mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-20 07:02:05 +00:00
Fixes blobs and other stuff (#1513)
Was supposed to contain a fix for Vaurca surgery, but I decided to greenlight this ASAP once I detected a critical bug with how blobs worked. Fixes #1509 Fixes #1470 Fixes #1506 Fixes #1501 Fixes #1484 Fixes #1466 Also replaces a lot of Vaurca checks with isvaurca() so that Shells don't start doing weird shit.
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@@ -82,7 +82,7 @@
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flick("e_flash", M.flash)
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//Vaurca damage 15/01/16
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var/mob/living/carbon/human/H = M
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if(H.species.get_bodytype() == "Vaurca")
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if(isvaurca(H))
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var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
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if(!E)
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return
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@@ -55,7 +55,7 @@
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M.Weaken(10)
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//Vaurca damage 15/01/16
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var/mob/living/carbon/human/H = M
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if(H.species.get_bodytype() == "Vaurca")
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if(isvaurca(H))
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var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
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if(!E)
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return
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@@ -209,9 +209,9 @@
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pack = new /obj/item/weapon/storage/fancy/cigarettes(src)
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// Dylovene. Going with 1.5 rather than 1.6666666...
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fill_cigarre_package(pack, list("potassium" = 1.5, "nitrogen" = 1.5, "silicon" = 1.5))
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fill_cigarre_package(pack, list("potassium" = 1.5, "ammonia" = 1.5, "silicon" = 1.5))
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// Mindbreaker
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fill_cigarre_package(pack, list("silicon" = 4.5, "hydrogen" = 4.5))
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fill_cigarre_package(pack, list("silicon" = 4.5, "hydrazine" = 4.5, "anti_toxin" = 4.5))
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pack.desc += " 'MB' has been scribbled on it."
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@@ -160,6 +160,7 @@
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/obj/proc/hide(var/hide)
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invisibility = hide ? INVISIBILITY_MAXIMUM : initial(invisibility)
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level = hide ? 1 : initial(level)
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/obj/proc/hides_under_flooring()
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return level == 1
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@@ -12,7 +12,7 @@
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/obj/structure/lattice/initialize()
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..()
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///// Z-Level Stuff
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if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open)))
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if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/floor/asteroid)))
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///// Z-Level Stuff
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qdel(src)
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for(var/obj/structure/lattice/LAT in src.loc)
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@@ -14,14 +14,13 @@
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var/maxHealth = 30
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var/health
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var/regen_rate = 5
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var/regen_rate = 4
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var/brute_resist = 4
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var/laser_resist = 4 // Special resist for laser based weapons - Emitters or handheld energy weaponry. Damage is divided by this and THEN by fire_resist.
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var/fire_resist = 1
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var/secondary_core_growth_chance = 10.0 //% chance to grow a secondary blob core instead of whatever was suposed to grown. Secondary cores are considerably weaker, but still nasty.
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var/expandType = /obj/effect/blob
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var/obj/effect/blob/core/parent_core = null
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var/growth_range = 0
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var/blob_may_process = 1
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var/hangry = 0 //if the blob will attack or not.
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@@ -36,13 +35,13 @@
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/obj/effect/blob/Destroy()
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processing_objects.Remove(src)
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parent_core.blob_count -= 1
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..()
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/obj/effect/blob/process()
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if(!parent_core)
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src.take_damage(5)
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src.regen_rate = -5
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src.growth_range = 0
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playsound(loc, 'sound/effects/splat.ogg', 50, 1)
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return
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@@ -53,6 +52,11 @@
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if(istype(L, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = L
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H.ChangeToHusk()
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if(!(HUSK in H.mutations))
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if(health < maxHealth)
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health += rand(10,30)
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if(health > maxHealth)
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health = maxHealth
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else if(istype(L, /mob/living/silicon))
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continue
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else
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@@ -95,7 +99,7 @@
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for(var/obj/fire/F in range(src,"3x3")) //very snowflake, but much better than actually coding complex thermodynamics for these fuckers
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if(prob(50))
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src.visible_message("<span class='danger'>The blob melts away under the heat of the flames!</span>")
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src.take_damage(5,10)
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src.take_damage(rand(5, 20) / fire_resist)
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hangry -= 1
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if(hangry < 0)
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hangry = 0
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@@ -165,7 +169,7 @@
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return
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if(parent_core)
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if(get_dist(T,src) <= parent_core.growth_range)
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if(parent_core.blob_count < parent_core.blob_limit)
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if(!(locate(/obj/effect/blob/core/) in range(T, 2)) && prob(secondary_core_growth_chance) && (parent_core.core_count < parent_core.core_limit))
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var/obj/effect/blob/core/secondary/S = new /obj/effect/blob/core/secondary(T)
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S.parent_core = src.parent_core
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@@ -173,6 +177,7 @@
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else
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var/obj/effect/blob/C = new expandType(T)
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C.parent_core = src.parent_core
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parent_core.blob_count += 1
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/obj/effect/blob/proc/pulse(var/forceLeft, var/list/dirs)
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regen()
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@@ -181,7 +186,7 @@
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var/turf/T = get_step(src, pushDir)
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var/obj/effect/blob/B = (locate() in T)
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if(!B)
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if(prob(health+60))
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if(prob(health+45))
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expand(T)
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return
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if(forceLeft)
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@@ -234,9 +239,11 @@
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fire_resist = 2
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var/core_count //amount of secondary cores
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var/core_limit = 4 //for if a badmin ever wants the station to die, they can set this higher
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var/blob_count = 1 //amount of actual blob pieces
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var/blob_limit = 150 //9x4+100 + a bit, maximum amount of blobs allowed.
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expandType = /obj/effect/blob/shield
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growth_range = 10 // Maximal distance for new blob pieces from this core.
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/obj/effect/blob/core/New()
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if(!parent_core)
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@@ -276,7 +283,6 @@
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fire_resist = 1
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laser_resist = 4
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regen_rate = 1
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growth_range = 3
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expandType = /obj/effect/blob
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/obj/effect/blob/core/secondary/New()
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@@ -297,7 +303,7 @@
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maxHealth = 60
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brute_resist = 1
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fire_resist = 2
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laser_resist = 5
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laser_resist = 4
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/obj/effect/blob/shield/New()
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update_nearby_tiles()
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@@ -333,6 +333,10 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight)
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siemens_coefficient = 0.5
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/obj/item/clothing/suit/storage/vest/New()
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..()
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pockets.storage_slots = 4 //two slots
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/obj/item/clothing/suit/storage/vest/officer
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name = "officer armor vest"
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desc = "A simple kevlar plate carrier belonging to Nanotrasen. This one has a security holobadge clipped to the chest."
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@@ -503,6 +507,7 @@
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slowdown = 3
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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siemens_coefficient = 0
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pocket_slots = 3
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/obj/item/clothing/suit/armor/tdome
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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@@ -433,6 +433,32 @@
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if(!W || !user)
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return 0
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if (istype(W, /obj/item/stack/rods))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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return
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var/obj/item/stack/rods/R = W
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if (R.use(1))
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user << "<span class='notice'>Constructing support lattice ...</span>"
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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ReplaceWithLattice()
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return
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if (istype(W, /obj/item/stack/tile/floor))
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var/obj/structure/lattice/L = locate(/obj/structure/lattice, src)
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if(L)
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var/obj/item/stack/tile/floor/S = W
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if (S.get_amount() < 1)
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return
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qdel(L)
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playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
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S.use(1)
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ChangeTurf(/turf/simulated/floor/airless)
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return
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else
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user << "<span class='warning'>The plating is going to need some support.</span>"
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return
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var/list/usable_tools = list(
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/obj/item/weapon/shovel,
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/obj/item/weapon/pickaxe/diamonddrill,
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@@ -59,6 +59,8 @@
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H << "<span class='notice'>You feel your being twine with that of \the [src] as it merges with your biomass.</span>"
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H.status_flags |= PASSEMOTES
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src << "<span class='notice'>You feel your being twine with that of \the [H] as you merge with its biomass.</span>"
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for(var/obj/O in src.contents)
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drop_from_inventory(O)
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loc = H
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else
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src << span("warning", "Something went wrong while trying to merge into [H], cancelling.")
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@@ -133,6 +135,8 @@
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D << "<span class='notice'>You feel your being twine with that of \the [src] as you merge with its biomass.</span>"
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src << "<span class='notice'>You feel your being twine with that of \the [D] as it merges with your biomass.</span>"
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for(var/obj/O in D.contents)
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D.drop_from_inventory(O)
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D.loc = src
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D.stat = CONSCIOUS
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@@ -283,7 +283,7 @@
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for(var/obj/item/organ/I in H.internal_organs)
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I.robotize()
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if(H.species && H.species.get_bodytype() == "Vaurca")
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if(isvaurca(H))
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for (var/obj/item/organ/external/E in H.organs)
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if ((E.status & ORGAN_CUT_AWAY) || (E.status & ORGAN_DESTROYED))
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continue
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@@ -103,6 +103,7 @@
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var/tracking_entities = 0 //The number of known entities currently accessing the internal camera
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var/braintype = "Cyborg"
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var/intenselight = 0 // Whether cyborg's integrated light was upgraded
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var/selecting_module = 0 //whether the borg is in process of selecting its module or not.
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var/list/robot_verbs_default = list(
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/mob/living/silicon/robot/proc/sensor_mode,
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@@ -263,6 +264,9 @@
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return module_sprites
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/mob/living/silicon/robot/proc/pick_module()
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if(selecting_module)
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return
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selecting_module = 1
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if(module)
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return
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var/list/modules = list()
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@@ -285,6 +289,7 @@
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updatename()
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recalculate_synth_capacities()
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notify_ai(ROBOT_NOTIFICATION_NEW_MODULE, module.name)
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selecting_module = 0
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/mob/living/silicon/robot/proc/updatename(var/prefix as text)
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if(prefix)
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@@ -322,7 +322,8 @@
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var/mob/living/carbon/human/H = null
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if (ishuman(M))
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H = M //20/1/16 Insulation (vaurca)
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if(H.species.get_bodytype() == "Vaurca") return 0
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if(isvaurca(H))
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return 0
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var/area/source_area
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if(istype(power_source,/area))
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source_area = power_source
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@@ -568,7 +568,7 @@
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/obj/item/stack/material/phoron = "phoron",
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/obj/item/stack/material/gold = "gold",
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/obj/item/stack/material/silver = "silver",
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/obj/item/stack/material/mhydrogen = "hydrogen"
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/obj/item/stack/material/mhydrogen = "hydrazine" //doesn't really make much sense but thank Bay
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)
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/obj/machinery/reagentgrinder/New()
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@@ -396,7 +396,7 @@
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name = "Ipecac"
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id = "ipecac"
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result = "ipecac"
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required_reagents = list("hydrogen" = 1, "anti_toxin" = 1, "ethanol" = 1)
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required_reagents = list("hydrazine" = 1, "anti_toxin" = 1, "ethanol" = 1)
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result_amount = 3
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/datum/chemical_reaction/soporific
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@@ -2082,7 +2082,7 @@
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name = "Luminol"
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id = "luminol"
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result = "luminol"
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required_reagents = list("hydrogen" = 2, "carbon" = 2, "ammonia" = 2)
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required_reagents = list("hydrazine" = 2, "carbon" = 2, "ammonia" = 2)
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result_amount = 6
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/////////////////////////////////////////Brightdawns super cool coffee drinks//////////////////////////////////////////////
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@@ -211,7 +211,7 @@
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/obj/machinery/artifact/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
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if (istype(W, /obj/item/weapon/reagent_containers/))
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if(W.reagents.has_reagent("hydrogen", 1) || W.reagents.has_reagent("water", 1))
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if(W.reagents.has_reagent("hydrazine", 1) || W.reagents.has_reagent("water", 1))
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if(my_effect.trigger == TRIGGER_WATER)
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my_effect.ToggleActivate()
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if(secondary_effect && secondary_effect.trigger == TRIGGER_WATER && prob(25))
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@@ -47,7 +47,7 @@ obj/item/weapon/reagent_containers/glass/solution_tray/attackby(obj/item/weapon/
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name = "beaker 'oxygen'"
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New()
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..()
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reagents.add_reagent("oxygen",50)
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reagents.add_reagent("acetone",50)
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update_icon()
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/obj/item/weapon/reagent_containers/glass/beaker/sodium
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