /area/shuttle/escape_pod3/station, - /area/shuttle/escape_pod5/station, - /area/shuttle/mining/station, - /area/shuttle/transport1/station, - // /area/shuttle/transport2/station, - /area/shuttle/prison/station, - /area/shuttle/administration/station, - /area/shuttle/specops/station, - /area/atmos, - /area/maintenance, - /area/hallway, - /area/bridge, - /area/crew_quarters, - /area/holodeck, - /area/mint, - /area/library, - /area/chapel, - /area/lawoffice, - /area/engine, - /area/solar, - /area/assembly, - /area/teleporter, - /area/medical, - /area/security, - /area/quartermaster, - /area/janitor, - /area/hydroponics, - /area/toxins, - /area/storage, - /area/construction, - /area/ai_monitored/storage/eva, //do not try to simplify to "/area/ai_monitored" --rastaf0 - /area/ai_monitored/storage/secure, - /area/ai_monitored/storage/emergency, - /area/turret_protected/ai_upload, //do not try to simplify to "/area/turret_protected" --rastaf0 - /area/turret_protected/ai_upload_foyer, - /area/turret_protected/ai, -) - - - - -/area/beach - name = "Keelin's private beach" - icon_state = "null" - luminosity = 1 - lighting_use_dynamic = 0 - requires_power = 0 - var/sound/mysound = null - - New() - ..() - var/sound/S = new/sound() - mysound = S - S.file = 'sound/ambience/shore.ogg' - S.repeat = 1 - S.wait = 0 - S.channel = 123 - S.volume = 100 - S.priority = 255 - S.status = SOUND_UPDATE - process() - - Entered(atom/movable/Obj,atom/OldLoc) - if(ismob(Obj)) - if(Obj:client) - mysound.status = SOUND_UPDATE - Obj << mysound - return - - Exited(atom/movable/Obj) - if(ismob(Obj)) - if(Obj:client) - mysound.status = SOUND_PAUSED | SOUND_UPDATE - Obj << mysound - - proc/process() - set background = 1 - - var/sound/S = null - var/sound_delay = 0 - if(prob(25)) - S = sound(file=pick('sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag3.ogg'), volume=100) - sound_delay = rand(0, 50) - - for(var/mob/living/carbon/human/H in src) -// if(H.s_tone > -55) //ugh...nice/novel idea but please no. -// H.s_tone-- -// H.update_body() - if(H.client) - mysound.status = SOUND_UPDATE - H << mysound - if(S) - spawn(sound_delay) - H << S - - spawn(60) .() - diff --git a/code/WorkInProgress/Sigyn/Department Sec/__README.dm b/code/WorkInProgress/Sigyn/Department Sec/__README.dm index afde04468d1..e6b3f7967fd 100644 --- a/code/WorkInProgress/Sigyn/Department Sec/__README.dm +++ b/code/WorkInProgress/Sigyn/Department Sec/__README.dm @@ -1,9 +1,8 @@ /* Hey you! -You only need to untick code/game/area/Space Station 13 areas.dm and maps/tgstation.2.0.9.dmm for this -if you download them modified map from http://tgstation13.googlecode.com/files/tgstation.2.0.9_departmentsec.zip +You only need to untick maps/tgstation.2.0.9.dmm for this if you download the modified map from: +http://tgstation13.googlecode.com/files/tgstation.2.1.0_deptsec.zip -Everything else can just be ticked on top of the original stuff, except the Space Station 13 areas.dm, -which should only be ticked if you're using the map above. +Everything else can just be ticked on top of the original stuff. */ \ No newline at end of file diff --git a/code/WorkInProgress/Sigyn/Department Sec/jobs.dm b/code/WorkInProgress/Sigyn/Department Sec/jobs.dm index 1b285dc011f..ff6f96237a0 100644 --- a/code/WorkInProgress/Sigyn/Department Sec/jobs.dm +++ b/code/WorkInProgress/Sigyn/Department Sec/jobs.dm @@ -9,20 +9,20 @@ proc/assign_sec_to_department(var/mob/living/carbon/human/H) switch(department) if("supply") H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/supply(H), slot_ears) - access = list(access_cargo, access_mining) - destination = /area/quartermaster/storage + access = list(access_mailsorting, access_mining) + destination = /area/security/checkpoint/supply if("engineering") H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/engi(H), slot_ears) access = list(access_construction, access_engine) - destination = /area/engine/break_room + destination = /area/security/checkpoint/engineering if("medical") H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/med(H), slot_ears) access = list(access_medical) - destination = /area/medical/medbay + destination = /area/security/checkpoint/medical if("science") H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/sci(H), slot_ears) access = list(access_research) - destination = /area/medical/research + destination = /area/security/checkpoint/science else H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec(H), slot_ears) diff --git a/maps/tgstation.2.1.0.dmm b/maps/tgstation.2.1.0.dmm index caf16b3ce93..ec5ed10d95e 100644 --- a/maps/tgstation.2.1.0.dmm +++ b/maps/tgstation.2.1.0.dmm @@ -613,8187 +613,8190 @@ "alO" = (/obj/structure/cable{icon_state = "0-2"; d2 = 2},/obj/machinery/power/solar{id = "auxsolareast"; name = "Port Auxiliary Solar Array"},/turf/simulated/floor/airless{icon_state = "solarpanel"},/area/solar/auxport) "alP" = (/obj/structure/cable,/turf/simulated/floor/plating/airless,/area/solar/auxport) "alQ" = (/obj/machinery/space_heater,/turf/simulated/floor/plating/airless,/area) -"alR" = (/obj/structure/table,/obj/item/weapon/paper_bin{pixel_x = -3; pixel_y = 7},/turf/simulated/floor,/area/security/brig) -"alS" = (/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/obj/machinery/light/small,/turf/simulated/floor,/area/security/brig) -"alT" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/security/brig) -"alU" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 101.325; on = 1; pressure_checks = 1},/turf/simulated/floor,/area/security/brig) -"alV" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"alW" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"alX" = (/obj/structure/closet/secure_closet/brig{id = "Cell 1"; name = "Cell 1 Locker"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"alY" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"alZ" = (/obj/structure/closet/secure_closet/brig{id = "Cell 2"; name = "Cell 2 Locker"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"ama" = (/obj/structure/closet/secure_closet/brig{id = "Cell 3"; name = "Cell 3 Locker"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"amb" = (/obj/structure/closet/secure_closet/brig{id = "Cell 4"; name = "Cell 4 Locker"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/brig) -"amc" = (/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) -"amd" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/crew_quarters/courtroom) -"ame" = (/obj/structure/window/reinforced,/turf/simulated/floor{icon_state = "red"},/area/crew_quarters/courtroom) -"amf" = (/obj/machinery/door/window/southleft{name = "Court"; req_access_txt = "42"},/turf/simulated/floor{icon_state = "red"},/area/crew_quarters/courtroom) -"amg" = (/obj/machinery/power/apc{dir = 4; name = "Courtroom APC"; pixel_x = 24; pixel_y = 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Your station has been selected to carry out the Gateway Project.

The equipment will be shipped to you at the start of the next quarter.
You are to prepare a secure location to house the equipment as outlined in the attached documents.

--Nanotrasen Blue Space Research"; name = "Confidential Correspondence, Pg 1"; pixel_x = 0; pixel_y = 0},/turf/simulated/floor/wood,/area/crew_quarters/captain) -"baS" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/wood,/area/crew_quarters/captain) -"baT" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/crew_quarters/captain) -"baU" = (/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/effect/landmark{name = "tripai"},/obj/item/device/radio/intercom{anyai = 1; freerange = 1; listening = 0; name = "Custom Channel"; pixel_x = 0; pixel_y = 20},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 0; freerange = 1; frequency = 1447; name = "Private Channel"; pixel_x = 0; pixel_y = -26},/obj/item/device/radio/intercom{anyai = 1; broadcasting = 1; freerange = 0; listening = 1; name = "Common Channel"; pixel_x = -25; pixel_y = -4},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) -"baV" = (/obj/structure/cable{d1 = 4; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!
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icon_state = "wood"},/area/wizard_station) -"cGV" = (/obj/structure/closet{icon_closed = "cabinet_closed"; icon_opened = "cabinet_open"; icon_state = "cabinet_closed"},/obj/item/weapon/storage/backpack/satchel,/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"cGW" = (/obj/structure/mirror{pixel_y = 28},/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cGX" = (/obj/structure/stool/bed,/obj/item/weapon/bedsheet/rd,/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"cGY" = (/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"cGZ" = (/obj/effect/landmark/start{name = "wizard"},/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cHa" = (/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) -"cHb" = (/obj/structure/bookcase{name = "bookcase (Tactics)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cHc" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_x = 32; subspace_transmission = 1; syndie = 1},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cHd" = (/obj/structure/table/woodentable,/obj/item/weapon/paper{info = "

LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

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You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.