Making rigs have slowdown by default, and ERT rigs. Plus buffing HAPT armor rig. (#6030)

This commit is contained in:
Mykhailo Bykhovtsev
2019-02-13 21:47:22 +01:00
committed by Werner
parent 3416ffb2fa
commit 41b10ef86a
8 changed files with 46 additions and 10 deletions
@@ -43,7 +43,6 @@ STOCK_ITEM_RARE(hardsuit, 0.75)
/obj/item/weapon/rig/ert/engineer = 0.1,
/obj/item/weapon/rig/ert/medical = 0.15,
/obj/item/weapon/rig/ert/security = 0.075,
/obj/item/weapon/rig/ert/assetprotection = 0.05,
/obj/item/weapon/rig/light = 0.5,
/obj/item/weapon/rig/light/hacker = 0.8,
/obj/item/weapon/rig/light/stealth = 0.5,
@@ -23,6 +23,7 @@
siemens_coefficient = 0.2
permeability_coefficient = 0.1
unacidable = 1
slowdown = 1 // All rigs by default should have slowdown.
var/has_sealed_state = FALSE
@@ -7,7 +7,6 @@
icon_state = "security_rig"
suit_type = "combat hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
@@ -34,7 +33,6 @@
icon_state = "military_rig"
suit_type = "military hardsuit"
armor = list(melee = 80, bullet = 75, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
@@ -32,7 +32,6 @@
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Armoured and space ready."
suit_type = "ERT engineer"
icon_state = "ert_engineer_rig"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
emp_protection = 30
glove_type = /obj/item/clothing/gloves/rig/eva
@@ -98,7 +97,8 @@
desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armoured and space ready."
suit_type = "heavy asset protection"
icon_state = "asset_protection_rig"
armor = list(melee = 60, bullet = 60, laser = 60,energy = 40, bomb = 50, bio = 100, rad = 100)
armor = list(melee = 80, bullet = 75, laser = 60, energy = 40, bomb = 80, bio = 100, rad =100)
slowdown = 0
siemens_coefficient = 0
emp_protection = 50
@@ -9,7 +9,6 @@
icon_state = "merc_rig"
suit_type = "crimson hardsuit"
armor = list(melee = 80, bullet = 65, laser = 50, energy = 15, bomb = 80, bio = 100, rad = 60)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
emp_protection = 30
@@ -164,7 +164,6 @@
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
icon_state = "science_rig"
armor = list(melee = 45, bullet = 5, laser = 40, energy = 65, bomb = 60, bio = 100, rad = 100)
slowdown = 1
offline_vision_restriction = TINT_HEAVY
emp_protection = 40
@@ -192,7 +191,6 @@
desc = "A durable suit designed for medical rescue in high risk areas."
icon_state = "medical_rig"
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
slowdown = 1
offline_vision_restriction = TINT_HEAVY
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
@@ -220,7 +218,6 @@
desc = "A Security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
@@ -4,7 +4,6 @@
icon_state = "terminator_rig"
suit_type = "synthetic exoskeleton"
armor = list(melee = 80, bullet = 75, laser = 60, energy = 15, bomb = 80, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
has_sealed_state = TRUE