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himeo industrial rig variant (#16456)
* adds a himeo industrial rig variant * unintended behavior- don't you act clever * kit now works on the rig assembly, not the rig * removes junk code * tweaks and fixes 1 * mynah update FEAT. geeves, matt, and atteria * if it works it works * for all my FTC homies out there * fixes the lack of spaces while im here
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@@ -110,6 +110,13 @@ This saves us from having to call add_fingerprint() any time something is put in
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if(!can_keep_s_store)
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drop_from_inventory(s_store)
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wear_suit = null
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if(istype(W, /obj/item))
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var/obj/item/I = W
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if(I.flags_inv & (HIDEMASK|BLOCKHAIR|BLOCKHEADHAIR))
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update_hair(0) // testing region
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update_inv_l_ear(0)
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update_inv_r_ear(0)
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update_inv_wear_mask(0)
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update_inv_wear_suit()
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if (update_uniform)
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update_inv_w_uniform(0)
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@@ -479,7 +479,7 @@ There are several things that need to be remembered:
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if(update_icons) update_icon()
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return
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var/has_visible_hair = h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)) && !(l_ear && (l_ear.flags_inv & BLOCKHEADHAIR)) && !(r_ear && (r_ear.flags_inv & BLOCKHEADHAIR))
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var/has_visible_hair = h_style && !(head && (head.flags_inv & BLOCKHEADHAIR)) && !(l_ear && (l_ear.flags_inv & BLOCKHEADHAIR)) && !(r_ear && (r_ear.flags_inv & BLOCKHEADHAIR)) && !(wear_suit && (wear_suit.flags_inv & BLOCKHEADHAIR))
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var/icon/hair_icon = generate_hair_icon(has_visible_hair)
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