New firearm sound effects. (#4955)

Taken from Bay. (No, they're not Interbay sound effects)
This commit is contained in:
Matt Atlas
2018-07-15 01:09:28 +02:00
committed by Werner
parent 1e9dc76ab5
commit 41386a2bbe
7 changed files with 10 additions and 6 deletions
@@ -45,7 +45,7 @@
allowed_magazines = list(/obj/item/ammo_magazine/c45m)
caliber = ".45"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/Gunshot_light.ogg'
fire_sound = 'sound/weapons/gunshot_pistol.ogg'
load_method = MAGAZINE
/obj/item/weapon/gun/projectile/sec/update_icon()
@@ -187,7 +187,7 @@
caliber = "9mm"
silenced = 0
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ILLEGAL = 2)
fire_sound = 'sound/weapons/Gunshot_light.ogg'
fire_sound = 'sound/weapons/gunshot_pistol.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mm
allowed_magazines = list(/obj/item/ammo_magazine/mc9mm)
@@ -50,7 +50,7 @@
max_shells = 6
caliber = "38"
origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
fire_sound = 'sound/weapons/Gunshot_light.ogg'
fire_sound = 'sound/weapons/gunshot_strong.ogg'
ammo_type = /obj/item/ammo_casing/c38
/obj/item/weapon/gun/projectile/revolver/detective/verb/rename_gun()
@@ -79,7 +79,7 @@
icon_state = "deckard-empty"
caliber = "38"
ammo_type = /obj/item/ammo_casing/c38
fire_sound = 'sound/weapons/Gunshot_light.ogg'
fire_sound = 'sound/weapons/gunshot_strong.ogg'
/obj/item/weapon/gun/projectile/revolver/deckard/update_icon()
..()
@@ -138,7 +138,7 @@
handle_casings = CYCLE_CASINGS
max_shells = 6
caliber = "38"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
fire_sound = 'sound/weapons/gunshot_strong.ogg'
ammo_type = /obj/item/ammo_casing/c38
var/secondary_max_shells = 1
var/secondary_caliber = "shotgun"
@@ -60,7 +60,7 @@
ammo_type = /obj/item/ammo_casing/a556
slot_flags = SLOT_BELT|SLOT_HOLSTER
load_method = SINGLE_CASING
fire_sound = 'sound/weapons/rifleshot.ogg'
fire_sound = 'sound/weapons/gunshot3.ogg'
var/retracted_bolt = 0
var/icon_retracted = "pockrifle-empty"