mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 08:29:57 +01:00
[MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
This commit is contained in:
@@ -10,7 +10,7 @@
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/obj/item/clothing/attackby(obj/item/attacking_item, mob/user)
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if(IC && (istype(attacking_item, /obj/item/integrated_circuit) || attacking_item.tool_behaviour == TOOL_WRENCH || attacking_item.tool_behaviour == TOOL_CROWBAR || \
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istype(attacking_item, /obj/item/device/integrated_electronics/wirer) || istype(attacking_item, /obj/item/device/integrated_electronics/debugger) || \
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istype(attacking_item, /obj/item/integrated_electronics/wirer) || istype(attacking_item, /obj/item/integrated_electronics/debugger) || \
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attacking_item.tool_behaviour == TOOL_MULTITOOL || attacking_item.tool_behaviour == TOOL_SCREWDRIVER || istype(attacking_item, /obj/item/cell/device)))
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IC.attackby(attacking_item, user)
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/item/clothing/suit/storage/toggle/idris_iru_coats.dmi'
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icon_state = "idris_coat"
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item_state = "idris_coat"
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allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight)
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allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/flashlight)
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body_parts_covered = UPPER_TORSO
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cold_protection = 0
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min_cold_protection_temperature = 0
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@@ -27,7 +27,7 @@
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/obj/item/ammo_casing,
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/obj/item/melee/baton,
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/obj/item/handcuffs,
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/obj/item/device/flashlight
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/obj/item/flashlight
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)
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body_parts_covered = UPPER_TORSO
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armor = list(
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@@ -57,7 +57,7 @@
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/obj/item/ammo_casing,
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/obj/item/melee/baton,
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/obj/item/handcuffs,
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/obj/item/device/flashlight
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/obj/item/flashlight
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)
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body_parts_covered = UPPER_TORSO|ARMS
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armor = list(
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@@ -71,7 +71,7 @@
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)
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contained_sprite = TRUE
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slowdown = 1
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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/obj/item/clothing/mask/exclusionist
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name = "exclusionist mask"
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@@ -30,5 +30,5 @@
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/obj/item/clothing/head/acapcap = 1,
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/obj/item/clothing/suit/acapjacket = 1,
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/obj/item/clothing/accessory/armband/acap = 1,
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/obj/item/device/radio/headset/heads/captain = 1
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/obj/item/radio/headset/heads/captain = 1
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)
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@@ -130,7 +130,7 @@
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var/gun_path = /obj/item/gun/energy/lasertag/red
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/obj/structure/closet/lasertag/fill()
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new /obj/item/device/multitool(src)
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new /obj/item/multitool(src)
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for(var/i = 1 to 3)
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new helmet_path(src)
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new armor_path(src)
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@@ -14,7 +14,7 @@
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icon_state = "flash"
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interface_name = "mounted flash"
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interface_desc = "Stuns your target by blinding them with a bright light."
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device_type = /obj/item/device/flash
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device_type = /obj/item/flash
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category = MODULE_LIGHT_COMBAT
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/obj/item/rig_module/grenade_launcher
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@@ -124,7 +124,7 @@
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return TRUE
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// Okay, it wasn't a terminal being touched, check for all the simple insertions.
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if(input_device.type in list(/obj/item/device/paicard, /obj/item/device/mmi, /obj/item/device/mmi/digital/posibrain))
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if(input_device.type in list(/obj/item/paicard, /obj/item/mmi, /obj/item/mmi/digital/posibrain))
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if(integrated_ai)
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integrated_ai.attackby(input_device,user)
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// If the transfer was successful, we can clear out our vars.
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@@ -349,7 +349,7 @@
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/obj/item/rig_module/device/door_hack/process()
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if(holder && holder.wearer)
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if(!(locate(/obj/item/device/multitool/hacktool/rig) in holder.wearer))
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if(!(locate(/obj/item/multitool/hacktool/rig) in holder.wearer))
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deactivate()
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return FALSE
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@@ -368,7 +368,7 @@
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deactivate()
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return
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var/obj/item/device/multitool/hacktool/rig/hacktool = new(M)
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var/obj/item/multitool/hacktool/rig/hacktool = new(M)
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hacktool.creator = M
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M.put_in_hands(hacktool)
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@@ -380,5 +380,5 @@
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if(!M)
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return
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for(var/obj/item/device/multitool/hacktool/rig/hacktool in M.contents)
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for(var/obj/item/multitool/hacktool/rig/hacktool in M.contents)
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qdel(hacktool)
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@@ -46,7 +46,7 @@
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construction_cost = list("$glass" = 5250, DEFAULT_WALL_MATERIAL = 2500)
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construction_time = 300
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device_type = /obj/item/device/healthanalyzer
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device_type = /obj/item/healthanalyzer
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category = MODULE_MEDICAL
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@@ -101,7 +101,7 @@
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engage_string = "Begin Scan"
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usable = TRUE
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selectable = 0
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device_type = /obj/item/device/ano_scanner
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device_type = /obj/item/ano_scanner
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category = MODULE_UTILITY
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@@ -47,7 +47,7 @@
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/obj/item/clothing/suit/space/rig
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name = "chestpiece"
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -99,7 +99,7 @@
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/obj/item/clothing/suit/lightrig
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name = "suit"
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allowed = list(/obj/item/device/flashlight)
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allowed = list(/obj/item/flashlight)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -23,7 +23,7 @@
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species_restricted = list(BODYTYPE_UNATHI)
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
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allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT
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@@ -135,7 +135,7 @@
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helm_type = /obj/item/clothing/head/helmet/space/rig/vaurca
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air_type = /obj/item/tank/phoron
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
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allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
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initial_modules = list(
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/obj/item/rig_module/actuators/combat,
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@@ -195,7 +195,7 @@
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species_restricted = list(BODYTYPE_TAJARA)
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
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allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton,/obj/item/melee/energy)
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initial_modules = list(
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/obj/item/rig_module/actuators/combat,
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@@ -21,7 +21,7 @@
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helm_type = /obj/item/clothing/head/helmet/space/rig/combat
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boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
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allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
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allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
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@@ -61,7 +61,7 @@
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siemens_coefficient = 0.1
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offline_slowdown = 3
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offline_vision_restriction = TINT_HEAVY
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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species_restricted = list(BODYTYPE_HUMAN)
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@@ -185,9 +185,9 @@
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(
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/obj/item/device/flashlight,
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/obj/item/flashlight,
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/obj/item/tank,
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/obj/item/device/suit_cooling_unit,
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/obj/item/suit_cooling_unit,
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/obj/item/gun,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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@@ -238,7 +238,7 @@
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -291,7 +291,7 @@
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offline_vision_restriction = TINT_HEAVY
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -361,7 +361,7 @@
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boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -413,7 +413,7 @@
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slowdown = 8
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offline_slowdown = 10
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_UTILITY
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@@ -457,7 +457,7 @@
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offline_vision_restriction = TINT_HEAVY
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slowdown = 1
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -489,7 +489,7 @@
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offline_vision_restriction = TINT_HEAVY
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offline_slowdown = 10
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allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
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@@ -600,9 +600,9 @@
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helm_type = /obj/item/clothing/head/helmet/space/rig/legionnaire
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allowed = list(
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/obj/item/device/flashlight,
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/obj/item/flashlight,
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/obj/item/tank,
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/obj/item/device/suit_cooling_unit,
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/obj/item/suit_cooling_unit,
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/obj/item/gun,
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/obj/item/ammo_magazine,
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/obj/item/ammo_casing,
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@@ -25,9 +25,9 @@
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)
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siemens_coefficient = 0.1
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allowed = list(
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/obj/item/device/flashlight, /obj/item/tank, /obj/item/device/t_scanner, /obj/item/rfd/construction, /obj/item/crowbar, \
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/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/device/multitool, \
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/obj/item/device/radio, /obj/item/device/analyzer, /obj/item/storage/bag/inflatable, /obj/item/melee/baton, /obj/item/gun, \
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/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rfd/construction, /obj/item/crowbar, \
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/obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/multitool, \
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/obj/item/radio, /obj/item/analyzer, /obj/item/storage/bag/inflatable, /obj/item/melee/baton, /obj/item/gun, \
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/obj/item/storage/firstaid, /obj/item/reagent_containers/hypospray, /obj/item/roller,/obj/item/material/twohanded/fireaxe)
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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@@ -6,7 +6,7 @@
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icon_state = "ninja_rig"
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icon_supported_species_tags = list("ipc", "skr", "taj", "una")
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suit_type = "light suit"
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allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/cell,/obj/item/material/twohanded/fireaxe)
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allowed = list(/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/cell,/obj/item/material/twohanded/fireaxe)
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armor = list(
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MELEE = ARMOR_MELEE_MAJOR,
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BULLET = ARMOR_BALLISTIC_SMALL,
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@@ -209,7 +209,7 @@
|
||||
icon = 'icons/obj/item/clothing/rig/offworlder.dmi'
|
||||
icon_state = "offworlder_rig"
|
||||
icon_supported_species_tags = null
|
||||
allowed = list(/obj/item/tank, /obj/item/device/flashlight)
|
||||
allowed = list(/obj/item/tank, /obj/item/flashlight)
|
||||
armor = list(
|
||||
BIO = ARMOR_BIO_MINOR,
|
||||
RAD = ARMOR_RAD_MINOR
|
||||
@@ -268,7 +268,7 @@
|
||||
icon_supported_species_tags = null
|
||||
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/gun,
|
||||
/obj/item/ammo_magazine,
|
||||
@@ -333,7 +333,7 @@
|
||||
slowdown = 1
|
||||
offline_vision_restriction = TINT_BLIND // Visorless helmet sprite, the helmet's face is just a camera.
|
||||
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig/light/falcata
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/merc
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
||||
|
||||
req_access = list(ACCESS_SYNDICATE)
|
||||
|
||||
@@ -93,7 +93,7 @@
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
emp_protection = 20
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/merc/distress
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/skrell
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs,/obj/item/material/twohanded/fireaxe)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
|
||||
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/briefcase,/obj/item/storage/secure/briefcase)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/briefcase,/obj/item/storage/secure/briefcase)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
@@ -96,7 +96,7 @@
|
||||
chest_type = /obj/item/clothing/suit/space/rig/industrial
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/medium
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/pickaxe, /obj/item/gun/custom_ka,/obj/item/material/twohanded/fireaxe,/obj/item/gun/energy/vaurca/thermaldrill,/obj/item/storage/backpack/cell,/obj/item/rfd/mining)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/pickaxe, /obj/item/gun/custom_ka,/obj/item/material/twohanded/fireaxe,/obj/item/gun/energy/vaurca/thermaldrill,/obj/item/storage/backpack/cell,/obj/item/rfd/mining)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
@@ -175,7 +175,7 @@
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/eva
|
||||
glove_type = /obj/item/clothing/gloves/rig/eva
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/device/t_scanner,/obj/item/rfd/construction,/obj/item/material/twohanded/fireaxe,/obj/item/storage/backpack/cell)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/t_scanner,/obj/item/rfd/construction,/obj/item/material/twohanded/fireaxe,/obj/item/storage/backpack/cell)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
@@ -256,7 +256,7 @@
|
||||
glove_type = /obj/item/clothing/gloves/rig/ce
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/advanced
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/pickaxe,/obj/item/material/twohanded/fireaxe,/obj/item/rfd/construction,/obj/item/storage/backpack/cell,/obj/item/storage/toolbox,/obj/item/storage/bag/inflatable)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe,/obj/item/material/twohanded/fireaxe,/obj/item/rfd/construction,/obj/item/storage/backpack/cell,/obj/item/storage/toolbox,/obj/item/storage/bag/inflatable)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
@@ -301,7 +301,7 @@
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/hazmat
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/storage/box/unique/excavation,/obj/item/pickaxe,/obj/item/device/healthanalyzer,/obj/item/device/measuring_tape,/obj/item/device/ano_scanner,/obj/item/device/depth_scanner,/obj/item/device/core_sampler,/obj/item/device/gps,/obj/item/device/beacon_locator,/obj/item/device/radio/beacon,/obj/item/pickaxe/hand,/obj/item/storage/bag/fossils,/obj/item/material/twohanded/fireaxe,/obj/item/device/breath_analyzer)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/stack/flag,/obj/item/storage/box/unique/excavation,/obj/item/pickaxe,/obj/item/healthanalyzer,/obj/item/measuring_tape,/obj/item/ano_scanner,/obj/item/depth_scanner,/obj/item/core_sampler,/obj/item/gps,/obj/item/beacon_locator,/obj/item/radio/beacon,/obj/item/pickaxe/hand,/obj/item/storage/bag/fossils,/obj/item/material/twohanded/fireaxe,/obj/item/breath_analyzer)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
@@ -342,7 +342,7 @@
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller,/obj/item/material/twohanded/fireaxe,/obj/item/device/breath_analyzer,/obj/item/reagent_containers/blood)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/firstaid,/obj/item/healthanalyzer,/obj/item/stack/medical,/obj/item/roller,/obj/item/material/twohanded/fireaxe,/obj/item/breath_analyzer,/obj/item/reagent_containers/blood)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
@@ -384,7 +384,7 @@
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/hazard
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/heavy
|
||||
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
@@ -429,7 +429,7 @@
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/chonk
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/device/t_scanner,/obj/item/rfd/construction)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/t_scanner,/obj/item/rfd/construction)
|
||||
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
has_sealed_state = TRUE
|
||||
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/obj/item/suit_cooling_unit,
|
||||
/obj/item/gun,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/ammo_casing,
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
RAD = ARMOR_RAD_SMALL,
|
||||
)
|
||||
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
|
||||
|
||||
siemens_coefficient = 0.2
|
||||
@@ -93,7 +93,7 @@
|
||||
breach_threshold = 18
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/device/suit_cooling_unit
|
||||
/obj/item/suit_cooling_unit
|
||||
)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
permeability_coefficient = 0.02
|
||||
item_flags = ITEM_FLAG_THICK_MATERIAL|ITEM_FLAG_INJECTION_PORT
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/device/suit_cooling_unit, /obj/item/tank)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/suit_cooling_unit, /obj/item/tank)
|
||||
slowdown = 1
|
||||
armor = list(
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SHIELDED
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/pickaxe, /obj/item/rfd/construction)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe, /obj/item/rfd/construction)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/obj/item/suit_cooling_unit,
|
||||
/obj/item/gun,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/ammo_casing,
|
||||
@@ -64,9 +64,9 @@
|
||||
item_state = "okonsuit-red"
|
||||
contained_sprite = TRUE
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/obj/item/suit_cooling_unit,
|
||||
/obj/item/gun,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/ammo_casing,
|
||||
@@ -139,9 +139,9 @@
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/obj/item/suit_cooling_unit,
|
||||
/obj/item/gun,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/ammo_casing,
|
||||
@@ -188,9 +188,9 @@
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/tank,
|
||||
/obj/item/device/suit_cooling_unit,
|
||||
/obj/item/suit_cooling_unit,
|
||||
/obj/item/gun,
|
||||
/obj/item/ammo_magazine,
|
||||
/obj/item/ammo_casing,
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_UNATHI)
|
||||
refittable = FALSE
|
||||
@@ -102,7 +102,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/material/sword,/obj/item/melee/hammer,/obj/item/melee/energy)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/material/sword,/obj/item/melee/hammer,/obj/item/melee/energy)
|
||||
species_restricted = list(BODYTYPE_UNATHI)
|
||||
refittable = FALSE
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/material/sword,/obj/item/melee/hammer,/obj/item/melee/energy)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/material/sword,/obj/item/melee/hammer,/obj/item/melee/energy)
|
||||
species_restricted = list(BODYTYPE_UNATHI)
|
||||
refittable = FALSE
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
contained_sprite = TRUE
|
||||
icon_supported_species_tags = list("skr", "taj", "una", "ipc")
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
allowed = list(/obj/item/tank, /obj/item/device/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/tank, /obj/item/flashlight,/obj/item/gun/energy, /obj/item/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton,/obj/item/handcuffs)
|
||||
armor = list(
|
||||
MELEE = ARMOR_MELEE_MAJOR,
|
||||
BULLET = ARMOR_BALLISTIC_PISTOL,
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL)
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
refittable = FALSE
|
||||
@@ -85,7 +85,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL)
|
||||
icon_supported_species_tags = list("ipc", "skr", "taj")
|
||||
@@ -111,7 +111,7 @@
|
||||
item_state = "xanu_voidsuit"
|
||||
contained_sprite = TRUE
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
|
||||
@@ -204,7 +204,7 @@
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/tank,/obj/item/device/flashlight,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/tank,/obj/item/flashlight,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
refittable = FALSE
|
||||
@@ -249,7 +249,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/tank,/obj/item/device/flashlight,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/tank,/obj/item/flashlight,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
icon_supported_species_tags = list("ipc")
|
||||
@@ -300,7 +300,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_UNATHI)
|
||||
@@ -354,7 +354,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
desc_extended = "An easily recognized Einstein Engines-made PMC voidsuit piece. It is a telltale mark of corporate espionage and more often than not ends up buried with its user."
|
||||
@@ -406,7 +406,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL)
|
||||
desc_extended = "An easily recognized Zeng-Hu Pharmaceuticals biohazard control suit. It is relatively fragile but has very apparent radiation shielding. Most often seen in the hands of post-disaster cleanup teams and private military contractors."
|
||||
@@ -458,7 +458,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
desc_extended = "An easily recognized Hephaestus terraforming suit. Used often on jungle worlds to handle local wildlife and safely deforest areas in hostile environments. It found recent popularity due to its combat effectiveness that resulted in its proliferation in the hands of Hephaestus private military."
|
||||
@@ -509,7 +509,7 @@
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
desc_extended = "A portable, sleek combat suit utilized in excess by Zavodskoi Interstellar private military contractors. It is known to be utilized by the company's most secretive sectors explicitly for espionage."
|
||||
@@ -558,7 +558,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL)
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
|
||||
@@ -613,7 +613,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN)
|
||||
icon_supported_species_tags = list("una")
|
||||
@@ -668,7 +668,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP)
|
||||
|
||||
@@ -1069,7 +1069,7 @@
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
slowdown = 1
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs)
|
||||
siemens_coefficient = 0.35
|
||||
species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_SKRELL)
|
||||
contained_sprite = TRUE
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
// Protects from up to 7500 degrees kelvin.
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE + 2500
|
||||
max_pressure_protection = ENG_VOIDSUIT_MAX_PRESSURE
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/pickaxe,/obj/item/material/twohanded/fireaxe,/obj/item/rfd/construction,/obj/item/storage/bag/inflatable)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe,/obj/item/material/twohanded/fireaxe,/obj/item/rfd/construction,/obj/item/storage/bag/inflatable)
|
||||
|
||||
//Mining rig
|
||||
/obj/item/clothing/head/helmet/space/void/mining
|
||||
@@ -96,7 +96,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_MINOR
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/pickaxe, /obj/item/gun/custom_ka, /obj/item/gun/energy/vaurca/thermaldrill,/obj/item/rfd/mining)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/pickaxe, /obj/item/gun/custom_ka, /obj/item/gun/energy/vaurca/thermaldrill,/obj/item/rfd/mining)
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_VAURCA)
|
||||
|
||||
//Medical Rig
|
||||
@@ -142,7 +142,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_SMALL
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/device/breath_analyzer,/obj/item/material/twohanded/fireaxe)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/firstaid,/obj/item/healthanalyzer,/obj/item/stack/medical,/obj/item/breath_analyzer,/obj/item/material/twohanded/fireaxe)
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
|
||||
|
||||
//Security
|
||||
@@ -190,7 +190,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_MINOR
|
||||
)
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
|
||||
|
||||
//Atmospherics Rig
|
||||
@@ -241,7 +241,7 @@
|
||||
RAD = ARMOR_RAD_RESISTANT
|
||||
)
|
||||
max_pressure_protection = FIRESUIT_MAX_PRESSURE
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/pickaxe,/obj/item/material/twohanded/fireaxe,/obj/item/rfd/construction,/obj/item/storage/bag/inflatable)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe,/obj/item/material/twohanded/fireaxe,/obj/item/rfd/construction,/obj/item/storage/bag/inflatable)
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE + 10000 // It is a suit designed for fire, enclosed
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL, BODYTYPE_VAURCA)
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_RESISTANT
|
||||
)
|
||||
allowed = list(/obj/item/gun,/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/melee/baton)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/melee/baton)
|
||||
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
|
||||
|
||||
//Science
|
||||
@@ -326,7 +326,7 @@
|
||||
)
|
||||
contained_sprite = TRUE
|
||||
icon_supported_species_tags = list("skr", "taj", "una", "ipc", "vau")
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit)
|
||||
armor = list(
|
||||
MELEE = ARMOR_MELEE_KNIVES,
|
||||
LASER = ARMOR_LASER_MINOR,
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
BIO = ARMOR_BIO_SHIELDED,
|
||||
RAD = ARMOR_RAD_MINOR
|
||||
)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit)
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.5
|
||||
@@ -87,7 +87,7 @@
|
||||
var/obj/item/clothing/shoes/magboots/boots = null // Deployable boots, if any.
|
||||
var/obj/item/clothing/head/helmet/helmet = null // Deployable helmet, if any.
|
||||
var/obj/item/tank/tank = null // Deployable tank, if any.
|
||||
var/obj/item/device/suit_cooling_unit/cooler = null // Deployable suit cooler, if any
|
||||
var/obj/item/suit_cooling_unit/cooler = null // Deployable suit cooler, if any
|
||||
|
||||
/obj/item/clothing/suit/space/void/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
|
||||
. = ..()
|
||||
@@ -261,7 +261,7 @@
|
||||
|
||||
if(!istype(user,/mob/living)) return
|
||||
|
||||
if(istype(attacking_item, /obj/item/clothing/accessory) || istype(attacking_item, /obj/item/device/hand_labeler))
|
||||
if(istype(attacking_item, /obj/item/clothing/accessory) || istype(attacking_item, /obj/item/hand_labeler))
|
||||
return ..()
|
||||
|
||||
if(user.get_inventory_slot(src) == slot_wear_suit)
|
||||
@@ -324,7 +324,7 @@
|
||||
user.drop_from_inventory(attacking_item, src)
|
||||
tank = attacking_item
|
||||
return
|
||||
else if (istype(attacking_item, /obj/item/device/suit_cooling_unit))
|
||||
else if (istype(attacking_item, /obj/item/suit_cooling_unit))
|
||||
if(cooler)
|
||||
to_chat(user, "\The [src] already has a suit cooler installed.")
|
||||
else if(tank)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight,/obj/item/clothing/head/helmet)
|
||||
allowed = list(/obj/item/gun/energy,/obj/item/reagent_containers/spray/pepper,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/flashlight,/obj/item/clothing/head/helmet)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
item_flags = ITEM_FLAG_THICK_MATERIAL
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
ENERGY = ARMOR_ENERGY_MINOR,
|
||||
BOMB = ARMOR_BOMB_PADDED
|
||||
)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/handcuffs, /obj/item/device/flashlight)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/handcuffs, /obj/item/flashlight)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/armor/hos/Initialize()
|
||||
. = ..()
|
||||
@@ -299,7 +299,7 @@
|
||||
desc = "A simple kevlar plate carrier."
|
||||
icon_state = "kvest"
|
||||
item_state = "kvest"
|
||||
allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight)
|
||||
allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/flashlight)
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(
|
||||
MELEE = ARMOR_MELEE_KNIVES,
|
||||
@@ -359,7 +359,7 @@
|
||||
icon = 'icons/obj/item/clothing/department_uniforms/security.dmi'
|
||||
icon_state = "hazard_cadet"
|
||||
item_state = "hazard_cadet"
|
||||
allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/device/flashlight)
|
||||
allowed = list(/obj/item/gun,/obj/item/reagent_containers/spray/pepper,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/flashlight)
|
||||
siemens_coefficient = 0.5
|
||||
armor = list(
|
||||
MELEE = ARMOR_MELEE_SMALL,
|
||||
@@ -506,7 +506,7 @@
|
||||
BOMB = ARMOR_BOMB_PADDED,
|
||||
RAD = ARMOR_RAD_MINOR
|
||||
)
|
||||
allowed = list(/obj/item/gun/projectile, /obj/item/gun/energy, /obj/item/gun/launcher, /obj/item/melee, /obj/item/reagent_containers/spray/pepper, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/handcuffs, /obj/item/device/flashlight)
|
||||
allowed = list(/obj/item/gun/projectile, /obj/item/gun/energy, /obj/item/gun/launcher, /obj/item/melee, /obj/item/reagent_containers/spray/pepper, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/handcuffs, /obj/item/flashlight)
|
||||
siemens_coefficient = 0.35
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/legion
|
||||
@@ -523,7 +523,7 @@
|
||||
/obj/item/ammo_casing,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/handcuffs,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/material/twohanded/pike/flag
|
||||
)
|
||||
armor = list(
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "hazard"
|
||||
contained_sprite = TRUE
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list (/obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, \
|
||||
allowed = list (/obj/item/analyzer, /obj/item/flashlight, /obj/item/multitool, /obj/item/pipe_painter, /obj/item/radio, /obj/item/t_scanner, \
|
||||
/obj/item/crowbar, /obj/item/screwdriver, /obj/item/weldingtool, /obj/item/wirecutters, /obj/item/wrench, /obj/item/tank/emergency_oxygen, \
|
||||
/obj/item/clothing/mask/gas, /obj/item/taperoll/engineering, /obj/item/storage/bag/inflatable)
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
@@ -104,11 +104,11 @@
|
||||
item_state = "nt_invest_coat"
|
||||
allowed = list(
|
||||
/obj/item/tank/emergency_oxygen,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/gun/energy,
|
||||
/obj/item/gun/projectile,
|
||||
/obj/item/melee/baton,
|
||||
/obj/item/device/taperecorder,
|
||||
/obj/item/taperecorder,
|
||||
/obj/item/clothing/accessory/badge/investigator
|
||||
)
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
item_state = "detective"
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/device/flashlight,/obj/item/gun/energy,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/storage/box/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/device/taperecorder,/obj/item/clothing/accessory/badge/investigator)
|
||||
allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/flashlight,/obj/item/gun/energy,/obj/item/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/handcuffs,/obj/item/storage/box/fancy/cigarettes,/obj/item/flame/lighter,/obj/item/taperecorder,/obj/item/clothing/accessory/badge/investigator)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/trench/det_trench/black
|
||||
name = "black trenchcoat"
|
||||
@@ -248,7 +248,7 @@
|
||||
item_state = "nt_emt_jacket"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/syringe, \
|
||||
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/tank/emergency_oxygen, /obj/item/device/breath_analyzer, /obj/item/reagent_containers/blood, /obj/item/clothing/head/hardhat/paramedic)
|
||||
/obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/radio, /obj/item/tank/emergency_oxygen, /obj/item/breath_analyzer, /obj/item/reagent_containers/blood, /obj/item/clothing/head/hardhat/paramedic)
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/para_jacket/zeng
|
||||
@@ -272,7 +272,7 @@
|
||||
item_state = "paramed_armor"
|
||||
blood_overlay_type = "armor"
|
||||
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/syringe, \
|
||||
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/tank/emergency_oxygen, /obj/item/device/breath_analyzer, /obj/item/reagent_containers/blood, /obj/item/clothing/head/hardhat/paramedic)
|
||||
/obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/radio, /obj/item/tank/emergency_oxygen, /obj/item/breath_analyzer, /obj/item/reagent_containers/blood, /obj/item/clothing/head/hardhat/paramedic)
|
||||
body_parts_covered = UPPER_TORSO
|
||||
|
||||
/obj/item/clothing/suit/storage/surgical_gown
|
||||
@@ -284,9 +284,9 @@
|
||||
item_state = "generic_surgown"
|
||||
blood_overlay_type = "suit"
|
||||
allowed = list(
|
||||
/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,
|
||||
/obj/item/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,
|
||||
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/device/breath_analyzer
|
||||
/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,
|
||||
/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,
|
||||
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/breath_analyzer
|
||||
)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
armor = list(
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
item_state = "labcoat" // used for inhands and onmobs. ESPECIALLY FOR CONTAINED SPRITES
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/device/breath_analyzer)
|
||||
allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/breath_analyzer)
|
||||
armor = list(
|
||||
BIO = ARMOR_BIO_RESISTANT
|
||||
)
|
||||
@@ -22,7 +22,7 @@
|
||||
item_state = "labcoat_long" // used for inhands and onmobs. ESPECIALLY FOR CONTAINED SPRITES
|
||||
blood_overlay_type = "coat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/device/breath_analyzer)
|
||||
allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/breath_analyzer)
|
||||
armor = list(
|
||||
BIO = ARMOR_BIO_RESISTANT
|
||||
)
|
||||
@@ -159,7 +159,7 @@
|
||||
item_state = "labcoat_galatea"
|
||||
contained_sprite = TRUE
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/device/breath_analyzer)
|
||||
allowed = list(/obj/item/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/hypospray,/obj/item/healthanalyzer,/obj/item/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/breath_analyzer)
|
||||
armor = list(
|
||||
BIO = ARMOR_BIO_RESISTANT
|
||||
)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
item_state = "space_suit_syndicate"
|
||||
desc = "A crimson red plastic replica of a space suit. This is a toy, it is not made for use in space!"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/toy)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/toy)
|
||||
flags_inv = HIDEWRISTS|HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
|
||||
|
||||
@@ -258,7 +258,7 @@
|
||||
desc = "A military-styled jacket made from thick, distressed canvas. Popular among Martian punks. Patches not included."
|
||||
icon_state = "mgreen"
|
||||
item_state = "mgreen"
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/leather_jacket/military/tan
|
||||
icon_state = "mtan"
|
||||
@@ -405,7 +405,7 @@
|
||||
icon = 'icons/obj/tracksuit.dmi'
|
||||
icon_state = "trackjacket"
|
||||
item_state = "trackjacket"
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/cigarettes, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/cigarettes, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/track/blue
|
||||
@@ -437,7 +437,7 @@
|
||||
desc = "A favorite of jocks everywhere from Sol to the Coalition."
|
||||
icon_state = "varsity"
|
||||
item_state = "varsity"
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/device/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
allowed = list (/obj/item/pen, /obj/item/paper, /obj/item/flashlight, /obj/item/tank/emergency_oxygen, /obj/item/storage/box/fancy/matches, /obj/item/reagent_containers/food/drinks/flask)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/varsity/red
|
||||
name = "red varsity jacket"
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
permeability_coefficient = 0.50
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
siemens_coefficient = 0.5
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/tank/oxygen,/obj/item/extinguisher,/obj/item/crowbar,/obj/item/material/twohanded/fireaxe)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank/emergency_oxygen,/obj/item/tank/oxygen,/obj/item/extinguisher,/obj/item/crowbar,/obj/item/material/twohanded/fireaxe)
|
||||
slowdown = 0.8 // slightly better than voidsuits
|
||||
flags_inv = HIDEWRISTS|HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
max_pressure_protection = FIRESUIT_MAX_PRESSURE
|
||||
@@ -232,7 +232,7 @@
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.50
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/device/t_scanner,/obj/item/rfd/construction,/obj/item/material/twohanded/fireaxe,/obj/item/storage/backpack/cell,/obj/item/clothing/head/radiation,/obj/item/clothing/mask/gas,/obj/item/reagent_containers/hypospray/autoinjector)
|
||||
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/suit_cooling_unit,/obj/item/storage/bag/inflatable,/obj/item/t_scanner,/obj/item/rfd/construction,/obj/item/material/twohanded/fireaxe,/obj/item/storage/backpack/cell,/obj/item/clothing/head/radiation,/obj/item/clothing/mask/gas,/obj/item/reagent_containers/hypospray/autoinjector)
|
||||
slowdown = 1.5
|
||||
armor = list(
|
||||
BIO = ARMOR_BIO_RESISTANT,
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
flags_inv = 0
|
||||
hoodtype = /obj/item/clothing/head/winterhood/hoodie/taj_scrubs
|
||||
allowed = list(/obj/item/stack/medical, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/hypospray, /obj/item/reagent_containers/syringe, \
|
||||
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/tank/emergency_oxygen, /obj/item/device/breath_analyzer, /obj/item/reagent_containers/blood)
|
||||
/obj/item/healthanalyzer, /obj/item/flashlight, /obj/item/radio, /obj/item/tank/emergency_oxygen, /obj/item/breath_analyzer, /obj/item/reagent_containers/blood)
|
||||
species_restricted = list(BODYTYPE_TAJARA)
|
||||
desc_extended = null
|
||||
|
||||
@@ -332,7 +332,7 @@
|
||||
BOMB = ARMOR_BOMB_MINOR
|
||||
)
|
||||
siemens_coefficient = 0.50
|
||||
allowed = list(/obj/item/gun/projectile/shotgun/pump/rifle, /obj/item/ammo_magazine/boltaction, /obj/item/gun/projectile/automatic/rifle/adhomian, /obj/item/device/flashlight)
|
||||
allowed = list(/obj/item/gun/projectile/shotgun/pump/rifle, /obj/item/ammo_magazine/boltaction, /obj/item/gun/projectile/automatic/rifle/adhomian, /obj/item/flashlight)
|
||||
|
||||
/obj/item/clothing/suit/storage/tajaran/dpra_jacket
|
||||
name = "al'mariist jacket"
|
||||
@@ -396,7 +396,7 @@
|
||||
item_state = "hunter_coat"
|
||||
contained_sprite = TRUE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/gun/projectile/shotgun, /obj/item/gun/projectile/shotgun/pump/rifle, /obj/item/ammo_magazine/boltaction, /obj/item/material/knife, /obj/item/device/flashlight)
|
||||
allowed = list(/obj/item/gun/projectile/shotgun, /obj/item/gun/projectile/shotgun/pump/rifle, /obj/item/ammo_magazine/boltaction, /obj/item/material/knife, /obj/item/flashlight)
|
||||
|
||||
/obj/item/clothing/suit/storage/tajaran/archeologist
|
||||
name = "archeologist jacket"
|
||||
|
||||
@@ -1232,7 +1232,7 @@
|
||||
color = "#3429d1"
|
||||
allowed = list(
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/device/analyzer/plant_analyzer,
|
||||
/obj/item/analyzer/plant_analyzer,
|
||||
/obj/item/seeds,
|
||||
/obj/item/reagent_containers/glass/fertilizer,
|
||||
/obj/item/material/minihoe
|
||||
@@ -1249,11 +1249,11 @@
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/reagent_containers/hypospray,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/device/flashlight,
|
||||
/obj/item/device/radio,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/flashlight,
|
||||
/obj/item/radio,
|
||||
/obj/item/tank/emergency_oxygen,
|
||||
/obj/item/device/breath_analyzer,
|
||||
/obj/item/breath_analyzer,
|
||||
/obj/item/reagent_containers/blood
|
||||
)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user