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Changes to combat borg availability (#1104)
Locks combat borg behind an extra keycard swipe thing, and a research upgrade, but, they can still be enacted via code delta or admin bus.
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@@ -149,4 +149,20 @@
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return 0
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R.emagged = 1
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return 1
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return 1
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/obj/item/borg/upgrade/combat
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name = "combat cyborg module"
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desc = "Unlocks the combat cyborg module"
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construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"gold"= 5000,"diamond" = 1000)
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icon_state = "cyborg_upgrade3"
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require_module = 0
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/obj/item/borg/upgrade/combat/action(var/mob/living/silicon/robot/R)
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if(..()) return 0
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if(R.crisis_override == 1)
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return 0
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R.crisis_override = 1
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return 1
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