mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 14:31:59 +01:00
Reduces processing of connections, zones now rely on the air properties of constituent turfs (they will adjust these properties when turfs are added or removed)
This commit is contained in:
+95
-55
@@ -13,68 +13,62 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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var/zone/zone_A
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var/zone/zone_B
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var/ref_A
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var/ref_B
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var/indirect = CONNECTION_DIRECT //If the connection is purely indirect, the zones should not join.
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var/last_updated //The tick at which this was last updated.
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var/no_zone_count = 0
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/connection/New(turf/T,turf/O)
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. = ..()
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A = T
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B = O
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if(A.zone && B.zone)
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if(!A.zone.connections) A.zone.connections = list()
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if(!A.zone.connections)
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A.zone.connections = list()
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A.zone.connections += src
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zone_A = A.zone
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ref_A = "\ref[A]"
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if(!B.zone.connections) B.zone.connections = list()
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if(!B.zone.connections)
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B.zone.connections = list()
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B.zone.connections += src
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zone_B = B.zone
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ref_B = "\ref[B]"
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if(ref_A in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[ref_A]
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if(A in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[A]
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connections.Add(src)
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else
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air_master.turfs_with_connections[ref_A] = list(src)
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air_master.turfs_with_connections[A] = list(src)
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if(ref_B in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[ref_B]
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if(B in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[B]
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connections.Add(src)
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else
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air_master.turfs_with_connections[ref_B] = list(src)
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air_master.turfs_with_connections[B] = list(src)
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if(A.CanPass(null, B, 0, 0))
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ConnectZones(A.zone, B.zone, 1)
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if(A.HasDoor(B) || B.HasDoor(A))
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if(!A.CanPass(null, B, 1.5, 1))
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indirect = CONNECTION_INDIRECT
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ConnectZones(A.zone, B.zone, indirect)
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else
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ConnectZones(A.zone, B.zone)
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indirect = CONNECTION_CLOSED
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else
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world.log << "Attempted to create connection object for non-zone tiles: [T] ([T.x],[T.y],[T.z]) -> [O] ([O.x],[O.y],[O.z])"
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del(src)
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SoftDelete()
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/connection/Del()
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//remove connections from master lists.
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if(ref_B in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[ref_B]
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if(B in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[B]
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connections.Remove(src)
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if(ref_A in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[ref_A]
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if(A in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[A]
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connections.Remove(src)
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//Remove connection from zones.
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@@ -104,13 +98,52 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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//Disconnect zones while handling unusual conditions.
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// e.g. loss of a zone on a turf
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if(A && A.zone && B && B.zone)
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DisconnectZones(A.zone, B.zone)
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DisconnectZones(zone_A, zone_B)
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//Finally, preform actual deletion.
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. = ..()
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/connection/proc/SoftDelete()
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//remove connections from master lists.
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if(B in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[B]
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connections.Remove(src)
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if(A in air_master.turfs_with_connections)
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var/list/connections = air_master.turfs_with_connections[A]
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connections.Remove(src)
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//Remove connection from zones.
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if(A)
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if(A.zone && A.zone.connections)
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A.zone.connections.Remove(src)
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if(!A.zone.connections.len)
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A.zone.connections = null
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if(istype(zone_A) && (!A || A.zone != zone_A))
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if(zone_A.connections)
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zone_A.connections.Remove(src)
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if(!zone_A.connections.len)
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zone_A.connections = null
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if(B)
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if(B.zone && B.zone.connections)
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B.zone.connections.Remove(src)
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if(!B.zone.connections.len)
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B.zone.connections = null
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if(istype(zone_B) && (!B || B.zone != zone_B))
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if(zone_B.connections)
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zone_B.connections.Remove(src)
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if(!zone_B.connections.len)
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zone_B.connections = null
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//Disconnect zones while handling unusual conditions.
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// e.g. loss of a zone on a turf
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DisconnectZones(zone_A, zone_B)
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/connection/proc/ConnectZones(var/zone/zone_1, var/zone/zone_2, open = 0)
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//Sanity checking
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@@ -140,6 +173,18 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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zone_2.connected_zones += zone_1
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zone_2.connected_zones[zone_1] = 1
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if(open == CONNECTION_DIRECT)
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if(!zone_1.direct_connections)
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zone_1.direct_connections = list(src)
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else
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zone_1.direct_connections += src
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if(!zone_2.direct_connections)
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zone_2.direct_connections = list(src)
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else
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zone_2.direct_connections += src
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//Handle closed connections.
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else
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@@ -193,6 +238,15 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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if(!zone_2.connected_zones.len)
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zone_2.connected_zones = null
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if(indirect == CONNECTION_DIRECT)
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zone_1.direct_connections -= src
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if(!zone_1.direct_connections.len)
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zone_1.direct_connections = null
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zone_2.direct_connections -= src
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if(!zone_2.direct_connections.len)
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zone_2.direct_connections = null
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else
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//Handle disconnection of closed zones.
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if( (zone_1 in zone_2.closed_connection_zones) || (zone_2 in zone_1.closed_connection_zones) )
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@@ -222,35 +276,23 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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//Check sanity: existance of turfs
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if(!A || !B)
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del src
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SoftDelete()
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return
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//Check sanity: loss of zone
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if(!A.zone || !B.zone)
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SoftDelete()
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return
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//Check sanity: zones are different
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if(A.zone == B.zone)
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del src
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//Check sanity: same turfs as before.
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if(ref_A != "\ref[A]" || ref_B != "\ref[B]")
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del src
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SoftDelete()
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return
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//Handle zones changing on a turf.
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if((A.zone && A.zone != zone_A) || (B.zone && B.zone != zone_B))
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Sanitize()
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//Manage sudden loss of a turfs zone. (e.g. a wall being built)
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if(!A.zone || !B.zone)
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no_zone_count++
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if(no_zone_count >= 5)
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//world.log << "Connection removed: [A] or [B] missing a zone."
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del src
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return 0
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return 1
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/connection/proc/CheckPassSanity()
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//Sanity check, first.
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Cleanup()
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if(A.zone && B.zone)
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//If no walls are blocking us...
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@@ -263,7 +305,7 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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//Make and remove connections to let air pass.
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if(indirect == CONNECTION_CLOSED)
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DisconnectZones(A.zone, B.zone)
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ConnectZones(A.zone, B.zone, 1)
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ConnectZones(A.zone, B.zone, door_pass + 1)
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if(door_pass)
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indirect = CONNECTION_DIRECT
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@@ -278,7 +320,8 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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//If I can no longer pass air, better delete
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else
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del src
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SoftDelete()
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return
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/connection/proc/Sanitize()
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//If the zones change on connected turfs, update it.
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@@ -294,9 +337,6 @@ Indirect connections will not merge the two zones after they reach equilibrium.
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A = temp
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zone_B = B.zone
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zone_A = A.zone
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var/temp_ref = ref_A
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ref_A = ref_B
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ref_B = temp_ref
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return
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//Handle removal of connections from archived zones.
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+12
-12
@@ -199,7 +199,7 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
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checking_connections = TRUE
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for(var/connection/C in connections_to_check)
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C.CheckPassSanity()
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C.Cleanup()
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checking_connections = FALSE
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@@ -209,6 +209,17 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
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else
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connections_to_check = list()
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//Process zones.
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if(.)
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tick_progress = "zone/process()"
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for(var/zone/Z in zones)
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if(Z.last_update < current_cycle)
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var/output = Z.process()
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if(Z)
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Z.last_update = current_cycle
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if(. && Z && !output)
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. = 0
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//Ensure tiles still have zones.
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if(.)
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tick_progress = "tiles_to_reconsider_zones"
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@@ -227,17 +238,6 @@ Total Unsimulated Turfs: [world.maxx*world.maxy*world.maxz - simulated_turf_coun
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else
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tiles_to_reconsider_zones = list()
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//Process zones.
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if(.)
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tick_progress = "zone/process()"
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for(var/zone/Z in zones)
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if(Z.last_update < current_cycle)
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var/output = Z.process()
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if(Z)
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Z.last_update = current_cycle
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if(. && Z && !output)
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. = 0
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//Process fires.
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if(.)
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tick_progress = "active_hotspots (fire)"
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@@ -157,14 +157,13 @@ proc/ZConnect(turf/simulated/A,turf/simulated/B)
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if(!A.zone || !B.zone) return
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if(A.zone == B.zone) return
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if(A.CanPass(null,B,0,1))
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if(A.zone.air.compare(B.zone.air))
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return ZMerge(A.zone,B.zone)
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//Ensure the connection isn't already made.
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if("\ref[A]" in air_master.turfs_with_connections)
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for(var/connection/C in air_master.turfs_with_connections["\ref[A]"])
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C.Cleanup()
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if(C && (C.B == B || C.A == B))
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if(A in air_master.turfs_with_connections)
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for(var/connection/C in air_master.turfs_with_connections[A])
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if(C.B == B || C.A == B)
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return
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//Make the connection.
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@@ -157,8 +157,8 @@
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new/zone(list(src))
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//Check pass sanity of the connections.
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if("\ref[src]" in air_master.turfs_with_connections)
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air_master.AddConnectionToCheck(air_master.turfs_with_connections["\ref[src]"])
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if(src in air_master.turfs_with_connections)
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air_master.AddConnectionToCheck(air_master.turfs_with_connections[src])
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if(zone && CanPass(null, src, 0, 0))
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+67
-81
@@ -7,11 +7,15 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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var/rebuild = 0 //If 1, zone will be rebuilt on next process. Not sure if used.
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var/datum/gas_mixture/air //The air contents of the zone.
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var/list/contents //All the tiles that are contained in this zone.
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var/list/connections // /connection objects which refer to connections with other zones, e.g. through a door.
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var/list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
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//of points they're connected at.
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var/list/closed_connection_zones //Same as connected_zones, but for zones where the door or whatever is closed.
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var/list/unsimulated_tiles // Any space tiles in this list will cause air to flow out.
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var/list/connections //connection objects which refer to connections with other zones, e.g. through a door.
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var/list/direct_connections //connections which directly connect two zones.
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var/list/connected_zones //Parallels connections, but lists zones to which this one is connected and the number
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//of points they're connected at.
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var/list/closed_connection_zones //Same as connected_zones, but for zones where the door or whatever is closed.
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var/last_update = 0
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var/progress = "nothing"
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@@ -49,7 +53,7 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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zones.Add(src)
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//LEGACY, DO NOT USE. Use the SoftDelete proc.
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//DO NOT USE. Use the SoftDelete proc.
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/zone/Del()
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//Ensuring the zone list doesn't get clogged with null values.
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for(var/turf/simulated/T in contents)
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@@ -64,7 +68,7 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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. = ..()
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//Handles deletion via garbage collection.
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//Handles deletion via garbage collection.
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/zone/proc/SoftDelete()
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zones.Remove(src)
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air = null
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@@ -96,8 +100,15 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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T.zone.RemoveTurf(T)
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contents += T
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if(air)
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air.oxygen = (air.oxygen * air.group_multiplier + T.oxygen) / (air.group_multiplier + 1)
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air.nitrogen = (air.nitrogen * air.group_multiplier + T.nitrogen) / (air.group_multiplier + 1)
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air.carbon_dioxide = (air.carbon_dioxide * air.group_multiplier + T.carbon_dioxide) / (air.group_multiplier + 1)
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air.toxins = (air.toxins * air.group_multiplier + T.toxins) / (air.group_multiplier + 1)
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air.temperature = (air.temperature * air.group_multiplier + T.temperature) / (air.group_multiplier + 1)
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air.group_multiplier++
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T.zone = src
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else
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if(!unsimulated_tiles)
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unsimulated_tiles = list()
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@@ -113,9 +124,19 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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return
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contents -= T
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if(air)
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T.oxygen = air.oxygen
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T.nitrogen = air.nitrogen
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T.carbon_dioxide = air.carbon_dioxide
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T.toxins = air.toxins
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T.temperature = air.temperature
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air.group_multiplier--
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if(T.zone == src)
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T.zone = null
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if(!contents.len)
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SoftDelete()
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else if(unsimulated_tiles)
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unsimulated_tiles -= T
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if(!unsimulated_tiles.len)
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@@ -224,17 +245,13 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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progress = "problem with: ZMerge(), a couple of misc procs"
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for(var/connection/C in connections)
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//Check if the connection is valid first.
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if(!C.Cleanup())
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continue
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if(length(direct_connections))
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for(var/connection/C in connections)
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//Do merging if conditions are met. Specifically, if there's a non-door connection
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//to somewhere with space, the zones are merged regardless of equilibrium, to speed
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//up spacing in areas with double-plated windows.
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if(C && C.A.zone && C.B.zone)
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//indirect = 2 is a direct connection.
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if( C.indirect == 2 )
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//Do merging if conditions are met. Specifically, if there's a non-door connection
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//to somewhere with space, the zones are merged regardless of equilibrium, to speed
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//up spacing in areas with double-plated windows.
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if(C.A.zone && C.B.zone)
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if(C.A.zone.air.compare(C.B.zone.air) || unsimulated_tiles)
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ZMerge(C.A.zone,C.B.zone)
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@@ -264,6 +281,7 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
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//If that zone has already processed, skip it.
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if(Z.last_update > last_update)
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continue
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if(air && Z.air)
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if( abs(air.temperature - Z.air.temperature) > vsc.connection_temperature_delta )
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ShareHeat(air, Z.air, closed_connection_zones[Z])
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@@ -455,69 +473,45 @@ proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
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zone/proc/Rebuild()
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//Choose a random turf and regenerate the zone from it.
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var
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turf/simulated/sample = locate() in contents
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list/new_contents
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problem = 0
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var/list/new_contents
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var/list/new_unsimulated
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//
|
||||
var/list/turfs_to_consider = contents.Copy()
|
||||
var/list/turfs_needing_zones = list()
|
||||
|
||||
while(!sample || !sample.CanPass(null, sample, 1.5, 1))
|
||||
if(sample)
|
||||
turfs_to_consider.Remove(sample)
|
||||
sample = locate() in turfs_to_consider
|
||||
if(!sample)
|
||||
break
|
||||
var/list/zones_to_check_connections = list(src)
|
||||
|
||||
if(!istype(sample) || !sample.CanPass(null, sample, 1.5, 1)) //Not a single valid turf.
|
||||
for(var/turf/simulated/T in contents)
|
||||
air_master.tiles_to_update |= T
|
||||
if(!locate(/turf/simulated/floor) in contents)
|
||||
for(var/turf/simulated/turf in contents)
|
||||
air_master.ReconsiderTileZone(turf)
|
||||
return SoftDelete()
|
||||
|
||||
new_contents = FloodFill(sample)
|
||||
new_contents = FloodFill(locate(/turf/simulated/floor) in contents)
|
||||
|
||||
var/list/new_unsimulated = ( unsimulated_tiles ? unsimulated_tiles : list() )
|
||||
new_unsimulated = ( unsimulated_tiles ? unsimulated_tiles : list() )
|
||||
|
||||
//Now, we have allocated the new turfs into proper lists, and we can start actually rebuilding.
|
||||
|
||||
//If something isn't carried over, it will need a new zone.
|
||||
for(var/turf/T in contents)
|
||||
if(!(T in new_contents))
|
||||
RemoveTurf(T)
|
||||
turfs_needing_zones += T
|
||||
|
||||
//Handle addition of new turfs
|
||||
for(var/turf/S in new_contents)
|
||||
if(!istype(S, /turf/simulated))
|
||||
new_unsimulated |= S
|
||||
new_contents.Remove(S)
|
||||
|
||||
if(contents.len != new_contents.len)
|
||||
problem = 1
|
||||
//If something new is added, we need to deal with it seperately.
|
||||
else if(!(S in contents) && istype(S, /turf/simulated))
|
||||
if(!(S.zone in zones_to_check_connections))
|
||||
zones_to_check_connections += S.zone
|
||||
|
||||
//If something isn't carried over, there was a complication.
|
||||
for(var/turf/T in contents)
|
||||
if(!(T in new_contents))
|
||||
T.zone = null
|
||||
problem = 1
|
||||
S.zone.RemoveTurf(S)
|
||||
AddTurf(S)
|
||||
|
||||
if(problem)
|
||||
//Build some new zones for stuff that wasn't included.
|
||||
var/list/turf/simulated/rebuild_turfs = contents - new_contents
|
||||
var/list/turf/simulated/reconsider_turfs = list()
|
||||
contents = new_contents
|
||||
for(var/turf/simulated/T in rebuild_turfs)
|
||||
if(!T.zone && T.CanPass(null, T, 1.5, 1))
|
||||
var/zone/Z = new /zone(T)
|
||||
Z.air.copy_from(air)
|
||||
else
|
||||
reconsider_turfs |= T
|
||||
for(var/turf/simulated/T in reconsider_turfs)
|
||||
if(!T.zone && T.CanPass(null, T, 1.5, 1))
|
||||
var/zone/Z = new /zone(T)
|
||||
Z.air.copy_from(air)
|
||||
else if(!T in air_master.tiles_to_update)
|
||||
air_master.tiles_to_update.Add(T)
|
||||
|
||||
for(var/turf/simulated/T in contents)
|
||||
if(T.zone && T.zone != src)
|
||||
T.zone.RemoveTurf(T)
|
||||
T.zone = src
|
||||
else if(!T.zone)
|
||||
T.zone = src
|
||||
air.group_multiplier = contents.len
|
||||
//Handle the addition of new unsimulated tiles.
|
||||
unsimulated_tiles = null
|
||||
|
||||
if(new_unsimulated.len)
|
||||
@@ -529,20 +523,12 @@ zone/proc/Rebuild()
|
||||
if(istype(T) && T.zone && S.CanPass(null, T, 0, 0))
|
||||
T.zone.AddTurf(S)
|
||||
|
||||
//UNUSED
|
||||
/*
|
||||
zone/proc/connected_zones()
|
||||
//A legacy proc for getting connected zones.
|
||||
. = list()
|
||||
for(var/connection/C in connections)
|
||||
var/zone/Z
|
||||
if(C.A.zone == src)
|
||||
Z = C.B.zone
|
||||
else
|
||||
Z = C.A.zone
|
||||
//Finally, handle the orphaned turfs
|
||||
|
||||
if(Z in .)
|
||||
.[Z]++
|
||||
else
|
||||
. += Z
|
||||
.[Z] = 1*/
|
||||
for(var/turf/simulated/T in turfs_needing_zones)
|
||||
if(!T.zone)
|
||||
zones_to_check_connections += new /zone(T)
|
||||
|
||||
for(var/zone/zone in zones_to_check_connections)
|
||||
for(var/connection/C in zone.connections)
|
||||
C.Cleanup()
|
||||
|
||||
Reference in New Issue
Block a user