Repathed /obj/item/projectile to /obj/projectile (#19693)

Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
This commit is contained in:
Fluffy
2024-07-27 10:09:46 +00:00
committed by GitHub
parent 2a8d6acd86
commit 3e1b9d4170
214 changed files with 1014 additions and 971 deletions
+1 -1
View File
@@ -92,7 +92,7 @@
qdel(src)
return 50000
/obj/item/projectile/beam/emitter/singularity_pull()
/obj/projectile/beam/emitter/singularity_pull()
return
/obj/item/storage/backpack/holding/singularity_act(S, current_size)
+2 -2
View File
@@ -156,7 +156,7 @@
if(prob(35))
spark_system.queue()
var/obj/item/projectile/beam/emitter/A = get_emitter_beam()
var/obj/projectile/beam/emitter/A = get_emitter_beam()
A.damage = round(power_per_shot / EMITTER_DAMAGE_POWER_TRANSFER)
A.launch_projectile(get_step(src, dir))
shot_counter++
@@ -270,7 +270,7 @@
return 0.2 SECONDS // This value doesn't really affect normal emitters, but *does* affect subtypes like the gyrotron that can have very long delays
/obj/machinery/power/emitter/proc/get_emitter_beam()
return new /obj/item/projectile/beam/emitter(get_turf(src))
return new /obj/projectile/beam/emitter(get_turf(src))
#undef EMITTER_LOOSE
#undef EMITTER_BOLTED
@@ -160,8 +160,8 @@ field_generator power level display
return 0
/obj/machinery/field_generator/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj, /obj/item/projectile/beam))
/obj/machinery/field_generator/bullet_act(var/obj/projectile/Proj)
if(istype(Proj, /obj/projectile/beam))
power += Proj.damage * 1.25 * EMITTER_DAMAGE_POWER_TRANSFER
update_icon()
return 0
@@ -71,7 +71,7 @@
energy += round((rand(20,60)/2),1)
return
/obj/singularity/bullet_act(obj/item/projectile/P)
/obj/singularity/bullet_act(obj/projectile/P)
return 0 //Will there be an impact? Who knows. Will we see it? No.
/obj/singularity/Collide(atom/A)