mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 07:22:15 +00:00
Merge branch 'dev' into ofResearchAndPrototypes
Conflicts: code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/stacks/sheets/leather.dm code/game/objects/items/stacks/sheets/mineral.dm code/game/objects/items/stacks/sheets/sheet_types.dm code/game/objects/items/weapons/kitchen.dm code/modules/hydroponics/trays/tray_tools.dm code/modules/research/circuitprinter.dm code/modules/research/protolathe.dm code/modules/research/rdconsole.dm
This commit is contained in:
@@ -96,7 +96,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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/obj/machinery/r_n_d/circuit_imprinter/dismantle()
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for(var/obj/I in component_parts)
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if(istype(I, /obj/item/weapon/reagent_containers/glass/beaker))
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reagents.trans_to_obj(I, reagents.total_volume)
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reagents.trans_to_obj(I, reagents.total_volume)
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for(var/f in materials)
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if(materials[f] >= SHEET_MATERIAL_AMOUNT)
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var/path = getMaterialType(f)
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@@ -124,9 +124,9 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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if(!linked_console)
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user << "\The [src] must be linked to an R&D console first."
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return 1
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if(O.is_open_container())
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if(O.is_open_container())
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return 0
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if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium))
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if(!istype(O, /obj/item/stack/material/glass) && !istype(O, /obj/item/stack/material/gold) && !istype(O, /obj/item/stack/material/diamond) && !istype(O, /obj/item/stack/material/uranium))
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user << "<span class='notice'>You cannot insert this item into \the [src].</span>"
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return 1
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if(stat)
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@@ -136,7 +136,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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user << "<span class='notice'>\The [src]'s material bin is full. Please remove material before adding more.</span>"
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return 1
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var/obj/item/stack/sheet/stack = O
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var/obj/item/stack/stack = O
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var/amount = round(input("How many sheets do you want to add?") as num)
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if(!O)
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@@ -153,7 +153,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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var/stacktype = stack.type
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var/t = getMaterialName(stacktype)
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if(t)
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if(do_after(usr, 16))
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if(do_after(usr, 16))
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if(stack.use(amount))
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user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
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materials[t] += amount * SHEET_MATERIAL_AMOUNT
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@@ -162,7 +162,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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/obj/machinery/r_n_d/circuit_imprinter/proc/addToQueue(var/datum/design/D)
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queue += D
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return
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return
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/obj/machinery/r_n_d/circuit_imprinter/proc/removeFromQueue(var/index)
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queue.Cut(index, index + 1)
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@@ -83,7 +83,7 @@
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var/path = getMaterialType(f)
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if(path)
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var/obj/item/stack/S = new f(loc)
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S.amount = round(materials[f] / SHEET_MATERIAL_AMOUNT)
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S.amount = round(materials[f] / SHEET_MATERIAL_AMOUNT)
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..()
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/obj/machinery/r_n_d/protolathe/update_icon()
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@@ -114,9 +114,9 @@
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return 1
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if(!linked_console)
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user << "<span class='notice'>\The [src] must be linked to an R&D console first!</span>"
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return 1
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if(!istype(O, /obj/item/stack/sheet))
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user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
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return 1
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if(!istype(O, /obj/item/stack/material))
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user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
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return 1
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if(stat)
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return 1
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@@ -124,8 +124,8 @@
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if(TotalMaterials() + SHEET_MATERIAL_AMOUNT > max_material_storage)
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user << "<span class='notice'>\The [src]'s material bin is full. Please remove material before adding more.</span>"
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return 1
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var/obj/item/stack/sheet/stack = O
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var/obj/item/stack/material/stack = O
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var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
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if(!O)
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return
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@@ -256,9 +256,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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linked_destroy.loaded_item = null
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for(var/obj/I in linked_destroy.contents)
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for(var/mob/M in I.contents)
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M.death()
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if(istype(I,/obj/item/stack/sheet)) //Only deconstructs one sheet at a time instead of the entire stack
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var/obj/item/stack/sheet/S = I
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M.death()
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if(istype(I,/obj/item/stack/material))//Only deconsturcts one sheet at a time instead of the entire stack
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var/obj/item/stack/material/S = I
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if(S.get_amount() > 1)
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S.use(1)
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linked_destroy.loaded_item = S
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@@ -379,7 +379,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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res_amount = "diamond_amount"
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if(ispath(type) && hasvar(linked_lathe, res_amount))
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var/obj/item/stack/sheet/sheet = new type(linked_lathe.loc)
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var/obj/item/stack/material/sheet = new type(linked_lathe.loc)
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var/available_num_sheets = round(linked_lathe.vars[res_amount]/sheet.perunit)
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if(available_num_sheets > 0)
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sheet.amount = min(available_num_sheets, desired_num_sheets)
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@@ -391,19 +391,19 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/res_amount, type
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switch(href_list["imprinter_ejectsheet"])
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if("glass")
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type = /obj/item/stack/sheet/glass
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type = /obj/item/stack/material/glass
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res_amount = "g_amount"
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if("gold")
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type = /obj/item/stack/sheet/mineral/gold
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type = /obj/item/stack/material/gold
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res_amount = "gold_amount"
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if("diamond")
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type = /obj/item/stack/sheet/mineral/diamond
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type = /obj/item/stack/material/diamond
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res_amount = "diamond_amount"
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if("uranium")
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type = /obj/item/stack/sheet/mineral/uranium
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type = /obj/item/stack/material/uranium
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res_amount = "uranium_amount"
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if(ispath(type) && hasvar(linked_imprinter, res_amount))
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var/obj/item/stack/sheet/sheet = new type(linked_imprinter.loc)
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var/obj/item/stack/material/sheet = new type(linked_imprinter.loc)
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var/available_num_sheets = round(linked_imprinter.vars[res_amount]/sheet.perunit)
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if(available_num_sheets>0)
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sheet.amount = min(available_num_sheets, desired_num_sheets)
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@@ -17,34 +17,34 @@
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/obj/machinery/r_n_d/proc/getMaterialType(var/name)
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switch(name)
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if("metal")
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return /obj/item/stack/sheet/metal
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return /obj/item/stack/material/steel
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if("glass")
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return /obj/item/stack/sheet/glass
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return /obj/item/stack/material/glass
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if("gold")
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return /obj/item/stack/sheet/mineral/gold
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return /obj/item/stack/material/gold
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if("silver")
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return /obj/item/stack/sheet/mineral/silver
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return /obj/item/stack/material/silver
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if("phoron")
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return /obj/item/stack/sheet/mineral/phoron
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return /obj/item/stack/material/phoron
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if("uranium")
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return /obj/item/stack/sheet/mineral/uranium
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return /obj/item/stack/material/uranium
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if("diamond")
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return /obj/item/stack/sheet/mineral/diamond
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return /obj/item/stack/material/diamond
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return null
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/obj/machinery/r_n_d/proc/getMaterialName(var/type)
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switch(type)
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if(/obj/item/stack/sheet/metal)
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if(/obj/item/stack/material/steel)
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return "metal"
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if(/obj/item/stack/sheet/glass)
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if(/obj/item/stack/material/glass)
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return "glass"
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if(/obj/item/stack/sheet/mineral/gold)
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if(/obj/item/stack/material/gold)
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return "gold"
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if(/obj/item/stack/sheet/mineral/silver)
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if(/obj/item/stack/material/silver)
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return "silver"
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if(/obj/item/stack/sheet/mineral/phoron)
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if(/obj/item/stack/material/phoron)
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return "phoron"
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if(/obj/item/stack/sheet/mineral/uranium)
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if(/obj/item/stack/material/uranium)
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return "uranium"
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if(/obj/item/stack/sheet/mineral/diamond)
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if(/obj/item/stack/material/diamond)
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return "diamond"
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@@ -20,17 +20,17 @@
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/obj/structure/crystal/Destroy()
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src.visible_message("\red<b>[src] shatters!</b>")
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if(prob(75))
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new /obj/item/weapon/shard/phoron(src.loc)
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new /obj/item/weapon/material/shard/phoron(src.loc)
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if(prob(50))
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new /obj/item/weapon/shard/phoron(src.loc)
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new /obj/item/weapon/material/shard/phoron(src.loc)
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if(prob(25))
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new /obj/item/weapon/shard/phoron(src.loc)
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new /obj/item/weapon/material/shard/phoron(src.loc)
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if(prob(75))
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new /obj/item/weapon/shard(src.loc)
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new /obj/item/weapon/material/shard(src.loc)
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if(prob(50))
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new /obj/item/weapon/shard(src.loc)
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new /obj/item/weapon/material/shard(src.loc)
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if(prob(25))
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new /obj/item/weapon/shard(src.loc)
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new /obj/item/weapon/material/shard(src.loc)
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..()
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//todo: laser_act
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@@ -43,17 +43,17 @@
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/obj/item/weapon/autopsy_scanner,\
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/obj/item/weapon/bikehorn,\
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/obj/item/weapon/bonesetter,\
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/obj/item/weapon/butch,\
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/obj/item/weapon/material/knife/butch,\
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/obj/item/weapon/caution,\
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/obj/item/weapon/caution/cone,\
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/obj/item/weapon/crowbar,\
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/obj/item/weapon/clipboard,\
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/obj/item/weapon/cell,\
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/obj/item/weapon/circular_saw,\
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/obj/item/weapon/hatchet,\
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/obj/item/weapon/material/hatchet,\
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/obj/item/weapon/handcuffs,\
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/obj/item/weapon/hemostat,\
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/obj/item/weapon/kitchenknife,\
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/obj/item/weapon/material/knife,\
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/obj/item/weapon/flame/lighter,\
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/obj/item/weapon/light/bulb,\
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/obj/item/weapon/light/tube,\
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@@ -136,11 +136,11 @@
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if(3)
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item_type = "[pick("fork","spoon","knife")]"
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if(prob(25))
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new_item = new /obj/item/weapon/kitchen/utensil/fork(src.loc)
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new_item = new /obj/item/weapon/material/kitchen/utensil/fork(src.loc)
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else if(prob(50))
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new_item = new /obj/item/weapon/kitchen/utensil/knife(src.loc)
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new_item = new /obj/item/weapon/material/kitchen/utensil/knife(src.loc)
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else
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new_item = new /obj/item/weapon/kitchen/utensil/spoon(src.loc)
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new_item = new /obj/item/weapon/material/kitchen/utensil/spoon(src.loc)
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additional_desc = "[pick("It's like no [item_type] you've ever seen before",\
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"It's a mystery how anyone is supposed to eat with this",\
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"You wonder what the creator's mouth was shaped like")]."
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@@ -167,7 +167,7 @@
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"You wonder what kind of music was made with it")]."
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if(6)
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item_type = "[pick("bladed knife","serrated blade","sharp cutting implement")]"
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new_item = new /obj/item/weapon/kitchenknife(src.loc)
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new_item = new /obj/item/weapon/material/knife(src.loc)
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additional_desc = "[pick("It doesn't look safe.",\
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"It looks wickedly jagged",\
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"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along the edges")]."
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@@ -236,16 +236,16 @@
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if(14)
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apply_material_decorations = 0
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var/list/possible_spawns = list()
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possible_spawns += /obj/item/stack/sheet/metal
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possible_spawns += /obj/item/stack/sheet/plasteel
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possible_spawns += /obj/item/stack/sheet/glass
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possible_spawns += /obj/item/stack/sheet/glass/reinforced
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possible_spawns += /obj/item/stack/sheet/mineral/phoron
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possible_spawns += /obj/item/stack/sheet/mineral/gold
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possible_spawns += /obj/item/stack/sheet/mineral/silver
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possible_spawns += /obj/item/stack/sheet/mineral/enruranium
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possible_spawns += /obj/item/stack/sheet/mineral/sandstone
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possible_spawns += /obj/item/stack/sheet/mineral/silver
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possible_spawns += /obj/item/stack/material/steel
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possible_spawns += /obj/item/stack/material/plasteel
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possible_spawns += /obj/item/stack/material/glass
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possible_spawns += /obj/item/stack/material/glass/reinforced
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possible_spawns += /obj/item/stack/material/phoron
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possible_spawns += /obj/item/stack/material/gold
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possible_spawns += /obj/item/stack/material/silver
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possible_spawns += /obj/item/stack/material/uranium
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possible_spawns += /obj/item/stack/material/sandstone
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possible_spawns += /obj/item/stack/material/silver
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var/new_type = pick(possible_spawns)
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new_item = new new_type(src.loc)
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@@ -294,7 +294,7 @@
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new_item.desc = ""
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if(19)
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apply_prefix = 0
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new_item = new /obj/item/weapon/claymore(src.loc)
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new_item = new /obj/item/weapon/material/sword(src.loc)
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new_item.force = 10
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item_type = new_item.name
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if(20)
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@@ -315,9 +315,9 @@
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apply_material_decorations = 0
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if(22)
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if(prob(50))
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new_item = new /obj/item/weapon/shard(src.loc)
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new_item = new /obj/item/weapon/material/shard(src.loc)
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else
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new_item = new /obj/item/weapon/shard/phoron(src.loc)
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new_item = new /obj/item/weapon/material/shard/phoron(src.loc)
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apply_prefix = 0
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apply_image_decorations = 0
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apply_material_decorations = 0
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@@ -337,7 +337,7 @@
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apply_material_decorations = 0
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if(25)
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apply_prefix = 0
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new_item = new /obj/item/weapon/katana(src.loc)
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new_item = new /obj/item/weapon/material/sword/katana(src.loc)
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new_item.force = 10
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item_type = new_item.name
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if(26)
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@@ -107,7 +107,7 @@
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icon_state = "excavation"
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desc = "A set of picks for excavation."
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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foldable = /obj/item/stack/material/cardboard //BubbleWrap
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storage_slots = 7
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w_class = 2
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can_hold = list(/obj/item/weapon/pickaxe/brush,\
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Reference in New Issue
Block a user