Simplifies hearing into handle_hearing() (#9443)

Currently, hearing related stuff is handled in at least three places throughout Life(), and whether a mob is deaf or not is complicated - Handled by an sdisabilities flag, has_hearing_aid() and ear_deaf.

This change consolidates everything into handle_hearing(); whether a mob is deaf or not can be determined just by the value of ear_deaf using isdeaf()

Fixes #9310
Fixes #8490
This commit is contained in:
mikomyazaki
2020-07-24 13:04:08 +01:00
committed by GitHub
parent 074cbfc9b1
commit 3ac9bd5849
13 changed files with 63 additions and 61 deletions

View File

@@ -314,6 +314,10 @@
#define TASTE_DULL 0.5 //anything below 30%
#define TASTE_NUMB 0.1 //anything below 150%
//ear healing limit - past this ear_damage your ear will not recover its hearing over time
#define HEARING_DAMAGE_LIMIT 100
#define HEARING_DAMAGE_SLOW_HEAL 25
//Used by emotes
#define VISIBLE_MESSAGE 1
#define AUDIBLE_MESSAGE 2