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Guns now throw casings around when fired (#8777)
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@@ -101,6 +101,7 @@
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qdel(chambered)
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if(EJECT_CASINGS) //eject casing onto ground.
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chambered.forceMove(get_turf(src))
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chambered.throw_at(get_ranged_target_turf(get_turf(src),turn(loc.dir,270),1), rand(0,1), 5)
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playsound(chambered, "sound/weapons/casingdrop[rand(1,5)].ogg", 50, 1)
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if(CYCLE_CASINGS) //cycle the casing back to the end.
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if(ammo_magazine)
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