Simplifies hearing into handle_hearing() (#9443)

Currently, hearing related stuff is handled in at least three places throughout Life(), and whether a mob is deaf or not is complicated - Handled by an sdisabilities flag, has_hearing_aid() and ear_deaf.

This change consolidates everything into handle_hearing(); whether a mob is deaf or not can be determined just by the value of ear_deaf using isdeaf()

Fixes #9310
Fixes #8490
This commit is contained in:
mikomyazaki
2020-07-24 13:04:08 +01:00
committed by GitHub
parent 074cbfc9b1
commit 3ac9bd5849
13 changed files with 63 additions and 61 deletions

View File

@@ -25,7 +25,7 @@
for(var/obj/item/device/radio/radio in listening_objects)
if(radio.on)
for(var/mob/living/victim in range(radio.canhear_range, radio.loc))
if(isnull(victims[victim]) && victim.stat == CONSCIOUS && !victim.ear_deaf)
if(isnull(victims[victim]) && victim.stat == CONSCIOUS && !isdeaf(victim))
victims[victim] = radio
for(var/thing in victims)
var/mob/living/victim = thing