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Sensical Emergency Lockers (#10749)
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@@ -132,9 +132,9 @@
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dump_contents()
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icon_state = icon_opened
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opened = 1
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opened = TRUE
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playsound(loc, open_sound, 25, 0, -3)
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density = 0
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density = FALSE
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return 1
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/obj/structure/closet/proc/close()
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@@ -153,7 +153,7 @@
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stored_units += store_mobs(stored_units)
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icon_state = icon_closed
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opened = 0
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opened = FALSE
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if(linked_teleporter)
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if(linked_teleporter.last_use + 600 > world.time)
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return
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@@ -162,7 +162,7 @@
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linked_teleporter.last_use = world.time
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playsound(get_turf(src), close_sound, 25, 0, -3)
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density = TRUE
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density = initial(density)
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return TRUE
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//Cham Projector Exception
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@@ -6,40 +6,25 @@
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name = "Wall Locker"
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icon = 'icons/obj/walllocker.dmi'
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icon_state = "wall-locker"
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density = 0
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anchored = 1
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density = FALSE
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anchored = TRUE
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store_mobs = FALSE
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icon_closed = "wall-locker"
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icon_opened = "wall-lockeropen"
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//spawns endless (3 sets) amounts of breathmask, emergency oxy tank and crowbar
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/obj/structure/closet/walllocker/emerglocker
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name = "emergency locker"
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desc = "A wall mounted locker with emergency supplies."
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var/list/spawnitems = list(/obj/item/tank/emergency_oxygen,/obj/item/clothing/mask/breath)
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var/amount = 2 // spawns each items X times.
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icon_state = "emerg"
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icon_closed = "emerg"
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icon_opened = "emerg-open"
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/obj/structure/closet/walllocker/emerglocker/toggle(mob/user as mob)
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attack_hand(user)
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return
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/obj/structure/closet/walllocker/emerglocker/attackby(obj/item/W as obj, mob/user as mob)
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return
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/obj/structure/closet/walllocker/emerglocker/attack_hand(mob/user as mob)
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if (istype(user, /mob/living/silicon/ai)) //Added by Strumpetplaya - AI shouldn't be able to
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return //activate emergency lockers. This fixes that. (Does this make sense, the AI can't call attack_hand, can it? --Mloc)
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if(!amount)
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to_chat(usr, "<spawn class='notice'>It's empty..")
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return
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if(amount)
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to_chat(usr, "<spawn class='notice'>You take out some items from \the [src].")
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for(var/path in spawnitems)
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new path(loc)
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amount--
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return
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/obj/structure/closet/walllocker/emerglocker/fill()
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for(var/i = 1 to 3)
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new /obj/item/tank/emergency_oxygen(src)
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new /obj/item/clothing/mask/breath(src)
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if(prob(20))
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new /obj/item/reagent_containers/hypospray/autoinjector/emergency(src)
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/obj/structure/closet/walllocker/emerglocker/north
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pixel_y = 32
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