New Map Mining (#1935)

* Alpha Commit

* Alpha Commit

* Seconds

* Some Commit

* Final Commit

* Fixing minedrone synth ID

* Dance Fever

* Fixing Travis part 1

* Satisfying the demands

* Stuff

* Sub-final commit

* Sculpting update

* more sculpting. pr is 99% sculpting, in fact

* kkk

* brightness_off

* swjaugyuwvhuw
This commit is contained in:
LordFowl
2017-03-22 18:14:37 -04:00
committed by GitHub
parent a2fbcaa18b
commit 3c64b62c27
128 changed files with 3734 additions and 1079 deletions
+12
View File
@@ -148,6 +148,18 @@
/obj/effect/projectile/solar/impact
icon_state = "impact_solar"
//----------------------------
// Treye beam
//----------------------------
/obj/effect/projectile/trilaser/tracer
icon_state = "plasmacutter"
/obj/effect/projectile/trilaser/muzzle
icon_state = "muzzle_plasmacutter"
/obj/effect/projectile/trilaser/impact
icon_state = "impact_plasmacutter"
//----------------------------
// Pulse muzzle
//----------------------------
@@ -0,0 +1,343 @@
/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/kinetic_accelerator
name = "proto-kinetic accelerator"
desc = "A reloadable, ranged mining tool that does increased damage in low pressure. Capable of holding up to six slots worth of mod kits."
icon = 'icons/obj/mining_contained.dmi'
icon_state = "kineticgun"
item_state = "kineticgun"
contained_sprite = 1
charge_meter = 0
fire_delay = 16
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 4, TECH_POWER = 4)
projectile_type = /obj/item/projectile/kinetic
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
var/max_mod_capacity = 100
var/list/modkits = list()
/obj/item/weapon/gun/energy/kinetic_accelerator/attack_self(mob/living/user as mob)
if(power_supply.charge < power_supply.maxcharge)
user << "<span class='notice'>You begin charging \the [src]...</span>"
if(do_after(user,20))
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
user.visible_message(
"<span class='warning'>\The [user] pumps \the [src]!</span>",
"<span class='warning'>You pump \the [src]]!</span>"
)
power_supply.charge = power_supply.maxcharge
/obj/item/weapon/gun/energy/kinetic_accelerator/examine(mob/user)
..()
if(max_mod_capacity)
user << "<b>[get_remaining_mod_capacity()]%</b> mod capacity remaining."
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
user << "<span class='notice'>There is a [M.name] mod installed, using <b>[M.cost]%</b> capacity.</span>"
/obj/item/weapon/gun/energy/kinetic_accelerator/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/weapon/crowbar))
if(modkits.len)
user << "<span class='notice'>You pry the modifications out.</span>"
playsound(loc, 100, 1)
for(var/obj/item/borg/upgrade/modkit/M in modkits)
M.uninstall(src)
else
user << "<span class='notice'>There are no modifications currently installed.</span>"
else if(istype(A, /obj/item/borg/upgrade/modkit))
var/obj/item/borg/upgrade/modkit/MK = A
MK.install(src, user)
else
..()
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/get_remaining_mod_capacity()
var/current_capacity_used = 0
for(var/A in get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
current_capacity_used += M.cost
return max_mod_capacity - current_capacity_used
/obj/item/weapon/gun/energy/kinetic_accelerator/proc/get_modkits()
. = list()
for(var/A in modkits)
. += A
//Projectiles
/obj/item/projectile/kinetic
name = "kinetic force"
icon_state = null
damage = 30
damage_type = BRUTE
check_armour = "bomb"
kill_count = 5
var/pressure_decrease = 0.25
var/turf_aoe = FALSE
var/mob_aoe = 0
var/list/hit_overlays = list()
/obj/item/projectile/kinetic/launch_from_gun(atom/target, mob/user, obj/item/weapon/gun/launcher, var/target_zone, var/x_offset=0, var/y_offset=0)
if(istype(launcher, /obj/item/weapon/gun/energy/kinetic_accelerator))
var/obj/item/weapon/gun/energy/kinetic_accelerator/KA = launcher
for(var/A in KA.get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
M.modify_projectile(src)
..()
/obj/item/projectile/kinetic/on_impact(var/atom/A)
strike_thing(A)
. = ..()
/obj/item/projectile/kinetic/proc/strike_thing(atom/target)
var/turf/target_turf = get_turf(target)
if(!target_turf)
target_turf = get_turf(src)
var/datum/gas_mixture/environment = target_turf.return_air()
var/pressure = environment.return_pressure()
if(pressure > 50)
name = "weakened [name]"
damage *= pressure_decrease
if(istype(target_turf, /turf/simulated/mineral))
var/turf/simulated/mineral/M = target_turf
M.GetDrilled(1)
var/obj/effect/overlay/temp/kinetic_blast/K = getFromPool(/obj/effect/overlay/temp/kinetic_blast, target_turf)
K.color = color
for(var/type in hit_overlays)
getFromPool(type, target_turf)
if(turf_aoe)
for(var/T in orange(1, target_turf))
if(istype(T, /turf/simulated/mineral))
var/turf/simulated/mineral/M = T
M.GetDrilled(1)
if(mob_aoe)
for(var/mob/living/L in range(1, target_turf) - firer - target)
L.apply_damage(damage*mob_aoe, damage_type, def_zone, armor)
L << "<span class='userdanger'>You're struck by a [name]!</span>"
//Modkits
/obj/item/borg/upgrade/modkit
name = "modification kit"
desc = "An upgrade for kinetic accelerators."
icon = 'icons/obj/mining.dmi'
icon_state = "modkit"
origin_tech = "programming=2;materials=2;magnets=4"
var/denied_type = null
var/maximum_of_type = 1
var/cost = 30
var/modifier = 1 //For use in any mod kit that has numerical modifiers
/obj/item/borg/upgrade/modkit/examine(mob/user)
..()
user << "<span class='notice'>Occupies <b>[cost]%</b> of mod capacity.</span>"
/obj/item/borg/upgrade/modkit/attackby(obj/item/A, mob/user)
if(istype(A, /obj/item/weapon/gun/energy/kinetic_accelerator) && !issilicon(user))
install(A, user)
else
..()
/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
if(..())
return
for(var/obj/item/weapon/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
return install(H, usr)
/obj/item/borg/upgrade/modkit/proc/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = TRUE
if(denied_type)
var/number_of_denied = 0
for(var/A in KA.get_modkits())
var/obj/item/borg/upgrade/modkit/M = A
if(istype(M, denied_type))
number_of_denied++
if(number_of_denied >= maximum_of_type)
. = FALSE
break
if(KA.get_remaining_mod_capacity() >= cost)
if(.)
user << "<span class='notice'>You install the modkit.</span>"
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.unEquip(src)
forceMove(KA)
KA.modkits += src
else
user << "<span class='notice'>The modkit you're trying to install would conflict with an already installed modkit. Use a crowbar to remove existing modkits.</span>"
else
user << "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>"
. = FALSE
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
forceMove(get_turf(KA))
KA.modkits -= src
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
//Range
/obj/item/borg/upgrade/modkit/range
name = "range increase"
desc = "Increases the range of a kinetic accelerator when installed."
modifier = 20
cost = 24 //so you can fit four plus a tracer cosmetic
/obj/item/borg/upgrade/modkit/range/modify_projectile(obj/item/projectile/kinetic/K)
K.kill_count += modifier
//Damage
/obj/item/borg/upgrade/modkit/damage
name = "damage increase"
desc = "Increases the damage of kinetic accelerator when installed."
modifier = 10
/obj/item/borg/upgrade/modkit/damage/modify_projectile(obj/item/projectile/kinetic/K)
K.damage += modifier
//Cooldown
/obj/item/borg/upgrade/modkit/cooldown
name = "cooldown decrease"
desc = "Decreases the cooldown of a kinetic accelerator and increases the recharge rate."
modifier = 2
/obj/item/borg/upgrade/modkit/cooldown/install(obj/item/weapon/gun/energy/kinetic_accelerator/KA, mob/user)
. = ..()
if(.)
KA.fire_delay -= modifier
KA.recharge_time -= modifier
/obj/item/borg/upgrade/modkit/cooldown/uninstall(obj/item/weapon/gun/energy/kinetic_accelerator/KA)
KA.fire_delay += modifier
KA.recharge_time += modifier
..()
//AoE blasts
/obj/item/borg/upgrade/modkit/aoe
modifier = 0
/obj/item/borg/upgrade/modkit/aoe/modify_projectile(obj/item/projectile/kinetic/K)
K.name = "kinetic explosion"
if(!K.turf_aoe && !K.mob_aoe)
K.hit_overlays += /obj/effect/overlay/temp/explosion/fast
K.mob_aoe += modifier
/obj/item/borg/upgrade/modkit/aoe/turfs
name = "mining explosion"
desc = "Causes the kinetic accelerator to destroy rock in an AoE."
denied_type = /obj/item/borg/upgrade/modkit/aoe/turfs
/obj/item/borg/upgrade/modkit/aoe/turfs/modify_projectile(obj/item/projectile/kinetic/K)
..()
K.turf_aoe = TRUE
/obj/item/borg/upgrade/modkit/aoe/turfs/andmobs
name = "offensive mining explosion"
desc = "Causes the kinetic accelerator to destroy rock and damage mobs in an AoE."
maximum_of_type = 3
modifier = 0.25
/obj/item/borg/upgrade/modkit/aoe/mobs
name = "offensive explosion"
desc = "Causes the kinetic accelerator to damage mobs in an AoE."
modifier = 0.2
//Indoors
/obj/item/borg/upgrade/modkit/indoors
name = "decrease pressure penalty"
desc = "Increases the damage a kinetic accelerator does in a high pressure environment."
modifier = 2
denied_type = /obj/item/borg/upgrade/modkit/indoors
maximum_of_type = 2
cost = 40
/obj/item/borg/upgrade/modkit/indoors/modify_projectile(obj/item/projectile/kinetic/K)
K.pressure_decrease *= modifier
/obj/item/borg/upgrade/modkit/tracer
name = "white tracer bolts"
desc = "Causes kinetic accelerator bolts to have a white tracer trail and explosion."
cost = 4
denied_type = /obj/item/borg/upgrade/modkit/tracer
var/bolt_color = "#FFFFFF"
/obj/item/borg/upgrade/modkit/tracer/modify_projectile(obj/item/projectile/kinetic/K)
K.icon_state = "ka_tracer"
K.color = bolt_color
/obj/item/borg/upgrade/modkit/tracer/adjustable
name = "adjustable tracer bolts"
desc = "Causes kinetic accelerator bolts to have a adjustably-colored tracer trail and explosion. Use in-hand to change color."
/obj/item/borg/upgrade/modkit/tracer/adjustable/attack_self(mob/user)
bolt_color = input(user,"Choose Color") as color
/*******************PLASMA CUTTER*******************/
/obj/item/weapon/gun/energy/plasmacutter/mounted
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/plasmacutter
name = "plasma cutter"
desc = "A mining tool capable of expelling concentrated plasma bursts. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
contained_sprite = 1
charge_meter = 0
icon = 'icons/obj/mining_contained.dmi'
icon_state = "plasma"
item_state = "plasma"
fire_sound = 'sound/weapons/plasma_cutter.ogg'
slot_flags = SLOT_BELT|SLOT_BACK
w_class = 3
force = 15
sharp = 1
edge = 1
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
matter = list(DEFAULT_WALL_MATERIAL = 4000)
projectile_type = /obj/item/projectile/beam/plasmacutter
max_shots = 15
/obj/item/projectile/beam/plasmacutter
name = "plasma arc"
icon_state = "omnilaser"
damage = 15
damage_type = BURN
check_armour = "laser"
kill_count = 5
pass_flags = PASSTABLE
muzzle_type = /obj/effect/projectile/trilaser/muzzle
tracer_type = /obj/effect/projectile/trilaser/tracer
impact_type = /obj/effect/projectile/trilaser/impact
/obj/item/projectile/beam/plasmacutter/on_impact(var/atom/A)
strike_thing(A)
. = ..()
/obj/item/projectile/beam/plasmacutter/proc/strike_thing(var/atom/A)
if(istype(A, /turf/simulated/mineral))
var/turf/simulated/mineral/M = A
if(prob(33))
M.GetDrilled(1)
return
else if(prob(88))
M.emitter_blasts_taken += 2
M.emitter_blasts_taken += 1
else if(istype(A, /mob/living))
var/mob/living/L = A
L.apply_damage(15, BRUTE, def_zone)
if(istype(A, /mob/living/carbon/human))
var/mob/living/carbon/human/H = L
var/ultimate_def_zone = check_zone(def_zone)
if(H.has_organ(ultimate_def_zone))
var/obj/item/organ/external/E = H.get_organ(ultimate_def_zone)
if(E.damage > 15 && prob((4*E.damage)))
E.droplimb(0,DROPLIMB_EDGE)
@@ -181,7 +181,7 @@
force = 30
projectile_type = /obj/item/projectile/energy/bfg
slot_flags = SLOT_BACK
max_shots = 10
max_shots = 3
sel_mode = 1
fire_delay = 10
accuracy = 20
@@ -212,6 +212,7 @@
)
action_button_name = "Wield gatling laser"
charge_cost = 50
/obj/item/weapon/gun/energy/vaurca/gatlinglaser/can_wield()
return 1
@@ -335,7 +336,7 @@
"<span class='danger'>You hear a low pulsing roar!</span>"
)
is_charging = 1
sleep(40)
sleep(20)
is_charging = 0
if(!istype(user.get_active_hand(), src))
return
@@ -387,6 +388,7 @@
self_recharge = 1
recharge_time = 1
charge_meter = 1
charge_cost = 50
firemodes = list(
list(mode_name="2 second burst", burst=10, burst_delay = 1, fire_delay = 20),
@@ -424,7 +426,49 @@
"<span class='danger'>You hear a low pulsing roar!</span>"
)
is_charging = 1
sleep(60)
sleep(40)
is_charging = 0
if(!istype(user.get_active_hand(), src))
return
msg_admin_attack("[key_name_admin(user)] shot with \a [src.type] [key_name_admin(src)]'s target (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)")
return 1
/obj/item/weapon/gun/energy/vaurca/mountedthermaldrill
name = "mounted thermal drill"
desc = "Pierce the heavens? Son, there won't <i>be</i> any heavens when you're through with it."
contained_sprite = 1
icon = 'icons/obj/vaurca_items.dmi'
icon_state = "thermaldrill"
item_state = "thermaldrill"
origin_tech = "combat=6;phorontech=8,"
fire_sound = 'sound/magic/lightningbolt.ogg'
slot_flags = SLOT_BACK
w_class = 4
force = 15
projectile_type = /obj/item/projectile/beam/thermaldrill
max_shots = 90
sel_mode = 1
burst = 30
burst_delay = 1
fire_delay = 60
self_recharge = 1
recharge_time = 1
charge_meter = 1
use_external_power = 1
charge_cost = 50
/obj/item/weapon/gun/energy/vaurca/mountedthermaldrill/special_check(var/mob/user)
..()
if(is_charging)
user << "<span class='danger'>\The [src] is already charging!</span>"
return 0
user.visible_message(
"<span class='danger'>\The [user] begins charging the [src]!</span>",
"<span class='danger'>You begin charging the [src]!</span>",
"<span class='danger'>You hear a low pulsing roar!</span>"
)
is_charging = 1
sleep(30)
is_charging = 0
if(!istype(user.get_active_hand(), src))
return
@@ -61,7 +61,7 @@
/obj/item/weapon/gun/projectile/boltaction/attackby(var/obj/item/A as obj, mob/user as mob)
if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter) && w_class != 3)
if(istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/gun/energy/plasmacutter) && w_class != 3)
user << "<span class='notice'>You begin to shorten the barrel and stock of \the [src].</span>"
if(loaded.len)
afterattack(user, user)
@@ -30,7 +30,7 @@
/obj/item/weapon/gun/projectile/shotgun/improvised/attackby(var/obj/item/A as obj, mob/user as mob)
if(w_class > 3 && (istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)))
if(w_class == 3 && (istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/gun/energy/plasmacutter)))
user << "<span class='notice'>You begin to shorten the barrel of \the [src].</span>"
if(loaded.len)
for(var/i in 1 to max_shells)
@@ -105,7 +105,7 @@
//this is largely hacky and bad :( -Pete
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob)
if(w_class > 3 && (istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter)))
if(w_class == 3 && (istype(A, /obj/item/weapon/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/gun/energy/plasmacutter)))
user << "<span class='notice'>You begin to shorten the barrel of \the [src].</span>"
if(loaded.len)
for(var/i in 1 to max_shells)
+26 -3
View File
@@ -224,7 +224,7 @@
/obj/item/projectile/beam/megaglaive
name = "thermal lance"
icon_state = "megaglaive"
damage = 6
damage = 10
incinerate = 5
armor_penetration = 10
no_attack_log = 1
@@ -239,10 +239,27 @@
src.transform = effect_transform
..()
/obj/item/projectile/beam/megaglaive/on_impact(var/atom/A)
if(isturf(A))
if(istype(A, /turf/simulated/mineral))
if(prob(75)) //likely because its a mining tool
var/turf/simulated/mineral/M = A
if(prob(10))
M.GetDrilled(1)
else if(!M.emitter_blasts_taken)
M.emitter_blasts_taken += 1
else if(prob(33))
M.emitter_blasts_taken += 1
if(ismob(A))
var/mob/living/M = A
M.apply_effect(1, INCINERATE, 0)
explosion(A, -1, 0, 2)
..()
/obj/item/projectile/beam/thermaldrill
name = "thermal lance"
icon_state = "megaglaive"
damage = 3
damage = 5
no_attack_log = 1
muzzle_type = /obj/effect/projectile/solar/muzzle
@@ -254,7 +271,13 @@
if(istype(A, /turf/simulated/mineral))
if(prob(75)) //likely because its a mining tool
var/turf/simulated/mineral/M = A
M.GetDrilled()
if(prob(33))
M.GetDrilled(1)
else if(!M.emitter_blasts_taken)
M.emitter_blasts_taken += 2
else if(prob(66))
M.emitter_blasts_taken += 2
if(ismob(A))
var/mob/living/M = A
M.apply_effect(1, INCINERATE, 0)