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https://github.com/Aurorastation/Aurora.3.git
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[MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
This commit is contained in:
@@ -37,7 +37,7 @@
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)
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/obj/item/gun/energy/disruptorpistol/security
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pin = /obj/item/device/firing_pin/wireless
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pin = /obj/item/firing_pin/wireless
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/obj/item/gun/energy/disruptorpistol/miniature
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name = "miniature disruptor pistol"
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@@ -49,7 +49,7 @@
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/gun/energy/disruptorpistol/miniature/security
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pin = /obj/item/device/firing_pin/wireless
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pin = /obj/item/firing_pin/wireless
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/obj/item/gun/energy/disruptorpistol/magnum
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name = "magnum disruptor pistol"
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@@ -59,4 +59,4 @@
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force = 14
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/obj/item/gun/energy/disruptorpistol/magnum/security
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pin = /obj/item/device/firing_pin/wireless
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pin = /obj/item/firing_pin/wireless
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@@ -211,7 +211,7 @@
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/obj/item/gun/energy/laser/shotgun/research
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name = "expedition shotgun"
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desc = "A NanoTrasen designed laser weapon, designed to split a single amplified beam four times. This one is marked for expeditionary use."
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pin = /obj/item/device/firing_pin/away_site
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pin = /obj/item/firing_pin/away_site
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////////Laser Tag////////////////////
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@@ -226,7 +226,7 @@
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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fire_sound = 'sound/weapons/laser1.ogg'
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projectile_type = /obj/projectile/beam/laser_tag
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pin = /obj/item/device/firing_pin/tag/red
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pin = /obj/item/firing_pin/tag/red
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can_turret = TRUE
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turret_is_lethal = FALSE
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turret_sprite_set = "red"
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@@ -245,7 +245,7 @@
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projectile_type = text2path("/obj/projectile/beam/laser_tag/[set_color]")
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if(pin)
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QDEL_NULL(pin)
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var/pin_path = text2path("/obj/item/device/firing_pin/tag/[set_color]")
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var/pin_path = text2path("/obj/item/firing_pin/tag/[set_color]")
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pin = new pin_path(src)
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switch(set_color)
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if("red")
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@@ -262,7 +262,7 @@
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icon_state = "bluetag"
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item_state = "bluetag"
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projectile_type = /obj/projectile/beam/laser_tag/blue
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pin = /obj/item/device/firing_pin/tag/blue
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pin = /obj/item/firing_pin/tag/blue
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turret_sprite_set = "blue"
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/obj/item/gun/energy/lasertag/red
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@@ -217,11 +217,11 @@
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pin = null
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switch(origin_chassis)
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if(CHASSIS_SMALL)
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new /obj/item/device/laser_assembly(A)
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new /obj/item/laser_assembly(A)
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if(CHASSIS_MEDIUM)
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new /obj/item/device/laser_assembly/medium(A)
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new /obj/item/laser_assembly/medium(A)
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if(CHASSIS_LARGE)
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new /obj/item/device/laser_assembly/large(A)
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new /obj/item/laser_assembly/large(A)
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qdel(src)
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/obj/item/gun/energy/laser/prototype/small_fail(var/mob/user)
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@@ -337,7 +337,7 @@
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item_state = "psipistolstun100"
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fire_sound = 'sound/weapons/Taser.ogg'
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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pin = /obj/item/device/firing_pin/psionic
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pin = /obj/item/firing_pin/psionic
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max_shots = 10
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fire_delay = 4
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can_turret = FALSE
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@@ -354,4 +354,4 @@
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)
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/obj/item/gun/energy/fedpistol/nopsi
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pin = /obj/item/device/firing_pin
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pin = /obj/item/firing_pin
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@@ -188,7 +188,7 @@
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else
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to_chat(user, SPAN_NOTICE("You need at least five metal sheets to complete this task."))
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return
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else if(istype(attacking_item,/obj/item/device/transfer_valve))
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else if(istype(attacking_item,/obj/item/transfer_valve))
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if(buildstate == 4)
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qdel(attacking_item)
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to_chat(user, SPAN_NOTICE("You install the transfer valve and connect it to the piping."))
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