diff --git a/code/game/objects/items/weapons/melee/energy.dm b/code/game/objects/items/weapons/melee/energy.dm index 2bba23c6c13..4ac80d56471 100644 --- a/code/game/objects/items/weapons/melee/energy.dm +++ b/code/game/objects/items/weapons/melee/energy.dm @@ -60,7 +60,7 @@ name = "energy glaive" desc = "An energized glaive." icon_state = "eglaive0" - active_force = 60 + active_force = 40 active_throwforce = 60 active_w_class = 5 force = 20 diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index f45199692cd..abd2f6f8caa 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -1253,14 +1253,14 @@ datum/design/item/implant/AssembleDesignName() ..() name = "Implantable biocircuit design ([item_name])" -/* // Removal of loyalty implants. Can't think of a way to add this to the config option. + // Removal of loyalty implants. Can't think of a way to add this to the config option. datum/design/item/implant/loyalty name = "loyalty" id = "implant_loyal" req_tech = list("materials" = 2, "biotech" = 3) materials = list("$metal" = 7000, "$glass" = 7000) - build_path = /obj/item/weapon/implantcase/loyalty" -*/ + build_path = /obj/item/weapon/implantcase/loyalty + datum/design/item/implant/chemical name = "chemical" @@ -1331,15 +1331,15 @@ datum/design/item/weapon/rapidsyringe req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) materials = list("$metal" = 5000, "$glass" = 1000) build_path = /obj/item/weapon/gun/launcher/syringe/rapid -/* + datum/design/item/weapon/largecrossbow name = "Energy Crossbow" desc = "A weapon favoured by syndicate infiltration teams." id = "largecrossbow" req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3) materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000) - build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow" -*/ + build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow + datum/design/item/weapon/temp_gun desc = "A gun that shoots high-powered glass-encased energy temperature bullets." id = "temp_gun" @@ -1374,6 +1374,14 @@ datum/design/item/weapon/ammo_9mm materials = list("$metal" = 3750, "$silver" = 100) build_path = /obj/item/ammo_magazine/c9mm +datum/design/item/weapon/trod + id = "trod" + name = "tungsten rod pack" + desc = "moderately expensive superdense tungsten rods." + req_tech = list("combat" = 2, "materials" = 4) + materials = list("$metal" = 10000, "$gold" = 3750) + build_path = /obj/item/ammo_magazine/trodpack + datum/design/item/weapon/stunshell desc = "A stunning shell for a shotgun." id = "stunshell" @@ -1387,13 +1395,44 @@ datum/design/item/weapon/phoronpistol materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000) build_path = /obj/item/weapon/gun/energy/toxgun +datum/design/item/weapon/eglaive + id = "eglaive" + name = "energy glaive" + desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages." + req_tech = list("combat" = 6, "phorontech" = 4, "materials" = 7, "syndicate" = 4,"powerstorage" = 4) + materials = list("$metal" = 10000, "$glass" = 18750, "$phoron" = 3000, "$silver" = 7500) + build_path = /obj/item/weapon/melee/energy/glaive + +datum/design/item/weapon/gatlinglaser + id = "gatlinglaser" + name = "gatling laser" + desc = "A higly sophisticated rapid-fire laser weapon." + req_tech = list("combat" = 6, "phorontech" = 6, "materials" = 4, "powerstorage" = 3) + materials = list("$metal" = 18750, "$glass" = 7500, "$phoron" = 7500, "$silver" = 7500, "$diamond" = 3000) + build_path = /obj/item/weapon/gun/energy/vaurca/gatlinglaser + +datum/design/item/weapon/railgun + id = "railgun" + name = "railgun" + desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect." + req_tech = list("combat" = 8, "phorontech" = 2, "materials" = 8, "magnets" = 4, "powerstorage" = 5, "syndicate" = 3) + materials = list("$metal" = 75000, "$glass" = 18750, "$phoron" = 11250, "$gold" = 7500, "$silver" = 7500) + build_path = /obj/item/weapon/gun/projectile/automatic/railgun + +datum/design/item/weapon/zorablaster + id = "zorablaster" + name = "zo'ra blaster" + desc = "A personal defense weapon reverse-engineered from schematics aboard Titan Prime." + req_tech = list("combat" = 2, "phorontech" = 4, "materials" = 2) + materials = list("$metal" = 8000, "$glass" = 2000, "$phoron" = 6000) + build_path = /obj/item/weapon/gun/energy/vaurca/blaster datum/design/item/weapon/lawgiver desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes." id = "lawgiver" - req_tech = list("combat" = 6, "plasmatech" = 4, "bluespace" = 5, "materials" = 7) + req_tech = list("combat" = 6, "phorontech" = 4, "bluespace" = 5, "materials" = 7) build_type = PROTOLATHE - materials = list("$metal" = 6000, "$glass" = 1000, "$uranium" = 1000, "$plasma" = 1000, "$diamond" = 3000) + materials = list("$metal" = 6000, "$glass" = 1000, "$uranium" = 1000, "$phoron" = 1000, "$diamond" = 3000) build_path = "/obj/item/weapon/gun/energy/lawgiver" /*This is all the station gets for producable force gloves. It's a high-risk item and thus considered contraband diff --git a/html/changelogs/example - Copy.yml b/html/changelogs/example - Copy.yml new file mode 100644 index 00000000000..0f9b36346f1 --- /dev/null +++ b/html/changelogs/example - Copy.yml @@ -0,0 +1,36 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: LordFowl + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - bugfix: "Various weapons added by the last patch are properly included in RnD research."