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Randpixel initialize (#20239)
Moved all calls of randpixel_xy in Initialize() (if they were in New()) Some tweaks of the proc This should avoid some random CI failures due to it matching shifted pixels as dirty vars No player facing changes
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@@ -18,7 +18,8 @@
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var/cmineral = null
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var/last_flip = 0 //Spam limiter
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/obj/item/coin/New()
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/obj/item/coin/Initialize(mapload)
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. = ..()
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randpixel_xy()
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/obj/item/coin/gold
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