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Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay, that's pretty much it.
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@@ -347,7 +347,7 @@
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density = TRUE
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/obj/structure/stairs_railing/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(istype(mover,/obj/item/projectile))
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if(istype(mover,/obj/projectile))
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return TRUE
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if(!istype(mover) || mover.pass_flags & PASSRAILING)
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return TRUE
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@@ -425,7 +425,7 @@
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color = COLOR_DARK_GUNMETAL
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/obj/structure/platform/CanPass(atom/movable/mover, turf/target, height, air_group)
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if(istype(mover, /obj/item/projectile))
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if(istype(mover, /obj/projectile))
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return TRUE
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if(!istype(mover) || mover.pass_flags & PASSRAILING)
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return TRUE
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