diff --git a/baystation12.dme b/baystation12.dme index a608d74fee1..fca5b332b05 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -269,6 +269,7 @@ #include "code\game\gamemodes\cult\cult_items.dm" #include "code\game\gamemodes\cult\cult_structures.dm" #include "code\game\gamemodes\cult\hell_universe.dm" +#include "code\game\gamemodes\cult\narsie.dm" #include "code\game\gamemodes\cult\ritual.dm" #include "code\game\gamemodes\cult\runes.dm" #include "code\game\gamemodes\cult\talisman.dm" @@ -553,7 +554,6 @@ #include "code\game\objects\effects\spawners\gibspawner.dm" #include "code\game\objects\effects\spawners\vaultspawner.dm" #include "code\game\objects\items\apc_frame.dm" -#include "code\game\objects\items\ashtray.dm" #include "code\game\objects\items\blueprints.dm" #include "code\game\objects\items\bodybag.dm" #include "code\game\objects\items\contraband.dm" @@ -682,6 +682,7 @@ #include "code\game\objects\items\weapons\implants\implantfreedom.dm" #include "code\game\objects\items\weapons\implants\implantpad.dm" #include "code\game\objects\items\weapons\implants\implantuplink.dm" +#include "code\game\objects\items\weapons\material\ashtray.dm" #include "code\game\objects\items\weapons\material\bats.dm" #include "code\game\objects\items\weapons\material\kitchen.dm" #include "code\game\objects\items\weapons\material\knives.dm" @@ -1433,7 +1434,6 @@ #include "code\modules\power\singularity\field_generator.dm" #include "code\modules\power\singularity\generator.dm" #include "code\modules\power\singularity\investigate.dm" -#include "code\modules\power\singularity\narsie.dm" #include "code\modules\power\singularity\singularity.dm" #include "code\modules\power\singularity\particle_accelerator\particle.dm" #include "code\modules\power\singularity\particle_accelerator\particle_accelerator.dm" diff --git a/code/TriDimension/controller.dm b/code/TriDimension/controller.dm index a9d4df675ab..7feed3ed093 100644 --- a/code/TriDimension/controller.dm +++ b/code/TriDimension/controller.dm @@ -92,16 +92,6 @@ turf += src c.add(turf,3,1) -/turf/space/New() - ..() - - var/turf/controller = locate(1, 1, z) - for(var/obj/effect/landmark/zcontroller/c in controller) - if(c.initialized) - var/list/turf = list() - turf += src - c.add(turf,3,1) - atom/movable/Move() //Hackish . = ..() diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 7484d016b6c..55b1b23a9f9 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -19,6 +19,8 @@ var/global/list/side_effects = list() //list of all medical sideeffects types var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking. var/global/list/joblist = list() //list of all jobstypes, minus borg and AI +var/global/list/turfs = list() //list of all turfs + //Languages/species/whitelist. var/global/list/all_species[0] var/global/list/all_languages[0] diff --git a/code/game/gamemodes/cult/cultify/turf.dm b/code/game/gamemodes/cult/cultify/turf.dm index 0005298c423..54fc9631e33 100644 --- a/code/game/gamemodes/cult/cultify/turf.dm +++ b/code/game/gamemodes/cult/cultify/turf.dm @@ -23,6 +23,9 @@ /turf/simulated/wall/cult/cultify() return +/turf/unsimulated/wall/cult/cultify() + return + /turf/unsimulated/beach/cultify() return diff --git a/code/game/gamemodes/cult/hell_universe.dm b/code/game/gamemodes/cult/hell_universe.dm index 9a7344f036a..e81a6a2673d 100644 --- a/code/game/gamemodes/cult/hell_universe.dm +++ b/code/game/gamemodes/cult/hell_universe.dm @@ -33,51 +33,46 @@ In short: /datum/universal_state/hell/OnTurfChange(var/turf/T) - var/turf/space/spess = T - if(istype(spess)) - spess.overlays += "hell01" + var/turf/space/S = T + if(istype(S)) + S.color = "#FF0000" + else + S.color = initial(S.color) // Apply changes when entering state /datum/universal_state/hell/OnEnter() set background = 1 garbage_collector.garbage_collect = 0 + escape_list = get_area_turfs(locate(/area/hallway/secondary/exit)) //Separated into separate procs for profiling AreaSet() - OverlaySet() MiscSet() APCSet() KillMobs() - AmbientSet() + OverlayAndAmbientSet() runedec += 9000 //basically removing the rune cap -/datum/universal_state/hell/proc/AreaSet() - for(var/area/A in world) - if(A.name=="Space") - continue - // Reset all alarms. - A.fire = null - A.atmos = 1 - A.atmosalm = 0 - A.poweralm = 1 - A.party = null +/datum/universal_state/hell/proc/AreaSet() + for(var/area/A in all_areas) + if(!istype(A,/area) || istype(A, /area/space)) + continue A.updateicon() -/datum/universal_state/hell/proc/OverlaySet() - var/image/I = image("icon" = 'icons/turf/space.dmi', "icon_state" = "hell01", "layer" = 10) - for(var/turf/space/spess in world) - spess.overlays += I +/datum/universal_state/hell/OverlayAndAmbientSet() + spawn(0) + for(var/atom/movable/lighting_overlay/L in world) + L.update_lumcount(1, 0, 0) -/datum/universal_state/hell/proc/AmbientSet() - for(var/atom/movable/lighting_overlay/L in world) - L.update_lumcount(1, 0, 0) + for(var/turf/space/T in turfs) + OnTurfChange(T) /datum/universal_state/hell/proc/MiscSet() - for(var/turf/simulated/floor/T in world) + for(var/turf/simulated/floor/T in turfs) if(!T.holy && prob(1)) new /obj/effect/gateway/active/cult(T) @@ -87,7 +82,7 @@ In short: /datum/universal_state/hell/proc/APCSet() for (var/obj/machinery/power/apc/APC in machines) - if (!(APC.stat & BROKEN) && !istype(APC.area,/area/turret_protected/ai)) + if (!(APC.stat & BROKEN) && !APC.is_critical) APC.chargemode = 0 if(APC.cell) APC.cell.charge = 0 diff --git a/code/modules/power/singularity/narsie.dm b/code/game/gamemodes/cult/narsie.dm similarity index 91% rename from code/modules/power/singularity/narsie.dm rename to code/game/gamemodes/cult/narsie.dm index 094915047b9..0ef0d27663f 100644 --- a/code/modules/power/singularity/narsie.dm +++ b/code/game/gamemodes/cult/narsie.dm @@ -1,4 +1,5 @@ var/global/narsie_behaviour = "CultStation13" +var/global/narsie_cometh = 0 var/global/list/narsie_list = list() /obj/singularity/narsie //Moving narsie to its own file for the sake of being clearer name = "Nar-Sie" @@ -37,7 +38,7 @@ var/global/list/narsie_list = list() current_size = 12 consume_range = 12 // How many tiles out do we eat. var/announce=1 - var/narnar = 1 + var/cause_hell = 1 /obj/singularity/narsie/large/New() ..() @@ -47,13 +48,15 @@ var/global/list/narsie_list = list() narsie_spawn_animation() - if(narnar) - SetUniversalState(/datum/universal_state/hell) + if(!narsie_cometh)//so we don't initiate Hell more than one time. + if(cause_hell) + SetUniversalState(/datum/universal_state/hell) + narsie_cometh = 1 - spawn(10 SECONDS) - if(emergency_shuttle && emergency_shuttle.can_call()) - emergency_shuttle.call_evac() - emergency_shuttle.launch_time = 0 // Cannot recall + spawn(10 SECONDS) + if(emergency_shuttle) + emergency_shuttle.call_evac() + emergency_shuttle.launch_time = 0 // Cannot recall /obj/singularity/narsie/process() eat() @@ -83,14 +86,14 @@ var/global/list/narsie_list = list() /obj/singularity/narsie/large/Bump(atom/A) - if(!narnar) return + if(!cause_hell) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) qdel(A) /obj/singularity/narsie/large/Bumped(atom/A) - if(!narnar) return + if(!cause_hell) return if(isturf(A)) narsiewall(A) else if(istype(A, /obj/structure/cult)) diff --git a/code/game/gamemodes/endgame/endgame.dm b/code/game/gamemodes/endgame/endgame.dm index ed1167dfe74..aef7894800c 100644 --- a/code/game/gamemodes/endgame/endgame.dm +++ b/code/game/gamemodes/endgame/endgame.dm @@ -60,6 +60,9 @@ /datum/universal_state/proc/OnTurfChange(var/turf/NT) return +/datum/universal_state/proc/OverlayAndAmbientSet() + return + /proc/SetUniversalState(var/newstate,var/on_exit=1, var/on_enter=1) if(on_exit) universe.OnExit() diff --git a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm index dc315ac5100..2f12370f586 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/blob.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/blob.dm @@ -8,7 +8,7 @@ //luminosity = 5 //l_color="#0066FF" - layer = 11 + layer = LIGHTING_LAYER+1 var/spawned=0 // DIR mask var/next_check=0 @@ -50,10 +50,10 @@ if(A) if(istype(A,/mob/living)) qdel(A) - continue else if(istype(A,/mob)) // Observers, AI cameras. continue - qdel(A) + else + qdel(A) T.ChangeTurf(type) if((spawned & (NORTH|SOUTH|EAST|WEST)) == (NORTH|SOUTH|EAST|WEST)) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm index 8c826fe22db..fb4888ee205 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/portal.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/portal.dm @@ -8,9 +8,9 @@ move_self = 0 announce=0 - narnar=0 + cause_hell=0 - layer=12 // ITS SO BRIGHT + layer=LIGHTING_LAYER+2 // ITS SO BRIGHT consume_range = 6 @@ -35,7 +35,17 @@ return 0 if (istype(A, /mob/living/)) + var/mob/living/L = A + if(L.buckled && istype(L.buckled,/obj/structure/bed/)) + var/turf/O = L.buckled + do_teleport(O, pick(endgame_safespawns)) + L.loc = O.loc + else + do_teleport(L, pick(endgame_safespawns)) //dead-on precision + + else if (istype(A, /obj/mecha/)) do_teleport(A, pick(endgame_safespawns)) //dead-on precision + else if (isturf(A)) var/turf/T = A var/dist = get_dist(T, src) @@ -51,6 +61,9 @@ continue if (dist > consume_range) + if(!(AM.singuloCanEat())) + continue + if (101 == AM.invisibility) continue @@ -63,19 +76,19 @@ var/image/riftimage = null /mob/proc/see_rift(var/obj/singularity/narsie/large/exit/R) - if((R.z == src.z) && (get_dist(R,src) <= (R.consume_range+10)) && !(R in view(src))) + var/turf/T_mob = get_turf(src) + if((R.z == T_mob.z) && (get_dist(R,T_mob) <= (R.consume_range+10)) && !(R in view(T_mob))) if(!riftimage) - riftimage = image('icons/obj/rift.dmi',src.loc,"rift",12,1) + riftimage = image('icons/obj/rift.dmi',T_mob,"rift",LIGHTING_LAYER+2,1) riftimage.mouse_opacity = 0 - var/new_x = 32 * (R.x - src.x) + R.pixel_x - var/new_y = 32 * (R.y - src.y) + R.pixel_y + var/new_x = 32 * (R.x - T_mob.x) + R.pixel_x + var/new_y = 32 * (R.y - T_mob.y) + R.pixel_y riftimage.pixel_x = new_x riftimage.pixel_y = new_y - riftimage.loc = src.loc + riftimage.loc = T_mob src << riftimage - else if(riftimage) qdel(riftimage) diff --git a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm index 37b68340a8b..8cd8765cd80 100644 --- a/code/game/gamemodes/endgame/supermatter_cascade/universe.dm +++ b/code/game/gamemodes/endgame/supermatter_cascade/universe.dm @@ -1,3 +1,5 @@ +var/global/universe_has_ended = 0 + /datum/universal_state/supermatter_cascade name = "Supermatter Cascade" @@ -11,9 +13,11 @@ return 0 /datum/universal_state/supermatter_cascade/OnTurfChange(var/turf/T) - var/turf/space/spess = T - if(istype(spess)) - spess.overlays += "end01" + var/turf/space/S = T + if(istype(S)) + S.color = "#0066FF" + else + S.color = initial(S.color) /datum/universal_state/supermatter_cascade/DecayTurf(var/turf/T) if(istype(T,/turf/simulated/wall)) @@ -46,13 +50,13 @@ emergency_shuttle.recall() AreaSet() - OverlaySet() MiscSet() APCSet() - AmbientSet() + OverlayAndAmbientSet() // Disable Nar-Sie. cult.allow_narsie = 0 + PlayerSet() new /obj/singularity/narsie/large/exit(pick(endgame_exits)) @@ -64,64 +68,49 @@ There's been a galaxy-wide electromagnetic pulse. All of our systems are heavil You have five minutes before the universe collapses. Good l\[\[###!!!- -AUTOMATED ALERT: Link to [command_name()] lost."} +AUTOMATED ALERT: Link to [command_name()] lost. + +The access requirements on the Asteroid Shuttles' consoles have now been revoked. +"} priority_announcement.Announce(txt,"SUPERMATTER CASCADE DETECTED") + + for(var/obj/machinery/computer/shuttle_control/C in machines) + if(istype(C, /obj/machinery/computer/shuttle_control/research) || istype(C, /obj/machinery/computer/shuttle_control/mining)) + C.req_access = list() + C.req_one_access = list() + sleep(5 MINUTES) - ticker.declare_completion() ticker.station_explosion_cinematic(0,null) // TODO: Custom cinematic - world << "Resetting in 30 seconds!" - - feedback_set_details("end_error","Universe ended") - - if(blackbox) - blackbox.save_all_data_to_sql() - - sleep(300) - log_game("Rebooting due to universal collapse") - world.Reboot() + universe_has_ended = 1 return /datum/universal_state/supermatter_cascade/proc/AreaSet() - for(var/area/A in world) - if(A.z in config.admin_levels) + for(var/area/A in all_areas) + if(!istype(A,/area) || istype(A, /area/space) || istype(A,/area/beach)) continue - if(istype(A,/area/space)) - continue - - // Reset all alarms. - A.fire = null - A.atmos = 1 - A.atmosalm = 0 - A.poweralm = 1 - - // Slap on random alerts - if(prob(25)) - switch(rand(1,4)) - if(1) - A.fire=1 - if(2) - A.atmosalm=1 A.updateicon() -/datum/universal_state/supermatter_cascade/proc/OverlaySet() - for(var/turf/space/spess in world) - spess.overlays += "end01" +/datum/universal_state/supermatter_cascade/OverlayAndAmbientSet() + spawn(0) + for(var/atom/movable/lighting_overlay/L in world) + if(L.z in config.admin_levels) + L.update_lumcount(1,1,1) + else + L.update_lumcount(0.0, 0.4, 1) -/datum/universal_state/supermatter_cascade/proc/AmbientSet() - for(var/atom/movable/lighting_overlay/L in world) - if(!(L.z in config.admin_levels)) - L.update_lumcount(0.5, 1, 0) + for(var/turf/space/T in turfs) + OnTurfChange(T) /datum/universal_state/supermatter_cascade/proc/MiscSet() - for (var/obj/machinery/firealarm/alm in world) + for (var/obj/machinery/firealarm/alm in machines) if (!(alm.stat & BROKEN)) alm.ex_act(2) /datum/universal_state/supermatter_cascade/proc/APCSet() - for (var/obj/machinery/power/apc/APC in world) - if (!(APC.stat & BROKEN)) + for (var/obj/machinery/power/apc/APC in machines) + if (!(APC.stat & BROKEN) && !APC.is_critical) APC.chargemode = 0 if(APC.cell) APC.cell.charge = 0 diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index 861e3e1271b..0b1f24121a7 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -312,7 +312,7 @@ var/global/datum/controller/gameticker/ticker game_finished = (emergency_shuttle.returned() || mode.station_was_nuked) mode_finished = (!post_game && mode.check_finished()) else - game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1)) + game_finished = (mode.check_finished() || (emergency_shuttle.returned() && emergency_shuttle.evac == 1)) || universe_has_ended mode_finished = game_finished if(!mode.explosion_in_progress && game_finished && (mode_finished || post_game)) diff --git a/code/game/jobs/job/assistant.dm b/code/game/jobs/job/assistant.dm index def0a007f70..98c7a4dd986 100644 --- a/code/game/jobs/job/assistant.dm +++ b/code/game/jobs/job/assistant.dm @@ -14,6 +14,10 @@ /datum/job/assistant/equip(var/mob/living/carbon/human/H) if(!H) return 0 + switch(H.backbag) + if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(H), slot_back) + if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(H), slot_back) + if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) H.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(H), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(H), slot_shoes) return 1 diff --git a/code/game/jobs/job/captain.dm b/code/game/jobs/job/captain.dm index 00d304b9031..4b9d72ff51c 100644 --- a/code/game/jobs/job/captain.dm +++ b/code/game/jobs/job/captain.dm @@ -23,7 +23,6 @@ var/datum/announcement/minor/captain_announcement = new(do_newscast = 1) if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/captain(H), slot_back) if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_cap(H), slot_back) if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/captain(H) if(H.age>49) U.accessories += new /obj/item/clothing/accessory/medal/gold/captain(U) diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index c1ca46da146..7d847533530 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -172,6 +172,10 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/bag/ore(H), slot_in_backpack) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 //Griff //BS12 EDIT diff --git a/code/game/jobs/job/engineering.dm b/code/game/jobs/job/engineering.dm index 5eab97b11ad..5c86336cb6c 100644 --- a/code/game/jobs/job/engineering.dm +++ b/code/game/jobs/job/engineering.dm @@ -37,6 +37,10 @@ H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 /datum/job/engineer @@ -69,6 +73,10 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/engineering(H), slot_l_store) return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 /datum/job/atmos @@ -97,3 +105,8 @@ H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store) H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt) return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 diff --git a/code/game/jobs/job/job.dm b/code/game/jobs/job/job.dm index 99aab0eb080..8b51b74a77a 100644 --- a/code/game/jobs/job/job.dm +++ b/code/game/jobs/job/job.dm @@ -23,6 +23,11 @@ /datum/job/proc/equip(var/mob/living/carbon/human/H) return 1 +/datum/job/proc/equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,0) + return 1 + // overrideable separately so AIs/borgs can have cardborg hats without unneccessary new()/del() /datum/job/proc/equip_preview(mob/living/carbon/human/H) return equip(H) diff --git a/code/game/jobs/job/medical.dm b/code/game/jobs/job/medical.dm index 841c1ff768e..0e79223b186 100644 --- a/code/game/jobs/job/medical.dm +++ b/code/game/jobs/job/medical.dm @@ -30,9 +30,9 @@ H.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(H), slot_shoes) H.equip_to_slot_or_del(new /obj/item/device/pda/heads/cmo(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand) - return 1 H.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/toggle/labcoat/cmo(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/device/flashlight/pen(H), slot_s_store) + return 1 /datum/job/doctor title = "Medical Doctor" @@ -224,3 +224,8 @@ H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/emt(H), slot_belt) H.equip_to_slot_or_del(new /obj/item/device/pda/medical(H), slot_l_store) return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + H.species.equip_survival_gear(H,1) + return 1 diff --git a/code/game/jobs/job/silicon.dm b/code/game/jobs/job/silicon.dm index 8889f238dd5..8aab7464004 100644 --- a/code/game/jobs/job/silicon.dm +++ b/code/game/jobs/job/silicon.dm @@ -13,6 +13,10 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 return 1 + + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + return 1 /datum/job/ai/is_position_available() return (empty_playable_ai_cores.len != 0) @@ -37,6 +41,11 @@ if(!H) return 0 return 1 + equip_survival(var/mob/living/carbon/human/H) + if(!H) return 0 + return 1 + return 1 + /datum/job/cyborg/equip_preview(mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/suit/cardborg(H), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/cardborg(H), slot_head) diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index c996c469d35..b78b802e911 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -393,8 +393,8 @@ var/global/datum/controller/occupations/job_master spawn_in_storage += thing //Equip job items. job.equip(H) + job.equip_survival(H) job.apply_fingerprints(H) - H.species.equip_survival_gear(H) //If some custom items could not be equipped before, try again now. for(var/thing in custom_equip_leftovers) @@ -472,11 +472,6 @@ var/global/datum/controller/occupations/job_master var/sound/announce_sound = (ticker.current_state <= GAME_STATE_SETTING_UP)? null : sound('sound/misc/boatswain.ogg', volume=20) captain_announcement.Announce("All hands, Captain [H.real_name] on deck!", new_sound=announce_sound) - if(istype(H.back, /obj/item/weapon/storage)) - new /obj/item/weapon/storage/box/survival(H.back) - else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) - //Deferred item spawning. if(spawn_in_storage && spawn_in_storage.len) var/obj/item/weapon/storage/B diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 58830cf9fa8..1313838cf5d 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -30,7 +30,7 @@ var/hasShocked = 0 //Prevents multiple shocks from happening var/secured_wires = 0 var/datum/wires/airlock/wires = null - + var/open_sound_powered = 'sound/machines/airlock.ogg' var/open_sound_unpowered = 'sound/machines/airlock_creaking.ogg' @@ -277,7 +277,7 @@ target_tile.assume_gas("phoron", 35, 400+T0C) spawn (0) target_tile.hotspot_expose(temperature, 400) for(var/turf/simulated/wall/W in range(3,src)) - W.ignite((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame + W.burn((temperature/4))//Added so that you can't set off a massive chain reaction with a small flame for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) D.ignite(temperature/4) new/obj/structure/door_assembly( src.loc ) @@ -800,9 +800,9 @@ About the new airlock wires panel: qdel(src) return else if(arePowerSystemsOn()) - user << "\blue The airlock's motors resist your efforts to force it." + user << "The airlock's motors resist your efforts to force it." else if(locked) - user << "\blue The airlock's bolts prevent it from being forced." + user << "The airlock's bolts prevent it from being forced." else if(density) spawn(0) open(1) @@ -811,20 +811,20 @@ About the new airlock wires panel: else if(istype(C, /obj/item/weapon/material/twohanded/fireaxe) && !arePowerSystemsOn()) if(locked) - user << "\blue The airlock's bolts prevent it from being forced." + user << "The airlock's bolts prevent it from being forced." else if( !welded && !operating ) if(density) var/obj/item/weapon/material/twohanded/fireaxe/F = C if(F.wielded) spawn(0) open(1) else - user << "\red You need to be wielding \the [C] to do that." + user << "You need to be wielding \the [C] to do that." else var/obj/item/weapon/material/twohanded/fireaxe/F = C if(F.wielded) spawn(0) close(1) else - user << "\red You need to be wielding \the [C] to do that." + user << "You need to be wielding \the [C] to do that." else ..() @@ -855,13 +855,13 @@ About the new airlock wires panel: if(!can_open(forced)) return 0 use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - + //if the door is unpowered then it doesn't make sense to hear the woosh of a pneumatic actuator if(arePowerSystemsOn()) playsound(src.loc, open_sound_powered, 100, 1) else playsound(src.loc, open_sound_unpowered, 100, 1) - + if(src.closeOther != null && istype(src.closeOther, /obj/machinery/door/airlock/) && !src.closeOther.density) src.closeOther.close() return ..() @@ -950,10 +950,10 @@ About the new airlock wires panel: take_damage(DOOR_CRUSH_DAMAGE) use_power(360) //360 W seems much more appropriate for an actuator moving an industrial door capable of crushing people - if(istype(src, /obj/machinery/door/airlock/glass)) - playsound(src.loc, 'sound/machines/windowdoor.ogg', 30, 1) + if(arePowerSystemsOn()) + playsound(src.loc, open_sound_powered, 100, 1) else - playsound(src.loc, 'sound/machines/airlock.ogg', 30, 1) + playsound(src.loc, open_sound_unpowered, 100, 1) for(var/turf/turf in locs) var/obj/structure/window/killthis = (locate(/obj/structure/window) in turf) if(killthis) diff --git a/code/game/objects/items/ashtray.dm b/code/game/objects/items/weapons/material/ashtray.dm similarity index 95% rename from code/game/objects/items/ashtray.dm rename to code/game/objects/items/weapons/material/ashtray.dm index 63059fef8e4..033042b8530 100644 --- a/code/game/objects/items/ashtray.dm +++ b/code/game/objects/items/weapons/material/ashtray.dm @@ -76,32 +76,27 @@ var/global/list/ashtray_cache = list() health = max(0,health - W.force) user << "You hit [src] with [W]." if (health < 1) - die() + shatter() return /obj/item/weapon/material/ashtray/throw_impact(atom/hit_atom) if (health > 0) health = max(0,health - 3) - if (health < 1) - die() - return if (contents.len) src.visible_message("\The [src] slams into [hit_atom], spilling its contents!") for (var/obj/item/clothing/mask/smokable/cigarette/O in contents) O.loc = src.loc + if (health < 1) + shatter() + return update_icon() return ..() -/obj/item/weapon/material/ashtray/proc/die() - material.place_shard(get_turf(src)) - qdel(src) - return - /obj/item/weapon/material/ashtray/plastic/New(var/newloc) ..(newloc, "plastic") /obj/item/weapon/material/ashtray/bronze/New(var/newloc) - ..(newloc, "gold") //placeholder + ..(newloc, "bronze") /obj/item/weapon/material/ashtray/glass/New(var/newloc) ..(newloc, "glass") diff --git a/code/game/objects/items/weapons/material/material_weapons.dm b/code/game/objects/items/weapons/material/material_weapons.dm index 8208576e16e..fe33163dbab 100644 --- a/code/game/objects/items/weapons/material/material_weapons.dm +++ b/code/game/objects/items/weapons/material/material_weapons.dm @@ -72,7 +72,7 @@ var/mob/living/M = loc M.drop_from_inventory(src) playsound(src, "shatter", 70, 1) - new material.shard_type(T) + material.place_shard(T) qdel(src) /obj/item/weapon/material/process() @@ -82,18 +82,12 @@ L.apply_effect(round(material.radioactivity/3),IRRADIATE,0) /obj/item/weapon/material/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(exposed_temperature > material.ignition_point) - TemperatureAct(exposed_temperature) + TemperatureAct(exposed_temperature) // This might need adjustment. Will work that out later. /obj/item/weapon/material/proc/TemperatureAct(temperature) - if(temperature > material.ignition_point) - for(var/turf/simulated/floor/target_tile in range(2,loc)) - var/phoronToDeduce = temperature/30 - target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - health -= phoronToDeduce/100 - check_health() + health -= material.combustion_effect(get_turf(src), temperature, 0.1) + check_health() /obj/item/weapon/material/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/weapon/weldingtool)) diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 61968c7692c..65038649d47 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -56,7 +56,7 @@ new /obj/item/clothing/mask/breath( src ) new /obj/item/weapon/tank/emergency_oxygen( src ) -/obj/item/weapon/storage/box/survival/vox/ +/obj/item/weapon/storage/box/vox/ New() ..() new /obj/item/clothing/mask/breath( src ) @@ -639,4 +639,4 @@ max_w_class = 3 can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass) max_storage_space = 21 - use_to_pickup = 1 // for picking up broken bulbs, not that most people will try \ No newline at end of file + use_to_pickup = 1 // for picking up broken bulbs, not that most people will try diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index 9f32e0f73be..c07cd5a7f23 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -61,7 +61,7 @@ matter = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 10000) flags = CONDUCT force = 15.0 - w_class = 2.0 + w_class = 3 origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("drilled") @@ -82,7 +82,7 @@ force = 10.0 sharp = 1 edge = 1 - w_class = 2.0 + w_class = 1 throwforce = 5.0 throw_speed = 3 throw_range = 5 @@ -136,7 +136,7 @@ hitsound = 'sound/weapons/circsawhit.ogg' flags = CONDUCT force = 15.0 - w_class = 2.0 + w_class = 3 throwforce = 9.0 throw_speed = 3 throw_range = 5 diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 169b1deebde..3de1075f388 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -174,9 +174,9 @@ else if(istype(W, /obj/item/weapon/wrench) && state == 0) playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) if(anchored) - user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.") + user.visible_message("[user] begins unsecuring the airlock assembly from the floor.", "You starts unsecuring the airlock assembly from the floor.") else - user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.") + user.visible_message("[user] begins securing the airlock assembly to the floor.", "You starts securing the airlock assembly to the floor.") if(do_after(user, 40)) if(!src) return @@ -225,7 +225,7 @@ return playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to remove the electronics from the airlock assembly.") + user.visible_message("\The [user] starts removing the electronics from the airlock assembly.", "You start removing the electronics from the airlock assembly.") if(do_after(user, 40)) if(!src) return diff --git a/code/game/objects/structures/simple_doors.dm b/code/game/objects/structures/simple_doors.dm index 313ba17f455..b3230095c13 100644 --- a/code/game/objects/structures/simple_doors.dm +++ b/code/game/objects/structures/simple_doors.dm @@ -13,17 +13,11 @@ var/oreAmount = 7 /obj/structure/simple_door/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume) - if(exposed_temperature > material.ignition_point) - TemperatureAct(exposed_temperature) + TemperatureAct(exposed_temperature) /obj/structure/simple_door/proc/TemperatureAct(temperature) - if(temperature > material.ignition_point) - for(var/turf/simulated/floor/target_tile in range(2,loc)) - var/phoronToDeduce = temperature/10 - target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - hardness -= phoronToDeduce/100 - CheckHardness() + hardness -= material.combustion_effect(get_turf(src),temperature, 0.3) + CheckHardness() /obj/structure/simple_door/New(var/newloc, var/material_name) ..() diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index 46cf8ffcd8d..977a3939d96 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -8,6 +8,9 @@ icon_state = "nest" var/health = 100 +/obj/structure/bed/nest/update_icon() + return + /obj/structure/bed/nest/user_unbuckle_mob(mob/user as mob) if(buckled_mob) if(buckled_mob.buckled == src) diff --git a/code/game/objects/structures/stool_bed_chair_nest/bed.dm b/code/game/objects/structures/stool_bed_chair_nest/bed.dm index fb2ef2b5257..9b62a14ef4b 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/bed.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/bed.dm @@ -10,28 +10,56 @@ /obj/structure/bed name = "bed" desc = "This is used to lie in, sleep in or strap on." - icon = 'icons/obj/objects.dmi' + icon = 'icons/obj/furniture.dmi' icon_state = "bed" pressure_resistance = 15 anchored = 1 can_buckle = 1 buckle_lying = 1 var/material/material - var/apply_cosmetics = 1 + var/material/padding_material + var/base_icon = "bed" -/obj/structure/bed/New(var/newloc, var/new_material) +/obj/structure/bed/New(var/newloc, var/new_material, var/new_padding_material) ..(newloc) if(!new_material) new_material = DEFAULT_WALL_MATERIAL - material = get_material_by_name(new_material) if(!istype(material)) qdel(src) return - if(apply_cosmetics) - color = material.icon_colour + if(new_padding_material) + padding_material = get_material_by_name(new_padding_material) + update_icon() + +// Reuse the cache/code from stools, todo maybe unify. +/obj/structure/bed/update_icon() + // Prep icon. + icon_state = "" + overlays.Cut() + // Base icon. + var/cache_key = "[base_icon]-[material.name]" + if(isnull(stool_cache[cache_key])) + var/image/I = image('icons/obj/furniture.dmi', base_icon) + I.color = material.icon_colour + stool_cache[cache_key] = I + overlays |= stool_cache[cache_key] + // Padding overlay. + if(padding_material) + var/padding_cache_key = "[base_icon]-padding-[padding_material.name]" + if(isnull(stool_cache[padding_cache_key])) + var/image/I = image(icon, "[base_icon]_padding") + I.color = padding_material.icon_colour + stool_cache[padding_cache_key] = I + overlays |= stool_cache[padding_cache_key] + // Strings. + desc = initial(desc) + if(padding_material) + name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now. + desc += " It's made of [material.use_name] and covered with [padding_material.use_name]." + else name = "[material.display_name] [initial(name)]" - desc = "[initial(desc)] It's made of [material.display_name]." + desc += " It's made of [material.use_name]." /obj/structure/bed/ex_act(severity) switch(severity) @@ -55,8 +83,43 @@ /obj/structure/bed/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) - material.place_sheet(get_turf(src)) + dismantle() qdel(src) + else if(istype(W,/obj/item/stack)) + if(padding_material) + user << "\The [src] is already padded." + return + var/obj/item/stack/C = W + if(C.get_amount() < 1) // How?? + user.drop_from_inventory(C) + qdel(C) + return + var/padding_type //This is awful but it needs to be like this until tiles are given a material var. + if(istype(W,/obj/item/stack/tile/carpet)) + padding_type = "carpet" + else if(istype(W,/obj/item/stack/material)) + var/obj/item/stack/material/M = W + if(M.material && (M.material.flags & MATERIAL_PADDING)) + padding_type = "[M.material.name]" + if(!padding_type) + user << "You cannot pad \the [src] with that." + return + C.use(1) + if(!istype(src.loc, /turf)) + user.drop_from_inventory(src) + src.loc = get_turf(src) + user << "You add padding to \the [src]." + add_padding(padding_type) + return + + else if (istype(W, /obj/item/weapon/wirecutters)) + if(!padding_material) + user << "\The [src] has no padding to remove." + return + user << "You remove the padding from \the [src]." + playsound(src, 'sound/items/Wirecutter.ogg', 100, 1) + remove_padding() + else if(istype(W, /obj/item/weapon/grab)) user.visible_message("[user] attempts to buckle [W:affecting] into \the [src]!") if(do_after(user, 20)) @@ -69,21 +132,36 @@ else ..() +/obj/structure/bed/proc/remove_padding() + if(padding_material) + padding_material.place_sheet(get_turf(src)) + padding_material = null + update_icon() + +/obj/structure/bed/proc/add_padding(var/padding_type) + padding_material = get_material_by_name(padding_type) + update_icon() + +/obj/structure/bed/proc/dismantle() + material.place_sheet(get_turf(src)) + if(padding_material) + padding_material.place_sheet(get_turf(src)) + /obj/structure/bed/psych name = "psychiatrist's couch" desc = "For prime comfort during psychiatric evaluations." icon_state = "psychbed" - apply_cosmetics = 0 + base_icon = "psychbed" /obj/structure/bed/psych/New(var/newloc) - ..(newloc,"leather") + ..(newloc,"wood","leather") + +/obj/structure/bed/padded/New(var/newloc) + ..(newloc,"plastic","cotton") /obj/structure/bed/alien name = "resting contraption" desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?" - icon_state = "abed" - apply_cosmetics = 0 - /obj/structure/bed/alien/New(var/newloc) ..(newloc,"resin") @@ -96,10 +174,14 @@ icon = 'icons/obj/rollerbed.dmi' icon_state = "down" anchored = 0 - apply_cosmetics = 0 + +/obj/structure/bed/roller/update_icon() + return // Doesn't care about material or anything else. /obj/structure/bed/roller/attackby(obj/item/weapon/W as obj, mob/user as mob) - if(istype(W,/obj/item/roller_holder)) + if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + else if(istype(W,/obj/item/roller_holder)) if(buckled_mob) user_unbuckle_mob(user) else diff --git a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm index 271dfde0630..06322fb98dd 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/chairs.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/chairs.dm @@ -1,22 +1,23 @@ /obj/structure/bed/chair //YES, chairs are a type of bed, which are a type of stool. This works, believe me. -Pete name = "chair" desc = "You sit in this. Either by will or force." - icon_state = "chair" + icon_state = "chair_preview" + base_icon = "chair" buckle_lying = 0 //force people to sit up in chairs when buckled var/propelled = 0 // Check for fire-extinguisher-driven chairs -/obj/structure/bed/chair/New(var/newloc, var/material) - ..(newloc, material) //Todo make metal/stone chairs display as thrones +/obj/structure/bed/chair/New() + ..() //Todo make metal/stone chairs display as thrones spawn(3) //sorry. i don't think there's a better way to do this. update_layer() return /obj/structure/bed/chair/attackby(obj/item/weapon/W as obj, mob/user as mob) ..() - if(istype(W, /obj/item/assembly/shock_kit)) + if(!padding_material && istype(W, /obj/item/assembly/shock_kit)) var/obj/item/assembly/shock_kit/SK = W if(!SK.status) - user << "[SK] is not ready to be attached!" + user << "\The [SK] is not ready to be attached!" return user.drop_item() var/obj/structure/bed/chair/e_chair/E = new (src.loc, material.name) @@ -34,6 +35,20 @@ rotate() return +/obj/structure/bed/chair/post_buckle_mob() + update_icon() + +/obj/structure/bed/chair/update_icon() + ..() + if(buckled_mob && padding_material) + var/cache_key = "[base_icon]-armrest-[padding_material.name]" + if(isnull(stool_cache[cache_key])) + var/image/I = image(icon, "[base_icon]_armrest") + I.layer = MOB_LAYER + 0.1 + I.color = padding_material.icon_colour + stool_cache[cache_key] = I + overlays |= stool_cache[cache_key] + /obj/structure/bed/chair/proc/update_layer() if(src.dir == NORTH) src.layer = FLY_LAYER @@ -65,70 +80,49 @@ src.set_dir(turn(src.dir, 90)) return -// Chair types -/obj/structure/bed/chair/wood - icon_state = "wooden_chair" - name = "wooden chair" - desc = "Old is never too old to not be in fashion." - apply_cosmetics = 0 - -/obj/structure/bed/chair/wood/New(var/newloc) - ..(newloc, "wood") - -/obj/structure/bed/chair/wood/wings - icon_state = "wooden_chair_wings" - +// Leaving this in for the sake of compilation. /obj/structure/bed/chair/comfy - name = "comfy chair" - desc = "It looks comfy." - icon_state = "comfychair" - color = rgb(255,255,255) - var/image/armrest = null - apply_cosmetics = 0 + desc = "It's a chair. It looks comfy." + icon_state = "comfychair_preview" -/obj/structure/bed/chair/comfy/New() - armrest = image("icons/obj/objects.dmi", "comfychair_armrest") - armrest.layer = MOB_LAYER + 0.1 +/obj/structure/bed/chair/comfy/brown/New(var/newloc,var/newmaterial) + ..(newloc,"steel","leather") - return ..() +/obj/structure/bed/chair/comfy/red/New(var/newloc,var/newmaterial) + ..(newloc,"steel","carpet") -/obj/structure/bed/chair/comfy/post_buckle_mob() - if(buckled_mob) - overlays += armrest - else - overlays -= armrest +/obj/structure/bed/chair/comfy/teal/New(var/newloc,var/newmaterial) + ..(newloc,"steel","teal") -/obj/structure/bed/chair/comfy/brown - color = rgb(141,70,0) +/obj/structure/bed/chair/comfy/black/New(var/newloc,var/newmaterial) + ..(newloc,"steel","black") -/obj/structure/bed/chair/comfy/red - color = rgb(218,2,10) +/obj/structure/bed/chair/comfy/green/New(var/newloc,var/newmaterial) + ..(newloc,"steel","green") -/obj/structure/bed/chair/comfy/teal - color = rgb(0,234,250) +/obj/structure/bed/chair/comfy/purp/New(var/newloc,var/newmaterial) + ..(newloc,"steel","purple") -/obj/structure/bed/chair/comfy/black - color = rgb(60,60,60) +/obj/structure/bed/chair/comfy/blue/New(var/newloc,var/newmaterial) + ..(newloc,"steel","blue") -/obj/structure/bed/chair/comfy/green - color = rgb(1,196,8) +/obj/structure/bed/chair/comfy/beige/New(var/newloc,var/newmaterial) + ..(newloc,"steel","beige") -/obj/structure/bed/chair/comfy/purp - color = rgb(112,2,176) - -/obj/structure/bed/chair/comfy/blue - color = rgb(2,9,210) - -/obj/structure/bed/chair/comfy/beige - color = rgb(255,253,195) +/obj/structure/bed/chair/comfy/lime/New(var/newloc,var/newmaterial) + ..(newloc,"steel","lime") /obj/structure/bed/chair/office anchored = 0 buckle_movable = 1 - apply_cosmetics = 0 -/obj/structure/bed/chair/comfy/lime - color = rgb(255,251,0) +/obj/structure/bed/chair/office/update_icon() + return + +/obj/structure/bed/chair/office/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() /obj/structure/bed/chair/office/Move() ..() @@ -175,3 +169,23 @@ /obj/structure/bed/chair/office/dark icon_state = "officechair_dark" + +// Chair types +/obj/structure/bed/chair/wood + name = "wooden chair" + desc = "Old is never too old to not be in fashion." + icon_state = "wooden_chair" + +/obj/structure/bed/chair/wood/update_icon() + return + +/obj/structure/bed/chair/wood/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() + +/obj/structure/bed/chair/wood/New(var/newloc) + ..(newloc, "wood") + +/obj/structure/bed/chair/wood/wings + icon_state = "wooden_chair_wings" diff --git a/code/game/objects/structures/stool_bed_chair_nest/stools.dm b/code/game/objects/structures/stool_bed_chair_nest/stools.dm index a8f879e0841..2228345ebbf 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/stools.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/stools.dm @@ -4,7 +4,7 @@ var/global/list/stool_cache = list() //haha stool /obj/item/weapon/stool name = "stool" desc = "Apply butt." - icon = 'icons/obj/objects.dmi' + icon = 'icons/obj/furniture.dmi' icon_state = "stool_preview" //set for the map force = 10 throwforce = 10 @@ -30,17 +30,16 @@ var/global/list/stool_cache = list() //haha stool update_icon() /obj/item/weapon/stool/padded/New(var/newloc, var/new_material) - ..(newloc, "steel", "leather") + ..(newloc, "steel", "carpet") /obj/item/weapon/stool/update_icon() // Prep icon. - icon_state = "stool" + icon_state = "" overlays.Cut() // Base icon. var/cache_key = "stool-[material.name]" if(isnull(stool_cache[cache_key])) - var/image/I = image('icons/obj/objects.dmi', base_icon) - color = material.icon_colour + var/image/I = image(icon, base_icon) I.color = material.icon_colour stool_cache[cache_key] = I overlays |= stool_cache[cache_key] @@ -48,17 +47,17 @@ var/global/list/stool_cache = list() //haha stool if(padding_material) var/padding_cache_key = "stool-padding-[padding_material.name]" if(isnull(stool_cache[padding_cache_key])) - var/image/I = image('icons/obj/objects.dmi', "stool_padding") + var/image/I = image(icon, "stool_padding") I.color = padding_material.icon_colour stool_cache[padding_cache_key] = I overlays |= stool_cache[padding_cache_key] // Strings. if(padding_material) name = "[padding_material.display_name] [initial(name)]" //this is not perfect but it will do for now. - desc = "A padded stool. Apply butt. It's made of [material.display_name] and covered with [padding_material.display_name]." + desc = "A padded stool. Apply butt. It's made of [material.use_name] and covered with [padding_material.use_name]." else name = "[material.display_name] [initial(name)]" - desc = "A stool. Apply butt with care. It's made of [material.display_name]." + desc = "A stool. Apply butt with care. It's made of [material.use_name]." /obj/item/weapon/stool/proc/add_padding(var/padding_type) padding_material = get_material_by_name(padding_type) @@ -127,7 +126,7 @@ var/global/list/stool_cache = list() //haha stool padding_type = "carpet" else if(istype(W,/obj/item/stack/material)) var/obj/item/stack/material/M = W - if(M.material && (M.material.name in list("leather", "cloth"))) + if(M.material && (M.material.flags & MATERIAL_PADDING)) padding_type = "[M.material.name]" if(!padding_type) user << "You cannot pad \the [src] with that." diff --git a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm index 81d7f31cdb9..a15bee5df27 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm @@ -9,6 +9,8 @@ var/mob/living/pulling = null var/bloodiness +/obj/structure/bed/chair/wheelchair/update_icon() + return /obj/structure/bed/chair/wheelchair/set_dir() ..() @@ -18,6 +20,11 @@ if(buckled_mob) buckled_mob.set_dir(dir) +/obj/structure/bed/chair/wheelchair/attackby(obj/item/weapon/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/wrench) || istype(W,/obj/item/stack) || istype(W, /obj/item/weapon/wirecutters)) + return + ..() + /obj/structure/bed/chair/wheelchair/relaymove(mob/user, direction) // Redundant check? if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained()) diff --git a/code/game/turfs/simulated/wall_attacks.dm b/code/game/turfs/simulated/wall_attacks.dm index e3037f94a96..32668e47437 100644 --- a/code/game/turfs/simulated/wall_attacks.dm +++ b/code/game/turfs/simulated/wall_attacks.dm @@ -96,7 +96,7 @@ if(W) radiate() if(is_hot(W)) - ignite(is_hot(W)) + burn(is_hot(W)) if(locate(/obj/effect/overlay/wallrot) in src) if(istype(W, /obj/item/weapon/weldingtool) ) diff --git a/code/game/turfs/simulated/wall_types.dm b/code/game/turfs/simulated/wall_types.dm index dc9346e3238..1b6f77cbd44 100644 --- a/code/game/turfs/simulated/wall_types.dm +++ b/code/game/turfs/simulated/wall_types.dm @@ -2,18 +2,17 @@ icon_state = "rgeneric" /turf/simulated/wall/r_wall/New(var/newloc) ..(newloc, DEFAULT_WALL_MATERIAL,"plasteel") //3strong + /turf/simulated/wall/cult icon_state = "cult" /turf/simulated/wall/cult/New(var/newloc) ..(newloc,"cult","cult2") - /turf/unsimulated/wall/cult name = "cult wall" desc = "Hideous images dance beneath the surface." icon = 'icons/turf/wall_masks.dmi' icon_state = "cult" - /turf/simulated/wall/iron/New(var/newloc) ..(newloc,"iron") /turf/simulated/wall/uranium/New(var/newloc) @@ -28,7 +27,6 @@ ..(newloc,"phoron") /turf/simulated/wall/sandstone/New(var/newloc) ..(newloc,"sandstone") - /turf/simulated/wall/ironphoron/New(var/newloc) ..(newloc,"iron","phoron") /turf/simulated/wall/golddiamond/New(var/newloc) @@ -38,6 +36,8 @@ /turf/simulated/wall/sandstonediamond/New(var/newloc) ..(newloc,"sandstone","diamond") - -/turf/simulated/wall/cult/New(var/newloc) - ..(newloc,"cult","cult2") \ No newline at end of file +// Kind of wondering if this is going to bite me in the butt. +/turf/simulated/wall/voxshuttle/New(var/newloc) + ..(newloc,"voxalloy") +/turf/simulated/wall/voxshuttle/attackby() + return diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 8fa7c9dd2f7..5185c9b81c9 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -46,9 +46,9 @@ var/list/global/wall_cache = list() /turf/simulated/wall/bullet_act(var/obj/item/projectile/Proj) if(istype(Proj,/obj/item/projectile/beam)) - ignite(2500) + burn(2500) else if(istype(Proj,/obj/item/projectile/ion)) - ignite(500) + burn(500) // Tasers and stuff? No thanks. Also no clone or tox damage crap. if(!(Proj.damage_type == BRUTE || Proj.damage_type == BURN)) @@ -143,10 +143,10 @@ var/list/global/wall_cache = list() return /turf/simulated/wall/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :( - ignite(exposed_temperature) + burn(exposed_temperature) /turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume) - ignite(adj_temp) + burn(adj_temp) if(adj_temp > material.melting_point) take_damage(log(RAND_F(0.9, 1.1) * (adj_temp - material.melting_point))) @@ -253,22 +253,11 @@ var/list/global/wall_cache = list() return total_radiation /turf/simulated/wall/proc/burn(temperature) - spawn(2) - new /obj/structure/girder(src) - src.ChangeTurf(/turf/simulated/floor) - for(var/turf/simulated/floor/target_tile in range(0,src)) - if(material == "phoron") //ergh - target_tile.assume_gas("phoron", 20, 400+T0C) - spawn (0) target_tile.hotspot_expose(temperature, 400) - for(var/turf/simulated/wall/W in range(3,src)) - W.ignite((temperature/4)) - for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) - D.ignite(temperature/4) - -/turf/simulated/wall/proc/ignite(var/exposed_temperature) - if(isnull(material.ignition_point)) - return - if(exposed_temperature > material.ignition_point)//If the temperature of the object is over 300, then ignite - burn(exposed_temperature) - return - ..() + if(material.combustion_effect(src, temperature, 0.7)) + spawn(2) + new /obj/structure/girder(src) + src.ChangeTurf(/turf/simulated/floor) + for(var/turf/simulated/wall/W in range(3,src)) + W.burn((temperature/4)) + for(var/obj/machinery/door/airlock/phoron/D in range(3,src)) + D.ignite(temperature/4) diff --git a/code/game/turfs/space/space.dm b/code/game/turfs/space/space.dm index 641c3e30860..625768b69cc 100644 --- a/code/game/turfs/space/space.dm +++ b/code/game/turfs/space/space.dm @@ -14,6 +14,7 @@ if(!istype(src, /turf/space/transit)) icon_state = "[((x + y) ^ ~(x * y) + z) % 25]" update_starlight() + ..() /turf/space/proc/update_starlight() if(!config.starlight) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index e5ae4e1bb9a..65d90506170 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -40,8 +40,13 @@ spawn( 0 ) src.Entered(AM) return + turfs |= src return +/turf/Destroy() + turfs -= src + ..() + /turf/ex_act(severity) return 0 diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index ffa64ce64f8..e780c9fd5df 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2270,14 +2270,14 @@ if("hellonearth") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","NS") - var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or halarity.") in list("PRAISE SATAN", "Cancel") + var/choice = input("You sure you want to end the round and summon narsie at your location? Misuse of this could result in removal of flags or hilarity.") in list("PRAISE SATAN", "Cancel") if(choice == "PRAISE SATAN") new /obj/singularity/narsie/large(get_turf(usr)) message_admins("[key_name_admin(usr)] has summoned narsie and brought about a new realm of suffering.") if("supermattercascade") feedback_inc("admin_secrets_fun_used",1) feedback_add_details("admin_secrets_fun_used","SC") - var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or halarity.") in list("NO TIME TO EXPLAIN", "Cancel") + var/choice = input("You sure you want to destroy the universe and create a large explosion at your location? Misuse of this could result in removal of flags or hilarity.") in list("NO TIME TO EXPLAIN", "Cancel") if(choice == "NO TIME TO EXPLAIN") explosion(get_turf(usr), 8, 16, 24, 32, 1) new /turf/unsimulated/wall/supermatter(get_turf(usr)) diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index 112d45e21f6..3f4a4c04eec 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -48,6 +48,7 @@ var/list/name_to_material /material var/name // Unique name for use in indexing the list. var/display_name // Prettier name for display. + var/use_name var/flags = 0 // Various status modifiers. // Shards/tables/structures @@ -84,7 +85,7 @@ var/list/name_to_material // Noise made when a simple door made of this material opens or closes. var/dooropen_noise = 'sound/effects/stonedoor_openclose.ogg' // Path to resulting stacktype. Todo remove need for this. - var/stack_type = /obj/item/stack/material/steel + var/stack_type // Wallrot crumble message. var/rotting_touch_message = "crumbles under your touch" @@ -93,6 +94,8 @@ var/list/name_to_material ..() if(!display_name) display_name = name + if(!use_name) + use_name = display_name if(!shard_icon) shard_icon = shard_type @@ -143,6 +146,9 @@ var/list/name_to_material /material/proc/is_brittle() return !!(flags & MATERIAL_BRITTLE) +/material/proc/combustion_effect(var/turf/T, var/temperature) + return + // Datum definitions follow. /material/uranium name = "uranium" @@ -175,6 +181,10 @@ var/list/name_to_material hardness = 40 stack_origin_tech = list(TECH_MATERIAL = 4) +/material/gold/bronze //placeholder for ashtrays + name = "bronze" + icon_colour = "#EDD12F" + /material/silver name = "silver" stack_type = /obj/item/stack/material/silver @@ -194,6 +204,20 @@ var/list/name_to_material stack_origin_tech = list(TECH_MATERIAL = 2, TECH_PHORON = 2) door_icon_base = "stone" +/material/phoron/combustion_effect(var/turf/T, var/temperature, var/effect_multiplier) + if(isnull(ignition_point)) + return 0 + if(temperature < ignition_point) + return 0 + var/totalPhoron = 0 + for(var/turf/simulated/floor/target_tile in range(2,T)) + var/phoronToDeduce = (temperature/30) * effect_multiplier + totalPhoron += phoronToDeduce + target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C) + spawn (0) + target_tile.hotspot_expose(temperature, 400) + return round(totalPhoron/100) + /material/stone name = "sandstone" stack_type = /obj/item/stack/material/sandstone @@ -324,6 +348,18 @@ var/list/name_to_material icon_colour = "#5C5454" weight = 22 +// Adminspawn only, do not let anyone get this. +/material/voxalloy + name = "voxalloy" + display_name = "durable alloy" + stack_type = null + icon_colour = "#6C7364" + integrity = 1200 + melting_point = 6000 // Hull plating. + explosion_resistance = 200 // Hull plating. + hardness = 500 + weight = 500 + /material/wood name = "wood" stack_type = /obj/item/stack/material/wood @@ -363,6 +399,7 @@ var/list/name_to_material name = "cloth" stack_origin_tech = list(TECH_MATERIAL = 2) door_icon_base = "wood" + flags = MATERIAL_PADDING /material/cult name = "cult" @@ -397,12 +434,71 @@ var/list/name_to_material return 1 return 0 -/material/leather //todo +//TODO PLACEHOLDERS: +/material/leather name = "leather" icon_colour = "#5C4831" stack_origin_tech = list(TECH_MATERIAL = 2) + flags = MATERIAL_PADDING /material/carpet name = "carpet" - display_name = "padding" - icon_colour = "#A83C1B" \ No newline at end of file + display_name = "comfy" + use_name = "red upholstery" + icon_colour = "#DA020A" + flags = MATERIAL_PADDING + +/material/cotton + name = "cotton" + display_name ="cotton" + icon_colour = "#FFFFFF" + flags = MATERIAL_PADDING + +/material/cloth_teal + name = "teal" + display_name ="teal" + use_name = "teal cloth" + icon_colour = "#00EAFA" + flags = MATERIAL_PADDING + +/material/cloth_black + name = "black" + display_name = "black" + use_name = "black cloth" + icon_colour = "#505050" + flags = MATERIAL_PADDING + +/material/cloth_green + name = "green" + display_name = "green" + use_name = "green cloth" + icon_colour = "#01C608" + flags = MATERIAL_PADDING + +/material/cloth_puple + name = "purple" + display_name = "purple" + use_name = "purple cloth" + icon_colour = "#9C56C4" + flags = MATERIAL_PADDING + +/material/cloth_blue + name = "blue" + display_name = "blue" + use_name = "blue cloth" + icon_colour = "#6B6FE3" + flags = MATERIAL_PADDING + +/material/cloth_beige + name = "beige" + display_name = "beige" + use_name = "beige cloth" + icon_colour = "#E8E7C8" + flags = MATERIAL_PADDING + +/material/cloth_lime + name = "lime" + display_name = "lime" + use_name = "lime cloth" + icon_colour = "#62E36C" + flags = MATERIAL_PADDING diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 2162e3488ac..ad191db2570 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -249,7 +249,10 @@ var/mob/living/carbon/human/H = src H.w_uniform.add_fingerprint(M) - if(!client || !key || player_logged) + var/show_ssd + var/mob/living/carbon/human/H = src + if(istype(H)) show_ssd = H.species.show_ssd + if(show_ssd && (!client || !key || player_logged)) M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ "You shake [src], but they do not respond... Maybe they have S.S.D?") else if(lying || src.sleeping) @@ -259,7 +262,6 @@ M.visible_message("[M] shakes [src] trying to wake [t_him] up!", \ "You shake [src] trying to wake [t_him] up!") else - var/mob/living/carbon/human/H = M if(istype(H)) H.species.hug(H,src) else diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 88c90d4349c..70c1025b1ea 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -244,9 +244,9 @@ if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD) if(!key) - msg += "[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.\n" + msg += "[t_He] [t_is] [species.show_ssd]. It doesn't look like they are waking up anytime soon.\n" else if(!client) - msg += "[t_He] [t_is] fast asleep.\n" + msg += "[t_He] [t_is] [species.show_ssd].\n" var/list/wound_flavor_text = list() var/list/is_destroyed = list() diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 19a97c65a8f..7f9cca22938 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -946,7 +946,7 @@ if(status_flags & GODMODE) return 0 //SSD check, if a logged player is awake put them back to sleep! - if((!client || !key || player_logged) && sleeping < 2) + if(sleeping < 2 && species.show_ssd && (!client || !key || player_logged)) sleeping = 2 if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP diff --git a/code/modules/mob/living/carbon/human/species/outsider/vox.dm b/code/modules/mob/living/carbon/human/species/outsider/vox.dm index 53e8dc0b15f..926781abe10 100644 --- a/code/modules/mob/living/carbon/human/species/outsider/vox.dm +++ b/code/modules/mob/living/carbon/human/species/outsider/vox.dm @@ -56,22 +56,16 @@ /datum/species/vox/equip_survival_gear(var/mob/living/carbon/human/H) H.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(H), slot_wear_mask) - if(!H.back) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back) - H.internal = H.back - else if(!H.r_hand) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand) - H.internal = H.r_hand - else if (!H.l_hand) - H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_l_hand) - H.internal = H.l_hand - H.internals.icon_state = "internal1" - if(H.backbag == 1) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H), slot_r_hand) + H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_back) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H), slot_r_hand) + H.internal = H.back else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival/vox(H.back), slot_in_backpack) - + H.equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(H), slot_r_hand) + H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/vox(H.back), slot_in_backpack) + H.internal = H.r_hand + H.internals.icon_state = "internal1" + /datum/species/vox/can_shred(var/mob/living/carbon/human/H, var/ignore_intent) if(!H.mind || !H.mind.special_role) // Pariah check. diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 4f0511ab4a6..107ad0fe721 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -28,7 +28,7 @@ var/race_key = 0 // Used for mob icon cache string. var/icon/icon_template // Used for mob icon generation for non-32x32 species. var/is_small - var/show_ssd = 1 + var/show_ssd = "fast asleep" var/virus_immune // Language/culture vars. @@ -181,11 +181,13 @@ return "unknown" return species_language.get_random_name(gender) -/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H) +/datum/species/proc/equip_survival_gear(var/mob/living/carbon/human/H,var/extendedtank = 1) if(H.backbag == 1) - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) + if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand) + else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H), slot_r_hand) else - H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) + if (extendedtank) H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack) + else H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack) /datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs. diff --git a/code/modules/mob/living/carbon/human/species/station/monkey.dm b/code/modules/mob/living/carbon/human/species/station/monkey.dm index 92f6bb66fd9..db6c69b4092 100644 --- a/code/modules/mob/living/carbon/human/species/station/monkey.dm +++ b/code/modules/mob/living/carbon/human/species/station/monkey.dm @@ -13,7 +13,8 @@ greater_form = "Human" is_small = 1 has_fine_manipulation = 0 - show_ssd = 0 + show_ssd = null + eyes = "blank_eyes" gibbed_anim = "gibbed-m" @@ -95,4 +96,4 @@ flesh_color = "#34AF10" base_color = "#066000" reagent_tag = IS_UNATHI - holder_type = /obj/item/weapon/holder/monkey/stok \ No newline at end of file + holder_type = /obj/item/weapon/holder/monkey/stok diff --git a/code/modules/mob/living/carbon/human/species/station/station.dm b/code/modules/mob/living/carbon/human/species/station/station.dm index c49e92aedba..8e0402b91a8 100644 --- a/code/modules/mob/living/carbon/human/species/station/station.dm +++ b/code/modules/mob/living/carbon/human/species/station/station.dm @@ -62,7 +62,7 @@ /datum/species/unathi/equip_survival_gear(var/mob/living/carbon/human/H) ..() - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) /datum/species/tajaran name = "Tajara" @@ -108,7 +108,7 @@ /datum/species/tajaran/equip_survival_gear(var/mob/living/carbon/human/H) ..() - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes,1) + H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H),slot_shoes) /datum/species/skrell name = "Skrell" @@ -146,6 +146,8 @@ hud_type = /datum/hud_data/diona siemens_coefficient = 0.3 eyes = "blank_eyes" + show_ssd = "completely quiescent" + blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \ species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \ @@ -253,6 +255,7 @@ eyes = "blank_eyes" brute_mod = 1.875 // 100% * 1.875 * 0.8 (robolimbs) ~= 150% burn_mod = 1.875 // So they take 50% extra damage from brute/burn overall. + show_ssd = "flashing a 'system offline' glyph on their monitor" warning_low_pressure = 50 hazard_low_pressure = 0 diff --git a/code/modules/mob/living/simple_animal/constructs/constructs.dm b/code/modules/mob/living/simple_animal/constructs/constructs.dm index 56746a51d58..7781a267449 100644 --- a/code/modules/mob/living/simple_animal/constructs/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs/constructs.dm @@ -240,11 +240,12 @@ ////////////////Glow////////////////// /mob/living/simple_animal/construct/proc/add_glow() overlays = 0 - var/overlay_layer = 11 + var/overlay_layer = LIGHTING_LAYER+0.1 if(layer != MOB_LAYER) overlay_layer=TURF_LAYER+0.2 overlays += image(icon,"glow-[icon_state]",overlay_layer) + set_light(2, -2, l_color = "#FFFFFF") ////////////////HUD////////////////////// diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index a92819606cc..8e29e21008a 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -214,8 +214,8 @@ /mob/living/simple_animal/hostile/proc/check_horde() if(emergency_shuttle.shuttle.location) if(!enroute && !target_mob) //The shuttle docked, all monsters rush for the escape hallway - if(!shuttletarget || (get_dist(src, shuttletarget) >= 2)) - shuttletarget = pick(escape_list) + if(!shuttletarget && escape_list.len) //Make sure we didn't already assign it a target, and that there are targets to pick + shuttletarget = pick(escape_list) //Pick a shuttle target enroute = 1 stop_automated_movement = 1 spawn() diff --git a/code/modules/organs/organ_external.dm b/code/modules/organs/organ_external.dm index 912224ac926..3c4f166fa67 100644 --- a/code/modules/organs/organ_external.dm +++ b/code/modules/organs/organ_external.dm @@ -190,7 +190,7 @@ burn *= burn_mod // High brute damage or sharp objects may damage internal organs - if(internal_organs && ((brute_dam >= max_damage) || (sharp && brute >= 5) || brute >= 10) && prob(5)) + if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= 5) || brute >= 10) && prob(5)))) // Damage an internal organ if(internal_organs && internal_organs.len) var/obj/item/organ/I = pick(internal_organs) @@ -256,13 +256,16 @@ droplimb(0,DROPLIMB_BURN) if(!dropped && prob(brute)) var/edge_eligible = 0 - if(edge && istype(used_weapon,/obj/item)) - var/obj/item/W = used_weapon - if(W.w_class >= 3) + if(edge) + if(istype(used_weapon,/obj/item)) + var/obj/item/W = used_weapon + if(W.w_class >= w_class) + edge_eligible = 1 + else edge_eligible = 1 if(brute >= threshold || (edge_eligible && brute >= threshold/3)) - if((sharp || edge)) + if(edge) droplimb(0,DROPLIMB_EDGE) else droplimb(0,DROPLIMB_BLUNT) @@ -892,7 +895,7 @@ Note that amputating the affected organ does in fact remove the infection from t owner.update_body() /obj/item/organ/external/proc/get_damage() //returns total damage - return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health? + return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use max_damage? /obj/item/organ/external/proc/has_infected_wound() for(var/datum/wound/W in wounds) @@ -1045,3 +1048,170 @@ Note that amputating the affected organ does in fact remove the infection from t if(6 to INFINITY) flavor_text += "a ton of [wound]\s" return english_list(flavor_text) +/**************************************************** + ORGAN DEFINES +****************************************************/ + +/obj/item/organ/external/chest + name = "upper body" + limb_name = "chest" + icon_name = "torso" + max_damage = 100 + min_broken_damage = 35 + w_class = 5 + body_part = UPPER_TORSO + vital = 1 + amputation_point = "spine" + joint = "neck" + dislocated = -1 + gendered_icon = 1 + cannot_amputate = 1 + parent_organ = null + encased = "ribcage" + +/obj/item/organ/external/groin + name = "lower body" + limb_name = "groin" + icon_name = "groin" + max_damage = 100 + min_broken_damage = 35 + w_class = 5 + body_part = LOWER_TORSO + vital = 1 + parent_organ = "chest" + amputation_point = "lumbar" + joint = "hip" + dislocated = -1 + gendered_icon = 1 + +/obj/item/organ/external/arm + limb_name = "l_arm" + name = "left arm" + icon_name = "l_arm" + max_damage = 50 + min_broken_damage = 30 + w_class = 3 + body_part = ARM_LEFT + parent_organ = "chest" + joint = "left elbow" + amputation_point = "left shoulder" + can_grasp = 1 + +/obj/item/organ/external/arm/right + limb_name = "r_arm" + name = "right arm" + icon_name = "r_arm" + body_part = ARM_RIGHT + joint = "right elbow" + amputation_point = "right shoulder" + +/obj/item/organ/external/leg + limb_name = "l_leg" + name = "left leg" + icon_name = "l_leg" + max_damage = 50 + min_broken_damage = 30 + w_class = 3 + body_part = LEG_LEFT + icon_position = LEFT + parent_organ = "groin" + joint = "left knee" + amputation_point = "left hip" + can_stand = 1 + +/obj/item/organ/external/leg/right + limb_name = "r_leg" + name = "right leg" + icon_name = "r_leg" + body_part = LEG_RIGHT + icon_position = RIGHT + joint = "right knee" + amputation_point = "right hip" + +/obj/item/organ/external/foot + limb_name = "l_foot" + name = "left foot" + icon_name = "l_foot" + min_broken_damage = 15 + w_class = 2 + body_part = FOOT_LEFT + icon_position = LEFT + parent_organ = "l_leg" + joint = "left ankle" + amputation_point = "left ankle" + can_stand = 1 + +/obj/item/organ/external/foot/removed() + if(owner) owner.u_equip(owner.shoes) + ..() + +/obj/item/organ/external/foot/right + limb_name = "r_foot" + name = "right foot" + icon_name = "r_foot" + body_part = FOOT_RIGHT + icon_position = RIGHT + parent_organ = "r_leg" + joint = "right ankle" + amputation_point = "right ankle" + +/obj/item/organ/external/hand + limb_name = "l_hand" + name = "left hand" + icon_name = "l_hand" + min_broken_damage = 15 + w_class = 2 + body_part = HAND_LEFT + parent_organ = "l_arm" + joint = "left wrist" + amputation_point = "left wrist" + can_grasp = 1 + +/obj/item/organ/external/hand/removed() + owner.u_equip(owner.gloves) + ..() + +/obj/item/organ/external/hand/right + limb_name = "r_hand" + name = "right hand" + icon_name = "r_hand" + body_part = HAND_RIGHT + parent_organ = "r_arm" + joint = "right wrist" + amputation_point = "right wrist" + +/obj/item/organ/external/head + limb_name = "head" + icon_name = "head" + name = "head" + max_damage = 75 + min_broken_damage = 35 + w_class = 3 + body_part = HEAD + vital = 1 + parent_organ = "chest" + joint = "jaw" + amputation_point = "neck" + gendered_icon = 1 + encased = "skull" + +/obj/item/organ/external/head/removed() + if(owner) + name = "[owner.real_name]'s head" + owner.u_equip(owner.glasses) + owner.u_equip(owner.head) + owner.u_equip(owner.l_ear) + owner.u_equip(owner.r_ear) + owner.u_equip(owner.wear_mask) + spawn(1) + owner.update_hair() + ..() + +/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list()) + ..(brute, burn, sharp, edge, used_weapon, forbidden_limbs) + if (!disfigured) + if (brute_dam > 40) + if (prob(50)) + disfigure("brute") + if (burn_dam > 40) + disfigure("burn") diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 5409348af6a..86bb1476c49 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -37,6 +37,8 @@ //NOTE: STUFF STOLEN FROM AIRLOCK.DM thx +/obj/machinery/power/apc/critical + is_critical = 1 /obj/machinery/power/apc/high cell_type = /obj/item/weapon/cell/high @@ -44,8 +46,8 @@ /obj/machinery/power/apc/super cell_type = /obj/item/weapon/cell/super -/obj/machinery/power/apc/super/equipment - equipment = 2 +/obj/machinery/power/apc/super/critical + is_critical = 1 /obj/machinery/power/apc/hyper cell_type = /obj/item/weapon/cell/hyper @@ -94,6 +96,7 @@ var/datum/wires/apc/wires = null var/update_state = -1 var/update_overlay = -1 + var/is_critical = 0 var/global/status_overlays = 0 var/updating_icon = 0 var/global/list/status_overlays_lock diff --git a/code/modules/power/singularity/act.dm b/code/modules/power/singularity/act.dm index dc8f667a28b..3804c1f1587 100644 --- a/code/modules/power/singularity/act.dm +++ b/code/modules/power/singularity/act.dm @@ -78,6 +78,9 @@ return 5000 /obj/machinery/power/supermatter/singularity_act() + if(!src.loc) + return + var/prints = "" if(src.fingerprintshidden) prints = ", all touchers : " + src.fingerprintshidden diff --git a/code/setup.dm b/code/setup.dm index b9b012f218e..4df34404a58 100644 --- a/code/setup.dm +++ b/code/setup.dm @@ -865,6 +865,7 @@ var/list/be_special_flags = list( #define SLIME 16 #define SIMPLE_ANIMAL 32 + #define ALLMOBS (HUMAN|MONKEY|ALIEN|ROBOT|SLIME|SIMPLE_ANIMAL) #define NEXT_MOVE_DELAY 8 @@ -876,6 +877,7 @@ var/list/be_special_flags = list( // Custom layer definitions, supplementing the default TURF_LAYER, MOB_LAYER, etc. #define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6 #define DOOR_CLOSED_LAYER 3.1 //Above most items if closed +#define LIGHTING_LAYER 11 #define OBFUSCATION_LAYER 14 //Where images covering the view for eyes are put #define SCREEN_LAYER 17 //Mob HUD/effects layer @@ -984,8 +986,9 @@ var/list/be_special_flags = list( #define MATERIAL_UNMELTABLE 1 #define MATERIAL_BRITTLE 2 +#define MATERIAL_PADDING 4 #define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass) // Damage above this value must be repaired with surgery. -#define ROBOLIMB_SELF_REPAIR_CAP 30 \ No newline at end of file +#define ROBOLIMB_SELF_REPAIR_CAP 30 diff --git a/html/changelogs/Techhead-survivalBoxFix.yml b/html/changelogs/Techhead-survivalBoxFix.yml new file mode 100644 index 00000000000..664e3edf0cb --- /dev/null +++ b/html/changelogs/Techhead-survivalBoxFix.yml @@ -0,0 +1,4 @@ +author: Techhead +delete-after: True +changes: + - rscadd: "Re-adds extended capacity emergency oxygen tanks to relevant jobs." diff --git a/icons/mob/belt.dmi b/icons/mob/belt.dmi index 456e6a6b01d..2d06f4e9888 100644 Binary files a/icons/mob/belt.dmi and b/icons/mob/belt.dmi differ diff --git a/icons/obj/furniture.dmi b/icons/obj/furniture.dmi new file mode 100644 index 00000000000..9b58b2983ed Binary files /dev/null and b/icons/obj/furniture.dmi differ diff --git a/icons/turf/wall_masks.dmi b/icons/turf/wall_masks.dmi index 99e867746f1..c7fd0f0e811 100644 Binary files a/icons/turf/wall_masks.dmi and b/icons/turf/wall_masks.dmi differ diff --git a/maps/exodus-1.dmm b/maps/exodus-1.dmm index a9904d94e5d..4882c36de09 100644 --- a/maps/exodus-1.dmm +++ b/maps/exodus-1.dmm @@ -665,7 +665,7 @@ "amO" = (/obj/structure/bed/chair/office/dark{dir = 8},/obj/machinery/button/remote/airlock{id = "prisonentry"; name = "Entry Doors"; pixel_x = -6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/remote/blast_door{id = "prisonexit"; name = "Exit Doors"; pixel_x = 6; pixel_y = 24; req_access = list(2)},/obj/machinery/button/flasher{id = "permentryflash"; name = "entry flash"; pixel_x = -26; pixel_y = 6; req_access = list(2)},/turf/simulated/floor,/area/security/brig) "amP" = (/obj/structure/bed/chair/office/dark{dir = 4},/obj/machinery/button/remote/airlock{desc = "A remote control switch for the brig foyer."; id = "BrigFoyer"; name = "Brig Foyer Doors"; pixel_x = 28; pixel_y = -15},/turf/simulated/floor,/area/security/brig) "amQ" = (/obj/structure/table/standard,/obj/item/bodybag/cryobag{pixel_x = 6},/obj/item/weapon/storage/firstaid/regular{pixel_x = 5; pixel_y = 5},/turf/simulated/floor{dir = 5; icon_state = "whitered"},/area/security/main) -"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed,/turf/simulated/floor{icon_state = "red"},/area/security/prison) +"amR" = (/obj/machinery/flasher{id = "Cell 3"; pixel_x = -28; pixel_y = 0},/obj/structure/bed/padded,/turf/simulated/floor{icon_state = "red"},/area/security/prison) "amS" = (/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "amT" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/security/lobby) "amU" = (/obj/structure/disposalpipe/segment,/obj/structure/table/woodentable,/obj/machinery/button/remote/airlock{id = "detdoor"; name = "Office Door"},/obj/item/clothing/glasses/sunglasses,/turf/simulated/floor/carpet,/area/security/detectives_office) @@ -824,8 +824,8 @@ "apR" = (/obj/machinery/light{dir = 8},/obj/effect/decal/cleanable/generic,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor,/area/security/prison) "apS" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/structure/cable/green{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor,/area/security/prison) "apT" = (/obj/structure/cable/yellow{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating/airless,/area/solar/fore) -"apU" = (/obj/structure/bed,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) -"apV" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"apU" = (/obj/structure/bed/padded,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/security/brig) +"apV" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 2"; pass_flags = 0; pixel_x = 0; pixel_y = -26},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "apW" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) "apX" = (/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) "apY" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable/green{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/prison) @@ -975,7 +975,7 @@ "asM" = (/obj/structure/bed/chair{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor,/area/security/prison) "asN" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) "asO" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Prison Gate"; name = "Security Blast Door"; opacity = 0},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/door/airlock/glass_security{name = "Security Lobby"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/fore) -"asP" = (/obj/structure/bed,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) +"asP" = (/obj/structure/bed/padded,/obj/machinery/flasher{id = "Cell 1"; pixel_x = 0; pixel_y = -28},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/prison) "asQ" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "redcorner"; dir = 1},/area/hallway/primary/fore) "asR" = (/obj/structure/closet{name = "Evidence Closet"},/obj/machinery/button/remote/blast_door{id = "lawyer_blast"; name = "Privacy Shutters"; pixel_y = -25},/obj/item/device/taperecorder{pixel_x = -4; pixel_y = 2},/obj/item/device/camera{pixel_x = 3; pixel_y = -4},/obj/item/device/flash,/obj/item/device/flash,/obj/item/weapon/storage/secure/briefcase,/turf/simulated/floor{icon_state = "cult"; dir = 2},/area/lawoffice) "asS" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "redcorner"; dir = 4},/area/hallway/primary/fore) @@ -1074,9 +1074,9 @@ "auH" = (/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auI" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) "auJ" = (/obj/structure/window/basic{dir = 4},/turf/simulated/floor/beach/water{tag = "icon-seadeep"; icon_state = "seadeep"},/area/crew_quarters/fitness) -"auK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) -"auL" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"auM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"auK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) +"auL" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{icon_state = "floorgrime"},/area/security/prison) +"auM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "auN" = (/turf/simulated/wall,/area/hallway/secondary/entry/fore) "auO" = (/turf/simulated/floor{icon_state = "neutral"; dir = 5},/area/crew_quarters/fitness) "auP" = (/obj/machinery/light{dir = 1},/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) @@ -1116,7 +1116,7 @@ "avx" = (/turf/simulated/floor,/area/crew_quarters/fitness) "avy" = (/obj/structure/bed/chair{dir = 1},/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 27},/turf/simulated/shuttle/floor,/area/shuttle/escape_pod2/station) "avz" = (/obj/item/weapon/stool,/turf/simulated/floor,/area/security/prison) -"avA" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avA" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "avB" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f5"; dir = 2},/area/shuttle/escape_pod1/station) "avC" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/dormitory) "avD" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod1/station) @@ -1125,7 +1125,7 @@ "avG" = (/turf/simulated/floor/plating,/obj/structure/shuttle/engine/propulsion/burst,/turf/simulated/shuttle/wall{icon_state = "swall_f9"; dir = 2},/area/shuttle/escape_pod2/station) "avH" = (/turf/simulated/floor/plating,/area/maintenance/arrivals) "avI" = (/turf/simulated/floor/plating{dir = 8; icon_state = "warnplatecorner"},/area/maintenance/arrivals) -"avJ" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"avJ" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "avK" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air/airlock,/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/arrivals) "avL" = (/obj/structure/table/rack,/obj/item/clothing/mask/gas,/obj/item/device/flashlight,/turf/simulated/floor/plating,/area/maintenance/arrivals) "avM" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/arrivals) @@ -1165,12 +1165,12 @@ "awu" = (/obj/machinery/door/airlock/glass{name = "Cryogenic Storage"},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{dir = 2; icon_state = "warnwhite"},/area/crew_quarters/sleep/cryo) "awv" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "arrivals_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "arrivals_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "arrivals_pump"; tag_exterior_door = "arrivals_outer"; frequency = 1379; id_tag = "arrivals_airlock"; tag_interior_door = "arrivals_inner"; pixel_x = 25; req_access = list(13); tag_chamber_sensor = "arrivals_sensor"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/arrivals) "aww" = (/turf/simulated/floor{dir = 6; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awx" = (/obj/machinery/light,/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awy" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) -"awz" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awx" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awy" = (/obj/machinery/light,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) +"awz" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/orange,/turf/simulated/floor,/area/security/prison) "awA" = (/turf/simulated/floor{dir = 10; icon_state = "whitehall"},/area/crew_quarters/fitness) -"awB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) -"awC" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awB" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"awC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "awD" = (/obj/machinery/door/airlock/glass{name = "Holodeck"},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor,/area/crew_quarters/fitness) "awE" = (/turf/simulated/floor{icon_state = "blue"; dir = 4},/area/crew_quarters/fitness) "awF" = (/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "bridge blast"; name = "Bridge Blast Doors"; opacity = 0},/obj/structure/grille,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/structure/cable/green{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/hallway/primary/central_one) @@ -1185,7 +1185,7 @@ "awO" = (/obj/structure/table/reinforced,/obj/machinery/door/blast/shutters{dir = 2; id = "bar"; layer = 3.1; name = "Bar Shutters"},/turf/simulated/floor{icon_state = "grimy"},/area/crew_quarters/bar) "awP" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/maintenance/evahallway) "awQ" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 10},/area/maintenance/evahallway) -"awR" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/obj/machinery/camera/network/prison{c_tag = "Security - Brig Bedroom"; dir = 6},/turf/simulated/floor,/area/security/prison) +"awR" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "awS" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 8},/area/maintenance/evahallway) "awT" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/plating,/area/maintenance/evahallway) "awU" = (/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/carpet{tag = "icon-carpet3-0"; icon_state = "carpet3-0"},/area/crew_quarters/sleep/bedrooms) @@ -1247,7 +1247,7 @@ "axY" = (/obj/structure/table/woodentable,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/crew_quarters/sleep) "axZ" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/threedglasses,/turf/simulated/floor,/area/crew_quarters/sleep) "aya" = (/obj/structure/table/woodentable,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/crew_quarters/sleep) -"ayb" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"ayb" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_pump/on,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "ayc" = (/obj/machinery/hologram/holopad,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "ayd" = (/obj/machinery/door/firedoor/border_only{dir = 8; name = "Firelock West"},/obj/machinery/door/airlock/glass{name = "Fitness"},/turf/simulated/floor,/area/crew_quarters/fitness) "aye" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) @@ -1311,7 +1311,7 @@ "azk" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/machinery/access_button{command = "cycle_interior"; frequency = 1331; master_tag = "nuke_shuttle_dock_airlock"; name = "interior access button"; pixel_x = -28; pixel_y = 26; req_one_access = list(13)},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/secondary/entry/port) "azl" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azm" = (/obj/item/weapon/stool{pixel_y = 8},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"azn" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"azn" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = -28},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azo" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "azp" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/camera/network/civilian_east{c_tag = "Dormitories Central"},/turf/simulated/floor{icon_state = "neutral"; dir = 1},/area/crew_quarters/sleep) "azq" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1326,7 +1326,7 @@ "azz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warning"},/area/hallway/secondary/entry/fore) "azA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "warningcorner"; dir = 1},/area/hallway/secondary/entry/fore) "azB" = (/obj/structure/table/standard,/obj/item/stack/cable_coil/random,/obj/item/stack/cable_coil/random,/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor,/area/storage/art) -"azC" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"azC" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/light/small{dir = 4},/obj/machinery/light_switch{pixel_x = 22; pixel_y = 10},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "azD" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azE" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) "azF" = (/obj/machinery/door/airlock/external{frequency = 1380; icon_state = "door_locked"; id_tag = "escape_pod_1_berth_hatch"; locked = 1; name = "Escape Pod"; req_access = list(13)},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -1369,7 +1369,7 @@ "aAq" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/fitness) "aAr" = (/obj/structure/table/standard,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "chapel"},/area/chapel/main) "aAs" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/smes/buildable{charge = 0; RCon_tag = "Solar - Fore Port"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) -"aAt" = (/obj/structure/bed,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) +"aAt" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/mime,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor/wood,/area/crew_quarters/sleep/bedrooms) "aAu" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) "aAv" = (/obj/structure/grille/broken,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plating{dir = 4; icon_state = "warnplatecorner"},/area/maintenance/evahallway) "aAw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/hallway/secondary/entry/fore) @@ -2966,7 +2966,7 @@ "bfb" = (/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bfc" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 1},/turf/simulated/floor{dir = 8; icon_state = "barber"},/area/crew_quarters/locker) "bfd" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor,/area/crew_quarters/locker) -"bfe" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/locker) +"bfe" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bff" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bfg" = (/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bfh" = (/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/module/power_control,/obj/item/weapon/cell{maxcharge = 2000},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) @@ -3196,7 +3196,7 @@ "bjx" = (/obj/structure/disposalpipe/tagger/partial{name = "Sorting Office"; sort_tag = "Sorting Office"},/turf/simulated/floor/plating,/area/maintenance/locker) "bjy" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) "bjz" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "floorgrime"},/area/quartermaster/storage) -"bjA" = (/obj/structure/table/reinforced,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) +"bjA" = (/obj/effect/decal/cleanable/cobweb,/obj/effect/decal/cleanable/dirt,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/item/stack/material/glass/reinforced,/turf/simulated/floor/plating,/area/maintenance/locker) "bjB" = (/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/turf/simulated/floor/plating,/area/maintenance/locker) "bjC" = (/obj/structure/closet/emcloset,/obj/machinery/atmospherics/pipe/simple/hidden{tag = "icon-intact (EAST)"; icon_state = "intact"; dir = 4},/turf/simulated/floor/plating,/area/maintenance/locker) "bjD" = (/obj/structure/filingcabinet/filingcabinet,/turf/simulated/floor{icon_state = "arrival"; dir = 4},/area/quartermaster/office) @@ -3372,7 +3372,7 @@ "bmR" = (/obj/structure/table/woodentable,/obj/item/device/eftpos{eftpos_name = "Captain EFTPOS scanner"},/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmS" = (/obj/structure/table/woodentable,/obj/item/weapon/melee/chainofcommand,/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/wood,/area/crew_quarters/captain) "bmT" = (/obj/structure/table/reinforced,/obj/item/weapon/reagent_containers/dropper,/obj/machinery/light{dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"bmU" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/machinery/light/small{dir = 1},/obj/structure/cable/cyan{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/super/equipment{dir = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bmU" = (/obj/structure/table/reinforced,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/obj/item/stack/material/phoron,/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bmV" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Morgue"; req_access = list(6)},/turf/simulated/floor,/area/hallway/primary/starboard) "bmW" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "hazard door north"},/obj/machinery/door/window/southright{name = "Research and Development Desk"; req_access = list(7)},/obj/machinery/door/blast/regular{density = 0; icon_state = "pdoor0"; id = "Biohazard"; name = "Biohazard Shutter"; opacity = 0},/obj/structure/table/plastic{name = "plastic table frame"},/turf/simulated/floor/plating,/area/hallway/primary/starboard) "bmX" = (/obj/structure/disposalpipe/segment,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/maintenance{req_one_access = list(5,12,47)},/turf/simulated/floor/plating,/area/hallway/primary/starboard) @@ -3469,7 +3469,7 @@ "boK" = (/obj/item/weapon/stool,/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/camera/network/medbay{c_tag = "Medbay Examination Room"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boL" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "boM" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) -"boN" = (/obj/structure/bed,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) +"boN" = (/obj/structure/bed/padded,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/medical/exam_room) "boO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table/rack{dir = 8; layer = 2.9},/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = 6},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/clothing/head/welding{pixel_x = -3; pixel_y = 5},/obj/item/weapon/storage/toolbox/mechanical,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/turf/simulated/floor{icon_state = "white"},/area/assembly/robotics) "boP" = (/turf/simulated/floor{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/reception) "boQ" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) @@ -3572,7 +3572,7 @@ "bqJ" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "white"},/area/medical/chemistry) "bqK" = (/obj/structure/extinguisher_cabinet{pixel_x = 25; pixel_y = 0},/turf/simulated/floor,/area/hallway/secondary/entry/aft) "bqL" = (/turf/simulated/wall/r_wall,/area/medical/chemistry) -"bqM" = (/obj/structure/bed,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain) +"bqM" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/captain,/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor/carpet,/area/crew_quarters/captain) "bqN" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/reception) "bqP" = (/turf/simulated/floor{dir = 4; icon_state = "whiteblue_ex"; tag = "icon-whiteblue (EAST)"},/area/medical/reception) @@ -4279,7 +4279,7 @@ "bEo" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEp" = (/obj/machinery/door/airlock/research{name = "Research Shuttle Dock"; req_access = list(65)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEq" = (/turf/simulated/floor/mech_bay_recharge_floor,/area/medical/sleeper) -"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) +"bEr" = (/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable,/obj/machinery/power/apc/critical{name = "south bump"; pixel_y = -24},/turf/simulated/floor{icon_state = "white"},/area/rnd/docking) "bEs" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bEt" = (/obj/machinery/mech_bay_recharge_port,/obj/structure/sign/poster{pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/medical/sleeper) "bEu" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/shuttle/plating,/area/rnd/docking) @@ -4440,7 +4440,7 @@ "bHt" = (/obj/machinery/computer/shuttle_control/research,/turf/simulated/floor{dir = 4; icon_state = "whitebluecorner"},/area/rnd/docking) "bHu" = (/obj/structure/lattice,/obj/structure/sign/securearea{desc = "A warning sign which reads 'KEEP CLEAR OF DOCKING AREA'."; name = "KEEP CLEAR: DOCKING AREA"; pixel_y = 32},/turf/space,/area/space) "bHv" = (/obj/structure/table/standard,/obj/item/device/taperecorder{pixel_x = -3},/obj/item/device/paicard{pixel_x = 4},/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/obj/item/weapon/circuitboard/teleporter,/obj/item/weapon/circuitboard/aicore{pixel_x = -2; pixel_y = 4},/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/crew_quarters/heads/hor) -"bHw" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/turf/simulated/floor,/area/quartermaster/miningdock) +"bHw" = (/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/power/apc/critical{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/turf/simulated/floor,/area/quartermaster/miningdock) "bHx" = (/obj/structure/disposalpipe/segment,/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/quartermaster/miningdock) "bHy" = (/obj/structure/table/rack{dir = 1},/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/machinery/light{dir = 1},/obj/machinery/light_switch{pixel_y = 24},/obj/item/weapon/storage/belt/utility,/turf/simulated/floor,/area/quartermaster/miningdock) "bHz" = (/obj/machinery/requests_console{department = "Cargo Bay"; departmentType = 2; pixel_x = -30; pixel_y = 0},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/quartermaster/qm) @@ -4737,7 +4737,7 @@ "bNe" = (/obj/structure/closet/emcloset,/turf/simulated/floor/plating/airless,/area/rnd/test_area) "bNf" = (/obj/structure/disposalpipe/segment,/obj/machinery/camera/network/civilian_west{c_tag = "Cargo - Quartermaster's Office"; dir = 8},/turf/simulated/floor,/area/quartermaster/qm) "bNg" = (/turf/simulated/shuttle/floor,/area/shuttle/mining/station) -"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) +"bNh" = (/obj/machinery/light_switch{pixel_x = 22; pixel_y = 0},/obj/structure/bed/padded,/obj/item/weapon/bedsheet/blue,/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/crew_quarters/medbreak) "bNi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/quartermaster/miningdock) "bNj" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1380; id_tag = "mining_dock_pump"},/turf/simulated/floor{dir = 9; icon_state = "warning"},/area/quartermaster/miningdock) "bNk" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/floor,/area/hallway/primary/central_three) @@ -5245,12 +5245,12 @@ "bWS" = (/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWT" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/misc_lab) "bWU" = (/obj/structure/closet/wardrobe/engineering_yellow,/turf/simulated/floor{dir = 4; icon_state = "whiteyellowfull"},/area/crew_quarters/sleep/engi_wash) -"bWV" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) +"bWV" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient A"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_a) "bWW" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWX" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWY" = (/obj/machinery/alarm{frequency = 1441; pixel_y = 22},/turf/simulated/floor{icon_state = "white"},/area/rnd/research) "bWZ" = (/obj/machinery/status_display{layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor{icon_state = "white"},/area/rnd/research) -"bXa" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) +"bXa" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room B"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_b) "bXb" = (/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_exterior"; output = 63},/turf/simulated/floor/engine/vacuum,/area/rnd/mixing) "bXc" = (/obj/machinery/vending/phoronresearch,/turf/simulated/floor{dir = 5; icon_state = "whitepurple"},/area/rnd/mixing) "bXd" = (/obj/machinery/atmospherics/binary/dp_vent_pump/high_volume{dir = 2; frequency = 1379; id = "tox_airlock_pump"},/obj/machinery/air_sensor{frequency = 1430; id_tag = "toxins_mixing_interior"; output = 63; pixel_x = -8; pixel_y = -18},/turf/simulated/floor/engine,/area/rnd/mixing) @@ -5494,7 +5494,7 @@ "cbH" = (/obj/structure/urinal{pixel_y = 32},/obj/effect/landmark{name = "blobstart"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/sleep/engi_wash) "cbI" = (/turf/simulated/wall,/area/medical/surgeryobs) "cbJ" = (/obj/machinery/door/airlock/maintenance{req_access = list(12)},/obj/structure/disposalpipe/segment,/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/door/firedoor/border_only,/turf/simulated/floor/plating,/area/maintenance/cargo) -"cbK" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) +"cbK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{pixel_x = -26},/turf/simulated/floor{dir = 8; icon_state = "whitered"},/area/medical/ward) "cbL" = (/obj/machinery/computer/security/telescreen{desc = "Used to monitor the engine room."; layer = 3.3; name = "Engine Monitor"; network = list("Engine"); pixel_x = 0; pixel_y = 28},/obj/machinery/computer/station_alert/all,/turf/simulated/floor,/area/crew_quarters/heads/chief) "cbM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "cbN" = (/turf/simulated/floor{icon_state = "white"},/area/medical/ward) @@ -5647,7 +5647,7 @@ "ceE" = (/obj/structure/bed/chair/office/dark,/turf/simulated/floor{icon_state = "cafeteria"; dir = 5},/area/engineering/break_room) "ceF" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "bluecorner"},/area/medical/surgeryobs) "ceG" = (/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable/green,/turf/simulated/floor{icon_state = "blue"; dir = 6},/area/medical/surgeryobs) -"ceH" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) +"ceH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/ward) "ceI" = (/obj/structure/table/woodentable,/turf/simulated/floor/wood,/area/medical/psych) "ceJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "white"},/area/medical/ward) "ceK" = (/obj/structure/bed/chair/office/dark{dir = 1},/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/machinery/button/windowtint{pixel_x = -25},/obj/machinery/light_switch{pixel_x = -25; pixel_y = 8},/obj/machinery/button/remote/airlock{desc = "A remote control-switch for the office door."; id = "mentaldoor"; name = "office door control"; pixel_x = -34; pixel_y = 7},/turf/simulated/floor/wood,/area/medical/psych) @@ -5670,11 +5670,11 @@ "cfb" = (/obj/structure/closet/secure_closet/hydroponics{req_access = list(47)},/turf/simulated/floor{dir = 1; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora_storage) "cfc" = (/obj/machinery/light{tag = "icon-tube1 (NORTH)"; icon_state = "tube1"; dir = 1},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/smartfridge/drying_rack,/turf/simulated/floor{tag = "icon-whitegreen_v (NORTHEAST)"; icon_state = "whitegreen_v"; dir = 5},/area/rnd/xenobiology/xenoflora_storage) "cfd" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/rnd/xenobiology) -"cfe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) +"cfe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/medical,/obj/machinery/vending/wallmed1{name = "NanoMed Wall"; pixel_x = 25; pixel_y = 0},/obj/machinery/camera/network/medbay{c_tag = "Medbay Patient Room C"; dir = 8},/turf/simulated/floor{dir = 4; icon_state = "whitered"},/area/medical/patient_c) "cff" = (/obj/structure/sign/securearea,/turf/simulated/wall,/area/rnd/xenobiology) "cfg" = (/obj/machinery/light{icon_state = "tube1"; dir = 8},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/disposalpipe/trunk,/obj/machinery/disposal,/obj/structure/sign/deathsposal{pixel_x = 0; pixel_y = 32},/obj/structure/cable/green{d2 = 2; icon_state = "0-2"},/turf/simulated/floor{dir = 8; icon_state = "whitegreen"},/area/rnd/xenobiology/xenoflora) "cfh" = (/obj/machinery/atmospherics/portables_connector,/obj/machinery/portable_atmospherics/hydroponics{closed_system = 1; name = "isolation tray"},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology/xenoflora) -"cfi" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/turf/simulated/floor/plating,/area/engineering/storage) +"cfi" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed/padded,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) "cfj" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cfk" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/maintenance{req_one_access = list(12,47)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/turf/simulated/floor/plating,/area/rnd/xenobiology) "cfl" = (/obj/structure/table/standard,/obj/item/weapon/hand_labeler,/obj/item/weapon/pen,/obj/item/weapon/packageWrap,/obj/item/weapon/packageWrap,/obj/item/device/radio/intercom{freerange = 0; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 29},/turf/simulated/floor{icon_state = "white"},/area/rnd/lab) @@ -6158,7 +6158,7 @@ "cov" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan,/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cow" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/engineering/atmos) "cox" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 1},/turf/simulated/floor/plating,/area/engineering/atmos) -"coy" = (/obj/structure/table/standard,/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) +"coy" = (/obj/structure/closet/crate,/obj/item/device/radio/intercom{dir = 8; name = "Station Intercom (General)"; pixel_x = 28},/obj/item/stack/material/phoron{amount = 25},/turf/simulated/floor/plating,/area/engineering/storage) "coz" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/hallway/secondary/entry/port) "coA" = (/obj/machinery/door/airlock/maintenance{name = "Engineering EVA Storage Maintainance"; req_access = list(12); req_one_access = list(11,24)},/obj/machinery/door/firedoor/border_only,/obj/machinery/atmospherics/pipe/simple/hidden/red,/turf/simulated/floor,/area/engineering/engine_eva) "coB" = (/obj/machinery/door/firedoor/border_only{dir = 1; name = "Engineering Firelock"},/obj/machinery/door/airlock/glass_engineering{name = "Engineering Locker Room"; req_one_access = list(11,24)},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor,/area/engineering/locker_room) @@ -6334,7 +6334,7 @@ "crP" = (/obj/structure/lattice,/obj/structure/grille,/turf/space,/area/space) "crQ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) "crR" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) -"crS" = (/obj/machinery/atmospherics/unary/vent_pump/on{dir = 8},/obj/structure/bed,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) +"crS" = (/obj/structure/table/standard,/obj/item/stack/material/phoron{amount = 5},/turf/simulated/floor{icon_state = "white"},/area/rnd/xenobiology) "crT" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 10},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "whitered"},/area/medical/virology) "crU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/atmospherics/pipe/simple/visible/yellow{dir = 10},/turf/simulated/floor/plating,/area/engineering/atmos) "crV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/firedoor/border_only{dir = 2},/obj/machinery/atmospherics/pipe/manifold/visible/yellow{dir = 8},/turf/simulated/floor/plating,/area/engineering/atmos) @@ -6739,10 +6739,10 @@ "czE" = (/obj/structure/bed/chair{dir = 8},/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) "czF" = (/obj/machinery/atmospherics/pipe/simple/hidden/purple,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/camera/network/medbay{c_tag = "Virology Starboard"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "czG" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating,/area/medical/virology) -"czH" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czH" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czI" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 10},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czJ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/standard,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/random/tech_supply,/obj/machinery/camera/network/engineering{c_tag = "Engineering Locker Room"; dir = 1},/turf/simulated/floor,/area/engineering/locker_room) -"czK" = (/obj/structure/bed,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) +"czK" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet,/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{dir = 3; icon_state = "whitered"},/area/medical/virology) "czL" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/vending/wallmed1{name = "Emergency NanoMed"; pixel_x = -7; pixel_y = -32},/obj/machinery/atmospherics/pipe/simple/hidden/purple{dir = 4},/obj/structure/extinguisher_cabinet{pixel_x = 7; pixel_y = -32},/turf/simulated/floor,/area/rnd/xenobiology) "czM" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/green,/turf/simulated/floor,/area/engineering/atmos) "czN" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/engineering) @@ -6883,7 +6883,7 @@ "cCs" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating/airless,/area/space) "cCt" = (/obj/machinery/atmospherics/pipe/simple/visible,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/space) "cCu" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plating/airless,/area/maintenance/medbay) -"cCv" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cCv" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cCw" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{dir = 4},/turf/simulated/floor/plating/airless,/area/medical/virology) "cCx" = (/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHEAST)"; icon_state = "intact"; dir = 5},/turf/simulated/floor/plating/airless,/area/medical/virology) "cCy" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 8; external_pressure_bound = 140; external_pressure_bound_default = 140; icon_state = "map_vent_out"; pressure_checks = 1; pressure_checks_default = 1; use_power = 1},/turf/simulated/floor/plating/airless,/area/medical/virology) @@ -6970,7 +6970,7 @@ "cEb" = (/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/obj/machinery/power/apc{dir = 8; name = "west bump"; pixel_x = -24},/obj/structure/cable/green{d2 = 4; icon_state = "0-4"},/obj/machinery/atmospherics/unary/vent_scrubber/on,/turf/simulated/floor,/area/engineering/engine_airlock) "cEc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/obj/machinery/atmospherics/pipe/simple/visible/red,/turf/simulated/floor,/area/engineering/atmos) "cEd" = (/obj/structure/cable/green{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor,/area/engineering/engine_airlock) -"cEe" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEe" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = -27},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEf" = (/obj/item/weapon/stool,/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEg" = (/obj/structure/grille,/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/turf/simulated/wall/r_wall,/area/engineering/atmos) "cEh" = (/obj/structure/grille,/obj/machinery/atmospherics/pipe/simple/visible/yellow,/obj/machinery/meter,/turf/simulated/wall/r_wall,/area/engineering/atmos) @@ -6996,7 +6996,7 @@ "cEB" = (/obj/structure/table/standard,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery2) "cEC" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 4; icon_state = "map"; tag = "icon-manifold-f (EAST)"},/turf/simulated/floor/plating{icon_state = "warnplate"; dir = 5},/area/maintenance/engi_shuttle) "cED" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/maintenance/engi_shuttle) -"cEE" = (/obj/structure/bed,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) +"cEE" = (/obj/structure/bed/padded,/obj/item/weapon/bedsheet/green,/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor{icon_state = "white"},/area/medical/virology) "cEF" = (/turf/simulated/floor/engine/vacuum,/area/maintenance/incinerator) "cEG" = (/obj/machinery/atmospherics/unary/outlet_injector{dir = 1; frequency = 1441; icon_state = "map_injector"; id = "co2_in"; use_power = 1; pixel_y = 1},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) "cEH" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; external_pressure_bound = 0; external_pressure_bound_default = 0; frequency = 1441; icon_state = "map_vent_in"; id_tag = "co2_out"; initialize_directions = 1; internal_pressure_bound = 4000; internal_pressure_bound_default = 4000; use_power = 1; pressure_checks = 2; pressure_checks_default = 2; pump_direction = 0},/turf/simulated/floor/engine{carbon_dioxide = 50000; name = "co2 floor"; nitrogen = 0; oxygen = 0},/area/engineering/atmos) @@ -7121,7 +7121,7 @@ "cGW" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGX" = (/obj/structure/cable/cyan{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/unary/vent_scrubber/on{dir = 8},/turf/simulated/floor/plating,/area/engineering/engine_room) "cGY" = (/obj/machinery/atmospherics/portables_connector,/turf/simulated/floor/plating{icon_state = "platebotc"},/area/engineering/engine_room) -"cGZ" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/machinery/power/apc/super{dir = 1; name = "north bump"; pixel_y = 24},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/turf/simulated/floor/plating,/area/engineering/engine_room) +"cGZ" = (/obj/machinery/light_switch{pixel_x = 12; pixel_y = 25},/obj/structure/cable/cyan{d2 = 8; icon_state = "0-8"},/obj/machinery/power/sensor{name = "Powernet Sensor - Engine Power"; name_tag = "Engine Power"},/obj/machinery/power/apc/super/critical{dir = 1; is_critical = 1; name = "north bump"; pixel_y = 24},/turf/simulated/floor/plating,/area/engineering/engine_room) "cHa" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating{dir = 2; icon_state = "warnplate"},/area/maintenance/engi_shuttle) "cHb" = (/turf/simulated/floor/plating,/area/engineering/engine_room) "cHc" = (/obj/machinery/atmospherics/pipe/simple/heat_exchanging{tag = "icon-intact (SOUTHWEST)"; icon_state = "intact"; dir = 10},/turf/space,/area/space) 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"swallc3"},/area/shuttle/escape/centcom) "Am" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/specops/centcom) "An" = (/turf/simulated/mineral,/area/syndicate_mothership{name = "\improper Raider Base"}) -"Ao" = (/turf/unsimulated/wall{icon_state = "iron6"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"Ao" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 2; name = "thrower_throwdown"; tiles = 0},/obj/effect/step_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/unsimulated/wall,/area/space) "Ap" = (/turf/unsimulated/floor{icon_state = "green"; dir = 9},/area/centcom/holding) "Aq" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 4},/area/centcom/holding) "Ar" = (/turf/unsimulated/wall{icon_state = "iron12"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"As" = (/turf/unsimulated/wall{icon_state = "iron10"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"As" = (/turf/unsimulated/wall,/area/syndicate_mothership{name = "\improper Raider Base"}) "At" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/escape/centcom) "Au" = (/obj/machinery/door/window/holowindoor{dir = 1; name = "Jury Box"},/turf/simulated/floor/holofloor{icon_state = "carpet10-8"; dir = 4},/area/holodeck/source_courtroom) "Av" = (/obj/structure/bed/chair{dir = 1},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) @@ -1386,7 +1386,7 @@ "AH" = (/turf/unsimulated/wall,/area/centcom/ferry) "AI" = (/obj/machinery/door/blast/regular{icon_state = "pdoor1"; id = "ASSAULT3"; name = "Launch Bay #3"; p_open = 0},/turf/unsimulated/floor{name = "plating"},/area/centcom/specops) "AJ" = (/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) -"AK" = (/turf/unsimulated/wall{icon_state = "iron3"},/area/syndicate_mothership{name = "\improper Raider Base"}) +"AK" = (/turf/simulated/wall/voxshuttle,/area/shuttle/skipjack/station) "AL" = (/obj/structure/bed/chair/holochair,/turf/simulated/floor/holofloor{icon_state = "dark"},/area/holodeck/source_courtroom) "AM" = (/obj/structure/table/standard,/obj/item/weapon/storage/firstaid/fire,/obj/item/weapon/extinguisher,/obj/machinery/camera/network/crescent{c_tag = "Shuttle Bridge West"},/turf/simulated/shuttle/floor,/area/shuttle/escape/centcom) "AN" = (/obj/structure/window/reinforced/holowindow{dir = 1},/obj/structure/window/reinforced/holowindow{dir = 8},/obj/structure/table/woodentable/holotable,/turf/simulated/floor/holofloor{icon_state = "carpet6-2"; dir = 4},/area/holodeck/source_courtroom) @@ -1536,7 +1536,6 @@ "DB" = (/turf/unsimulated/floor{icon_state = "greencorner"; dir = 8},/area/centcom/holding) "DC" = (/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "DD" = (/obj/machinery/door/airlock/glass{name = "Arrivals Processing"},/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) -"DE" = (/turf/unsimulated/wall{icon_state = "iron13"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DF" = (/obj/structure/bed/chair/comfy/brown{dir = 1},/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/centcom/holding) "DG" = (/turf/unsimulated/floor{tag = "icon-wood"; icon_state = "wood"},/turf/unsimulated/floor{tag = "icon-siding4"; name = "plating"; icon_state = "siding4"},/area/centcom/holding) "DH" = (/obj/structure/table/woodentable{dir = 5},/obj/item/weapon/reagent_containers/food/drinks/drinkingglass,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) @@ -1554,7 +1553,6 @@ "DT" = (/obj/machinery/atmospherics/unary/cryo_cell,/turf/unsimulated/floor{icon_state = "floor"},/area/centcom/holding) "DU" = (/turf/unsimulated/wall{tag = "icon-iron4"; icon_state = "iron4"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DV" = (/turf/unsimulated/floor{icon_state = "white"},/area/centcom/holding) -"DW" = (/turf/unsimulated/wall{icon_state = "iron5"},/area/syndicate_mothership{name = "\improper Raider Base"}) "DX" = (/obj/structure/bed/roller,/turf/unsimulated/floor{dir = 4; icon_state = "whitegreenfull"},/area/centcom/holding) "DY" = (/obj/machinery/sleeper,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) "DZ" = (/obj/machinery/sleep_console,/turf/simulated/shuttle/floor{icon_state = "floor3"},/area/shuttle/escape/centcom) @@ -1803,7 +1801,6 @@ "II" = (/obj/structure/table/standard,/obj/item/weapon/storage/box/drinkingglasses{pixel_x = 1; pixel_y = 4},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IJ" = (/obj/structure/table/reinforced,/obj/item/weapon/tray{pixel_y = 5},/turf/unsimulated/floor{icon_state = "white"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IK" = (/obj/structure/bed/chair{dir = 4},/obj/machinery/camera/network/crescent{c_tag = "Crescent Arrivals South"; dir = 4},/turf/unsimulated/floor{icon_state = "green"; dir = 8},/area/centcom/holding) -"IL" = (/turf/unsimulated/wall{icon_state = "iron14"},/area/syndicate_mothership{name = "\improper Raider Base"}) "IM" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack/cultpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) "IN" = (/obj/structure/table/woodentable,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) "IO" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/backpack,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) @@ -1820,7 +1817,6 @@ "IZ" = (/obj/structure/flora/pottedplant{tag = "icon-plant-06"; icon_state = "plant-06"},/turf/simulated/floor/holofloor{icon_state = "wood"; dir = 4},/area/holodeck/source_theatre) "Ja" = (/obj/machinery/computer/shuttle_control{req_access = list(101); shuttle_tag = "Centcom"},/turf/unsimulated/floor{name = "plating"},/area/centcom/ferry) "Jb" = (/obj/structure/table/standard,/turf/unsimulated/floor{icon_state = "dark"},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Jc" = (/turf/unsimulated/wall{icon_state = "iron11"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jd" = (/obj/structure/bed/chair/wood/wings{icon_state = "wooden_chair_wings"; dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Je" = (/obj/structure/table/woodentable,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Jf" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/cups,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) @@ -1835,7 +1831,6 @@ "Jo" = (/obj/item/tape/engineering{tag = "icon-engineering_h"; icon_state = "engineering_h"},/turf/unsimulated/floor{tag = "icon-asteroid"; icon_state = "asteroid"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jp" = (/obj/structure/urinal{pixel_y = 32},/obj/item/weapon/soap/syndie,/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) "Jq" = (/obj/structure/urinal{pixel_y = 32},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/syndicate_mothership{name = "\improper Raider Base"}) -"Jr" = (/turf/unsimulated/wall{icon_state = "iron9"},/area/syndicate_mothership{name = "\improper Raider Base"}) "Js" = (/obj/structure/table/woodentable,/obj/structure/table/woodentable,/obj/item/weapon/reagent_containers/food/snacks/milosoup,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Jt" = (/obj/structure/table/woodentable,/obj/item/weapon/dice,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "Ju" = (/turf/unsimulated/floor{tag = "icon-cult"; name = "plating"; icon_state = "cult"},/area/wizard_station) @@ -1925,28 +1920,21 @@ "La" = (/obj/structure/closet/secure_closet/bar{req_access = list(25)},/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Lb" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_alc/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) "Lc" = (/obj/structure/table/woodentable{dir = 5},/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{icon_state = "grimy"},/area/centcom/holding) -"Ld" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron1"},/area/shuttle/skipjack/station) "Le" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lf" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_west_control"; req_one_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) -"Lg" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron6"},/area/shuttle/skipjack/station) "Lh" = (/obj/structure/bed/chair{dir = 8},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Li" = (/obj/structure/table/standard,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Lj" = (/obj/structure/bed/chair{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Lk" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron10"},/area/shuttle/skipjack/station) "Ll" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lm" = (/obj/machinery/access_button{command = "cycle_exterior"; frequency = 1331; master_tag = "vox_east_control"; req_access = list(150)},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) "Ln" = (/obj/machinery/door/airlock/centcom{name = "Thunderdome"; opacity = 1; req_access = list(101)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"Lo" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron13"},/area/shuttle/skipjack/station) -"Lp" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron12"},/area/shuttle/skipjack/station) "Lq" = (/obj/item/device/radio/intercom{desc = "Talk through this. Evilly"; freerange = 1; frequency = 1213; name = "Syndicate Intercom"; pixel_y = -32; subspace_transmission = 1; syndie = 1},/obj/machinery/light,/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "Lr" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/shuttle/skipjack/station) -"Ls" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron3"},/area/shuttle/skipjack/station) "Lt" = (/obj/structure/table/standard,/obj/item/weapon/deck,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Lu" = (/turf/unsimulated/floor{tag = "icon-ironsand7"; icon_state = "ironsand7"},/turf/unsimulated/floor{tag = "icon-asteroid7"; name = "plating"; icon_state = "asteroid7"},/area/wizard_station) "Lv" = (/turf/unsimulated/floor{tag = "icon-ironsand12"; icon_state = "ironsand12"},/turf/unsimulated/floor{tag = "icon-asteroid2"; name = "plating"; icon_state = "asteroid2"},/area/wizard_station) "Lw" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "Lx" = (/obj/structure/sign/nosmoking_2{pixel_x = 32},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) -"Ly" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron7"},/area/shuttle/skipjack/station) "Lz" = (/turf/simulated/floor/holofloor{icon_state = "carpet7-3"; dir = 4},/area/holodeck/source_theatre) "LA" = (/turf/simulated/floor/holofloor/grass,/turf/simulated/floor/holofloor{icon_state = "wood_siding1"; dir = 2},/obj/structure/flora/ausbushes/ywflowers,/turf/simulated/floor/holofloor{icon_state = "wood_siding5"; dir = 2},/area/holodeck/source_picnicarea) "LB" = (/turf/simulated/floor/holofloor{icon_state = "carpet11-12"; dir = 4},/area/holodeck/source_theatre) @@ -1971,18 +1959,12 @@ "LU" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns12,/area/space) "LV" = (/obj/effect/step_trigger/thrower{affect_ghosts = 1; direction = 8; name = "thrower_escapeshuttletop(left)"; tiles = 0},/turf/space/transit/north/shuttlespace_ns11,/area/space) "LW" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/blast{id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"LX" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron11"},/area/shuttle/skipjack/station) -"LY" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron4"},/area/shuttle/skipjack/station) -"LZ" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron8"},/area/shuttle/skipjack/station) "Ma" = (/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mb" = (/obj/machinery/door/airlock/hatch{req_access = list(150)},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mc" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rainbow,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Md" = (/obj/structure/bed,/obj/item/weapon/bedsheet/hos,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Me" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron5"},/area/shuttle/skipjack/station) -"Mf" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron9"},/area/shuttle/skipjack/station) "Mg" = (/obj/machinery/flasher{id = "syndieflash"; pixel_x = 0; pixel_y = 28},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor7"},/area/syndicate_station/start) "Mh" = (/obj/structure/bed,/obj/item/weapon/bedsheet/orange,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) -"Mi" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron14"},/area/shuttle/skipjack/station) "Mj" = (/obj/item/pizzabox/meat,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Mk" = (/obj/structure/bed,/obj/item/weapon/bedsheet/rd,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) "Ml" = (/obj/structure/bed,/obj/item/weapon/bedsheet/clown,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/skipjack/station) @@ -2007,7 +1989,6 @@ "ME" = (/obj/machinery/atmospherics/pipe/manifold/visible{dir = 1},/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "merc_shuttle_sensor"; pixel_x = 8; pixel_y = 25},/obj/machinery/light/small{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor6"},/area/syndicate_station/start) "MF" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{frequency = 1331; id_tag = "vox_east_vent"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MG" = (/obj/machinery/airlock_sensor{frequency = 1331; id_tag = "vox_east_sensor"; pixel_x = -25},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) -"MH" = (/turf/simulated/shuttle/wall{dir = 2; icon = 'icons/turf/walls.dmi'; icon_state = "iron2"},/area/shuttle/skipjack/station) "MI" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MJ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/obj/machinery/door/blast{dir = 2; id = "skipjack"; name = "Skipjack Blast Shielding"},/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) "MK" = (/obj/item/robot_parts/head,/turf/simulated/shuttle/plating,/area/shuttle/skipjack/station) @@ -2125,7 +2106,6 @@ "OS" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) "OT" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = list(102)},/turf/simulated/floor,/area/tdome) "OU" = (/obj/structure/table/woodentable,/obj/machinery/chemical_dispenser/bar_soft/full,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"OV" = (/turf/space,/area/shuttle/skipjack/station) "OW" = (/obj/structure/table/woodentable,/obj/item/weapon/storage/box/donut,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) "OX" = (/mob/living/carbon/human/monkey{name = "Murphey"},/turf/unsimulated/floor{icon_state = "freezerfloor"; dir = 2},/area/wizard_station) "OY" = (/obj/machinery/door/airlock/centcom{name = "Engineering Special Operations"; opacity = 1; req_access = list(103)},/turf/unsimulated/floor{icon_state = "vault"; dir = 8},/area/centcom/specops) @@ -2304,52 +2284,52 @@ aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMtvtvtvtvtvyAyDyCyKyGuhuhuhwoyQuhxQylyWySxQxQxQxQxcxQxQxQyYyXwoxQxQyZtvufufvVtxtxvlvmvmvmvotxtxueufuftxaMaMaMaMaMtxysystxyLyLyLuNyuywywywywyMtxuryNuPuPyOuryPaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMmtaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM 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+aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM aMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaMaM "}