diff --git a/code/game/gamemodes/epidemic/epidemic.dm b/code/game/gamemodes/epidemic/epidemic.dm index c531478f556..47df0690238 100644 --- a/code/game/gamemodes/epidemic/epidemic.dm +++ b/code/game/gamemodes/epidemic/epidemic.dm @@ -16,7 +16,7 @@ /datum/game_mode/epidemic/pre_setup() doctors = 0 for(var/mob/abstract/new_player/player in world) - if(player.mind.assigned_role in list("Chief Medical Officer","Medical Doctor")) + if(player.mind.assigned_role in list("Chief Medical Officer","Physician")) doctors++ break diff --git a/code/game/jobs/faction/necropolis.dm b/code/game/jobs/faction/necropolis.dm index 258e39c9fbe..ca26b4f5abd 100644 --- a/code/game/jobs/faction/necropolis.dm +++ b/code/game/jobs/faction/necropolis.dm @@ -53,9 +53,9 @@ titles_to_loadout = list( "Security Officer" = /datum/outfit/job/officer/necropolis, "Warden" = /datum/outfit/job/warden/necropolis, - "Medical Doctor" = /datum/outfit/job/doctor/necropolis, + "Physician" = /datum/outfit/job/doctor/necropolis, "Surgeon" = /datum/outfit/job/doctor/necropolis, - "Emergency Phyisician" = /datum/outfit/job/doctor/necropolis, + "Trauma Physician" = /datum/outfit/job/doctor/necropolis, "Nurse" = /datum/outfit/job/doctor/necropolis, "Pharmacist" = /datum/outfit/job/pharmacist/necropolis, "Biochemist" = /datum/outfit/job/pharmacist/necropolis, @@ -87,7 +87,7 @@ id = /obj/item/card/id/necropolis/sec /datum/outfit/job/doctor/necropolis - name = "Medical Doctor - Necropolis" + name = "Physician - Necropolis" uniform = /obj/item/clothing/under/rank/necropolis/research id = /obj/item/card/id/necropolis diff --git a/code/game/jobs/faction/zeng_hu.dm b/code/game/jobs/faction/zeng_hu.dm index bd1a29228a4..f022c885d1e 100644 --- a/code/game/jobs/faction/zeng_hu.dm +++ b/code/game/jobs/faction/zeng_hu.dm @@ -12,7 +12,7 @@

Some character examples are: