[MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)

This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
This commit is contained in:
Cody Brittain
2026-02-01 00:14:26 -05:00
committed by GitHub
parent 75424095ac
commit 3f62424312
857 changed files with 8690 additions and 8599 deletions
+3 -3
View File
@@ -7,7 +7,7 @@
anchored = TRUE
pass_flags_self = PASSSTRUCTURE | LETPASSTHROW
var/obj/item/device/analyzer/analyzer
var/obj/item/analyzer/analyzer
var/transfer_out = 0
var/phase_filter
@@ -66,7 +66,7 @@
joules = 1000 // 1 kJ per match, and we're assuming lighters give as much per use
else if(W.tool_behaviour == TOOL_WELDER)
joules = 10000 // we'll just have it be ten times stronger
else if(istype(W, /obj/item/device/assembly/igniter))
else if(istype(W, /obj/item/assembly/igniter))
joules = 5000 // half as strong as a welder; this thing has to set off bombs and such
else
joules = 500 // we're assuming it's some kind of novelty toy like lunea's gloves, etc; not exactly a match but it still works
@@ -157,7 +157,7 @@
return
chop(chopped, user)
return
if(!analyzer && istype(attacking_item, /obj/item/device/analyzer))
if(!analyzer && istype(attacking_item, /obj/item/analyzer))
user.drop_from_inventory(attacking_item)
analyzer = attacking_item
attacking_item.forceMove(src)