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Fixed the signpost shuttle bug.
Critters have been added and livestock removed Xbow damage raised to 30 a shot Centcom Survival Kit is once again a box Sec uniforms moved into their own locker After IRC talk Guns that are created in the protolathe now spawn inside of a lockbox They can be unlocked by an ID with Armory access or an Emag. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2045 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -650,7 +650,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/weapon/storage/box(M), M.slot_in_backpack)
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if("red wizard")
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M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
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@@ -662,7 +662,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/weapon/storage/box(M), M.slot_in_backpack)
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if("marisa wizard")
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M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
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@@ -674,7 +674,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
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M.equip_if_possible(new /obj/item/weapon/storage/box(M), M.slot_in_backpack)
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M.update_clothing()
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return
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