Adds device powercells

Adds a type of smaller power cell for powering devices. Not used by much
at the moment, but it's one step closer to a more coherent picture of
power cells.
This commit is contained in:
mwerezak
2015-05-06 23:41:57 -04:00
parent 7389ec379f
commit 3e1e137cec
4 changed files with 38 additions and 14 deletions

View File

@@ -14,7 +14,8 @@
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
var/charge_cost = 100 //How much energy is needed to fire.
var/cell_type = /obj/item/weapon/cell
var/maxcharge = 1000 //the capacity of the weapon's power cell. Specifying a cell_type overrides this value.
var/cell_type = null
var/projectile_type = /obj/item/projectile/beam/practice
var/modifystate
var/charge_meter = 1 //if set, the icon state will be chosen based on the current charge
@@ -45,7 +46,8 @@
..()
if(cell_type)
power_supply = new cell_type(src)
power_supply.give(power_supply.maxcharge)
else
power_supply = new /obj/item/weapon/cell/device/variable(src, maxcharge)
if(self_recharge)
processing_objects.Add(src)
update_icon()