mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-05 23:11:52 +00:00
Adds a preference for floating chat color. (#11791)
Gaming.
Added a preference for floating chat color. This is per-character and updates in game when you update it on the pref window too.
Windows like the accent and citizenship window no longer go under the pref window when opened.
Loading a new character now actually updates the preview window.
This commit is contained in:
@@ -10,6 +10,7 @@
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S["species"] >> pref.species
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S["spawnpoint"] >> pref.spawnpoint
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S["OOC_Notes"] >> pref.metadata
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S["floating_chat_color"] >> pref.floating_chat_color
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if(istype(all_species[pref.species], /datum/species/machine))
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S["ipc_tag_status"] >> pref.machine_tag_status
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S["ipc_serial_number"] >> pref.machine_serial_number
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@@ -23,6 +24,7 @@
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S["species"] << pref.species
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S["spawnpoint"] << pref.spawnpoint
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S["OOC_Notes"] << pref.metadata
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S["floating_chat_color"] << pref.floating_chat_color
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if(istype(all_species[pref.species], /datum/species/machine))
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S["ipc_tag_status"] << pref.machine_tag_status
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S["ipc_serial_number"] << pref.machine_serial_number
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@@ -40,7 +42,8 @@
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"age",
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"metadata",
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"spawnpoint",
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"species"
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"species",
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"floating_chat_color"
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),
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"args" = list("id")
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),
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@@ -72,6 +75,7 @@
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"metadata",
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"spawnpoint",
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"species",
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"floating_chat_color",
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"id" = 1,
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"ckey" = 1
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),
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@@ -97,6 +101,7 @@
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"ownership_status" = pref.machine_ownership_status,
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"id" = pref.current_character,
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"char_id" = pref.current_character,
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"floating_chat_color" = pref.floating_chat_color,
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"ckey" = PREF_CLIENT_CKEY
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)
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@@ -140,6 +145,7 @@
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pref.real_name = random_name(pref.gender, pref.species)
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pref.spawnpoint = sanitize_inlist(pref.spawnpoint, SSatlas.spawn_locations, initial(pref.spawnpoint))
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pref.machine_tag_status = text2num(pref.machine_tag_status) // SQL queries return as text, so make this a num
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pref.floating_chat_color = sanitize_hexcolor(pref.floating_chat_color, get_random_colour(0, 160, 230))
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/datum/category_item/player_setup_item/general/basic/content(var/mob/user)
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var/list/dat = list("<b>Name:</b> ")
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@@ -156,6 +162,7 @@
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dat += "<b>Pronouns:</b> <a href='?src=\ref[src];pronouns=1'><b>[capitalize_first_letters(pref.pronouns)]</b></a><br>"
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dat += "<b>Age:</b> <a href='?src=\ref[src];age=1'>[pref.age]</a><br>"
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dat += "<b>Spawn Point</b>: <a href='?src=\ref[src];spawnpoint=1'>[pref.spawnpoint]</a><br>"
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dat += "<b>Floating Chat Color:</b> <a href='?src=\ref[src];select_floating_chat_color=1'><b>[pref.floating_chat_color]</b></a><br>"
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if(istype(S, /datum/species/machine))
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if(pref.can_edit_ipc_tag)
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dat += "<b>Has Tag:</b> <a href='?src=\ref[src];ipc_tag=1'>[pref.machine_tag_status ? "Yes" : "No"]</a><br>"
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@@ -220,6 +227,15 @@
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pref.real_name = random_name(pref.gender, pref.species)
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return TOPIC_REFRESH
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else if(href_list["select_floating_chat_color"])
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var/new_fc_color = input(user, "Choose Floating Chat Color:", "Global Preference") as color|null
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if(new_fc_color && CanUseTopic(user))
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pref.floating_chat_color = new_fc_color
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var/mob/living/carbon/human/H = preference_mob()
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if(ishuman(H))
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H.set_floating_chat_color(new_fc_color)
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return TOPIC_REFRESH
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else if(href_list["gender"])
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var/datum/species/S = all_species[pref.species]
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pref.gender = next_in_list(pref.gender, valid_player_genders & S.default_genders)
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@@ -4,9 +4,9 @@
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/datum/category_item/player_setup_item/general/flavor/load_character(var/savefile/S)
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S["flavor_texts_general"] >> pref.flavor_texts["general"]
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S["flavor_texts_head"] >> pref.flavor_texts[BP_HEAD]
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S["flavor_texts_head"] >> pref.flavor_texts["head"]
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S["flavor_texts_face"] >> pref.flavor_texts["face"]
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S["flavor_texts_eyes"] >> pref.flavor_texts[BP_EYES]
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S["flavor_texts_eyes"] >> pref.flavor_texts["eyes"]
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S["flavor_texts_torso"] >> pref.flavor_texts["torso"]
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S["flavor_texts_arms"] >> pref.flavor_texts["arms"]
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S["flavor_texts_hands"] >> pref.flavor_texts["hands"]
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@@ -23,9 +23,9 @@
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/datum/category_item/player_setup_item/general/flavor/save_character(var/savefile/S)
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S["flavor_texts_general"] << pref.flavor_texts["general"]
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S["flavor_texts_head"] << pref.flavor_texts[BP_HEAD]
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S["flavor_texts_head"] << pref.flavor_texts["head"]
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S["flavor_texts_face"] << pref.flavor_texts["face"]
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S["flavor_texts_eyes"] << pref.flavor_texts[BP_EYES]
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S["flavor_texts_eyes"] << pref.flavor_texts["eyes"]
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S["flavor_texts_torso"] << pref.flavor_texts["torso"]
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S["flavor_texts_arms"] << pref.flavor_texts["arms"]
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S["flavor_texts_hands"] << pref.flavor_texts["hands"]
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@@ -94,9 +94,9 @@
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var/list/var_list = list(
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"char_id" = pref.current_character,
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"flavour_general" = pref.flavor_texts["general"],
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"flavour_head" = pref.flavor_texts[BP_HEAD],
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"flavour_head" = pref.flavor_texts["head"],
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"flavour_face" = pref.flavor_texts["face"],
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"flavour_eyes" = pref.flavor_texts[BP_EYES],
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"flavour_eyes" = pref.flavor_texts["eyes"],
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"flavour_torso" = pref.flavor_texts["torso"],
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"flavour_arms" = pref.flavor_texts["arms"],
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"flavour_hands" = pref.flavor_texts["hands"],
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@@ -219,13 +219,13 @@
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HTML += TextPreview(pref.flavor_texts["general"])
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HTML += "<br>"
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HTML += "<a href='?src=\ref[src];flavor_text=head'>Head:</a> "
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HTML += TextPreview(pref.flavor_texts[BP_HEAD])
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HTML += TextPreview(pref.flavor_texts["head"])
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HTML += "<br>"
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HTML += "<a href='?src=\ref[src];flavor_text=face'>Face:</a> "
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HTML += TextPreview(pref.flavor_texts["face"])
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HTML += "<br>"
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HTML += "<a href='?src=\ref[src];flavor_text=eyes'>Eyes:</a> "
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HTML += TextPreview(pref.flavor_texts[BP_EYES])
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HTML += TextPreview(pref.flavor_texts["eyes"])
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HTML += "<br>"
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HTML += "<a href='?src=\ref[src];flavor_text=torso'>Body:</a> "
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HTML += TextPreview(pref.flavor_texts["torso"])
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