Merge pull request #958 from Erthilo/TGUpdates

TG Updates up to r3377
This commit is contained in:
Mloc
2012-05-01 02:47:51 -07:00
52 changed files with 1118 additions and 877 deletions

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@@ -1,6 +1,6 @@
/obj/item/weapon/gun/energy/taser
name = "\improper Taser Gun"
name = "taser gun"
desc = "A small, low capacity gun used for non-lethal takedowns."
icon_state = "taser"
item_state = "taser100"
@@ -19,24 +19,44 @@
M << "\red The gun refuses to fire!"
return 0*/// Can be used to restrict weapon use to implants. - Erthilo
/obj/item/weapon/gun/energy/taser/cyborg/load_into_chamber()//TOOD: change this over to the slowly recharge other cell
if(in_chamber)
if(!istype(in_chamber, projectile_type))
del(in_chamber)
in_chamber = new projectile_type(src)
return 1
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
R.cell.use(charge_cost)
in_chamber = new /obj/item/projectile/energy/electrode(src)
return 1
return 0
/obj/item/weapon/gun/energy/taser/cyborg
name = "taser gun"
desc = "A small, low capacity gun used for non-lethal takedowns."
icon_state = "taser"
fire_sound = 'Taser.ogg'
charge_cost = 100
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/cell/secborg"
var/charge_tick = 0
var/recharge_time = 10 //Time it takes for shots to recharge (in seconds)
New()
..()
processing_objects.Add(src)
Del()
processing_objects.Remove(src)
..()
process() //Every [recharge_time] seconds, recharge a shot for the cyborg
charge_tick++
if(charge_tick < recharge_time) return 0
charge_tick = 0
if(!power_supply) return 0 //sanity
if(isrobot(src.loc))
var/mob/living/silicon/robot/R = src.loc
if(R && R.cell)
R.cell.use(charge_cost) //Take power from the borg...
power_supply.give(charge_cost) //... to recharge the shot
update_icon()
return 1
/obj/item/weapon/gun/energy/stunrevolver
name = "\improper Stun Revolver"
name = "stun revolver"
desc = "A high-tech revolver that fires stun cartridges. The stun cartridges can be recharged using a conventional energy weapon recharger."
icon_state = "stunrevolver"
fire_sound = 'Gunshot.ogg'
@@ -48,7 +68,7 @@
/obj/item/weapon/gun/energy/crossbow
name = "\improper Mini Energy-Crossbow"
name = "mini energy-crossbow"
desc = "A weapon favored by many of the syndicates stealth specialists."
icon_state = "crossbow"
w_class = 2.0