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Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay, that's pretty much it.
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@@ -140,7 +140,7 @@
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if(H)
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H.electrocute_act(power, src)
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/obj/item/poppet/bullet_act(var/obj/item/projectile/Proj)
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/obj/item/poppet/bullet_act(var/obj/projectile/Proj)
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var/mob/living/carbon/human/H = target.resolve()
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if(H)
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H.apply_damage(Proj.damage, DAMAGE_PAIN)
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