Repathed /obj/item/projectile to /obj/projectile (#19693)

Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
This commit is contained in:
Fluffy
2024-07-27 10:09:46 +00:00
committed by GitHub
parent 2a8d6acd86
commit 3e1b9d4170
214 changed files with 1014 additions and 971 deletions
+1 -1
View File
@@ -74,7 +74,7 @@
..()
/obj/machinery/shield/bullet_act(var/obj/item/projectile/Proj)
/obj/machinery/shield/bullet_act(var/obj/projectile/Proj)
health -= Proj.get_structure_damage()
..()
check_failure()
+1 -1
View File
@@ -54,7 +54,7 @@
/obj/effect/energy_field/ex_act(var/severity)
Stress(0.5 + severity)
/obj/effect/energy_field/bullet_act(var/obj/item/projectile/Proj)
/obj/effect/energy_field/bullet_act(var/obj/projectile/Proj)
Stress(Proj.get_structure_damage() / 10)
/obj/effect/energy_field/proc/Stress(var/severity)
+3 -3
View File
@@ -195,7 +195,7 @@
alldir_cleanup()
return ..()
/obj/machinery/shieldwallgen/bullet_act(var/obj/item/projectile/Proj)
/obj/machinery/shieldwallgen/bullet_act(var/obj/projectile/Proj)
storedpower -= 400 * Proj.get_structure_damage()
if(power_state >= POWER_STARTING)
visible_message(SPAN_WARNING("\The [src]'s shielding sparks as \the [Proj] hits it!"))
@@ -255,7 +255,7 @@
gen_primary.storedpower -= power_usage / 2
gen_secondary.storedpower -= power_usage / 2
/obj/shieldwall/bullet_act(var/obj/item/projectile/Proj)
/obj/shieldwall/bullet_act(var/obj/projectile/Proj)
if(needs_power)
var/obj/machinery/shieldwallgen/G
if(prob(50))
@@ -297,7 +297,7 @@
if(istype(mover) && mover.pass_flags & PASSGLASS)
return prob(20)
else
if(istype(mover, /obj/item/projectile))
if(istype(mover, /obj/projectile))
return prob(10)
else
return !density