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Coin runtime fix and random maint tweaks (#1137)
fixing a random coin runtime tweaking some of the random maint loot
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@@ -508,10 +508,9 @@
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/obj/random/coin/item_to_spawn()
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var/list/coin = list("/obj/item/weapon/coin/iron" = 5,
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"/obj/item/weapon/coin/silver" = 3,
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"/obj/item/weapon/coin/gold" = 1,
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"/obj/item/weapon/coin/silver" = 0.7,
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"/obj/item/weapon/coin/gold" = 0.7,
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"/obj/item/weapon/coin/phoron" = 0.5,
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"obj/item/weapon/coin/uranium" = 0.5,
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"/obj/item/weapon/coin/uranium" = 0.5,
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"/obj/item/weapon/coin/platinum" = 0.2,
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"/obj/item/weapon/coin/diamond" = 0.1,
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)
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@@ -579,7 +578,7 @@
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"/obj/item/clothing/glasses/material" = 0.8,
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"/obj/item/clothing/glasses/sunglasses" = 1.5,
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"/obj/item/clothing/glasses/welding" = 1.2,
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"/obj/item/clothing/under/captain_fly" = 0.7,
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"/obj/item/clothing/under/captain_fly" = 0.5,
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"/obj/item/clothing/under/rank/mailman" = 0.6,
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"/obj/item/clothing/under/rank/vice" = 0.8,
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"/obj/item/clothing/under/assistantformal" = 1,
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@@ -589,9 +588,11 @@
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"/obj/item/clothing/under/serviceoveralls" = 1,
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"/obj/item/clothing/under/psyche" = 0.5,
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"/obj/item/clothing/under/track" = 0.9,
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"/obj/item/clothing/under/rank/dispatch" = 1,
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"/obj/item/clothing/under/rank/dispatch" = 0.8,
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"/obj/item/clothing/under/syndicate/tacticool" = 1,
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"/obj/item/clothing/under/syndicate/tracksuit" = 0.2,
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"/obj/item/clothing/under/rank/clown" = 0.1,
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"/obj/item/clothing/under/mime" = 0.1,
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"/obj/item/clothing/accessory/badge" = 0.2,
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"/obj/item/clothing/accessory/badge/old" = 0.2,
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"/obj/item/clothing/accessory/storage/webbing" = 0.6,
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@@ -618,6 +619,8 @@
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"/obj/item/clothing/mask/gas/syndicate" = 0.4,
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"/obj/item/clothing/mask/fakemoustache" = 0.4,
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"/obj/item/clothing/mask/horsehead" = 0.9,
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"/obj/item/clothing/mask/gas/clown_hat" = 0.1,
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"/obj/item/clothing/mask/gas/mime" = 0.1,
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"/obj/item/clothing/shoes/rainbow" = 1,
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"/obj/item/clothing/shoes/jackboots" = 1,
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"/obj/item/clothing/shoes/workboots" = 1,
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@@ -656,6 +659,7 @@
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"/obj/item/device/flashlight/maglight" = 0.4,
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"/obj/item/device/flashlight/flare" = 0.5,
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"/obj/item/device/flashlight/lantern" = 0.4,
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"/obj/item/device/taperecorder" = 0.6,
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"/obj/item/weapon/reagent_containers/food/drinks/teapot" = 0.4,
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"/obj/item/weapon/reagent_containers/food/drinks/flask/shiny" = 0.3,
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"/obj/item/weapon/reagent_containers/food/drinks/flask/lithium" = 0.3,
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@@ -677,7 +681,10 @@
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"/obj/random/colored_jumpsuit" = 0.7,
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"/obj/random/booze" = 1.1,
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"/obj/random/belt" = 0.9,
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"/obj/random/backpack" = 0.7,
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"/obj/random/contraband" = 0.9,
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"/obj/random/firstaid" = 0.4,
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"/obj/random/medical" = 0.4,
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"/obj/random/glowstick" = 0.7,
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"/obj/item/weapon/caution/cone" = 0.7,
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"/obj/item/weapon/staff/broom" = 0.5,
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@@ -686,6 +693,10 @@
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"/obj/item/weapon/storage/box/donkpockets" = 0.6,
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"/obj/item/weapon/contraband/poster" = 1.3,
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"/obj/item/device/magnetic_lock/security" = 0.3,
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"/obj/item/device/magnetic_lock/engineering" = 0.3
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"/obj/item/device/magnetic_lock/engineering" = 0.3,
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"/obj/item/weapon/shovel" = 0.5,
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"/obj/item/weapon/pickaxe" = 0.4,
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"/obj/item/weapon/pickaxe" = 0.4,
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"/obj/item/weapon/inflatable_duck" = 0.2
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)
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return pickweight(maint)
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