Fixed the signpost shuttle bug.

Critters have been added and livestock removed
Xbow damage raised to 30 a shot
Centcom Survival Kit is once again a box
Sec uniforms moved into their own locker

After IRC talk
Guns that are created in the protolathe now spawn inside of a lockbox
They can be unlocked by an ID with Armory access or an Emag.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2045 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-08-24 04:00:45 +00:00
parent e3de8ddc34
commit 3cae06c9c3
45 changed files with 3425 additions and 3632 deletions

View File

@@ -650,7 +650,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/weapon/storage/box(M), M.slot_in_backpack)
if("red wizard")
M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
@@ -662,7 +662,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/weapon/storage/box(M), M.slot_in_backpack)
if("marisa wizard")
M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
@@ -674,7 +674,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/weapon/storage/box(M), M.slot_in_backpack)
M.update_clothing()
return