Simplifies hearing into handle_hearing() (#9443)

Currently, hearing related stuff is handled in at least three places throughout Life(), and whether a mob is deaf or not is complicated - Handled by an sdisabilities flag, has_hearing_aid() and ear_deaf.

This change consolidates everything into handle_hearing(); whether a mob is deaf or not can be determined just by the value of ear_deaf using isdeaf()

Fixes #9310
Fixes #8490
This commit is contained in:
mikomyazaki
2020-07-24 13:04:08 +01:00
committed by GitHub
parent 074cbfc9b1
commit 3ac9bd5849
13 changed files with 63 additions and 61 deletions

View File

@@ -328,6 +328,6 @@
var/mob/M = A
var/turf/mobloc = get_turf(M)
if(mobloc && mobloc.z == T.z)
if(M.ear_deaf <= 0 || !M.ear_deaf)
if(!isdeaf(M))
M.playsound_simple(T, 'sound/effects/meteorimpact.ogg', range, use_random_freq = TRUE, use_pressure = FALSE)