diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 5870912d3d5..f2c943a7d23 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -361,7 +361,7 @@ switch(href_list["implant"]) if("remove") - for(var/obj/item/implant/loyalty/I in H.contents) + for(var/obj/item/implant/mindshield/I in H.contents) for(var/obj/item/organ/external/organs in H.organs) if(I in organs.implants) qdel(I) diff --git a/code/datums/outfits/outfit_admin.dm b/code/datums/outfits/outfit_admin.dm index fdcf0dcc813..30d81fded5a 100644 --- a/code/datums/outfits/outfit_admin.dm +++ b/code/datums/outfits/outfit_admin.dm @@ -187,7 +187,7 @@ ) implants = list( - /obj/item/implant/loyalty + /obj/item/implant/mindshield ) /datum/outfit/admin/nt/protection_detail/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) @@ -229,7 +229,7 @@ ) implants = list( - /obj/item/implant/loyalty + /obj/item/implant/mindshield ) /datum/outfit/admin/nt/tcfl_legate @@ -301,7 +301,7 @@ ) implants = list( - /obj/item/implant/loyalty + /obj/item/implant/mindshield ) /datum/outfit/admin/nt/odinsec/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) @@ -330,7 +330,7 @@ r_pocket = /obj/item/flame/lighter/zippo implants = list( - /obj/item/implant/loyalty + /obj/item/implant/mindshield ) id_access = "Death Commando" diff --git a/code/game/antagonist/antagonist_factions.dm b/code/game/antagonist/antagonist_factions.dm index 403fe6d15a9..25c812f9dfd 100644 --- a/code/game/antagonist/antagonist_factions.dm +++ b/code/game/antagonist/antagonist_factions.dm @@ -3,7 +3,7 @@ set category = "Abilities" if(!M.mind) return - for (var/obj/item/implant/loyalty/I in M) + for (var/obj/item/implant/mindshield/I in M) if (I.implanted) to_chat(src, "[M] is too loyal to the company!") return diff --git a/code/game/antagonist/station/cultist.dm b/code/game/antagonist/station/cultist.dm index 5b4cd377e1d..61b21911ca8 100644 --- a/code/game/antagonist/station/cultist.dm +++ b/code/game/antagonist/station/cultist.dm @@ -102,7 +102,7 @@ var/datum/antagonist/cultist/cult /datum/antagonist/cultist/can_become_antag(var/datum/mind/player, ignore_role = 1) if(!..()) return FALSE - for(var/obj/item/implant/loyalty/L in player.current) + for(var/obj/item/implant/mindshield/L in player.current) if(L?.imp_in == player.current) return FALSE return TRUE \ No newline at end of file diff --git a/code/game/antagonist/station/revolutionary.dm b/code/game/antagonist/station/revolutionary.dm index 73af51ad318..70341a34048 100644 --- a/code/game/antagonist/station/revolutionary.dm +++ b/code/game/antagonist/station/revolutionary.dm @@ -51,7 +51,7 @@ var/datum/antagonist/revolutionary/revs /datum/antagonist/revolutionary/can_become_antag(var/datum/mind/player) if(!..()) return FALSE - for(var/obj/item/implant/loyalty/L in player.current) + for(var/obj/item/implant/mindshield/L in player.current) if(L?.imp_in == player.current) return FALSE return TRUE diff --git a/code/game/gamemodes/cult/runes/conversion.dm b/code/game/gamemodes/cult/runes/conversion.dm index 6f0cbc84125..ec505a127c8 100644 --- a/code/game/gamemodes/cult/runes/conversion.dm +++ b/code/game/gamemodes/cult/runes/conversion.dm @@ -67,7 +67,7 @@ to_chat(target, span("cult", "Your blood pulses. Your head throbs. The world goes red. All at once you are aware of a horrible, horrible truth. The veil of reality has been ripped away and in the festering wound left behind, something sinister takes root.")) to_chat(target, span("cult", "And you were able to force it out of your mind. Though the memory of that dark, horrible vision will surely haunt you for decades to come.")) var/has_implant // we don't want people with loy implants to just get gibbed - for(var/obj/item/implant/loyalty/L in target) + for(var/obj/item/implant/mindshield/L in target) if(L?.imp_in == target) has_implant = TRUE if(!has_implant) diff --git a/code/game/gamemodes/vampire/vampire_helpers.dm b/code/game/gamemodes/vampire/vampire_helpers.dm index a38d34effc3..f446182a7a9 100644 --- a/code/game/gamemodes/vampire/vampire_helpers.dm +++ b/code/game/gamemodes/vampire/vampire_helpers.dm @@ -91,10 +91,10 @@ to_chat(src, "\The [T]'s mind is too strong to be affected by our powers!") return FALSE if (account_loyalty_implant) - for (var/obj/item/implant/loyalty/I in T) + for (var/obj/item/implant/mindshield/I in T) if (I.implanted) if (notify) - to_chat(src, "You feel that [T]'s mind is unreachable due to forced loyalty.") + to_chat(src, "You feel that [T]'s mind is protected from our powers.") return FALSE return TRUE diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index c5cb2b21ac2..6dd92c2112a 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -40,7 +40,7 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) ) implants = list( - /obj/item/implant/loyalty + /obj/item/implant/mindshield ) backpack = /obj/item/storage/backpack/captain diff --git a/code/game/jobs/job/outsider/representative.dm b/code/game/jobs/job/outsider/representative.dm index 062bc5dc554..c37c82a5be5 100644 --- a/code/game/jobs/job/outsider/representative.dm +++ b/code/game/jobs/job/outsider/representative.dm @@ -46,7 +46,7 @@ ) implants = list( - /obj/item/implant/loyalty + /obj/item/implant/mindshield ) diff --git a/code/game/jobs/job/security.dm b/code/game/jobs/job/security.dm index 5f5ae8ba51e..21a828477eb 100644 --- a/code/game/jobs/job/security.dm +++ b/code/game/jobs/job/security.dm @@ -44,7 +44,7 @@ ) implants = list( - /obj/item/implant/loyalty + /obj/item/implant/mindshield ) backpack = /obj/item/storage/backpack/security diff --git a/code/game/machinery/adv_med.dm b/code/game/machinery/adv_med.dm index 7085119818f..15974c2608e 100644 --- a/code/game/machinery/adv_med.dm +++ b/code/game/machinery/adv_med.dm @@ -239,7 +239,7 @@ /obj/machinery/body_scanconsole var/obj/machinery/bodyscanner/connected - var/known_implants = list(/obj/item/implant/chem, /obj/item/implant/death_alarm, /obj/item/implant/loyalty, /obj/item/implant/tracking) + var/known_implants = list(/obj/item/implant/chem, /obj/item/implant/death_alarm, /obj/item/implant/mindshield, /obj/item/implant/tracking) var/collapse_desc = "" var/broken_desc = "" name = "Body Scanner Console" diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 00711071b1d..425a764a4f8 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -350,35 +350,23 @@ the implant may become unstable and either pre-maturely inject the subject or si spawn(20) malfunction-- -/obj/item/implant/loyalty - name = "loyalty implant" - desc = "Makes you loyal or such." +/obj/item/implant/mindshield + name = "mind shield implant" + desc = "A controversial and debatably unethical neurostimulator and autohypnosis device. When implanted against the amygdala, it ensures the host maintains a consistent personality, preventing outside interference through brainwashing or hypnotic suggestion." -/obj/item/implant/loyalty/get_data() +/obj/item/implant/mindshield/get_data() . = {" Implant Specifications:
Name: [current_map.company_name] Employee Management Implant
Life: Ten years.
-Important Notes: Personnel injected with this device tend to be much more loyal to the company.
+Important Notes: Personnel injected with this device tend to be much more resistant to brain washing and other external influences.

Implant Details:
Function: Contains a small pod of nanobots that manipulate the host's mental functions.
Special Features: Will prevent and cure most forms of brainwashing.
Integrity: Implant will last so long as the nanobots are inside the bloodstream."} -/obj/item/implant/loyalty/implanted(mob/M) - if(!istype(M, /mob/living/carbon/human)) return 0 - var/mob/living/carbon/human/H = M - var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role) - if(antag_data && (antag_data.flags & ANTAG_IMPLANT_IMMUNE)) - H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of [current_map.company_name] try to invade your mind!") - return 0 - else - clear_antag_roles(H.mind, 1) - to_chat(H, "You feel a surge of loyalty towards [current_map.company_name].") - return 1 - -/obj/item/implant/loyalty/emp_act(severity) +/obj/item/implant/mindshield/emp_act(severity) if (malfunction) return malfunction = MALFUNCTION_TEMPORARY @@ -393,22 +381,21 @@ the implant may become unstable and either pre-maturely inject the subject or si spawn(20) malfunction-- -/obj/item/implant/loyalty/ipc - name = "loyalty chip" - desc = "A device that sets directives programmed for loyalty to NanoTrasen on the synthetic subject. Will not work on organics." - -/obj/item/implant/loyalty/ipc/implanted(mob/M) +/obj/item/implant/mindshield/ipc + name = "software protection chip" + desc = "A dedicated processor core designed to identify and terminate malignant software, ensuring a synthetics protection from outside hacking." +/obj/item/implant/mindshield/ipc/implanted(mob/M) if (!isipc(M)) return ..() -/obj/item/implant/loyalty/sol +/obj/item/implant/mindshield/sol name = "loyalty implant" desc = "Makes you loyal to the Sol Alliance, or to a certain individual." -/obj/item/implant/loyalty/sol/implanted(mob/M) +/obj/item/implant/mindshield/sol/implanted(mob/M) if(!istype(M, /mob/living/carbon/human)) return 0 var/mob/living/carbon/human/H = M var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role) @@ -594,9 +581,9 @@ the implant may become unstable and either pre-maturely inject the subject or si var/mob/living/carbon/human/H = M - for(var/obj/item/implant/loyalty/I in H) + for(var/obj/item/implant/mindshield/I in H) if(I.implanted) - to_chat(H, span("danger", "Rage surges through your body, but the nanobots from your loyalty implant stop it soon after it starts!")) + to_chat(H, span("danger", "Rage surges through your body, but the nanobots from your mind shield implant stop it soon after it starts!")) return TRUE var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role) diff --git a/code/game/objects/items/weapons/implants/implantcase.dm b/code/game/objects/items/weapons/implants/implantcase.dm index 1cf50ec3d5b..be316f88a07 100644 --- a/code/game/objects/items/weapons/implants/implantcase.dm +++ b/code/game/objects/items/weapons/implants/implantcase.dm @@ -96,12 +96,12 @@ /obj/item/implantcase/loyalty - name = "glass case - 'loyalty'" - desc = "A case containing a loyalty implant." + name = "glass case - 'mind shield'" + desc = "A case containing a mind shield implant." icon_state = "implantcase-r" /obj/item/implantcase/loyalty/New() - src.imp = new /obj/item/implant/loyalty( src ) + src.imp = new /obj/item/implant/mindshield( src ) ..() return diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm index bd625726af0..d5fa38a06eb 100644 --- a/code/game/objects/items/weapons/implants/implanter.dm +++ b/code/game/objects/items/weapons/implants/implanter.dm @@ -66,7 +66,7 @@ name = "implanter-loyalty" /obj/item/implanter/loyalty/New() - src.imp = new /obj/item/implant/loyalty( src ) + src.imp = new /obj/item/implant/mindshield( src ) ..() update() return diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index cebbe1c1b4e..84f82433b3d 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -265,7 +265,7 @@ /obj/item/storage/box/loyaltypins name = "box of firing pins" - desc = "A box of specialised \"loyalty\" authentication pins produced by Nanotrasen; these check to see if the user of the gun it's installed in has been implanted with a loyalty implant. Often used in ERTs." + desc = "A box of specialised \"loyalty\" authentication pins produced by Nanotrasen; these check to see if the user of the gun it's installed in has been implanted with a mind shield implant. Often used in ERTs." starts_with = list(/obj/item/device/firing_pin/implant/loyalty = 7) /obj/item/storage/box/loyaltypins/fill() diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm index 63471a4a499..2aac1e716ee 100644 --- a/code/game/objects/items/weapons/storage/lockbox.dm +++ b/code/game/objects/items/weapons/storage/lockbox.dm @@ -72,7 +72,7 @@ return 1 /obj/item/storage/lockbox/loyalty - name = "lockbox of loyalty implants" + name = "lockbox of mind shield implants" req_access = list(access_security) starts_with = list( /obj/item/implantcase/loyalty = 3, diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index cfe8cd79362..880b30c9f14 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -293,11 +293,11 @@ /mob/living/carbon/human/proc/implant_loyalty(mob/living/carbon/human/M, override = FALSE) // Won't override by default. if(!config.use_loyalty_implants && !override) return // Nuh-uh. - var/obj/item/implant/loyalty/L + var/obj/item/implant/mindshield/L if(isipc(M)) - L = new/obj/item/implant/loyalty/ipc(M) + L = new/obj/item/implant/mindshield/ipc(M) else - L = new/obj/item/implant/loyalty(M) + L = new/obj/item/implant/mindshield(M) L.imp_in = M L.implanted = 1 var/obj/item/organ/external/affected = M.organs_by_name[BP_HEAD] @@ -307,7 +307,7 @@ /mob/living/carbon/human/proc/is_loyalty_implanted(mob/living/carbon/human/M) for(var/L in M.contents) - if(istype(L, /obj/item/implant/loyalty)) + if(istype(L, /obj/item/implant/mindshield)) for(var/obj/item/organ/external/O in M.organs) if(L in O.implants) return 1 diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index e8c27769d7f..f7d38172da6 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -1120,7 +1120,7 @@ custom_pain("[pick("The pain is excruciating", "Please, just end the pain", "Your whole body is going numb")]!", 40, nohalloss = TRUE) if (shock_stage >= 60) - if(shock_stage == 60) + if(shock_stage == 60) visible_message("[src]'s body becomes limp.", "Your body becomes limp.") if (prob(2)) custom_pain("[pick("The pain is excruciating", "Please, just end the pain", "Your whole body is going numb")]!", shock_stage, nohalloss = TRUE) @@ -1252,7 +1252,7 @@ if(I.implanted) if(istype(I,/obj/item/implant/tracking)) holder1.icon_state = "hud_imp_tracking" - if(istype(I,/obj/item/implant/loyalty)) + if(istype(I,/obj/item/implant/mindshield)) holder2.icon_state = "hud_imp_loyal" if(istype(I,/obj/item/implant/chem)) holder3.icon_state = "hud_imp_chem" diff --git a/code/modules/mob/living/parasite/meme.dm b/code/modules/mob/living/parasite/meme.dm index 421935f0228..d3925bfea48 100644 --- a/code/modules/mob/living/parasite/meme.dm +++ b/code/modules/mob/living/parasite/meme.dm @@ -490,7 +490,7 @@ var/controlling if(!host) return - for (var/obj/item/implant/loyalty/I in host) + for (var/obj/item/implant/mindshield/I in host) if (I.implanted) to_chat(src, "Your host's mind is shielded!") return @@ -543,7 +543,7 @@ var/controlling to_chat(src, "You cannot do that in your current state.") return - for (var/obj/item/implant/loyalty/I in host) + for (var/obj/item/implant/mindshield/I in host) if (I.implanted) to_chat(src, "Your host's mind is shielded!") return diff --git a/code/modules/mob/living/simple_animal/borer/borer_powers.dm b/code/modules/mob/living/simple_animal/borer/borer_powers.dm index 3019ee8f031..159e3d88254 100644 --- a/code/modules/mob/living/simple_animal/borer/borer_powers.dm +++ b/code/modules/mob/living/simple_animal/borer/borer_powers.dm @@ -250,6 +250,11 @@ to_chat(src, span("warning", "You cannot infest someone who is already infested!")) return + for (var/obj/item/implant/mindshield/I in M) + if (I.implanted) + to_chat(src, span("warning", "\The [host]'s mind is shielded against your powers.")) + return + to_chat(src, span("warning", "You focus your psionic lance on [M] and freeze their limbs with a wave of terrible dread.")) to_chat(M, span("warning", "You feel a creeping, horrible sense of dread come over you, freezing your limbs and setting your heart racing.")) M.Weaken(10) @@ -268,6 +273,11 @@ to_chat(src, span("notice", "You cannot do that in your current state.")) return + for (var/obj/item/implant/mindshield/I in host) + if (I.implanted) + to_chat(src, span("warning", "\The [host]'s mind is shielded against your powers.")) + return + to_chat(src, span("warning", "You begin delicately adjusting your connection to the host brain...")) to_chat(host, span("warning", "You feel a tingling sensation at the back of your head.")) @@ -419,6 +429,11 @@ to_chat(src, span("warning", "You don't have enough chemicals!")) return + for (var/obj/item/implant/mindshield/I in host) + if (I.implanted) + to_chat(src, span("warning", "\The [host]'s mind is shielded against your powers.")) + return + chemicals -= 150 to_chat(src, span("notice", "You probe your tendrils deep within your host's zona bovinae, seeking to unleash their potential.")) to_chat(host, span("danger", "You feel some tendrils probe at the back of your head...")) @@ -446,6 +461,11 @@ to_chat(src, span("warning", "You don't have enough chemicals!")) return + for (var/obj/item/implant/mindshield/I in host) + if (I.implanted) + to_chat(src, span("warning", "\The [host]'s mind is shielded against your powers.")) + return + var/list/faculties = list(capitalize(PSI_COERCION), capitalize(PSI_REDACTION), capitalize(PSI_ENERGISTICS), capitalize(PSI_PSYCHOKINESIS)) var/selected_faculty = input(src, "Choose a faculty to upgrade.") as null|anything in faculties if(!selected_faculty) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index b76ed483fa5..ce44c61c2b4 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -768,6 +768,9 @@ to_chat(H, "The APC power currents surge eratically, damaging your chassis!") H.adjustFireLoss(10, 0) if(infected) + for (var/obj/item/implant/mindshield/ipc/I in H) + if (I.implanted) + return if(SOFTREF(H) in hacked_ipcs) return LAZYADD(hacked_ipcs, SOFTREF(H)) diff --git a/code/modules/projectiles/pins.dm b/code/modules/projectiles/pins.dm index 68bcc1dbf5d..6e745f9096e 100644 --- a/code/modules/projectiles/pins.dm +++ b/code/modules/projectiles/pins.dm @@ -118,10 +118,10 @@ Pins Below. return 0 /obj/item/device/firing_pin/implant/loyalty - name = "loyalty firing pin" - desc = "This implant-locked firing pin authorizes the weapon for only loyalty-implanted users." + name = "mind shield firing pin" + desc = "This implant-locked firing pin authorizes the weapon for only mind shielded users." icon_state = "firing_pin_loyalty" - req_implant = /obj/item/implant/loyalty + req_implant = /obj/item/implant/mindshield // Honk pin, clown joke item. // Can replace other pins. Replace a pin in cap's laser for extra fun! This is generally adminbus only unless someone thinks of a use for it. diff --git a/code/modules/psionics/faculties/coercion.dm b/code/modules/psionics/faculties/coercion.dm index b51c62e36e8..b0ff84bab18 100644 --- a/code/modules/psionics/faculties/coercion.dm +++ b/code/modules/psionics/faculties/coercion.dm @@ -58,9 +58,14 @@ return if(target.stat == DEAD || (target.status_flags & FAKEDEATH) || !target.client) - to_chat(user, span("warning", "\The [target] is in no state for a mind-ream.")) + to_chat(user, span("warning", "\The [target] is in no state for a mind-read.")) return TRUE + for (var/obj/item/implant/mindshield/I in target) + if (I.implanted) + to_chat(user, span("warning", "\The [target]'s mind is protected from the mind-read.")) + return TRUE + user.visible_message(span("warning", "\The [user] touches \the [target]'s temple...")) var/question = input(user, "Say something?", "Read Mind", "Penny for your thoughts?") as null|text if(!question || user.incapacitated() || !do_after(user, 20)) @@ -146,6 +151,11 @@ if(!target.mind || !target.key) to_chat(user, "\The [target] is mindless!") return TRUE + for (var/obj/item/implant/mindshield/I in target) + if (I.implanted) + to_chat(user, span("warning", "\The [target]'s mind is protected from the mindslaving.")) + return TRUE + user.visible_message("\The [user] seizes the head of \the [target] in both hands...") to_chat(user, "You plunge your mentality into that of \the [target]...") to_chat(target, "Your mind is invaded by the presence of \the [user]! They are trying to make you a slave!") @@ -251,6 +261,11 @@ to_chat (user, "You feel your thoughts pass right through a mind empty of psychic energy.") return + for (var/obj/item/implant/mindshield/I in target) + if (I.implanted) + to_chat(user, span("warning", "\The [target]'s mind rejects your attempt to communicate.")) + return TRUE + log_say("[key_name(user)] communed to [key_name(target)]: [text]",ckey=key_name(src)) for (var/mob/M in player_list) diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index d1f1e4275fd..96b4100f766 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -163,14 +163,6 @@ other types of metals and chemistry for reagents). build_path = /obj/item/implantcase/freedom sort_string = "MFAAB" -/datum/design/item/implant/loyalty - name = "loyalty" - id = "implant_loyal" - req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3) - materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000) - build_path = /obj/item/implantcase/loyalty - sort_string = "MFAAC" - /datum/design/item/advanced_light_replacer name = "Advanced Light Replacer" desc = "A specialised light replacer which stores more lights, refills faster from boxes, and sucks up broken bulbs." diff --git a/code/modules/spells/targeted/mindcontrol.dm b/code/modules/spells/targeted/mindcontrol.dm index c6e732bab3d..64a9fe846ae 100644 --- a/code/modules/spells/targeted/mindcontrol.dm +++ b/code/modules/spells/targeted/mindcontrol.dm @@ -42,7 +42,7 @@ to_chat(user, "\The [H] is brainless!") return FALSE - for (var/obj/item/implant/loyalty/I in H) + for (var/obj/item/implant/mindshield/I in H) if (I.implanted) to_chat(src, "[H]'s mind is shielded against your powers!") return FALSE diff --git a/html/changelogs/alberyk-loyalty.yml b/html/changelogs/alberyk-loyalty.yml new file mode 100644 index 00000000000..dfcb0fbbf75 --- /dev/null +++ b/html/changelogs/alberyk-loyalty.yml @@ -0,0 +1,6 @@ +author: Alberyk + +delete-after: True + +changes: + - tweak: "Loyalty implants have been rebranded to be mind shield implants instead." diff --git a/maps/aurora/aurora-4_mainlevel.dmm b/maps/aurora/aurora-4_mainlevel.dmm index 049a84d05eb..684fc915495 100644 --- a/maps/aurora/aurora-4_mainlevel.dmm +++ b/maps/aurora/aurora-4_mainlevel.dmm @@ -5814,10 +5814,6 @@ pixel_y = 4 }, /obj/item/storage/box/trackimp, -/obj/item/storage/lockbox/loyalty{ - pixel_x = 4; - pixel_y = -4 - }, /turf/simulated/floor/tiled/dark, /area/security/armoury) "alG" = (