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Curtain and Flap material fix (#10997)
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@@ -11,6 +11,11 @@
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anchored = TRUE //curtains start secured in place
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build_amt = 2
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var/manipulating = FALSE //prevents queuing up multiple deconstructs and returning a bunch of cloth
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var/curtain_material = MATERIAL_CLOTH
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/obj/structure/curtain/Initialize()
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. = ..()
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material = SSmaterials.get_material_by_name(curtain_material)
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/obj/structure/curtain/open
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icon_state = "open"
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@@ -76,12 +81,14 @@
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color = "#B8F5E3"
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anchored = FALSE
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alpha = 200
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curtain_material = MATERIAL_PLASTIC
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/obj/structure/curtain/open/medical
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name = "plastic curtain"
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color = "#B8F5E3"
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anchored = FALSE
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alpha = 200
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curtain_material = MATERIAL_PLASTIC
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/obj/structure/curtain/open/bed
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name = "bed curtain"
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@@ -15,6 +15,10 @@
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/mob/living/silicon/robot/drone
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)
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/obj/structure/plasticflaps/Initialize()
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. = ..()
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material = SSmaterials.get_material_by_name(MATERIAL_PLASTIC)
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/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
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if(istype(A) && A.checkpass(PASSGLASS))
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return prob(60)
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@@ -872,6 +872,7 @@
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/material/cloth
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name = MATERIAL_CLOTH
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stack_type = /obj/item/stack/material/cloth
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stack_origin_tech = list(TECH_MATERIAL = 2)
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door_icon_base = "wood"
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ignition_point = T0C+232
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6
html/changelogs/doxxmedearly - curtain_material_fix.yml
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6
html/changelogs/doxxmedearly - curtain_material_fix.yml
Normal file
@@ -0,0 +1,6 @@
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author: Doxxmedearly
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delete-after: True
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changes:
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- bugfix: "Disassembled curtains and plastic flaps now produce the correct materials, instead of steel sheets."
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