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Powercell and Charging tweaks (#796)
changes: bugfix: "Newly protolathed/fabricated power cells now spawn with no charge." rscdel: "Added entropy to all cell-charging operations." tweak: "Most chargers are now faster. Cyborg charging stations are significantly slower." bugfix: "Fixed newly spawned cells showing the incorrect charge state."
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@@ -184,3 +184,13 @@
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icon_species_tag = wearer.species.short_name
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return 1
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return 0
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//This function should be called on an item when it is:
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//Built, autolathed, protolathed, crafted or constructed. At runtime, by players or machines
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//It should NOT be called on things that:
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//spawn at roundstart, are adminspawned, arrive on shuttles, spawned from vendors, removed from fridges and containers, etc
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//This is useful for setting special behaviour for built items that shouldn't apply to those spawned at roundstart
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/obj/proc/Created()
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return
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