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Begin, the Lag Wars Have (#21839)
<img width="700" height="848" alt="image" src="https://github.com/user-attachments/assets/e0db50af-35db-43c7-b78e-6c1ea5ac569c" /> you take a tiny little two year LOA and this happens this PR hits some large lag culprits: - UpdateOverlays() getting spammed by human/update_icon. This was 0.85% of server CPU time during the event. Doesn't sound like a whole lot but it's insane. 99% of it was caused by sloppy duplicate calls of update_icon in set_dir (as well as update icon itself!). Refactored to stop that - Makes Follow menu update manually, which cuts down on the 2.8 million REF() calls it made during the event. This was ~1% of CPU time including ui_data as well. - Gets rid of a bunch of random runtimes and some lighting-related harddels. - NanoUIs now clean themselves up when their owner qdels rather than forcing the owner to do REF(src) and close all matching UIs. saves us ~0.1% server cpu time! wowza!
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@@ -312,7 +312,7 @@
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M.hallucination = max(M.hallucination, drug_strength)
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if(prob(15))
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to_chat(SPAN_GOOD(pick("The floor is melting...", "Everything is so much brighter! Wow!", "Everything is shifting around you.")))
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to_chat(M, SPAN_GOOD(pick("The floor is melting...", "Everything is so much brighter! Wow!", "Everything is shifting around you.")))
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/singleton/reagent/drugs/night_juice
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