Repathed /obj/item/projectile to /obj/projectile (#19693)

Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
This commit is contained in:
Fluffy
2024-07-27 10:09:46 +00:00
committed by GitHub
parent 2a8d6acd86
commit 3e1b9d4170
214 changed files with 1014 additions and 971 deletions
+4 -4
View File
@@ -129,16 +129,16 @@ var/list/mineral_can_smooth_with = list(
GetDrilled()
SSicon_smooth.add_to_queue_neighbors(src)
/turf/simulated/mineral/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam/plasmacutter))
var/obj/item/projectile/beam/plasmacutter/PC_beam = Proj
/turf/simulated/mineral/bullet_act(var/obj/projectile/Proj)
if(istype(Proj, /obj/projectile/beam/plasmacutter))
var/obj/projectile/beam/plasmacutter/PC_beam = Proj
var/list/cutter_results = PC_beam.pass_check(src)
. = cutter_results[1]
if(cutter_results[2]) // the cutter mined the turf, just pass on
return
// Emitter blasts
if(istype(Proj, /obj/item/projectile/beam/emitter))
if(istype(Proj, /obj/projectile/beam/emitter))
emitter_blasts_taken++
if(emitter_blasts_taken >= 3)