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More Hardsuit Sounds (#21075)
This PR adds three new variations for hardsuit stepping sounds, which I had comissioned a sound artist by the name of majormoth to make for me. I've also set some of the game's hardsuits to use these variations where apropriate. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | sound/machines/rig/rigstep_chonk.ogg | majormoth (discord) | CC-BY-SA-3.0 | | sound/machines/rig/rigstep_heavy.ogg | majormoth (discord) | CC-BY-SA-3.0 | | sound/machines/rig/rigstep_medium.ogg | majormoth (discord) | CC-BY-SA-3.0 |
This commit is contained in:
@@ -37,6 +37,15 @@
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/obj/item/clothing/shoes/magboots/rig/advanced
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slowdown_active = 0
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/obj/item/clothing/shoes/magboots/rig/medium
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footstep_sound_override = 'sound/machines/rig/rigstep_medium.ogg'
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/obj/item/clothing/shoes/magboots/rig/heavy
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footstep_sound_override = 'sound/machines/rig/rigstep_heavy.ogg'
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/obj/item/clothing/shoes/magboots/rig/chonk
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footstep_sound_override = 'sound/machines/rig/rigstep_chonk.ogg'
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/obj/item/clothing/suit/space/rig
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name = "chestpiece"
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit)
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@@ -19,6 +19,7 @@
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offline_slowdown = 10
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vision_restriction = TINT_HEAVY
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offline_vision_restriction = TINT_BLIND
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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species_restricted = list(BODYTYPE_UNATHI)
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@@ -19,6 +19,8 @@
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offline_vision_restriction = TINT_HEAVY
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
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@@ -64,6 +66,7 @@
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species_restricted = list(BODYTYPE_HUMAN)
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helm_type = /obj/item/clothing/head/helmet/space/rig/military
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
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@@ -169,6 +172,7 @@
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offline_vision_restriction = TINT_HEAVY
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helm_type = /obj/item/clothing/head/helmet/space/rig/tcfl
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(
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/obj/item/device/flashlight,
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@@ -222,6 +226,8 @@
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -274,6 +280,7 @@
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -342,6 +349,8 @@
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offline_slowdown = 2
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -403,7 +412,7 @@
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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glove_type = /obj/item/clothing/gloves/powerfist
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boot_type = /obj/item/clothing/shoes
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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/obj/item/rig/bunker/equipped
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initial_modules = list(
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@@ -440,6 +449,7 @@
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max_heat_protection_temperature = ARMOR_MAX_HEAT_PROTECTION_TEMPERATURE
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glove_type = /obj/item/clothing/gloves/powerfist
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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/obj/item/rig/jinxiang/equipped
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initial_modules = list(
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@@ -479,6 +489,7 @@
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siemens_coefficient = 0.1
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helm_type = /obj/item/clothing/head/helmet/space/rig/nanotrasen
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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slowdown = 1
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offline_slowdown = 2
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@@ -11,6 +11,7 @@
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icon_supported_species_tags = list("skr")
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emp_protection = 35
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helm_type = /obj/item/clothing/head/helmet/space/rig/ert
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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req_access = list(ACCESS_CENT_SPECOPS)
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species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
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armor = list(
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@@ -222,7 +223,7 @@
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)
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slowdown = 0
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emp_protection = 50
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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species_restricted = list(BODYTYPE_HUMAN)
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initial_modules = list(
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@@ -266,6 +267,8 @@
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species_restricted = list(BODYTYPE_HUMAN)
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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@@ -25,6 +25,7 @@
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emp_protection = 30
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helm_type = /obj/item/clothing/head/helmet/space/rig/merc
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
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req_access = list(ACCESS_SYNDICATE)
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@@ -92,6 +93,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
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helm_type = /obj/item/clothing/head/helmet/space/rig/merc/distress
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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req_access = list(ACCESS_DISTRESS)
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@@ -24,6 +24,8 @@
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species_restricted = list(BODYTYPE_SKRELL)
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helm_type = /obj/item/clothing/head/helmet/space/rig/skrell
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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@@ -94,6 +94,7 @@
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helm_type = /obj/item/clothing/head/helmet/space/rig/industrial
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chest_type = /obj/item/clothing/suit/space/rig/industrial
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boot_type = /obj/item/clothing/shoes/magboots/rig/medium
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/pickaxe, /obj/item/gun/custom_ka,/obj/item/material/twohanded/fireaxe,/obj/item/gun/energy/vaurca/thermaldrill,/obj/item/storage/backpack/cell,/obj/item/rfd/mining)
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@@ -208,6 +209,7 @@
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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boot_type = /obj/item/clothing/shoes/magboots/rig/medium // Its almost on par with typical combat hardsuits for armor.
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/obj/item/rig/eva/pilot/equipped
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@@ -371,6 +373,7 @@
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offline_vision_restriction = TINT_HEAVY
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helm_type = /obj/item/clothing/head/helmet/space/rig/hazard
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
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@@ -415,6 +418,7 @@
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slowdown = 3
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offline_slowdown = 4
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/device/t_scanner,/obj/item/rfd/construction)
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