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Melee weapons now actually apply armor penetration. (#11846)
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@@ -136,7 +136,7 @@
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damage_flags &= ~DAM_SHARP
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damage_flags &= ~DAM_EDGE
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apply_damage(effective_force, I.damtype, hit_zone, blocked, used_weapon=I, damage_flags = damage_flags)
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apply_damage(effective_force, I.damtype, hit_zone, I, damage_flags, I.armor_penetration)
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return TRUE
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