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Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay, that's pretty much it.
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@@ -513,7 +513,7 @@
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var/obj/item/W = used_weapon
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dam_flags = W.damage_flags()
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if(isprojectile(W))
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var/obj/item/projectile/P = W
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var/obj/projectile/P = W
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if(dam_flags & DAMAGE_FLAG_BULLET)
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blunt_eligible = TRUE
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maim_bonus_to_add += P.maim_rate
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