diff --git a/code/__defines/accessories.dm b/code/__defines/accessories.dm index 90de1a5df9b..5e6eccd03bf 100644 --- a/code/__defines/accessories.dm +++ b/code/__defines/accessories.dm @@ -2,6 +2,7 @@ #define ACCESSORY_SLOT_UTILITY "utility" #define ACCESSORY_SLOT_CAPE "cape" #define ACCESSORY_SLOT_ARMBAND "armband" +#define ACCESSORY_SLOT_BADGE "badge" #define ACCESSORY_SLOT_ARMOR_PLATE "armor plate" #define ACCESSORY_SLOT_LEG_GUARDS "leg guards" #define ACCESSORY_SLOT_ARM_GUARDS "arm guards" diff --git a/code/game/objects/items/weapons/RFD.dm b/code/game/objects/items/weapons/RFD.dm index 6445b5e260f..325aaa09b17 100644 --- a/code/game/objects/items/weapons/RFD.dm +++ b/code/game/objects/items/weapons/RFD.dm @@ -81,7 +81,7 @@ if(W.isscrewdriver()) // Turning it into a crossbow crafting = !crafting if(!crafting) - to_chat(user, SPAN_NOTICE("You reassemble the RFD")) + to_chat(user, SPAN_NOTICE("You reassemble the RFD.")) else to_chat(user, SPAN_NOTICE("The RFD can now be modified.")) src.add_fingerprint(user) @@ -110,9 +110,9 @@ var/obj/item/gun/launcher/crossbow/RFD/CB = new(get_turf(user)) // can be found in crossbow.dm forceMove(CB) CB.stored_matter = src.stored_matter + user.drop_from_inventory(src) qdel(src) user.put_in_hands(CB) - add_fingerprint(user) return ..() diff --git a/code/modules/clothing/spacesuits/rig/modules/combat.dm b/code/modules/clothing/spacesuits/rig/modules/combat.dm index f2bec7cd931..29f9c3de727 100644 --- a/code/modules/clothing/spacesuits/rig/modules/combat.dm +++ b/code/modules/clothing/spacesuits/rig/modules/combat.dm @@ -141,7 +141,7 @@ var/list/extra_mobs = list() if(holder.wearer != user) extra_mobs += holder.wearer - gun.attack_self(user, extra_mobs) + gun.toggle_firing_mode(user) return TRUE gun.Fire(target, user) diff --git a/code/modules/clothing/suits/modular_armor.dm b/code/modules/clothing/suits/modular_armor.dm index 246cd9470d5..d6d7e8bd42c 100644 --- a/code/modules/clothing/suits/modular_armor.dm +++ b/code/modules/clothing/suits/modular_armor.dm @@ -7,8 +7,8 @@ item_state = "plate_carrier" blood_overlay_type = "armor" w_class = ITEMSIZE_NORMAL - restricted_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE) - valid_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE) + restricted_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE, ACCESSORY_SLOT_BADGE) + valid_accessory_slots = list(ACCESSORY_SLOT_ARMOR_PLATE, ACCESSORY_SLOT_ARM_GUARDS, ACCESSORY_SLOT_LEG_GUARDS, ACCESSORY_SLOT_ARMOR_POCKETS, ACCESSORY_SLOT_ARMOR_PIN, ACCESSORY_SLOT_CAPE, ACCESSORY_SLOT_BADGE) /obj/item/clothing/suit/armor/carrier/officer starting_accessories = list( diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm index b43b6227190..191c182dc74 100644 --- a/code/modules/clothing/under/accessories/badges.dm +++ b/code/modules/clothing/under/accessories/badges.dm @@ -11,6 +11,7 @@ item_state = "marshalbadge" overlay_state = "marshalbadge" slot_flags = SLOT_BELT | SLOT_TIE + slot = ACCESSORY_SLOT_BADGE var/stored_name var/badge_string = "Corporate Security" diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 59faf268fec..3c5ef6efe23 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -573,4 +573,4 @@ emp_act /mob/living/carbon/human/extinguish_fire() ..() for(var/obj/item/I in contents) - I.extinguish_fire() \ No newline at end of file + I.extinguish_fire() diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 82a6723d734..2b65499185c 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -119,7 +119,7 @@ to_chat(src, SPAN_WARNING("Warning: Electromagnetic pulse detected.")) ..() -/mob/living/silicon/stun_effect_act() +/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon, var/damage_flags) return //immune /mob/living/silicon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, tesla_shock = FALSE, ground_zero) diff --git a/html/changelogs/mattatlas-notactuallytrue.yml b/html/changelogs/mattatlas-notactuallytrue.yml new file mode 100644 index 00000000000..206aa680e84 --- /dev/null +++ b/html/changelogs/mattatlas-notactuallytrue.yml @@ -0,0 +1,44 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +# balance +# admin +# backend +# security +# refactor +################################# + +# Your name. +author: MattAtlas + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - bugfix: "Badges can now be attached to plate carriers." + - bugfix: "Crossbows are no longer duplicated when attached to an RFD." + - bugfix: "Fixed hardsuit weapon configuration." + - bugfix: "Fixed riot armguards worn sprite." diff --git a/icons/clothing/kit/modular_armor.dmi b/icons/clothing/kit/modular_armor.dmi index ef231070ab6..d456dbcd8d5 100644 Binary files a/icons/clothing/kit/modular_armor.dmi and b/icons/clothing/kit/modular_armor.dmi differ