Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)

update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
This commit is contained in:
mikomyazaki
2020-07-26 12:28:36 +03:00
committed by GitHub
parent 9a6168e10a
commit 3f2a515a8b
64 changed files with 677 additions and 701 deletions
+2 -2
View File
@@ -33,7 +33,7 @@
if(metal)
var/obj/structure/foamedmetal/M = new /obj/structure/foamedmetal(src.loc)
M.metal = metal
M.updateicon()
M.update_icon()
flick("[icon_state]-disolve", src)
QDEL_IN(src, 5)
@@ -143,7 +143,7 @@
set_opacity(0)
return ..()
/obj/structure/foamedmetal/proc/updateicon()
/obj/structure/foamedmetal/update_icon()
if(metal == 1)
icon_state = "metalfoam"
else
@@ -166,7 +166,7 @@
var/mob/living/L = target
L.cloaked = 1
L.mouse_opacity = 0
L.update_icons()
L.update_icon()
/datum/modifier/cloaking_device/deactivate()
@@ -180,7 +180,7 @@
var/mob/living/L = target
L.cloaked = 0
L.mouse_opacity = 1
L.update_icons()
L.update_icon()
/datum/modifier/cloaking_device/check_validity()
@@ -98,7 +98,7 @@
else
if (M.ear_damage >= 5)
to_chat(M, "<span class='danger'>Your ears start to ring!</span>")
M.update_icons()
M.update_icon()
/obj/item/grenade/flashbang/clusterbang//Created by Polymorph, fixed by Sieve
name = "clusterbang"
@@ -207,7 +207,7 @@
if(!inserted || !S.amount)
usr.remove_from_mob(S)
usr.update_icons() //update our overlays
usr.update_icon() //update our overlays
if (usr.client && usr.s_active != src)
usr.client.screen -= S
S.dropped(usr)
@@ -399,7 +399,7 @@
/obj/item/storage/proc/handle_storage_deferred(mob/user)
add_fingerprint(user)
user.update_icons()
user.update_icon()
orient2hud(user)
if (user.s_active)
user.s_active.show_to(user)
@@ -390,7 +390,7 @@
else
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
/obj/structure/closet/update_icon()//Putting the welded stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
/obj/structure/closet/update_icon()//Putting the welded stuff in update_icon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
cut_overlays()
if(!opened)
icon_state = icon_closed
@@ -235,7 +235,7 @@
else
to_chat(usr, "<span class='warning'>This mob type can't use this verb.</span>")
/obj/structure/closet/secure_closet/update_icon()//Putting the welded stuff in updateicon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
/obj/structure/closet/secure_closet/update_icon()//Putting the welded stuff in update_icon() so it's easy to overwrite for special cases (Fridges, cabinets, and whatnot)
cut_overlays()
if(!opened)
if(locked)
+1 -1
View File
@@ -325,7 +325,7 @@
M.clean_blood()
if (update_icons_required)
M.update_icons()
M.update_icon()
else
O.clean_blood()